I like it. Very Creepy in a good way.
I enjoy the little lesson about not caging things.
Idea for your RPG section: He's played as a silent figure that stands at the edge of the brush, beckoning to children to play with him in the woods. He communicates with them in dream like visions where he Lulls the children to sleep, and does his thing. He will enhance their sweet dreams until they attempt to hug or hold him. As a defense he causes them to sleep and then causes the nightmares.
Does mallow fear Captivity or confinement more? If a PC bites Mallow, is he sweet like a marshmallow? Does he bleed a white gooey substance?
Adventure hook idea: The PCs notice everyone in town is cranky. The townsfolk are talking about the children's terrifying nightmares. If only somebody can help them figure it out.
Updated: I've changed some of the wording in attempts to make it clearer. (there were never any feathers, i was just trying to evoke the image of ruffling of feathers.) Thank you for the feedback. I hope this improves the submission Go to Comment
Well written, and an evocative scene setting. Twisted
I'm a fan of the web-tunnel dungeon concept.
This one is not as easy to incorporate into anywhere, but there are openings for plots and plot arcs. Go to Comment
I just saw that the Standard Wizard's Tower Encounter was missing.
I'm glad that you enjoyed it so much.
I'm ALWAYS a proponent of putting the PCs in situations where the have to show their True/often hidden colors.
Most Players play for a long time with the other players never knowing the moral stances Go to Comment
Stomphoof - Xarn's hand can be used, and every so often, he can feel his hand brush up against something, so yes. His spells occasionally do nothing and he surmises, must be discharging in the other dimension to unknown effect. Go to Comment
Unfortunately Disney's Pirate's movies were popular. Otherwise this would be fairly original. Regardless, it still sounds like a lot of fun to play. And sea Quests are rare.
5-Plot Twist Idea: The treasure is there, but what if when the relic is removed from the box/ships hold/ship, Deathwail starts to disintegrate. (keeps the PCs from gorging on treasure)the disintegration could be described as pulling the souls from the walls of the ship into the item. opening up holes in the hull, where they once were. Go to Comment
i am sure tightening and spelling can be improved, specifics are always helpful... for whatever reason, most of the punctuation didn't convert. The detail on the relic/item was left vague on purpose, read - insert plot device here.
Thanks for the feedback.
**When my players when through this. They ended up decimating the frogmen hurting the king, who was fleeing. they flew, dim-doored, and max range lightning bolt and downed him (after crit on a Scorching Ray. and some solid hits.) Never got to the negotiations. So some experience/advise on tightening or detailing that area is encouraged.** Go to Comment
Nice quick little encounter. A great way to help players illustrate their character's personality. And as with all good "tests", it focuses on morality. (I like how it is an "evil" looking Dark Shadow, Giving Healing and teaching morals.) Go to Comment
I imagine that as a pregnant creature, it had to feed/terrorize more often, and thereby causing the towns to request the king to send a battalion of knights to dispatch the known, but up until now dormant threat. And was it only justification to retrieve the kingdom's stolen/lost item. This adventure spark has set my plot fire ablaze. Thanks.
I am looking for what my players will do after this current campaign ends. This will fit in, and solve.
I know it's late but I am young to the forum. I like the possibilities here. Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |