Not as chilling as Romero Coultier was, but more thought was given to how to implement her in a game.
Well done. Don't be too surprised if a CRTF Summary includes her eventually.
Those of you paying close attention may notice that this sub has been updated with additional info such as "Session 1: Reveals that he's Ex-DARPA and was hired after the previous tech person was fired due to one of my PCs hacking the CRTF network."
These will likely continue as more sessions of the CRTF Campaign progress with my players.
I was thinking this would be about an entirely different 'fortitude' required by a gentleman.
I was thinking this would be about an entirely different 'fortitude' required by a gentleman.
The Priest Lenard
Lenard considers himself the utmost of moral righteousness, and as thus must not be placed near anyone who takes unkindly to religion. Lenard is struggling with his own attraction to women, so placing him next to an attractive woman is likely to cause a scene.
Old Man Henderson
Old Man Henderson, the uncle of the current King, has a wealth of stories to tell. Anyone seated next to him must be willing to endure an endless torrent of stories about his glory days.
I love this idea and will probably try to build on it when time isn't as pressing for me.
The Fool
The King's fool is likely to pass scathing commentary on all those seated around him. His bawdy jokes, rhymes and other entertaining diversions are likely to send those with snooty dispositions into a towering rage. The Fool delights in being seated near smart company, preferably those who he can banter with at will. The Fool will use his bardic immunity to pass judgement on all those nearby, so best place him near those who can handle his barbed jokes.
Prince Briar
Prince Briar annoys his father greatly, and must be seated at least half the table away from his father. Briar is sloppy, craven, and displays terrible table manners. Being the Prince, nobody but The Fool or the King sees fit to let him know of this. Briar would prefer to be seated next to attractive, loose women, although his family would disprove of such seating.
Honest John
A noble from a small holding, Honest John is renown as one of the most decent men in the kingdom. Being loyal, kind, and courteous, John is likely to take offense being seated next to someone anyone rude, unscrupulous, or unkind.
Silk
Those seated next to Silk have a maddening tendency for their valuables to disappear. Silk is a master of wit and guile, wanted in no less than four different nations for crimes ranging from theft to sleeping with the King's wife. Silk should not be seated next to the fool under any circumstances, lest they be allowed to brew trouble, the likes of which might cause wars. Silk's business transactions must also be watched carefully, as he loves discussing them over dinner.
Items (Melee Weapons) (Cursed)