Strolen\s Citadel content. 
BARFIGHT!
Items  (Equipment Listing)   (Combat)
Ted's comment on 2011-03-28 04:57 PM


WINDOW OF FURIOUS SHATTERING



Upon being broken, these windows emit the loudest possible shattering sound possible, spraying shards of glass everywhere without actually hurting anyone!


Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Ted's comment on 2013-02-27 05:00 AM
Only voted Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
Ted's comment on 2013-02-27 07:59 PM
Me like! Go to Comment
What Has It Got in Its Pocketses?
Items  (Equipment Listing)   (Non-Magical)
Ted's comment on 2012-11-03 02:18 PM
This might see some use in Kingmakers Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Ted's comment on 2009-06-10 01:51 PM
People around here really forget that most DMs should be capable of adding intrigue and depths themselves, instead of relying on being spoon-fed everything. It's a list of missions, not a comprehensive look at what each individual mission should entail or be. Most of what's on here -needs- to be modified from what's posted to even work correctly within a campaign. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Ted's comment on 2010-09-16 09:13 PM


Corran's Potion This potion usually allows the imbiber to create one mundane item out of thin air. When diluted, flawed, aged past prime strength or otherwise dampened, such an item will suffer from one of various effects:



 





 



 











































1: Explodes on use

 

2: Brittle

3: Turns to dust after a few uses

4: Ineffective

5: Malfunctions

6: Exceedingly Heavy

7: Miscolored

8: Makes SQUEAK SQUEAK SQUEAK Noises upon use.

9: Insults players when held

10: Insults NPCs during important conversations

11 (Shield Specific): Sings "Hit Me Baby One More Time", "Hit Me With Your Best Shot.", "Never Gonna Give You Up", and "Pain" in combat.
Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Ted's comment on 2012-10-03 11:46 PM
I DECREE THAT IN THE FUTURE THIS SUBMISSION SHALL BE ENTERED FOR CONSIDERATION FOR GOLDEN STATUS FOR WHAT I BELIEVE TO BE ITS KNIGHTLY HONOR AND GOOD DISPOSITION Go to Comment
30+ Kings
NPCs  (Extras)   (Political)
Ted's comment on 2011-04-30 05:31 PM
Only voted Go to Comment
Coinlenders Guild
Society/ Organizations  (Mercantile)   (Local)
Ted's comment on 2013-03-04 02:48 PM
This submission will likely be in the back of my mind when/if my players encounter a medieval bank. Go to Comment
Bone Bow
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2012-10-03 08:51 AM
Voted higher than I normally would just to spite those who would vote low because of in-game stats. Go to Comment
Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Ted's comment on 2012-10-04 02:39 AM
I can't believe I've never voted on this. Go to Comment
A Compendium of Tavern Names
Locations  (Establishment)   (Any)
Ted's comment on 2013-01-15 01:23 AM

The Black Hangover- Infamous for selling a home-brewed ale that will temporarily blind a man during the following hangover.

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The Cult of the Strangler
Society/ Organizations  (Criminal/Espionage)   (Regional)
Ted's comment on 2012-04-22 06:02 AM


It's enough for me to drop a member or two into a game as minor opponents, but not detailed enough for me to form is as a major group within a game I'd run.


Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2008-06-01 12:37 AM
I find that the most dedicated players get the most experience- they miss the least games, badger me to play the most, and overall, play better. Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2012-06-10 03:08 AM
It's the job of the GM to maintain the health of his/her game. This is anything and everything from making sure all players are engaged and have their time in the limelight, to barring negative elements from the game, even smoothing over ruffled feathers, dealing with unruly SO's, and managing groups of people.

A good GM will interact with players 1 on 1, allowing them the time to discuss their thoughts, wishes, quibbles, and so forth. They will know what each player brings to the story and plot, and will try to dissuade players from making the entire story collapse into an entire mess. They will manage their players and their games so everyone can have fun.

Don't ever be afraid to step back and watch your players banter with one another (in character, of course). Go to Comment
Ring of Stonekin
Items  (Jewelry)   (Magical)
Ted's comment on 2011-03-21 05:12 PM
Only voted Go to Comment
Danrick's Sword
Items  (Wand/Staff/ Arcane)   (Magical)
Ted's comment on 2011-03-30 11:57 PM
Only voted Go to Comment
Coffer Blades
Items  (Transports)   (Non-Magical)
Ted's comment on 2011-05-03 11:24 PM


Me likey.


Go to Comment
Firebow
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2011-04-30 04:41 AM


I'd love to know more about the Fire-Oil. Is it naturally volatile. Does it have other applications? Is it toxic? Does it explode violently when touched to electricity?


Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-16 07:44 PM
Found this in the daily HoH offerings.

Scrasa, why you submit so much stuff I want to blatantly steal for use in my campaign? :D Go to Comment
Total Comments:
311

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The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp