Strolen\s Citadel content. 
30+ Kings
NPCs  (Extras)   (Political)
Ted's comment on 2011-04-30 04:31 PM
Only voted Go to Comment
Coinlenders Guild
Society/ Organizations  (Mercantile)   (Local)
Ted's comment on 2013-03-04 01:48 PM
This submission will likely be in the back of my mind when/if my players encounter a medieval bank. Go to Comment
Bone Bow
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2012-10-03 07:51 AM
Voted higher than I normally would just to spite those who would vote low because of in-game stats. Go to Comment
Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Ted's comment on 2012-10-04 01:39 AM
I can't believe I've never voted on this. Go to Comment
A Compendium of Tavern Names
Locations  (Establishment)   (Any)
Ted's comment on 2013-01-15 12:23 AM

The Black Hangover- Infamous for selling a home-brewed ale that will temporarily blind a man during the following hangover.

Go to Comment
The Cult of the Strangler
Society/ Organizations  (Criminal/Espionage)   (Regional)
Ted's comment on 2012-04-22 05:02 AM

It's enough for me to drop a member or two into a game as minor opponents, but not detailed enough for me to form is as a major group within a game I'd run.

Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2008-05-31 11:37 PM
I find that the most dedicated players get the most experience- they miss the least games, badger me to play the most, and overall, play better. Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2012-06-10 02:08 AM
It's the job of the GM to maintain the health of his/her game. This is anything and everything from making sure all players are engaged and have their time in the limelight, to barring negative elements from the game, even smoothing over ruffled feathers, dealing with unruly SO's, and managing groups of people.

A good GM will interact with players 1 on 1, allowing them the time to discuss their thoughts, wishes, quibbles, and so forth. They will know what each player brings to the story and plot, and will try to dissuade players from making the entire story collapse into an entire mess. They will manage their players and their games so everyone can have fun.

Don't ever be afraid to step back and watch your players banter with one another (in character, of course). Go to Comment
Ring of Stonekin
Items  (Jewelry)   (Magical)
Ted's comment on 2011-03-21 04:12 PM
Only voted Go to Comment
Danrick's Sword
Items  (Wand/Staff/ Arcane)   (Magical)
Ted's comment on 2011-03-30 10:57 PM
Only voted Go to Comment
Coffer Blades
Items  (Transports)   (Non-Magical)
Ted's comment on 2011-05-03 10:24 PM

Me likey.

Go to Comment
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2011-04-30 03:41 AM

I'd love to know more about the Fire-Oil. Is it naturally volatile. Does it have other applications? Is it toxic? Does it explode violently when touched to electricity?

Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-16 06:44 PM
Oops, forgot to vote Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-17 05:14 PM
Abaseth the Tailor:
A larger and more intelligent specimen of bone stitcher, Abaseth is capable of speech, although he is a quiet individual. Obsessed with his work of improving his work constantly, Abaseth refuses to discuss anything that does not involve subjects of his work, or potential subjects to improve.

Abaseth is in the employ of a powerful demon who uses him to augment his troops. Many fear Abaseth and his techniques, although they are the source of great success for his employer.

"Bones. Long. Lacking muscle. Can fix that. Will fix that. Stay still. No scream. Stronger after." Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-16 06:44 PM
Found this in the daily HoH offerings.

Scrasa, why you submit so much stuff I want to blatantly steal for use in my campaign? :D Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-28 04:21 AM
So, Abaseth made an appearance in tonight's campaign. My players were suitably disgusted and multiple references to the Chtuhlu mythos were made. He's now captured one of the characters who is going to undergo 'augmentation'.

Should be a great deal of fun. Go to Comment
Longbow of Light
Items  (Ranged Weapons)   (Heroic)
Ted's comment on 2011-04-05 01:15 PM
Only voted Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
Ted's comment on 2011-05-01 08:04 AM

Time hasn't been kind to this submission...

Go to Comment
Bra of Holding
Items  (Clothes)   (Magical)
Ted's comment on 2011-04-26 10:05 PM

A nice take on the classic Bag of Holding.

Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
Ted's comment on 2011-05-01 07:55 AM

Perans is indeed within his own world- although he exists in the world of the players, his magical potential has allowed himself to birth an entire small unvierse within his own head. The two men who had kidnapped Perans accidentally transported their own minds into Perans' world when they attempted to cast diagnostic spells upon him. Perans quickly obliterated the two men, seeing them as intruders into his world.

Perans has moved into an area of seclusion so that he may finish his universe in peace. He will ask the players to leave him in peace so that he may continue his work.

Should the University or the Necromancers try to stop him, Perans will drag them, and the players into his world so that he can stop their agressions.

(At which point the players have to decide on helping or hindering Perans.)

Go to Comment
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