Strolen\s Citadel content. 
BARFIGHT!
Items  (Equipment Listing)   (Combat)
Ted's comment on 2011-03-28 04:57 PM


WINDOW OF FURIOUS SHATTERING



Upon being broken, these windows emit the loudest possible shattering sound possible, spraying shards of glass everywhere without actually hurting anyone!


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The Crystal Retort
Locations  (Establishment)   (Any)
Ted's comment on 2013-02-27 05:00 AM
Only voted Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
Ted's comment on 2013-02-27 07:59 PM
Me like! Go to Comment
What Has It Got in Its Pocketses?
Items  (Equipment Listing)   (Non-Magical)
Ted's comment on 2012-11-03 02:18 PM
This might see some use in Kingmakers Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
Ted's comment on 2009-06-10 01:51 PM
People around here really forget that most DMs should be capable of adding intrigue and depths themselves, instead of relying on being spoon-fed everything. It's a list of missions, not a comprehensive look at what each individual mission should entail or be. Most of what's on here -needs- to be modified from what's posted to even work correctly within a campaign. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Ted's comment on 2012-10-03 11:46 PM
I DECREE THAT IN THE FUTURE THIS SUBMISSION SHALL BE ENTERED FOR CONSIDERATION FOR GOLDEN STATUS FOR WHAT I BELIEVE TO BE ITS KNIGHTLY HONOR AND GOOD DISPOSITION Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Ted's comment on 2010-09-16 09:13 PM


Corran's Potion This potion usually allows the imbiber to create one mundane item out of thin air. When diluted, flawed, aged past prime strength or otherwise dampened, such an item will suffer from one of various effects:



 





 



 











































1: Explodes on use

 

2: Brittle

3: Turns to dust after a few uses

4: Ineffective

5: Malfunctions

6: Exceedingly Heavy

7: Miscolored

8: Makes SQUEAK SQUEAK SQUEAK Noises upon use.

9: Insults players when held

10: Insults NPCs during important conversations

11 (Shield Specific): Sings "Hit Me Baby One More Time", "Hit Me With Your Best Shot.", "Never Gonna Give You Up", and "Pain" in combat.
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30+ Kings
NPCs  (Extras)   (Political)
Ted's comment on 2011-04-30 05:31 PM
Only voted Go to Comment
Coinlenders Guild
Society/ Organizations  (Mercantile)   (Local)
Ted's comment on 2013-03-04 02:48 PM
This submission will likely be in the back of my mind when/if my players encounter a medieval bank. Go to Comment
Bone Bow
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2012-10-03 08:51 AM
Voted higher than I normally would just to spite those who would vote low because of in-game stats. Go to Comment
Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Ted's comment on 2012-10-04 02:39 AM
I can't believe I've never voted on this. Go to Comment
A Compendium of Tavern Names
Locations  (Establishment)   (Any)
Ted's comment on 2013-01-15 01:23 AM

The Black Hangover- Infamous for selling a home-brewed ale that will temporarily blind a man during the following hangover.

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The Cult of the Strangler
Society/ Organizations  (Criminal/Espionage)   (Regional)
Ted's comment on 2012-04-22 06:02 AM


It's enough for me to drop a member or two into a game as minor opponents, but not detailed enough for me to form is as a major group within a game I'd run.


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Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2008-06-01 12:37 AM
I find that the most dedicated players get the most experience- they miss the least games, badger me to play the most, and overall, play better. Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Ted's comment on 2012-06-10 03:08 AM
It's the job of the GM to maintain the health of his/her game. This is anything and everything from making sure all players are engaged and have their time in the limelight, to barring negative elements from the game, even smoothing over ruffled feathers, dealing with unruly SO's, and managing groups of people.

A good GM will interact with players 1 on 1, allowing them the time to discuss their thoughts, wishes, quibbles, and so forth. They will know what each player brings to the story and plot, and will try to dissuade players from making the entire story collapse into an entire mess. They will manage their players and their games so everyone can have fun.

Don't ever be afraid to step back and watch your players banter with one another (in character, of course). Go to Comment
Ring of Stonekin
Items  (Jewelry)   (Magical)
Ted's comment on 2011-03-21 05:12 PM
Only voted Go to Comment
Danrick's Sword
Items  (Wand/Staff/ Arcane)   (Magical)
Ted's comment on 2011-03-30 11:57 PM
Only voted Go to Comment
Coffer Blades
Items  (Transports)   (Non-Magical)
Ted's comment on 2011-05-03 11:24 PM


Me likey.


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Firebow
Items  (Ranged Weapons)   (Combat)
Ted's comment on 2011-04-30 04:41 AM


I'd love to know more about the Fire-Oil. Is it naturally volatile. Does it have other applications? Is it toxic? Does it explode violently when touched to electricity?


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The Bone Stitcher
Items  (Tools)   (Magical)
Ted's comment on 2012-08-16 07:44 PM
Oops, forgot to vote Go to Comment
Total Comments:
311

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       By: MoonHunter

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Ideas  ( Lifeforms ) | May 19, 2004 | View | UpVote 0xp