Strolen\s Citadel content. 
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2011-03-21 04:01 PM


66. You cannot cook without a catastrophic failure.



67. Squirrels attack you on sight.



68. Your right hand swells to two times normal size, permanently.



69. Passing vehicles always splash you in wet weather.



70. Those you find repulsive find you absolutely beautiful.



71. Magic proclaims that you do not exist.



72. You can no longer hear music. (Quite possibly the most horrible curse that could exist on this list.)



73. Your body does not form calluses.



74.Mathom The God of Delays gives you his 'blessing'



75. Lightning strikes dwellings you sleep in.



76. Sources of illumination giggle madly in your presence.

Go to Comment
Random Rush Fanfic
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-03 03:13 PM
There is not enough information of the nature of the letters or their contents for me as a DM to use them in my campaign. Go to Comment
Random Rush Fanfic
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-04 11:24 AM
The update improved the Sub a great deal, although honestly this sub seems more like a plot or historical happening in their current form.

1: Did Edamus find all the letters?
2: Will the Gods produce more?
3: Tie this into a group of PCs. Why are the letters important to their understanding of the world?
4: What happened because the original recipients of the letters did not get them? Go to Comment
Ted's comment on 2010-10-03 08:54 PM
How about some DM info so I could possibly include these in a campaign? Go to Comment
The Law for Objects in Space
Plots  (Crisis)   (Single-Storyline)
Ted's comment on 2010-10-03 08:47 PM
Wow. Now THIS is good stuff. I can see this getting expanded even more, it's such a good base.

At the end, it would be useful to get some Character Summaries.

Otherwise, this gets a five. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Ted's comment on 2010-09-29 10:45 PM
Only voted Go to Comment
A Series of Tubes (Endless fall trap).
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-11-14 02:53 PM
The recursive portal trap is inherently different for a few reasons:
1: The portal is entirely harmless without any ammunition fired into the trap.
2: Players are not physically disabled in any way, besides arrows and bolts sticking out of their bodies.

As to it being a "Straight copy" from the game portal, the differences between a game where a player can create an endless loop of portals and an object within a game that is an endless loop of portals the player characters have no control over is pretty large. Portal did not originate the idea of one portal leading into another.

It popularized it.

A similar historical example would be the creation of calculus. (http://xkcd.com/626/)

Sure, Newton did it first, but that doesn't imply that Leibniz was working solely off Isaac's work. Go to Comment
Gladiator Sword
Items  (Melee Weapons)   (Combat)
Ted's comment on 2010-09-18 09:36 PM
Only voted Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2010-09-18 09:18 PM
I agree. Any suggestions or ideas that you want added, will be. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2010-09-20 11:12 AM
I was shooting more for song suggestions :P
But I'll think about some more fluff additions. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2011-04-22 02:29 AM
Update: I guess now it's past 'stub' stage. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-09-16 12:33 AM
Update: Yay BBcode Translator! Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 11:11 AM
I can safely say that not all of my suggestions are intended to be in PC's hands for more than a few adventures.

Usually the game-breaking ones. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 12:03 PM
EDIT: Added History Section. Corran is gonna need a page soon I guess. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-14 04:43 PM
Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-17 09:06 AM
Or you get pushed out of the effect through magic, psionics, ect. Go to Comment
Lord Jeremy Vancarse
NPCs  (Campaign)   (Political)
Ted's comment on 2010-09-14 12:10 AM
So I have a few questions:
How is Vancarse' insanity affecting the business he runs? Does he have lieutenants running the show, or is it collapsing?
Are the servants afraid to speak, or are they spreading word far and wide of the Lord's madness?

And a few thoughts:
If players don't immediately investigate, how is the Lord still alive? Does he find his own food, or is he dead, waiting for the maid to arrive?
How does Jeremy react to outside interaction?
Does anyone want Jeremy saved?
What is Jeremy like sane? Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2010-09-13 02:56 PM
Update: UPDATE:
No longer a stub since Cheka complained.

Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)

Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.) Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2010-10-01 10:59 AM
Ask them. They can control their glowing at will. Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2012-10-21 01:55 PM
Update: Added to quest as per Dossta's suggestion. Go to Comment
Total Comments:
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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp