Strolen\s Citadel content. 
The Law for Objects in Space
Plots  (Crisis)   (Single-Storyline)
Ted's comment on 2010-10-03 07:47 PM
Wow. Now THIS is good stuff. I can see this getting expanded even more, it's such a good base.

At the end, it would be useful to get some Character Summaries.

Otherwise, this gets a five. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Ted's comment on 2010-09-29 09:45 PM
Only voted Go to Comment
A Series of Tubes (Endless fall trap).
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-11-14 01:53 PM
The recursive portal trap is inherently different for a few reasons:
1: The portal is entirely harmless without any ammunition fired into the trap.
2: Players are not physically disabled in any way, besides arrows and bolts sticking out of their bodies.

As to it being a "Straight copy" from the game portal, the differences between a game where a player can create an endless loop of portals and an object within a game that is an endless loop of portals the player characters have no control over is pretty large. Portal did not originate the idea of one portal leading into another.

It popularized it.

A similar historical example would be the creation of calculus. (http://xkcd.com/626/)

Sure, Newton did it first, but that doesn't imply that Leibniz was working solely off Isaac's work. Go to Comment
Gladiator Sword
Items  (Melee Weapons)   (Combat)
Ted's comment on 2010-09-18 08:36 PM
Only voted Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2010-09-18 08:18 PM
I agree. Any suggestions or ideas that you want added, will be. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2010-09-20 10:12 AM
I was shooting more for song suggestions :P
But I'll think about some more fluff additions. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ted's comment on 2011-04-22 01:29 AM
Update: I guess now it's past 'stub' stage. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-09-15 11:33 PM
Update: Yay BBcode Translator! Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 10:11 AM
I can safely say that not all of my suggestions are intended to be in PC's hands for more than a few adventures.

Usually the game-breaking ones. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 11:03 AM
EDIT: Added History Section. Corran is gonna need a page soon I guess. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-14 03:43 PM
Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-17 08:06 AM
Or you get pushed out of the effect through magic, psionics, ect. Go to Comment
Lord Jeremy Vancarse
NPCs  (Campaign)   (Political)
Ted's comment on 2010-09-13 11:10 PM
So I have a few questions:
How is Vancarse' insanity affecting the business he runs? Does he have lieutenants running the show, or is it collapsing?
Are the servants afraid to speak, or are they spreading word far and wide of the Lord's madness?

And a few thoughts:
If players don't immediately investigate, how is the Lord still alive? Does he find his own food, or is he dead, waiting for the maid to arrive?
How does Jeremy react to outside interaction?
Does anyone want Jeremy saved?
What is Jeremy like sane? Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2010-09-13 01:56 PM
Update: UPDATE:
No longer a stub since Cheka complained.

Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)

Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.) Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2010-10-01 09:59 AM
Ask them. They can control their glowing at will. Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Ted's comment on 2012-10-21 12:55 PM
Update: Added to quest as per Dossta's suggestion. Go to Comment
Spectacles of Hidden Truth
Items  (Other)   (Magical)
Ted's comment on 2012-10-21 12:54 PM
Update: Added to the quest as per Dossta's suggestion Go to Comment
Webs of Intrigue
Articles  (Setting Building)   (Game Mastering)
Ted's comment on 2010-09-10 11:31 PM
I'll see about a summary of the campaign and how the web was used. See, next week they're going to get tasked with dismantling as much of that web as possible- since they hate the city and most of the people in it, they should approach it with glee. Go to Comment
Webs of Intrigue
Articles  (Setting Building)   (Game Mastering)
Ted's comment on 2010-09-10 11:32 PM
I honestly wouldn't have posted this without the pics- there's no other way of capturing my manic attempts to map out social relationships. Go to Comment
Webs of Intrigue
Articles  (Setting Building)   (Game Mastering)
Ted's comment on 2011-07-27 06:17 PM
I'm currently running a campaign set in Danamar, which is taking the majority of my creative juices at the moment. I'm glad you guys are still enjoying what material has found its way here. Go to Comment
Total Comments:
307

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2