The recursive portal trap is inherently different for a few reasons:
1: The portal is entirely harmless without any ammunition fired into the trap.
2: Players are not physically disabled in any way, besides arrows and bolts sticking out of their bodies.
As to it being a "Straight copy" from the game portal, the differences between a game where a player can create an endless loop of portals and an object within a game that is an endless loop of portals the player characters have no control over is pretty large. Portal did not originate the idea of one portal leading into another.
Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
So I have a few questions:
How is Vancarse' insanity affecting the business he runs? Does he have lieutenants running the show, or is it collapsing?
Are the servants afraid to speak, or are they spreading word far and wide of the Lord's madness?
And a few thoughts:
If players don't immediately investigate, how is the Lord still alive? Does he find his own food, or is he dead, waiting for the maid to arrive?
How does Jeremy react to outside interaction?
Does anyone want Jeremy saved?
What is Jeremy like sane? Go to Comment
I'll see about a summary of the campaign and how the web was used. See, next week they're going to get tasked with dismantling as much of that web as possible- since they hate the city and most of the people in it, they should approach it with glee. Go to Comment
I'm currently running a campaign set in Danamar, which is taking the majority of my creative juices at the moment. I'm glad you guys are still enjoying what material has found its way here. Go to Comment