Players take cues from the GM about what is important. The GM is the only true source of information players have, and it is painfully easy for players to latch onto unimportant details.
I see it as a question of consistency. What are the consequences for killing a man? Is there a difference between murdering a random serf and a noble?
Beyond that, Players will follow the GM's lead over what details are important or not. The work to make the consistency work has to be made, but random mooks can be made to be more than cannon fodder or cardboard cutouts. Go to Comment
The Wraith is a creation of his mind, as well as the title used by others (both in the know and in rumors) to talk about his actions.
Levi truly was an empty and devoid person, even before the brainwashing. Without it, his first action would likely be to ruthlessly try and kill the Locust for using him.
Levi has a very penetrating view of human emotion- it is critical to how well he can manipulate others- a view that does nothing to persuade him that humanity is worthwhile. His own feelings, urges and goals are more important than the feelings of anyone else. Understanding others is a means to control and manipulate others, nothing more.
I may create such a servant at a later time. This is an aspect of the character I probably really should address. Go to Comment
Wow. For a first submission this is impressive. It is well conceived, the idea has that spark of originality that makes it shine, and it is very clear that you've put a great deal of thought into this submission.
If I were to include this into my campaign (Disclaimer: I run GURPS), I would likely emulate his abilities using a different system, but I find the explanation of charges and how they affect his abilities useful for creating him within the system, if I were inclined.
I'm also interested in more non-antagonistic uses for this character, as well of the possibility of other elementally-aligned entities who function along similar lines. Go to Comment