I was wrapping this up at around 2AM right before bed and I'm sure the Hardings/Harrison slip was a result of that. :D You are correct that it is GURPS that this mission was written for, and since I'll likely have this up as my GM notes during play, the stats are vital to my own use of the submission in-game. Go to Comment
Agency 17 may have pulled some strings to ensure that the Sarin was moved to this specific facility. Rocksprings Texas is a real life location- located in Edwards County, so it's more deserty.
The facility was originally built by the DEA back during the initial creation of the organization. It's loaned to other government agencies, meaning the staff there could easily be DEA, NSA, or DHS, possibly even a mix. Given the scientific experiments on site, the facility might not just be attempting to destroy the Sarin, but research new methods to render it inert or possibly develop a better cure to administer to those affected by it.
The fact that the facility is relatively poorly defended and lacking security features is one of many things that might stick out to my players as being wrong or fishy. This is intended. Go to Comment
As a history and mysterious prophet figure, it works, but overall John's backstory is a boring tale of some dude avoiding a few assassination attempts while the masses fall at his feet and covert immediately despite the angry guys with swords acting like the Spanish Inquisition running around.
Do Lunist holidays exist in John's name? Are there rites or sayings that invoke him? What are they? Do priests attempt to emulate what little they know about such a bland and mysterious figure who was seen speaking by hundreds if not thousands of people?
How did a guy who managed to convert an entire continent remain mostly anonymous and why are the details of how he lived his daily life shrouded in mystery? Go to Comment
A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.