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The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-05-20 01:05 PM
Update: Unleashing floodgate #2. Fighting the urge to release the 4-5 subs all centered around the register at once :P Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-05-28 07:47 PM
It leads you to my In Work: Private folder. ;)
Patience will defeat the grue. I promise. Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-06-07 02:49 AM
Update: Writer's block... Go to Comment
The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-05-20 04:13 AM
Update: Changing this over from in-work hidden to publicly available.

More soon to come. Go to Comment
The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-05-21 08:27 PM
Update: Quick edit to address the line about the unnatural origins of the Register. Go to Comment
The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-06-07 02:50 AM
Update: Writer's block. Go to Comment
Incarnate Ascension
Systems  (Divine/ Spirit)   (Specific)
Ted's comment on 2011-05-09 02:46 PM
I'll link the two together. Go to Comment
Incarnate Ascension
Systems  (Divine/ Spirit)   (Specific)
Ted's comment on 2011-05-20 10:11 PM
Update: 4, E added. This is directly because of the The Registers submission. Go to Comment
Romero Coultier
NPCs  (Minor)   (Combative)
Ted's comment on 2011-05-04 06:44 AM


Exceptional Scrasamax, marvelous. This would make a chilling hand-out to players indeed.


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Romero Coultier
NPCs  (Minor)   (Combative)
Ted's comment on 2011-05-05 03:06 PM


You know, I have more to say.



I miss reading pulpy fiction. For years, me and this old beaten crew of teens wrote absolutely terrible pulp- but I miss the style and the raw, visceral aspects of it. This really brought me back to aliens getting blown apart, undead scrambling around, and my own writing antics.



Tarrentino- this reminds me of some of his work. Perhaps not his dialogue shenanigans, but perhaps a bit of that substance that makes pulp so great.


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Lydecker Cain, The Universe That Was
NPCs  (Campaign)   (Knowledge/Lore)
Ted's comment on 2011-03-25 05:23 PM
Update: Oops, HTML/BBCode Goof Go to Comment
Lydecker Cain, The Universe That Was
NPCs  (Campaign)   (Knowledge/Lore)
Ted's comment on 2011-05-01 08:56 AM
Update: Hopefully with The Shattering submitted, this will make more sense to you guys. Go to Comment
The Shattering
Plots  (Event)   (Campaign)
Ted's comment on 2011-05-09 02:48 PM
Kindly take a look at the suggest sub and see if that improves the confusion a little. Go to Comment
Inns, Taverns, and Pubs
Locations  (Establishment)   (Any)
Ted's comment on 2013-02-27 03:42 AM
Only voted Go to Comment
The Vattic Trap
Dungeons  (Other)   (Traps)
Ted's comment on 2011-05-01 07:40 AM
Update: Backstory update... also added a line about the premonitions and their true nature.

Will probably visit this again to shiny it up once more later. Go to Comment
Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Ted's comment on 2011-04-29 06:25 AM
#16 If I (the DM) ever say "Do you really want to do that?"- DON'T DO THAT.

#17 Four ten year olds will quickly turn into an elite adventuring group, given tough enemies to face.

#18 When faking your friend's death, attacking them in broad daylight is NOT the answer.

#19 Doom falls upon all of those who would give the temple of no purpose a purpose.

#20 When the cleric starts the campaign drunk, you know to stack a little more defense into your build.

#21 While the DM is often an evil bastard who is out to kill you, being so paranoid that you take forever to get to the actual battle/trap/danger is just as likely to kill you as whatever trap MIGHT be there. Go to Comment
Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Ted's comment on 2011-05-01 07:20 AM


26: The biggest obstacles to online campaigns are timezones, sleep schedules, technical difficulties, and distractions.


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53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-27 09:55 PM
53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-27 11:49 PM
Dear Cheka: Add these as an idea! Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-29 06:17 AM


59: Hiram's Hose



Takes liquid from a source (such as a container, lake, pool), and splashes it much like a weak garden hose. Useful for moving large quantities of water, or watering plants.



60: Veracit's Good Sight



The caster finds their vision is especially powerful for the next few minutes- able to pick up on minute details, see where hidden objects are hidden, and sight within the dark isn't as limited.


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