Moon Hunter, thank you for the advice and for the mark.
I didn't expect such a high one - a very pleasant surprise!
By the way, I gave this module to my players and they liked it. The most interesting was to watch them drawing caverns and the dungeoin itself! Three of the six were doing it in turn and three times they had to re-draw the main dungeon level. :) Go to Comment
I liked the idea of another demon in town.
Suppose, that demon was made up by the drunkards and the real one (with his devoted followers) gets really angry. In this case the situation may turn such a way: first the town is filled with rumors and those brothers feel like heroes. Then comes the priest - they successfully frighten him and begin playing those little tricks to amuse themselves with the folks' panic.
At this stage PCs may got interested and perhaps make some night sorties to learn the truth. But then the real demon comes onto the stage. He begins a bloody hunting for the brothers and the widow. Their death can be really terrible and ritual and PCs may even become witnesses of it if they are going out at night.
So, when only one is still alive and hiding. He may come to the PCs asking for help. He tells them the truth about their fake and about the real bad things that are now happening. He is almost mad because of constant chase - it may be dreams, noises, shadows of some pursuers etc. And now it's for PCs to investigate the whole story.
That priest might help them or turn out to be a follower of the real demon (then he was not frightened of course, just pretending and finding out). If PCs are not good at thinking and planning DM can "panish" them - they may be a second late for saving the last survivor, the priest fled, the demon is not showing himself - so, all the clues are lost, the quest is lost.
I think sometimes it's a good lesson for PCs to lose. But I'm not for killing them, so this would be a nice variant.
I'm going to use it in one of my nearest sessions. A great idea indeed! Go to Comment
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...