Strolen\s Citadel content. 
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2011-02-26 03:32 PM


Birds have been dying for weeks, damndest thing you ever did see. One moment they be flocking and ducking and the next they be falling right at your feet. Not natural I say, not natural. Somes have had the fortitude to try cooking them up. Heck, in these times it might be hard to resist, I don't view them any worse, just saying I wouldn't never be trying them as my main dish. Anywhos, they did get the sickness not long after for their trouble. Few died from what I hear, but they don't stay dead. Now, these are just things I been hearing I'm telling you. But my door be locked tight an night from now on. I am just fine hearing about them, not wanting to see none of it for myself, that is for certain.


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Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2011-02-26 03:33 PM


There are some great hooks amongst all those great rumors. Awesome thread and a higher vote for the value that all the members provided from the seed!


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Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2014-01-05 01:06 AM
Still an awesome sub full of great ideas! Go to Comment
Remaking the Undead
Lifeforms  (Unique)   (Any)
Strolen's comment on 2012-01-08 10:18 AM


Awesome collection of submissions!


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Purse of the Dai Kiri
Items  (Equipment Listing)   (Magical)
Strolen's comment on 2011-02-26 04:28 PM


This could have been left as a simple, good item but all the details down to local names they are called due to their picking up of things to put in the bag. It was all genius.  And just when I thought it was done and the conclusion was just going to nicely wrap it up, you show a way to render the bag useless and spend its magic so they can't be caught with the item. Awesome!


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Baldamont Castle
Locations  (Fortification)   (Plains)
Strolen's comment on 2011-02-26 08:44 AM


That thief was a perfect addition that made the post for me. He probably does escape and he probably is getting paid kingly prices to sneak nobles our and/or to smuggle people in to visit. I can see the intrigue and politics continuing on with little restriction because the warden believes everything is as it should. Little does he know that most all roam and move as freely as they were in their own palace. 


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The Golden Frog
Locations  (Establishment)   (Any)
Strolen's comment on 2008-08-06 05:42 AM
"Good Slop and a Quick Flop" .... love it!

Great atmosphere came through in the post with enough about the town and the inn to make it stand very solidly on its own. Not sure if I have read a better inn description! The plot was a small added bonus that was slightly unexpected. If the town found out there would probably be a riot and may the gods save the ones that took it. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:50 AM
I posted an idea awhile ago that said something like the sharpness of the blade increases with the skill of the wielder. Was actually going to post an item on it eventually (still will) but basically the item starts out somewhat dull, given to the person at the beginning of their training. I guess you could say it is enchanted. Haven't worked out the details too much, but as the wielder becomes more skilled the sword's sharpness and deadliness grows with it. By the time they are a master swordsman the sword has achieved a few +'s in perhaps speed and damage, but nothing over the top. But the sword is and has been carried by the swordsman since his first training.

I mention it because it sort of goes along the lines you are thinking. I think the entire premise of yours is a great one. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:57 AM
Once you have all the rules in place, are they generally known? Is it common knowledge how to gain access to the power or does each person who finds a Heroic Weapon have to stumble through the learning process on how to master this unique weapon?

-Could it be that each weapon holds echoes or clues of past deeds that will lead the new holder to harness the true power. All these things about if the player is worthy is decided by the sword based on character's actions and perhaps even his need or desperation. What good is a heroic sword if it doesn't become heroic in a specific time of justified great need. It might be that great deed that finally releases the final power or clues to its true use.

-If the power control thing is well known then perhaps Bards and Historians play a much more important part of the world. If power is based on legend then the world would probably be super rich in the history and legend of those that came before. The heroic weapon would be a very rare thing, but stories of those that came before would probably be a super important part of the cultures.

Do offspring of the heroes have a better chance of harnessing the power and maybe even increasing it? Insert a list of "Son of..." for many generations and does the relative of numerous ages of legendary acts have an innate ability of some sort? These weapons would most likely be handed down through generations and probably the first born son being the most wanted to carry the legacy.

Could go the other way too, relatives cannot harness the power at all. Nontraditional type approach. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:58 AM
Belief is one thing, but I like the idea for this one that the weapon would actually have to physically go through the events to obtain their power.

If the weapon gains power from the belief that it was associated with a legend then it really doesn't matter if the weapon *is* that one from legend as long as those believe it is. Is that what you are saying? That belief gives it power?

I think, belief or not, if a weapon has grown with somebody, been through many great battles, has been imbued with heroic powers through its experience, then the weapon should hold the powers with or without a new owner believing in them.

I don't like the idea of belief being the requirement for the powers. Go to Comment
PC Death and the Threshold of Acceptance
Articles  (Humor/ Editorial)   (Gaming - In General)
Strolen's comment on 2005-12-13 11:55 PM
Awesome assessment which seems to cover all the circumstances I can currently think of.

I am a pretty solid 3 unless it entirely changes what I am trying to do. I won't ruin something just because one player is stupid. I allow some OOC discussion and try and get things back to where the group wants to be and not the idiotic individual.

3-B will kill them but not permanent. Will put them under but only as far as the game allows them to recover. Those are fun and should be used, but not to the detriment of the game or the character. The randomness is enjoyable.

I guess I am more of a 2 with a firm control of the rest of the circumstances I suppose so I don't think I am a pure anything really. The story is what drives and if things happen, they happen, but I don't like killing anybody permanently, just for a bit until the rest can get him back. Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
Strolen's comment on 2009-12-16 08:56 AM
Very fun and confusing NPC. I thought that an enemy of the original necromancer may come to town and unsurp her from the castle. Not too long after the surrounding towns realize how good they have it and they all join forces to get her back! That may confuse some players enough when they are paid to help one necromantic sorceress defeat another. Why not defeat them both? Because her legend and rumor actually helps the town and they would rather have her than another baron or prince. Huh? Go to Comment
Random Villages
Locations  (City)   (Any)
Strolen's comment on 2005-12-12 12:04 AM
A small village full of healers and priests. When the PCs arrive they could be healing a bunch of orcs or some other evil type being. They could also be healing the party that the PCs just defeated perhaps.

Thing is, this village is a place of peace and healing and anybody is welcome no matter their background or race. They will help and protect anybody. The clerics and priests are powerful enough to stop almost any type of harm from coming against anybody that seeks their sanctuary.

May only be slightly known to the common folk but those in power have always known about the place and always have it watched. It can also be used as a neutral meeting place for different sides to mediate.

It is not a large village but the buildings in it are awe inspiring in their beauty and craftsmanship. Not huge, just perfect. Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-04-29 08:37 AM
Definately a good Shard of the Storm Quest idea and implementation but what I need is how to use it.

I do, as well, think it is too powerful. And to say it is "moderate" is arbitrary since he took down an entire wizard conclave with it.

We need some plot ideas to use it with to help me understand what to do with it. Awesome story, and great idea....but now what?

Creator gets killed and it is wandering the countryside complying with his last order? Walking through the countryside blowing stuff up?

Since it is wants power it precludes the thought that it would just be standing somewhere for the adventurers to stumble upon. And if it did find somebody else that has the want for power as it does, it would be a tough sell not killing it when an armored golem that just killed a half dozen bandits/guards is coming right towards you.

Need help using this! Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-05-28 12:24 PM
Second place in the The Shards of the Storm quest and 50XP.

Congratulations Echo!!
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Cantrips
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:13 PM
Tangle - for shoelaces, purse strings etc. Makes a very difficult knot to untie. Go to Comment
Cantrips
Systems  (Mystical)   (General)
Strolen's comment on 2011-04-28 01:39 PM
Yep. One of the three originators of Strolen's Citadel. Him and Nimblefinder. Go to Comment
Cantrips
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:02 PM
rustle - cause a small rustling or snapping sound to divert attention. Particularly a teachers attention diverted away from an act.

minor illusion - allows the student to look awake and mask any snoring noises while sleeping in class.

wilt - at a touch and dry up and shrivel a plant. Can possibly be used as a prank to drain a class of liquid as well.

control insect - only a single small bug at a time, can direct the bug to move where the caster wills.

mind blank - works only on a single thought, but can make the person who is trying to make a point draw a blank and momentarily forget what they were talking about. Only lasts small amount of time then they can remember naturally what they were saying. No long term affects. Go to Comment
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
Strolen's comment on 2005-12-10 02:06 PM
I liked the idea until I saw it in action. It goes from harnessing steam to some pretty complex contol and pressurized things with amazing accuracy. Before I can run with it, I need to justify it.

Many of the uses mentioned will need very complex. They aren't just stills catching the steam in a complex aerobics of piping. These are complex machines that are harnessing the power of steam in uses that require a fairly accurate control of the steams pressure and release. This will require pressure guages, release valves, check valves and any number of other complex mechanisms as well as perfect seals for all of them. Once you get this technical with what is going, and the creators would have to, then the mystery and magical aura of it loses most of its merit.

So, while I like idea overall, I think that the actual uses should be dumbed down a bit or at least show a timeline of inventions...many of which will probably still be in some kind of use somewhere....if they were useful or fun.

- Started as a cork launching contest in a village. Steam Mages from all around would come with their contraption with a single outlet stopped by a cork. Heating their 'magic' would then eventually launch the cork with the one lauching it the farthests declared the winner.

- Lucifer modifieed the cork thrower and extended the opening. he created a wooden notched cork of perfect size and designed a way to place it down this extended barrel. Was able to place an arrow in the notch and launch an arrow. Horrible innacurate but it started a new contest.

- Homer created an immense magic steam cauldron that was intended to throw a large rock. Through all his attempts he could not build up enough pressure, strike that - call it magic, to actually launch the stone, it mostly just dislodged it.


For the record I don't like technology in games so I am biased to begin with. My suspension of belief is severly tasked when you add technology without a thorough and adequate explanation on why or how it is there. The magical explanation is good and I like the way it is described, but it isn't enough for me to justify this level of technology. I have also never played any system that used it so I present yet another of my skewed perspectives. Go to Comment
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
Strolen's comment on 2005-12-10 02:07 PM
I am not disagreeing with the overall principle. I do like the way that steam is magically described. Most of the examples you gave above are low tech when compared to the knowledge involved with steam. My main point is that there needs to be a natural progression to this, whether it be magic or steam.

I agree 100% about magic needing to be explained as well. I very much dislike undefined magic system and very much dislike the "magic is magic" solution. Magic, by its nature, is mystic so it doesn't have to go as far as something as plainly technological. If you used slime instead of steam for instance then I could suspend my disbelief much easier then using something based on our physics.

Even though all the technologies you mentioned were considered magic, they were all based on science even though they were ignorant of it. The sword things and other of the lower tech types are fairly easy to roll with because they are low tech and there isn't much need to suspend disbelief.

Now, steam is getting more advanced so, to me, it requires more explanation to make it plausible because it is based on something we know and use.

I am not arguing the "in game" aspect of it you understand. My character can call it magic, be ignorant and that is fine. I am arguing that for me OOC to enjoy the game it must be explained why it works and why it has a place in the game. If I can't get over that aspect of it then I will be rolling my eyes whenever two steam guns perfectly shoot at the same time to throw a net and I won't have fun. Go to Comment
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       By: StrangeLands

The small coastal town of Her-Desh has vanished - the bay where it once stood is now unspoiled countryside. Moreover, the locals claim to have never heard of the place. Perhaps the Priests of the local Temple can shed some light on the mystery...

Ideas  ( Locations ) | December 27, 2003 | View | UpVote 2xp