Strolen\s Citadel content. 
Why I don't want to modify Elves and Dwarves
Articles  (Humor/ Editorial)   (Game Mastering)
Strolen's comment on 2005-11-22 09:53 PM
All depends on your campaign and especially on your players. Everything you described doing with a different race could just as easily be done with elves and dwarves.

I personally use a human heavy world with all the other races being fairly rare. If elves and dwarves are as common as humans then they turn into humans with different bonuses and you don't play them as they are. You lose a lot making them common in my opinion.

Yes, the players may play the dwarf well or the elf, but when you go to town then they turn into a human, as in everybody in town treats them equally so they might as well be human. That, to me, takes away from the purpose of playing a unique race.

Taking away the 'standard' setting (which is not standard in my opinion) could change around the whole roleplaying experience and add a new level. Then they would have to actually think about how to play their character depending on their race instead of just using the race as an extra + in dexterity or whatever. Go to Comment
These Are Our Gods
Systems  (Divine/ Spirit)   (General)
Strolen's comment on 2005-11-22 04:53 PM
Great little resource for city adventures too. Throw in some curses to some obscure gods by the locals.

"Vedsto, give me strength!" Go to Comment
Powi fighting net
Items  (Other)   (Non-Magical)
Strolen's comment on 2008-08-06 04:34 AM
Interesting concept that I like because it isn't magic. Curious about the interaction of sweat on a furred animal as well as armored men. Perhaps it is water activated then and somehow the victim needs to be "splashed" before hand?

Neat though! Go to Comment
Antiago spear
Items  (Melee Weapons)   (Combat)
Strolen's comment on 2006-01-12 02:55 AM
Great weapon, solid history, and great examples. Can build an entire society on its principles or just use it to make a PC stand out. Great one! Go to Comment
The Nekron: A New Take on Drow
Lifeforms  (Intelligent Species)   (Underground)
Strolen's comment on 2005-11-18 12:13 PM
General thoughts and observations and I often go off on tangents so forgive me.

I like the translucent skin thing and would use it more. My take is the same as the albino creatures that live completely in the dark, there is no need for durable skin for protection from the sun so they don't have it. Perhaps that being in the sun can actually injure their insides. Their skin burns within minutes being exposed to the sun and if they stay too long in direct sunlight then their innards start getting the effects. Any type of covering will fix this though. I see them dressing like people in the middle east when coming above ground. Full draping clothes and wrapped head to cover everything.

Being entirely underground I also seem them perhaps being slouched. Honestly, I pictured a translucent gollum but larger. Scurrying more then anything. Even their gothic purpley cities would probably still conform to the caves natural creations. In that case their buildings would not all be on a single level either, wherever a natural opening or opportunity exists to create a dwelling then that is where it is made. So buildings would be at numerous different levels and at all types of angles depending on the cave. I just don't see everything on a single plane, it should be multileveled and ordered in an organic way, not a methodically.

Continuing on this train of thought then the creatures would be a more scurring race that an upward standing one. They would be constantly crawling and climbing up walls or improvised staircases to get to whichever oddly built building or dwelling. Their law and ordered lifestyle strike a complete oppositve with the way their cities are developed.

The setup of the cities might have a great seperation as well (following my above logic of course) and different cave systems might house different 'castes' or 'guilds' or 'families' or whatever. Their structure might predestine a birth to fill a certain need. Not necessarily on who their mother or father is but on what openings are predicted when the birthed comes to age. So they expect a slot to open in the harvesters, so the next birth is marked as a harvester.

With a structure and limited availability of food it may be that at a certain age when a drow becomes innefficient they are ritually killed. Not an evil thing, an expected thing. The elderly don't want to depend on anybody and to feed a unproductive member of society is against the laws so they turn their body over to the 'whatever.' They kill themselves or are sacrificed, fed to the mold to create food for a decade or just dissappear into a river or something.

Starting to ramble now. Not sure how far offbase I went but maybe I struck an idea nerve. Go to Comment
Tree-of-Blades
Items  (Melee Weapons)   (Non-Magical)
Strolen's comment on 2005-11-17 12:35 PM
Nasty, ruthless weapon. Don't swing it onto your shoulder to hold it, that is for sure. How would you store that? Go to Comment
Winter Adventures
Plots  (Nature)   (Encounter)
Strolen's comment on 2010-06-05 04:51 PM
Great compilation! Go to Comment
Encyclopedia Geographica
Items  (Books and Scrolls)   (Non-Magical)
Strolen's comment on 2006-03-03 08:21 PM
This comment needs to turn into a article. :) Go to Comment
Encyclopedia Geographica
Items  (Books and Scrolls)   (Non-Magical)
Strolen's comment on 2006-03-03 08:24 PM
Sounds like PC bait.

Big score for certain traveling sects. Priceless to many others. Rumors that it holds locations of gold/silve/etc mines, hidden caverns, ruined kingdoms...

A little too much perhaps, to hold everything, but coupled with the society the claims might be pretty close to the truth. Go to Comment
Dock Ward
Locations  (Neighborhoods)   (Water)
Strolen's comment on 2012-02-18 04:29 AM


Simple and easy. 


Go to Comment
Dock Ward
Locations  (Neighborhoods)   (Water)
Strolen's comment on 2012-02-18 04:31 AM


Was thinking of the size of the gates with access to the water. If they were of a skinnier, incovenient size there could be a whole transportation guild in the city with the proper sized wagons that would fit through them. Normal wagons bringing trade into the city would have to subcontract with the local guild to hire wagons that would fit through these gates. Would also make them easier to guard and, if breached, limit the amount that could come through them at a time.


Go to Comment
Strolen's comment on 2005-11-13 10:41 AM
I had two based on the same idea.

The original was a large butterfly (wing about the size of a fully spread hand) that left a glowing glitter (like smacking a lightning bug with a tennis racket and the glow just sort of spreads for a second) as they fly. Only come out at night.

I had the large version specifically attracted to a useful magic item that the characters were using.

I made a smaller version that was attracted to any active magical device at any time of day. Not to big of a deal during the day, but at night they leave a nice light trail around whoever is carrying magic items. Go to Comment
Ring of the Day
Items  (Jewelry)   (Non-Magical)
Strolen's comment on 2005-11-19 12:48 AM
Great idea because is solves that question on how DO you tell time in a world without watches. Sure, in a city they may have bells, countryside they have sun/stars/stick in the ground but how accurate is that really I wonder and how accurate would the interpretation of that be.

Nice use to coordinate armies at a distance without a messenger or visible signal as well. Not much good still inside, but it is a great start. Easy enough to imbue it with some magical properties to make this possible. Go to Comment
Knife of Meat-Loving
Items  (Tools)   (Cursed)
Strolen's comment on 2006-12-12 09:58 PM
Fun!

Pets are gone, spouse is gone, finishing up what is left of the neighbor and he eyeballs his own forearm. Hmmmm!? Why have a forearm when you can have a thigh? Go to Comment
The Food Shack
Locations  (Establishment)   (Other)
Strolen's comment on 2008-04-20 08:49 AM
The blue diamond deposit system got me to. These are actually some of may favorite posts. Great little ideas that you can slip in that add a great amound of character to a city. People may not remember the cities name, but when they go through their stuff and find a blue diamond cup they will remember that place and will most likely try to find another. Adds the continuity in the world that is sometimes hard to accomplish. Go to Comment
The Returning Gem
Locations  (Establishment)   (Other)
Strolen's comment on 2006-08-27 08:35 PM
Yes, this place just is. Nothing really jumps out at you. Go to Comment
Inventing Languages
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2005-11-26 09:31 AM
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Going through the notes and found an interesting printout.

Without going too deep into the entire language here was a short article that just got enough to make them recognizeable as a certain language from a certain place. A quick and dirty way to name characters, cities, and regions in the natural 'language' of the people without getting too crazy with the deep complications of a true language.




Randomly generate a number between 3-6. This will be the length of the first root syllable. Now randomly generate characters until a pronounceable syllable is generated. This will be the root syllable set in your new language. I would generate about 10 or 15 of these but no more to keep it simple and recognizeable. Now use these in different combinations...only deviating very slightly. Let me give you an example of what you could get.

random number: 6
random string: kjdyrntugndurklg
new syllable: kyrntu

And some more randomly generated syllable sets. (only 6 to get the picture)

kad
iunnad
padiad
jon
lefca
hicu

Now that we have some syllable sets, lets start combining them to form new words.

kadiunnad, padiadkad, lefcakad, kadjon, jonpadiad, hicuiunnad, hicujon.

Notice how the words are bringing a familiar quality to them! They sound like they are from the same language. In my future world...the PC's can tell where an NPC, or ship, or a company is from just by their name.

But now we need some more variety. So we add some randomness when we come up with a letter. I just roll one off the top of my head, but this could be done randomly too.

lapadiad, kapadiad, orpadiad, kajon, lajon, orjon, carhicu, hakhicu, gorhicu.

In the first few I used la ka and or twice on two different syllable sets. I just pulled them out of the air. Then on the last three I came up with three completely different random sounds and added them to my syllable sets.



Not the greatest words but the point of them and the idea are solid. You could really just make up your own syllables without the randomness and give them your own style, but it is a good way to use language in different countries to show some contrast in naming styles at least. Go to Comment
Starting a Campaign the MoonHunter way.
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2005-11-09 11:17 PM
Moonhunter has been nominated official game's master for the Citadel game convention that will be held at an undisclosed location at an undiscloses time. Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 04:11 PM
1. Order the Pizza and eat before the game otherwise plan on a break.

2. Always have enough Big Red or Earl Grey iced tea premade. Fine, whatever beverage you like.

3. Chips, cookies, candy. Finger foods that won't interrupt a game. Long games make people hungry. Rather listen to bags rustle then players complaining they are hungry. Forget the diet, it is game night!

4. Get rid of or hide distractions. These include any console video games, family members who plan on watching TV loud, annoying attention hunting pets.

5. Have enough extra (graph)paper and pencils/pens for everyone.

6. Make sure everybody has immediate access to the playing area especially if you use miniatures. Those that are not in "the circle" tend to feel/get left out.

7. Get a selection of music picked out before hand and set it on autoreplay. Avoid having to change discs or giving the players opportunities to choose music.

8. If there is a new player, have them come early to go through all the newbie questions and initial character creation that will stall the start of the game.

9. gotta be 2 more Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 04:12 PM
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http://www.chivian.com/chivian/dd/isles/IslesPlayersTips.html

TIPS TO GOOD ROLE PLAYING
Think about what you want to say before saying it and then use all your literary talent to dazzle me with words.

Keep an eye to what?s current. Try to remember that time passes differently in the game world.

Give us the little details of yourself including mannerisms, habits, and appearances.

React as if it was really you in there and not just some construct of character sheet and modem.

You must love your character as you love yourself and therefore you must care for your character as you care for yourself.

Get to know the other characters and react with them on a personal basis. Remember the action in this game is the interaction between the participants.

Use all your imagination and act out in detail what you see.

DONT WORRY ABOUT BEING WRONG. We all are at times as it's part of the learning experience.

Know your character! Be able and ready to prove you are the best you can be.

Think.

Look at your maps often.

Make notes to yourself if you need to and for heavens sake make hardcopies of all the messages if you can.

Listen to the . Hear what I have to say.

And lastly be yourself. Your race and class are abstractions. What I want to see is the people. Go to Comment
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