Strolen\s Citadel content. 
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2006-12-15 05:47 PM
As you enter the smoky bar the smell of meat and ale assail you from all sides, it is still early evening but already the Tavern is bustling with activity. The Barkeep is busy filling tankards while the serving maids run from table to table, giving an adept slap of the hand now and again.

The place seems very reserved, the crowds not yet drunk from an excess of beer, mostly patrons there for a meal.

As you stride towards a seat snatches of conversation drift to your ear.

From a table to your left a well muscled man with a long sword laid on the table is talking to a dwarf sitting opposite him, pausing only to drink from his pint. "I tell you there's a fortune to be made in the North, Solar is being over run by timberwolves at the moment, a job would be guaranteed. What do you think?"

The dwarf seemingly oblivious to any thoughts at all apart from the haunch of venison in front of him grunts through a mouthful of the meat.

Nearer to the bar a small man with a love of tasteless gold rings berates a young woman, his voice high pitched and nasal. "You know better then to think of seeing that woodcutters son, why, they say that the forest is crawling with all manner of creatures, werewolves no less and other strange creatures.."

You sigh in sympathy for the girl who sits with her head down avoiding the mans gaze.

Across from them an old woman complains to an old man who sits there nodding absently at the woman's ramblings as they whistle threw her teeth. "Ah it's not right I tell you, his daughter goes missing and what does he do? Nothing, he is the Lord Mayor he could have the town guard to look for her, and talking about him, his new taxes......"

As you reach your seat a serving girl approaches you. "What'll it be then?" Go to Comment
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2006-12-15 05:48 PM
You walk towards your usual table, it has been a hard day and you are tired and in need of some food and drink. The bar is empty at this time of day and conversations and mutterings fly across the room.

A crash draws your attention before you can order. From across the room you see a two men facing each other, chairs and mugs lie on the floor. One has the look of a marked veteran, the other the touch of youth in his features.

The young one stands with his back straight and seems furious at the older man. "It twas not my fault I tell you, I was awake at my post and I heard nothing! They came out of nowhere, all those damned trees how could any one see anything, the roads within this forest are no longer safe to travel even for an armed escort."

The veteran seems taken aback at the vehemence in the young guards voice. "Then you failed at your job lad, we were hired to guard a caravan and failed." His voice rises as his own anger boils to the surface. "Do you know how hard it will be to find work now! We have been disgraced, and you then have the gaul to tell me that they ran away not on two feet but on four.
Do you know how that sounds, and they ran as fast as wild dogs. It is not even a full moon lad. Lucky for you that you had the sense to shout for help, we may all be dead now."

"They did run on four feet, I saw them." The youths shoulders slump, as he picks up a chair and sits again.

An elf walks over from a nearby table and pats the youth on the shoulder. "Do not be too disheartened young warrior, in the forest it is told of strange illnesses that can turn the minds of men into that of a raging beast. It is also extremely hard to see within the canopy of the forest. We elves too can feel the change in the forest, what with the threat of these Edmancium raiders and now strange sightings being reported in the forest, we are all a little uneasy." He reassures the young man before helping them pick up the strewn plates and mugs.

The attention of the crowd draws away from the scene as calm returns to the table. As you look round you can see that the unease is not limited to the three in the corner, all around people sit uneasy at their seats sipping at their drinks and eating slowly and grudgingly.

The table next to you seats two men, both merchants by the look of their gaudy clothing, one feral faced and the other with too much weight and beads of sweat on his brow.

"Times have become desperate." The thin man remarks to the other, glancing towards the scene of the incident. "It was a pity about Shad's caravan being raided like that, lucky he did not lose too much."

The other mops his brow and interjects. "But he lost four guards. We should be more careful, hire more guards. Perhaps we should travel in groups. No, no that would be too big a target wouldn't it. Should we ask the lord for.."

"Bahh, rubbish. Guards are two in a dozen, most you can hire today aren't worth the scraps under your feet. As to the lord, what would he do, send his own private guard as escorts, heh, no. We are the life blood of the four cities and we are becoming the targets of every bandit and thief in the forest, and what do the lords do, nothing! I tell you we should move from here, trade between the eastern lands and Solar. We are becoming isolated so far in the woods, blocked on all sides." The mans thin body shakes as he wheezes." The fat man nods energetically, between bites of food, at his every word.

Your attention is drawn away by the serving maid as she drifts over. Go to Comment
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2006-12-16 10:59 AM
"I heard that Jukal of the north is caravaning this way riding the storm."

"Jukal? No way, he has never come down here."

"Kio said that was the rumor that came down on the last three caravans of the fall. Three I tell ya. Not all of them could have made up the same lie about Jukal!"

"No, but Kio could have. I bet he drank like a fish and didn't have to buy one drink while telling all of Jukal coming."

"So what? What if Jukal really is coming and Rock Jaws meets him?"

"I wouldn't want to be anywhere near that! Not for anything. I need a drink. HEY WENCH!" Go to Comment
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2011-02-26 03:32 PM

Birds have been dying for weeks, damndest thing you ever did see. One moment they be flocking and ducking and the next they be falling right at your feet. Not natural I say, not natural. Somes have had the fortitude to try cooking them up. Heck, in these times it might be hard to resist, I don't view them any worse, just saying I wouldn't never be trying them as my main dish. Anywhos, they did get the sickness not long after for their trouble. Few died from what I hear, but they don't stay dead. Now, these are just things I been hearing I'm telling you. But my door be locked tight an night from now on. I am just fine hearing about them, not wanting to see none of it for myself, that is for certain.

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Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2011-02-26 03:33 PM

There are some great hooks amongst all those great rumors. Awesome thread and a higher vote for the value that all the members provided from the seed!

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Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Strolen's comment on 2014-01-05 01:06 AM
Still an awesome sub full of great ideas! Go to Comment
Remaking the Undead
Lifeforms  (Unique)   (Any)
Strolen's comment on 2012-01-08 10:18 AM

Awesome collection of submissions!

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Purse of the Dai Kiri
Items  (Equipment Listing)   (Magical)
Strolen's comment on 2011-02-26 04:28 PM

This could have been left as a simple, good item but all the details down to local names they are called due to their picking up of things to put in the bag. It was all genius.  And just when I thought it was done and the conclusion was just going to nicely wrap it up, you show a way to render the bag useless and spend its magic so they can't be caught with the item. Awesome!

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Baldamont Castle
Locations  (Fortification)   (Plains)
Strolen's comment on 2011-02-26 08:44 AM

That thief was a perfect addition that made the post for me. He probably does escape and he probably is getting paid kingly prices to sneak nobles our and/or to smuggle people in to visit. I can see the intrigue and politics continuing on with little restriction because the warden believes everything is as it should. Little does he know that most all roam and move as freely as they were in their own palace. 

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The Golden Frog
Locations  (Establishment)   (Any)
Strolen's comment on 2008-08-06 05:42 AM
"Good Slop and a Quick Flop" .... love it!

Great atmosphere came through in the post with enough about the town and the inn to make it stand very solidly on its own. Not sure if I have read a better inn description! The plot was a small added bonus that was slightly unexpected. If the town found out there would probably be a riot and may the gods save the ones that took it. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:50 AM
I posted an idea awhile ago that said something like the sharpness of the blade increases with the skill of the wielder. Was actually going to post an item on it eventually (still will) but basically the item starts out somewhat dull, given to the person at the beginning of their training. I guess you could say it is enchanted. Haven't worked out the details too much, but as the wielder becomes more skilled the sword's sharpness and deadliness grows with it. By the time they are a master swordsman the sword has achieved a few +'s in perhaps speed and damage, but nothing over the top. But the sword is and has been carried by the swordsman since his first training.

I mention it because it sort of goes along the lines you are thinking. I think the entire premise of yours is a great one. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:57 AM
Once you have all the rules in place, are they generally known? Is it common knowledge how to gain access to the power or does each person who finds a Heroic Weapon have to stumble through the learning process on how to master this unique weapon?

-Could it be that each weapon holds echoes or clues of past deeds that will lead the new holder to harness the true power. All these things about if the player is worthy is decided by the sword based on character's actions and perhaps even his need or desperation. What good is a heroic sword if it doesn't become heroic in a specific time of justified great need. It might be that great deed that finally releases the final power or clues to its true use.

-If the power control thing is well known then perhaps Bards and Historians play a much more important part of the world. If power is based on legend then the world would probably be super rich in the history and legend of those that came before. The heroic weapon would be a very rare thing, but stories of those that came before would probably be a super important part of the cultures.

Do offspring of the heroes have a better chance of harnessing the power and maybe even increasing it? Insert a list of "Son of..." for many generations and does the relative of numerous ages of legendary acts have an innate ability of some sort? These weapons would most likely be handed down through generations and probably the first born son being the most wanted to carry the legacy.

Could go the other way too, relatives cannot harness the power at all. Nontraditional type approach. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:58 AM
Belief is one thing, but I like the idea for this one that the weapon would actually have to physically go through the events to obtain their power.

If the weapon gains power from the belief that it was associated with a legend then it really doesn't matter if the weapon *is* that one from legend as long as those believe it is. Is that what you are saying? That belief gives it power?

I think, belief or not, if a weapon has grown with somebody, been through many great battles, has been imbued with heroic powers through its experience, then the weapon should hold the powers with or without a new owner believing in them.

I don't like the idea of belief being the requirement for the powers. Go to Comment
PC Death and the Threshold of Acceptance
Articles  (Humor/ Editorial)   (Gaming - In General)
Strolen's comment on 2005-12-13 11:55 PM
Awesome assessment which seems to cover all the circumstances I can currently think of.

I am a pretty solid 3 unless it entirely changes what I am trying to do. I won't ruin something just because one player is stupid. I allow some OOC discussion and try and get things back to where the group wants to be and not the idiotic individual.

3-B will kill them but not permanent. Will put them under but only as far as the game allows them to recover. Those are fun and should be used, but not to the detriment of the game or the character. The randomness is enjoyable.

I guess I am more of a 2 with a firm control of the rest of the circumstances I suppose so I don't think I am a pure anything really. The story is what drives and if things happen, they happen, but I don't like killing anybody permanently, just for a bit until the rest can get him back. Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
Strolen's comment on 2009-12-16 08:56 AM
Very fun and confusing NPC. I thought that an enemy of the original necromancer may come to town and unsurp her from the castle. Not too long after the surrounding towns realize how good they have it and they all join forces to get her back! That may confuse some players enough when they are paid to help one necromantic sorceress defeat another. Why not defeat them both? Because her legend and rumor actually helps the town and they would rather have her than another baron or prince. Huh? Go to Comment
Random Villages
Locations  (City)   (Any)
Strolen's comment on 2005-12-12 12:04 AM
A small village full of healers and priests. When the PCs arrive they could be healing a bunch of orcs or some other evil type being. They could also be healing the party that the PCs just defeated perhaps.

Thing is, this village is a place of peace and healing and anybody is welcome no matter their background or race. They will help and protect anybody. The clerics and priests are powerful enough to stop almost any type of harm from coming against anybody that seeks their sanctuary.

May only be slightly known to the common folk but those in power have always known about the place and always have it watched. It can also be used as a neutral meeting place for different sides to mediate.

It is not a large village but the buildings in it are awe inspiring in their beauty and craftsmanship. Not huge, just perfect. Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-04-29 08:37 AM
Definately a good Shard of the Storm Quest idea and implementation but what I need is how to use it.

I do, as well, think it is too powerful. And to say it is "moderate" is arbitrary since he took down an entire wizard conclave with it.

We need some plot ideas to use it with to help me understand what to do with it. Awesome story, and great idea....but now what?

Creator gets killed and it is wandering the countryside complying with his last order? Walking through the countryside blowing stuff up?

Since it is wants power it precludes the thought that it would just be standing somewhere for the adventurers to stumble upon. And if it did find somebody else that has the want for power as it does, it would be a tough sell not killing it when an armored golem that just killed a half dozen bandits/guards is coming right towards you.

Need help using this! Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-05-28 12:24 PM
Second place in the The Shards of the Storm quest and 50XP.

Congratulations Echo!!
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Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:13 PM
Tangle - for shoelaces, purse strings etc. Makes a very difficult knot to untie. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2011-04-28 01:39 PM
Yep. One of the three originators of Strolen's Citadel. Him and Nimblefinder. Go to Comment
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Join Now!!

       By: Agar

For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot.

What if children's nusery ryhmes were a form of cantrip? Like the "Rain, Rain, go away, come again another day." One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...

Ideas  ( System ) | June 29, 2003 | View | UpVote 3xp