Strolen\s Citadel content. 
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:57 AM
Once you have all the rules in place, are they generally known? Is it common knowledge how to gain access to the power or does each person who finds a Heroic Weapon have to stumble through the learning process on how to master this unique weapon?

-Could it be that each weapon holds echoes or clues of past deeds that will lead the new holder to harness the true power. All these things about if the player is worthy is decided by the sword based on character's actions and perhaps even his need or desperation. What good is a heroic sword if it doesn't become heroic in a specific time of justified great need. It might be that great deed that finally releases the final power or clues to its true use.

-If the power control thing is well known then perhaps Bards and Historians play a much more important part of the world. If power is based on legend then the world would probably be super rich in the history and legend of those that came before. The heroic weapon would be a very rare thing, but stories of those that came before would probably be a super important part of the cultures.

Do offspring of the heroes have a better chance of harnessing the power and maybe even increasing it? Insert a list of "Son of..." for many generations and does the relative of numerous ages of legendary acts have an innate ability of some sort? These weapons would most likely be handed down through generations and probably the first born son being the most wanted to carry the legacy.

Could go the other way too, relatives cannot harness the power at all. Nontraditional type approach. Go to Comment
Heroic but non-magical items
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-15 11:58 AM
Belief is one thing, but I like the idea for this one that the weapon would actually have to physically go through the events to obtain their power.

If the weapon gains power from the belief that it was associated with a legend then it really doesn't matter if the weapon *is* that one from legend as long as those believe it is. Is that what you are saying? That belief gives it power?

I think, belief or not, if a weapon has grown with somebody, been through many great battles, has been imbued with heroic powers through its experience, then the weapon should hold the powers with or without a new owner believing in them.

I don't like the idea of belief being the requirement for the powers. Go to Comment
PC Death and the Threshold of Acceptance
Articles  (Humor/ Editorial)   (Gaming - In General)
Strolen's comment on 2005-12-13 11:55 PM
Awesome assessment which seems to cover all the circumstances I can currently think of.

I am a pretty solid 3 unless it entirely changes what I am trying to do. I won't ruin something just because one player is stupid. I allow some OOC discussion and try and get things back to where the group wants to be and not the idiotic individual.

3-B will kill them but not permanent. Will put them under but only as far as the game allows them to recover. Those are fun and should be used, but not to the detriment of the game or the character. The randomness is enjoyable.

I guess I am more of a 2 with a firm control of the rest of the circumstances I suppose so I don't think I am a pure anything really. The story is what drives and if things happen, they happen, but I don't like killing anybody permanently, just for a bit until the rest can get him back. Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
Strolen's comment on 2009-12-16 08:56 AM
Very fun and confusing NPC. I thought that an enemy of the original necromancer may come to town and unsurp her from the castle. Not too long after the surrounding towns realize how good they have it and they all join forces to get her back! That may confuse some players enough when they are paid to help one necromantic sorceress defeat another. Why not defeat them both? Because her legend and rumor actually helps the town and they would rather have her than another baron or prince. Huh? Go to Comment
Random Villages
Locations  (City)   (Any)
Strolen's comment on 2005-12-12 12:04 AM
A small village full of healers and priests. When the PCs arrive they could be healing a bunch of orcs or some other evil type being. They could also be healing the party that the PCs just defeated perhaps.

Thing is, this village is a place of peace and healing and anybody is welcome no matter their background or race. They will help and protect anybody. The clerics and priests are powerful enough to stop almost any type of harm from coming against anybody that seeks their sanctuary.

May only be slightly known to the common folk but those in power have always known about the place and always have it watched. It can also be used as a neutral meeting place for different sides to mediate.

It is not a large village but the buildings in it are awe inspiring in their beauty and craftsmanship. Not huge, just perfect. Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-04-29 08:37 AM
Definately a good Shard of the Storm Quest idea and implementation but what I need is how to use it.

I do, as well, think it is too powerful. And to say it is "moderate" is arbitrary since he took down an entire wizard conclave with it.

We need some plot ideas to use it with to help me understand what to do with it. Awesome story, and great idea....but now what?

Creator gets killed and it is wandering the countryside complying with his last order? Walking through the countryside blowing stuff up?

Since it is wants power it precludes the thought that it would just be standing somewhere for the adventurers to stumble upon. And if it did find somebody else that has the want for power as it does, it would be a tough sell not killing it when an armored golem that just killed a half dozen bandits/guards is coming right towards you.

Need help using this! Go to Comment
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2006-05-28 12:24 PM
Second place in the The Shards of the Storm quest and 50XP.

Congratulations Echo!!
Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:02 PM
rustle - cause a small rustling or snapping sound to divert attention. Particularly a teachers attention diverted away from an act.

minor illusion - allows the student to look awake and mask any snoring noises while sleeping in class.

wilt - at a touch and dry up and shrivel a plant. Can possibly be used as a prank to drain a class of liquid as well.

control insect - only a single small bug at a time, can direct the bug to move where the caster wills.

mind blank - works only on a single thought, but can make the person who is trying to make a point draw a blank and momentarily forget what they were talking about. Only lasts small amount of time then they can remember naturally what they were saying. No long term affects. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:13 PM
Tangle - for shoelaces, purse strings etc. Makes a very difficult knot to untie. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2011-04-28 01:39 PM
Yep. One of the three originators of Strolen's Citadel. Him and Nimblefinder. Go to Comment
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
Strolen's comment on 2005-12-10 02:06 PM
I liked the idea until I saw it in action. It goes from harnessing steam to some pretty complex contol and pressurized things with amazing accuracy. Before I can run with it, I need to justify it.

Many of the uses mentioned will need very complex. They aren't just stills catching the steam in a complex aerobics of piping. These are complex machines that are harnessing the power of steam in uses that require a fairly accurate control of the steams pressure and release. This will require pressure guages, release valves, check valves and any number of other complex mechanisms as well as perfect seals for all of them. Once you get this technical with what is going, and the creators would have to, then the mystery and magical aura of it loses most of its merit.

So, while I like idea overall, I think that the actual uses should be dumbed down a bit or at least show a timeline of inventions...many of which will probably still be in some kind of use somewhere....if they were useful or fun.

- Started as a cork launching contest in a village. Steam Mages from all around would come with their contraption with a single outlet stopped by a cork. Heating their 'magic' would then eventually launch the cork with the one lauching it the farthests declared the winner.

- Lucifer modifieed the cork thrower and extended the opening. he created a wooden notched cork of perfect size and designed a way to place it down this extended barrel. Was able to place an arrow in the notch and launch an arrow. Horrible innacurate but it started a new contest.

- Homer created an immense magic steam cauldron that was intended to throw a large rock. Through all his attempts he could not build up enough pressure, strike that - call it magic, to actually launch the stone, it mostly just dislodged it.

For the record I don't like technology in games so I am biased to begin with. My suspension of belief is severly tasked when you add technology without a thorough and adequate explanation on why or how it is there. The magical explanation is good and I like the way it is described, but it isn't enough for me to justify this level of technology. I have also never played any system that used it so I present yet another of my skewed perspectives. Go to Comment
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
Strolen's comment on 2005-12-10 02:07 PM
I am not disagreeing with the overall principle. I do like the way that steam is magically described. Most of the examples you gave above are low tech when compared to the knowledge involved with steam. My main point is that there needs to be a natural progression to this, whether it be magic or steam.

I agree 100% about magic needing to be explained as well. I very much dislike undefined magic system and very much dislike the "magic is magic" solution. Magic, by its nature, is mystic so it doesn't have to go as far as something as plainly technological. If you used slime instead of steam for instance then I could suspend my disbelief much easier then using something based on our physics.

Even though all the technologies you mentioned were considered magic, they were all based on science even though they were ignorant of it. The sword things and other of the lower tech types are fairly easy to roll with because they are low tech and there isn't much need to suspend disbelief.

Now, steam is getting more advanced so, to me, it requires more explanation to make it plausible because it is based on something we know and use.

I am not arguing the "in game" aspect of it you understand. My character can call it magic, be ignorant and that is fine. I am arguing that for me OOC to enjoy the game it must be explained why it works and why it has a place in the game. If I can't get over that aspect of it then I will be rolling my eyes whenever two steam guns perfectly shoot at the same time to throw a net and I won't have fun. Go to Comment
Unique Magic Items
Systems  (Mystical)   (Defining)
Strolen's comment on 2005-12-10 12:02 PM
Quote from: "Moonhunter"
I guess I have gamed with too many people like Strolen (or who game as Strolen presented)

Hey, somebodies got to fight the fight otherwise we are all just agreeing. Drives out more ideas in many cases as well.

The ideas presented are good and I like them mucho.

How about if there was a way that another powerful wizard, through a most ancient or perhaps very new type of magic, found a way to *steal* the magic from others weapons and imbue it into their own. Basically tranferring the magic from one weapon to another. Mr. Evil could figure out this special technique and start collecting the magic of the world for his own. That would be a cool plot for a game Go to Comment
I want a Battle of Pelennor Fields in my campaign
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2010-03-13 10:25 AM
My favorite tip was to get the players involved early and get them familiar with those that are fighting, both friends and enemies. Then it turns from X vs Y to people they have fought with and fought against. Instead of just being another grunt in the battle, they may have motivations to help certain parts of the field and rally to their aid or launch a tricky attack on a hated enemy sighted. Go to Comment
A Compendium of Tavern Names
Locations  (Establishment)   (Any)
Strolen's comment on 2006-05-13 08:49 AM
New bump to an awesome idea! Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
Strolen's comment on 2005-12-08 11:13 AM
Most of the music we listened to (when we did, which wasn't as often as we should of) was the Sound of Nature series. The best one that I remember was the one that was the recordings of the sounds that a whale makes. Call it silly, but that is an eerie sound. Have it just loud enough to hear and when the shrill cry of the whale sounds it is just enough to make you look around.

The Conan soundtracks are a somewhat obvious one. Just a good old fantasy sounding romp with plenty of bass and drums to get the blood flowing.

You can tell I am not too deep into the classical. Although I think the favorite that I own is Beethoven Symphony Number 9 Choral. I like that one mucho. Been looking for others but never know what to I have a shopping list. Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
Strolen's comment on 2005-12-08 11:14 AM
I actually didn't really like the soundtrack for LOTR. The only song I liked was the first one for the hobbits. Had a nice little melody.

I listen to this type of music all the time. I love the music in a lot of movies and use them for background for coding, studying etc. Depending on my mood of course. I don't know enough classical (now I do a little thanks to eph) to be able to choose it. Beethoven's 6th is the only one I know I like...anyway.

Soundtracks I listen to (a few are in my CD changer as we speak):
Braveheart (no explanation needed)

Gladiator (haunting melodies. I love the main theme and there is that one part that maintains the theme throughout most of it that I love hearing)

Conan - any movie (downloaded from the net. love the drums and evil sounding stuff)

Diablo video game (sounds sort of silly, but I love some of the tracks)

Robin Hood (except I hate the mood break when Bryan Adams actually sings at the end of the CD. What a downer)

Matrix (oops, how did that get in there. Love this for good hardcore coding. Gets my fingers going and keeps me motivated. Hey, I can pretend. Maybe one day I will fall asleep and wake up to "Wake up Strolen" on my computer screen. You don't know it won't happen.)

Anybody know of some good drum banging oriental type music. I love the stuff at the begining of Rising Sun. Have no idea how to go about finding that type of music. Go to Comment
Fantastic elemental forces
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-07 12:07 PM

You could go caveman.

Nothingness - Air and everything you can't see
Everything - All you can see and touch
Darkness - That which is unknown. Counts stuff under the mountain and deep in the water as well as the night.

Concentrate on colors and let them categorize the elements

Red - fire
Blue - water
Green - trees and grass/nature
Brown - dirt and earth
White - clouds/air
Grey - metal and mountains

Found a cool Greek Site that I can't resist adding.

Earth is Dry and Cool
Water Cool and Moist
Air Moist and Warm
Fire Warm and Dry

Quote from: ""
In a seemingly unrelated discovery, Euclid, a Greek mathematician, proved that there are only five solid shapes that can be made from simple polygons (the triangle, square and hexagon). Plato, strongly influenced by this pure mathematical discovery, revised the four element theory with the proposition that there were five elements to the Universe (earth, water, air, fire and quintessence) in correspondence with the five regular solids.

Elements had a natural tendency to separate in space; fire moved outwards, away from the earth, and earth moved inwards, with air and water being intermediate. Thus, each of these five elements occupied a unique place in the heavens (earth elements were heavy and, therefore, low; fire elements were light and located up high). Go to Comment
Fantastic elemental forces
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-07 12:18 PM
Moon is a good thread killer.

He can barrage the thread leaving nothing else to be said.

I mean that in a good way. Go to Comment
Collin's Confusing Puzzle
Items  (Home/ Personal)   (Magical)
Strolen's comment on 2015-01-11 09:10 AM
Diabolical. Go to Comment
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