That is a FUN item! Very creative too. Imagine the scene of somebody flying around amidst a lightning storm. I pictured something similiar to the person being the center of one of those lightning balls. I know players that would absolutely have a grand time with this puppy. Swooping through enemy ranks, wonder if how that would work out? Go to Comment
It would be typical if Elihu was a retired lawman himself. Perhaps he took down the "popular big nasty" TM and all the "smaller big nasties" TM promised to get revenge. So he was given a rather large commission and took to solitude.
So this gang that went after him, perhaps all they know is that there is a hermit who never lacks money to purchase anything he wants. Bart may be a known friend of his and in the Cowboy days to a group of roughs him knowing the hermit well could be enough to get them going over there.
So, Elihu probably knew that he was getting into trouble with this gang, he was a prior lawman and can read the signs, so he sent a coded dispatch to his friends that he knows he can trust. Perhaps they are governors or sheriffs by now. And it is these people who read that Elihu was having trouble so sent the group to check up on him.
I think it is too convenient for a posse to be just roaming around aimlessly when all this ruckass starts up. I like the deeper background that the PCs might figure out as they continue. Go to Comment
CP, you constantly amaze me by your ability to not only develop a useable idea, but you always scatter it with great extras that round it out. Not only do we have a new poison, we have the Tekneani: culture with distinct attributes, and the assassins who actually have enough history to make it blend with the item seamlessly.
What gave you the .5 extra was the tidbit that the developer of the poison was actually killed by it which brought into play an entire new layer of warring guilds.
Only thing missing is your reasoning for all the assassinations. If the political dynamics of the land were explained a little bit more as to why the assassinations were being done, that would probably do it. Go to Comment
The antidote is a water. Couldn't apply the antidote without ruining the powder. If it was expensive and you trusted your powder then you wouldn't worry about it. Plus the costs perhaps?
Antidote is expensive. If applied prior to the powder maybe it could delay the entire reaction giving time for a full antidote to be applied.
If it is expensive you aren't going to use it every single day.
It might not be used all that frequently either. Implied that there are many other ways of poisoning in this culture and it sounds almost like treat it like an art. In that case it would be impossible to take an antidote for all the different poisons that are available in this land. Go to Comment
This is a pretty good idea! Clean up your capitalization and flesh out the description better and you will have something ready to submit. I suggest giving us a list of at least a half dozen starters to get us going.
No common swear words at all though. Anybody should be able to make up a fantasy word to take the place of any real curse. Go to Comment
What I wanted to hear more about was the becoming of the Wolfen's. I would be more inclined to believe that the wolfen race came about from a small group of malicious werewolve's and not a single episode of a dying one. Would make more sense that they would come from more than one instance. My take would be that little things like this happened all over and they slowly found each other and banded together. The woman would be outcasts as well once they were known to have birthed a wolfen so they might have come together as well in some way.
I just see a lot of possibility with that section that makes more sense than this one rape episode.
I love wolfens, by the way. Played them in Palladium many-a-time. Go to Comment
Unique and tragic. I like the tip that while wearing in battle keep away from arms as it tends to be 'clingy' that was great! Small change I would is make it itchy for anybody not in love instead of only for the killer.
The Curse Of Exploding Weapon
Makes the character's weapon a magical +X superweapon... that will explode on a critical hit.
Alternately, the character's weapon grows progressively stronger, and more dangerous. With a +15 it would be unstable enough that a single hit makes it go BOOM, and a +20 should not be even touched. If you don't drop it soon enough, well... too bad.
In both cases it may be a fitting 'reward' : Oh, thank you mighty hero, I will bless your sword, so it may aid you more in your endeavours. Go to Comment
I am the fan of the more subtle misfortunes that can arise and that, perhaps, just a disgruntled peasant with the touch of power could enact without the players even knowing at first. They should be careful when the ignore a beggar or ruin somebodies home in a fight. Fit it to the occupation of the person they disgruntled too. Hated the food at an inn? Give them indegestion or gas. etc etc.
Some of these things should happen in a campaign periodically anyway to put a little more 'realism' and 'Murphy' in the game.
* The victims armor continuously comes undone and sags/falls off.
* Any equipment the victim uses has a chance of failure. Rope, torch, horse saddle, backpack straps, maps are smeared, bottles in pack leak, seams in clothes come undone etc.
* Sword gets stuck in sheathe and takes a battle of strength to get it out.
* Always break things when visiting places. Break chairs at taverns, knock over displays at stores, ruin goblets and forks at the kings dinner.
* Animals are skitterish around victim to the point where the victim almost can't use a horse. I would let them eventually get on but make it a constant struggle.
* Everytime they eat food they get bad indigestion or gas. Uncomfortable enough to force them to rest out of cycle occasionally.
* When the victim passes by some poor people some coins fall out of their coin bag without them noticing. To save the poor the dilemna of returning it, they never see who drop it and it usually happens so the poor are the first to find it.
* The insect one is always a good one as mentioned. When stationary cause flies or bees or something to start flying around the victim until it becomes unbearable and they have to leave. Works slowly though so when they are halfway through a meal the flies are just starting to get thick.
* They always get dirty somehow. Mud splattering on them, food dropped on themselves, stepping in dung, wash water thrown out the window, trees dropping dust and bark, small cave-ins, etc. Anything that can happen to soil them.
* Always misplacing things. They can swear they put something somewhere but when they go to find it it is somewhere else. Even if they announce to everyone, "I am putting my healing potion in my right pocket" when he goes to find it, it is not there. When he asks, "You saw/heard me" the response will always be, we heard you but I didn't see where you put it. The angle was wrong or they looked away or whatever. Only if they force the other person to watch somehow will the item be where they put it. Go to Comment
The posts come clear when you read the suggested submissions with it, but as a stand alone post things mentioned in the other need clarification in this post as well. I hadn't read the two others so the following things came up.
-If little is truly known about this cult, then why are they such a high target of violence? From their description the only thing against them is their cryptic beliefs that nobody really understands. They don't do anything but sleep so why are they so 'evil' that they can never escape prosecution.
-The tears need to be expanded on too. A) Why would anybody want to buy their tears in the first place? B) If they are always having to hide and any group is quickly destroyed by those that hate them then how would they sell their tears and who would buy them?
Now, following the links I begin to understand the power of the tears so you should lightly explain the tears a little bit and link to them inside your post so we know there is more. Same with the reason they are hated. Since this is THE submission for the Dreamer's Cult these things should definately be at least mentioned with links providing the in depth explanation.
All together they make perfect sense, but this one as is leaves too many questions untouched expecting that we will go through and read all the suggested without hints in the submission. Once fixed it will get a solid 4 from me! Go to Comment