Strolen\s Citadel content. 
Holoke Carter
NPCs  (Scenario Based)   (Domestic/ Craft)
Strolen's comment on 2012-09-03 05:03 AM
Creepy with an outstanding background on the change. Really liked the ability to adjust her poison. Makes so much sense. Plot hooks are fun as well. Go to Comment
Tumble Melon Tree
Lifeforms  (Flora)   (Forest/ Jungle)
Strolen's comment on 2012-09-03 04:53 AM
This is great. They will approach them and roll around the feet like a cat looking for a scratch is a fantastic visual. I loved this idea and think it would be great fun to use! Go to Comment
Anophelite, Male
Lifeforms  (Intelligent Species)   (Swamp)
Strolen's comment on 2012-09-03 04:47 AM
A boost for all the awesome plot hooks. What a crazy twist to the mosquito and doppleganger!! Really fun! Go to Comment
Andrew 12
NPCs  (Minor)   (Technical)
Strolen's comment on 2012-09-03 04:34 AM
My emotions are confused by this post. I find the background and reasoning gruesome and I am undecided if I think that this was a proper punishment for him or enough for the families. Maybe that is much of the point. Whacked is a good word I think. Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2012-09-03 04:19 AM
Good apocalyptic cycle for a world to have to go through. One of those ticking timers you can put on a campaign or story that forces action before the coming of The Plague.

Like it for that aspect especially! Go to Comment
The Electric Chapel
Locations  (Establishment)   (CyberSpace)
Strolen's comment on 2012-09-03 04:15 AM
Great atmosphere. Gives me a Gibson vibe with all the cool tech speak. I need to go back and read some of you other stuff! Go to Comment
Soul Gazing
Systems  (Mystical)   (General)
Strolen's comment on 2012-09-03 04:09 AM
Hmm. I think you waste a lot of your 100 words. The first sentence is unnecessary, all that is inherit in it being a submission, same with next intro directly following it and telling us it is unlike others. Just jump into it and give us more.

As it is, with the word restrictions, it still doesn't give us much on how it works, accuracy, how it is interpreted. Not sure how to use it still... Go to Comment
Soul Gazing
Systems  (Mystical)   (General)
Strolen's comment on 2013-04-30 04:12 PM
Better! Gets the idea across now and I understand what it means though. I would have liked a hint on how the fortune telling works though to use this. Do they see motion in the reflection, get a vision, hear a sound or any of the above. I can make up my own but it was like I was leaning forward waiting for the how and didn't get it.

I think I am a little more critical than usual because I like the idea a lot and want your full interpretation of it so that is biasing me and I can't stop it. Make it stop. sttttoooopppp Go to Comment
The Artificial Brain
Items  (Other)   (Non-Magical)
Strolen's comment on 2012-08-24 01:32 AM

I don't think anybody took into account the florinsnathious which is critical to the arbitranis orthodoxy. If you have study psuedoneuroflouridology you would be embarrassed to know that you neglected to account for the symbiological entimology of the organithal forst which is paramount to bicolicular theory which, in turn, bypasses the opticalitic mythis. So obvious once you put it out there. These are the basic premises of ScrasTech so I am not sure how there could be any argument about the technology. The principles are perfectly sound. The full earth sciences are clouding your ScrasTech logic.

Go to Comment
Locations  (Ruins)   (Swamp)
Strolen's comment on 2012-08-21 01:23 PM
Mad props for how you came up with the name, love that!! Fun idea with rumors to start the fear. Go to Comment
New to Strolen's Citadel
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-08-19 12:54 AM
Uh oh, is that the ONLY error you saw in that sentence? You wouldn't make a very good grammar nazi. LOL. It was on purpose.

Dazed and Confused is a forum title. You have to be more active in the forums. You can also update your author page info like that in your forum profile. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-08-18 12:09 PM
Update: Since we didn't have anything for the newbie area of the citadel area, I figured this was at least a start. I made it a wiki so if you know of other additions that would fit (or new categories to add) this is a great place to put them all together!

Hope you join in and add to it.

Formatting: H1 for the main categories, H2 for the submission links. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-09-10 02:39 PM
Update: Added But Great Artists Steal by Wulfhere because it is a great idea! Go to Comment
Averoth the Barbaric
Locations  (Country/ State)   (Plains)
Strolen's comment on 2012-09-12 02:32 PM
Any unstable poor country really. Trying to figure out why the peasants would stay for one. My second main question would be what keeps these lawless crews from constantly pillaging or invading the surrounding countries. Sure seems like they would be much easier targets than staying local with all the different enemies available.

Also, the Place would be insane to be in. No friends anywhere and unless you can defend yourself, you are dead. Crazy.

Extra points for describing the bands, people and adding some plot ideas. I can see somebody using this, or at least parts of it, in a game! Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
Strolen's comment on 2012-08-12 12:49 PM
Great description of a gritty dude! Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Strolen's comment on 2012-08-12 12:55 PM
All said, I enjoyed reading it. I haven't seen the real legend so this is the only time I have really heard the story about it.

Neat. Go to Comment
Wall of buttons
Dungeons  (Any)   (Traps)
Strolen's comment on 2012-08-04 02:57 PM
I like the idea overall but am missing all the parts on how to use it.

Wouldn't the buttons be in different rooms that might open doors or trap them depending on their choice vs one long room of buttons? What forces them to actually have to push any of them?

Buttons should have the description on them too in order to show how they are a trap/puzzle. Just describing results is cool, but it doesn't help much with why the players would push that particular button.

Are their anti-buttons. Like can the cold button be corrected by the heat button? And are the button icons that obvious that you could quickly figure it out.

I enjoy the classic dungeoness of it, but I think it needs some work to be usable. Please give me some more information, I would really love to see your full thoughts behind it! Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
Strolen's comment on 2012-08-05 08:17 AM
While I may also disagree with the finality of the statement, I actually like the thoughts behind it and if you put all this in a specific scenario then I think it could be a great post.

Might even be cool to do one for each scenario and how it might go. "Peaceful Encounters with an Unknown Tribe" and "Fighting Encounters with an Unknown Tribe" and play them both out.

I like the core idea if played out! I am not as much against it as the others if used more of a thought creator on how an encounter may progress. Go to Comment
The Hellephant
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2012-08-05 08:21 AM
Loved the origins!! Leaves it wide open for tons of creations. Go to Comment
The House of the King
Locations  (Establishment)   (Any)
Strolen's comment on 2012-07-29 10:51 AM
I like this as well. Very useful. One of those places in every city makes it easy and convenient in a game and I can see its merit. Useful for just starting out, clearing some woods and collecting some bounty, maybe making a name for themselves. Eventually, they may catch the eye of one of the bureaucrats in the house which will bring up their status and up the ante of their quests. Can see it working well for ongoing campaign usage and always useful to dole out some rumors or plot hints. Great idea! Go to Comment
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       By: Michael Jotne Slayer

The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 4, 2004 | View | UpVote 2xp