Strolen\s Citadel content. 
Moradin's Piece
Items  (Ranged Weapons)   (Sentient)
Strolen's comment on 2012-01-08 07:51 AM


Brings me back to the days of rolling up some fun weapons to use. A sort of typical weapon picked up the drawback of the requirement of professionalism it requires to use. Cool.


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The World Forge
Locations  (TransWorld)   (Other)
Strolen's comment on 2012-05-13 09:47 AM
Deep. Better than on the back of a turtle, that is for sure! Go to Comment
Ethertallow
Items  (Tools)   (Magical)
Strolen's comment on 2012-05-13 12:06 PM
I was leaning forward to read about the side effects! Still a great idea that has lots of possibilities! Go to Comment
The Moadi-Bird
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Strolen's comment on 2012-05-13 09:53 AM
Holy crum. That is pretty awesome. What a need idea! Go to Comment
The Door of Heaven
Dungeons  (Underground)   (Traps)
Strolen's comment on 2012-09-14 11:40 AM
Have never ever come across something that makes so much sense yet have never encountered it. My line of thinking would go more towards a shear cliff face with a ladder or rope above that can easily be lowered by those at the door. But this ramp is a fun idea.

Bonus, make it into tracks with a hollow middle and roll a giant rock down at them that will also block the entrance they came in. ;) Go to Comment
The Arbiter - Two-Bladed Sword
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2012-02-18 03:25 AM


Good stories and introductions to some great legendary figures. I like these for legends of the land and justifications for symbology used in the current playing world. 


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2011-08-08 12:47 PM


Great to have in a single list. Now I just need a 1d247


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2012-05-13 11:26 AM
Another excellent list that needs to be in every GM's binder! Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2011-08-07 02:19 PM

I won't say it isn't heavy handed or harsh. The fact remains that I know of a small chunk of great authors that have left or took an extremely long break because of the outcome of these type discussions.


As mentioned, the hope is that there won't be much need for it. Your tangible fear :) of the message is warning enough that most will comprehend. It is more of an acknowledgement of what has happened in the past and what will not happen in the future. This also now serves as a tool to link to in order to dissuade any of these types of discussions. As far as those articles, I am still undecided and much will depend on the Strolenati. Emotion in these things are the enemy, not necessarily the topic. However, many are unable to separate the two and that is the danger in these types of topics.


Bottom Line: It will be up to the Strolenati to determine if the Hammer is required. If the Hammer becomes necessary to maintain peace and tranquility, this rule serves as the justification.

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Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2011-08-08 11:57 PM
Commenters can volunteer whatever information they want when it directly relates in some way to the submission they are commenting on. This is really aimed more at the Author responses that start questioning the commenter's way of doing things. Although voting low for grammar is a bit taboo so that might be a bad example anyway. ;) Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2011-08-03 12:02 PM


Great idea that forces the DM to think about these NPCs to get that history. Then, when introduced or used, they will be invested in that NPC and be self-obligated to use the info. I like it!


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The Badger Patch
Locations  (Area)   (Forest/ Jungle)
Strolen's comment on 2011-08-04 10:52 AM


I love the overall idea. I am personally not a fan of faeries and such but even cutting them it is a great idea. Love the though of all the pretties that have been nabbed through the years and put in nests or dropped. The place could be a great lure for gold hunters or those down on their luck. Beggers will always be taunted by the lure of the hidden treasures but since nobody has ever gotten out alive it is a huge risk.


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The Badger Patch
Locations  (Area)   (Forest/ Jungle)
Strolen's comment on 2012-05-13 11:29 AM
Still a good one! Go to Comment
History Can be Fun
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2011-07-25 01:42 PM


I absolutely agree!!  Maybe I should write this one up and link it to this! 


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The Leech Cloth, or The Cloth of Souls
Items  (Other)   (Magical)
Strolen's comment on 2011-08-14 08:06 AM


The cloth is pretty neat but I will say that the blood duelist part is what sticks out in my mind with. That is a pretty cool idea.


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The Philadelphia Shipyards
Locations  (Area)   (Water)
Strolen's comment on 2011-07-17 07:27 AM
Please visit the forum topic A Discussion on Personal Rating Standards to continue any replies on this thread. We should try to keep a majority of comments directly related to the submission.

Thanks! Go to Comment
The Philadelphia Shipyards
Locations  (Area)   (Water)
Strolen's comment on 2011-08-14 08:15 AM


Could be used as the birth of a zombie invasion!



Addition of all the ships and the many plot ideas were great.


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What Lies Beyond Death
Articles  (Fiction)   (Gaming - Genre)
Strolen's comment on 2012-05-13 11:31 AM
Really awesome and it really set the mood well. Cheka with the assist!! Go to Comment
The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Strolen's comment on 2011-07-04 08:58 AM


The title captured my imagination and attention but not sure the sub filled the expectations.



Was expecting to see a little detail about the person that made it and why. I guess why there was a need to trap this unexplained entity at least. They should be a bird collector of some sort (or they turned into one after) as it wouldn't be a difficult thing to have many types of birds caged in twos and bring them together as you needed the power of the amulet. If they need to be free flying that would need to be defined. Also that there would be some pattern involved, which bird was next, that could be deduced by actual migratory patterns or other ways that the players could actually discover. I guess I think it needs more about the entrapped entity and the motivations on its entrapment to explain why everything is happening the way it is. 



I like suddenly finding a crying girl in the woods. She was put there because she needed to be found by the players for purpose which could be a good opening to a side trek or adventure.

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The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Strolen's comment on 2011-07-05 12:35 PM


Don't take it personally, Raptyr!  We very much appreciate the time you took to put in a submission. Most of us witheld our votes because we want you to succeed and are looking forward to continued interaction!  PM us if you don't want to reply publically or refute our opinions if you think we are wrong. We thrive on feedback and are only trying to help so please don't take it any other way.


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