Strolen\s Citadel content. 
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2013-01-21 10:21 AM
Forget it as an encounter piece, I want to give it to my son as a mapping puzzle just to play. I only now think I understand it as I have only read it (a couple times) and haven't gotten too deep into following the maze through it. This is bookmarked with the other game Four Forges: A simple board game played by Dwarves to try at home.

Very impressed with the graphics and their readability. Very well done!! Go to Comment
Maire's Monsters
Lifeforms  (Constructed)   (Any)
Strolen's comment on 2013-01-01 01:34 PM
Just a good follow-up with more information about the offspring. Rounds out the knowledge from the other sub nicely. Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
Strolen's comment on 2013-01-11 03:00 PM
I think this is the first time anybody has done anything like this. And I like it..... Go to Comment
Mother Monster
NPCs  (Major)   (Mystical)
Strolen's comment on 2013-01-01 01:23 PM
The origins of the first zombie and the creation of the Art of Necromancy. Not a small feat!

The only thing I wanted a bit more of was her background of medicine and magic and how she used it through the years as she visited all these different places/people to fix herself. I had a need to see her taking that eclectic knowledge as her own and experimenting with it or something. Then when the big reveal comes and she brings her husband back, it isn't such a stretch that she could figure it out. Took me a second read to remind me that she did have a magic/medical background from family for it to make more sense, but that still leaves me hanging a bit.

Excellent plot hooks as well!

Go to Comment
NPCs  (Extras-Horde)   (Artistic/Performance)
Strolen's comment on 2012-12-31 04:11 AM
Excellent thought! Go to Comment
AgroGnomes of Beta Arconis
Locations  (World)   (Any)
Strolen's comment on 2012-12-31 04:17 AM
I don't know much about space opera, but if the Gnomes could do this here, I see them like the rats of the universe. Going from rejected planet to rejected planet, doing their magic and raising their elephants. I see them quickly becoming a force to be reckoned with due to their ingenuity and ability to do what others have no interest in doing. Go to Comment
Locations  (City)   (Tundra/ Arctic)
Strolen's comment on 2012-12-31 04:24 AM
With a cruel axe made of remorse and ice tempered steel slung over his shoulder, the red coated demon chants as he glides past the moon, "Ho-ho-ho. On Hildaera, Gunnir, Hrista and Gondale! Let us go collect some more children this night" Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2012-12-31 04:08 AM
WOW. I want to play this, not read it. The alternate, smart ways to accomplish the different scenarios were awesome. Got a great feel of the land and town. Almost like watching a horror story unravel. Outstanding!

The sawmill was intense. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Strolen's comment on 2015-01-27 06:27 PM
Thought it sounded familiar. Already voted on it. But as fun a read as it was the first day. And the graphics are still tops and give vision to the discussion. Love it. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Strolen's comment on 2012-12-29 01:45 AM
Fun is the right word I kept reading and I laughed at the ingenuity of it. What a fun and great idea! Graphics really put it out there too!

Fun sub, well written, awesome story and it is a shame that some pirates end up dying by cutlass in the back while shaving. Go to Comment
Art of the weilder
Systems  (Combat/ Warfare)   (Specific)
Strolen's comment on 2012-12-05 05:17 AM
No summary, bold move. :)

I had the feeling that the info on these dudes was just getting started and I was left wanting more. Power and training is good, but these folks must be a force to be reckoned with. As Muro mentioned, much like the Jedi. This is a powerful group and they have some kick-ass training. Do they stay in guilds, are they mercenaries, do they serve only righteous causes? etc.

Would love to see some plot lines with your thoughts on their powers and what they would be asked to do or who would use them. It would help make me understand your thought for their place in the world.

I like it and it is just unique enough to be recognized yet of itself! Great! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Strolen's comment on 2012-12-02 03:27 AM
Definitely a great idea. Some of these comments need to make it to the idea section above! Go to Comment
Thrall and Yola
Articles  (Fiction)   (Gaming - Genre)
Strolen's comment on 2012-12-01 09:09 PM
It was a good read. My only personal want with the story is less time on how he put on his clothes and what he ate and more on his thoughts on how to make one hand work or how to get around the honor and then can't. Him deciding to leave and then deciding to kill her were pretty heavy handed when compared to rest of the story. Those are the key points and parts I wanted to hear a little more about to better buy into the decisions. As it is, he just does it and that is it...ya know.

But excellent read and I enjoyed it immensely! Go to Comment
The Glenbeard Tunnels
Locations  (Country/ State)   (Underground)
Strolen's comment on 2012-11-25 02:30 AM
Story was great on why their are tunnel systems all over! The actually subway was more of an after thought for me. Magnets? Could have had more fun with that. You tend to weave these complicated political tales and I must say that they add a lot to what could have been a simple idea.

Go to Comment
Anadem of Kormak
Items  (Jewelry)   (Cursed)
Strolen's comment on 2012-11-25 05:33 AM
I may have to start some kind of Strolenati support group. We will meet on Tuesdays and Wednesdays at the local "Y" and discuss these deep personal issues. Go to Comment
Lillett's Needle
Items  (Tools)   (Magical)
Strolen's comment on 2012-11-24 03:04 AM

Cloak of flesh eating. Go to Comment
Lifeforms  (Unique)   (City/ Ruin)
Strolen's comment on 2012-11-22 07:12 PM
So sad for him to be outcast by his mother. A typical poor orphan story where they grow up into greatness. Oh, wait, no its not. This is a twisted zombie child playing with his human food!

Not sure where you come up with this stuff, and so quickly, but I like it! Go to Comment
Ilken Lillett
NPCs  (Mythic/ Historical)   (Knowledge/Lore)
Strolen's comment on 2012-11-22 07:05 PM
I don't think she is a very nice person. I would unfriend her for sure.

Crazy story that drug me right in. Hard to comprehend the ruthlessness! Welcome back SE!! Go to Comment
Hrothen's Gate
Dungeons  (Mountains)   (Doors)
Strolen's comment on 2012-11-24 08:22 PM
It got loose at the end, but I loved it. Rise and fall of a Dwarven Empire. I think the end just needs to be more clear. I didn't get that nobody can go through it till one of the last lines. I just thought the place was haunted by ghosts and zombies. The place is too important to the world you created to just let lie. I see it being held still by humans. They have figured out ways to keep the undead at bay and/or lock themselves in certain safe areas after dark and can come out in the daytime. Besides the undead, I think there have to be some dwarves around (even coming in from another clan deeper in the mountains or something) that continue to have some kind of insurgency against the past with the hope of one day regaining it.

I like it a lot, the end just needs to be tightened a bit more to bring it all together in a solid understanding of the current state. I agree a solid 4 as is, but it could be upgraded with that fix and some better plot ideas.

Awesome, LOVE IT!! Go to Comment
Ashes Falling from the Sky
Articles  (Fiction)   (Gaming - Genre)
Strolen's comment on 2012-11-07 03:12 AM
Extra points because he took a writer's prompt from me and 10 minutes later had this done. Good visuals!! Go to Comment
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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp