Strolen\s Citadel content. 
Soul Gazing
Systems  (Mystical)   (General)
Strolen's comment on 2012-09-03 04:09 AM
Hmm. I think you waste a lot of your 100 words. The first sentence is unnecessary, all that is inherit in it being a submission, same with next intro directly following it and telling us it is unlike others. Just jump into it and give us more.

As it is, with the word restrictions, it still doesn't give us much on how it works, accuracy, how it is interpreted. Not sure how to use it still... Go to Comment
Soul Gazing
Systems  (Mystical)   (General)
Strolen's comment on 2013-04-30 04:12 PM
Better! Gets the idea across now and I understand what it means though. I would have liked a hint on how the fortune telling works though to use this. Do they see motion in the reflection, get a vision, hear a sound or any of the above. I can make up my own but it was like I was leaning forward waiting for the how and didn't get it.

I think I am a little more critical than usual because I like the idea a lot and want your full interpretation of it so that is biasing me and I can't stop it. Make it stop. sttttoooopppp Go to Comment
The Artificial Brain
Items  (Other)   (Non-Magical)
Strolen's comment on 2012-08-24 01:32 AM

I don't think anybody took into account the florinsnathious which is critical to the arbitranis orthodoxy. If you have study psuedoneuroflouridology you would be embarrassed to know that you neglected to account for the symbiological entimology of the organithal forst which is paramount to bicolicular theory which, in turn, bypasses the opticalitic mythis. So obvious once you put it out there. These are the basic premises of ScrasTech so I am not sure how there could be any argument about the technology. The principles are perfectly sound. The full earth sciences are clouding your ScrasTech logic.

Go to Comment
Reills
Locations  (Ruins)   (Swamp)
Strolen's comment on 2012-08-21 01:23 PM
Mad props for how you came up with the name, love that!! Fun idea with rumors to start the fear. Go to Comment
New to Strolen's Citadel
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-08-19 12:54 AM
Uh oh, is that the ONLY error you saw in that sentence? You wouldn't make a very good grammar nazi. LOL. It was on purpose.

Dazed and Confused is a forum title. You have to be more active in the forums. You can also update your author page info like that in your forum profile. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-08-18 12:09 PM
Update: Since we didn't have anything for the newbie area of the citadel area, I figured this was at least a start. I made it a wiki so if you know of other additions that would fit (or new categories to add) this is a great place to put them all together!

Hope you join in and add to it.

Formatting: H1 for the main categories, H2 for the submission links. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-09-10 02:39 PM
Update: Added But Great Artists Steal by Wulfhere because it is a great idea! Go to Comment
Averoth the Barbaric
Locations  (Country/ State)   (Plains)
Strolen's comment on 2012-09-12 02:32 PM
Any unstable poor country really. Trying to figure out why the peasants would stay for one. My second main question would be what keeps these lawless crews from constantly pillaging or invading the surrounding countries. Sure seems like they would be much easier targets than staying local with all the different enemies available.

Also, the king...wow. Place would be insane to be in. No friends anywhere and unless you can defend yourself, you are dead. Crazy.

Extra points for describing the bands, people and adding some plot ideas. I can see somebody using this, or at least parts of it, in a game! Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
Strolen's comment on 2012-08-12 12:49 PM
Great description of a gritty dude! Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Strolen's comment on 2012-08-12 12:55 PM
All said, I enjoyed reading it. I haven't seen the real legend so this is the only time I have really heard the story about it.

Neat. Go to Comment
Wall of buttons
Dungeons  (Any)   (Traps)
Strolen's comment on 2012-08-04 02:57 PM
I like the idea overall but am missing all the parts on how to use it.

Wouldn't the buttons be in different rooms that might open doors or trap them depending on their choice vs one long room of buttons? What forces them to actually have to push any of them?

Buttons should have the description on them too in order to show how they are a trap/puzzle. Just describing results is cool, but it doesn't help much with why the players would push that particular button.

Are their anti-buttons. Like can the cold button be corrected by the heat button? And are the button icons that obvious that you could quickly figure it out.

I enjoy the classic dungeoness of it, but I think it needs some work to be usable. Please give me some more information, I would really love to see your full thoughts behind it! Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
Strolen's comment on 2012-08-05 08:17 AM
While I may also disagree with the finality of the statement, I actually like the thoughts behind it and if you put all this in a specific scenario then I think it could be a great post.

Might even be cool to do one for each scenario and how it might go. "Peaceful Encounters with an Unknown Tribe" and "Fighting Encounters with an Unknown Tribe" and play them both out.

I like the core idea if played out! I am not as much against it as the others if used more of a thought creator on how an encounter may progress. Go to Comment
The Hellephant
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2012-08-05 08:21 AM
Loved the origins!! Leaves it wide open for tons of creations. Go to Comment
The House of the King
Locations  (Establishment)   (Any)
Strolen's comment on 2012-07-29 10:51 AM
I like this as well. Very useful. One of those places in every city makes it easy and convenient in a game and I can see its merit. Useful for just starting out, clearing some woods and collecting some bounty, maybe making a name for themselves. Eventually, they may catch the eye of one of the bureaucrats in the house which will bring up their status and up the ante of their quests. Can see it working well for ongoing campaign usage and always useful to dole out some rumors or plot hints. Great idea! Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2012-07-29 10:08 AM
A sweet little checklist! Go to Comment
Magic: How it destroys conventional (medieval) seige
Articles  (Campaign)   (Gaming - In General)
Strolen's comment on 2012-07-29 10:04 AM
When you talk about your standard, generic D&D magic, I don't disagree at all and you point is fairly well made. You could also say another word too: dragon.

However, if you had a game or story that required a siege then there are also tons of ways to allow the incorporation of magic (or magical creatures) without overbalancing. They are way too numerous to mention and it doesn't really detract from your point.

I enjoyed going through it.

Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Strolen's comment on 2012-07-29 10:36 AM
((Fine, I will start it. ;) We are a site that is partial to the number 30 after all))


  1. A drunk barbarian thinks that one of the characters has stole his horse. His friends are just as drunk and are backing up his friend's words with metal.

  2. They get their pocket picked but, when the pocket picker gets pinched, his guild is there to claim the purse and the caught pick pocket....with force.

  3. A character's horse steps on a sharp nail in the road and bucks running into a family knocking them to the ground. The father doesn't stop to ask questions or listen to excuses, he attacks immediately. Let's see if they can be gentle with him.

  4. Initially thinking the items were legit, a shop owner buys some of the character's booty. Soon after he finds out it is a forgery/fake/illusion and sends his brute squad after them for "compensation."

  5. A man jumps out of a doorway and knocks the characters off their horse, punches them in the face and is off before the character knows his ups and downs. Soon after some others come out of the building and the chase is on.

Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Strolen's comment on 2012-07-29 10:37 AM
Good start, but not near enough. ;) Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Strolen's comment on 2012-09-18 02:02 PM
Mooooooaaaaaaarrrrrrrr!! Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Strolen's comment on 2012-09-18 02:46 PM

  1. A crazed leper is forcefully begging and trying to grab the players cloak to kiss> He seems legitimately sincere in his humbled comments and blissfully unaware that anything is wrong with him> After being treated rudely for a couple minutes he will suddenly turn crazed and lunge with a dagger>

  2. Their drinks have been drugged, but not professionally. They are conscience enough through the drugged haze to realize they are being rolled and robbed. the would be thieves are as inept at fighting as they are with drugs so it isn't that hard to escape...probably.

  3. A branch across the road. A detour through a tight trail with a trip rope. Some obvious signs of artificial camouflage on both sides of the road. Yet nobody is around.

  4. The sound of galloping horses quickly overtake the group. It would be a mini-stampede if it wasn't for the men controlling them. They wield large pikes and menacingly attempt to push the players off the road. If the players resist, it gets physical...fast. Unfortunately for the resisting players, these are the kings men and an even larger entourage plus one each king in a very big hurry.

Go to Comment
Total Comments:
1321

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2