It is a great piece of world building. In just the little amount of time there is an understanding of the pirates, motivation and reality of raids. I thought 2000 people seemed a lot, but I am of the Firefly generation and wasn't into Battletech too much. I see the ease of fast movement around would make planet raids very risky...even if all they had to deal with was the planetary defense. Hit and run and get beyond where they can follow.
I loved the summary. Honestly, I think that said it all. The rest was good and I liked the story parts but the summary is what got my mind rolling. I am not sure even the PCs should be able to escape from this place regardless of how they would get in there though. Go to Comment
Encroachment and Collapse are the ones that I see the most value in for an adventure.
Encroachment: The hidden entry to one of the lands has weakened and the Still or Limbo are slowly expanding beyond their previous restrictions. Somewhat like accidental entry where people are finding themselves (or are unknowingly) trapped in an offshoot of the Still. Almost like a statue, they are trapped in a between state. Powerful magical protection can allow some to enter and rescue them. They will have noticed no time passed and they are unaged. Could find some long lost children from decades ago or parents who got trapped who are now younger than their children.
With the Limbo, depending on how long somebody has been in there, they could be a blank zombie slate or have just enough to function on day to day tasks and start over. It could be that villagers have been using it as a "cleanse" for evil criminals. A punishment would be to be put into this partial Limbo for a set amount of time that has proven they are erased. They are then brought back into the town and "retrained" as they see fit. But not only criminals have been using this.... Imagine the power of erasing all that a person is and being able to reset them in your image. Go to Comment
Wow, what an insane idea. Was drew in and wondering what was going all the way to the end.
But this is just the beginning and it begs for more. We can come up with the answers but I am very curious as to how you thought to handle it. Who gave him the power and his new name? Why? Would he not be shot by archers at some point? Arrows made of wood have the obvious ending but how? How is at happening.
I think Hunter is an awesome character. The story is well grounded and well explained. Gives us enough information about the societies that it didn't leave me with any nagging questions about it, gave me what I needed to keep up with her progress.
Very enjoyable and would be a fun character to encounter and RP. Love the internal complications synopsis at the end too. Great character! Go to Comment
Awesome list that I can see holds a lot of thought! Plenty of possible plot points and teasers, relationships. I like all the little details that you can't help but wonder about. Fascinating list! Go to Comment
I would say that they may attract lightning as a side effect of the power they hold. Even heat lightning would be drawn to it. During any normal rain, the odds of getting struck by lightning are greatly increased. If in a thunderstorm, you can pretty much guarantee they will get struck.
The affect would be much like a discharge when getting struck. The wielder is totally unaffected except for the flash but those around them could get hit by the random balls of lightning and have to deal with the concussion.
During a fight, this would be an awesome sight.
If you are trying to sneak up on somebody or are on the run, well, it is basically a beacon to where you are.
All said, during the raining season, you would be a very lonely traveler as I wouldn't go anywhere near you. Go to Comment
I enjoyed reading these as well. Inns with personalities that can help any world grow. Often times, places like these turn into player comfort zones where they will continue to return too because they enjoyed the experience of it. Go to Comment
Well thought out idea I thought. I had a few questions that were quickly answered and it all came together for me. I had a distinct Twilight Zone voice over effect in my head during the first bit and the intro. That set the tone for the rest of the piece for me. Go to Comment
Since these are magic, I just figured that the coins would understand the intent of the gift or help. So if the coins are with a person, the coins will know when it is time to move on and urge the owner to pass them to another deserving of the luck...and an enhanced version of the luck at that. If a greedy many did something to further himself then I doubt the coins will urge the passing. Pretty self-regulating as far as I could tell. You get them in the wrong fashion...bam....cursed. Go to Comment
A fine cursed item. I found I had to reread a few paragraphs to get the gist of it, which affected the understanding, but overall pretty clear. I also like that you put it in many genres and simple scenarios. Not everything has to be epic and this is a good reminder of the possibility of using it in many different ways.
When you said he loved the ladies I instantly thought, oh hum, another whoring sword. But then you dropped the bombshell it had to be wielded by a female. Awesome! Especially in the dynamics of the land, fantastic twist. And their egos are so weak they had to hide it and not use it. Love it!
Oh, and I want to hear the story about the rebellion of the wine-drinkers. That sounds hilarious, but probably isn't. Awesome name though!! Go to Comment
Another great 30 Cheka. For all the times PCs get caught by the law, I could easily use these judge's personalities as the sheriff or Guild leader that gets crossed. Most any authority figure that has the power to pass sentence for a digression. Some fun judges with good twists. Get out your dice, lets see who the law is in this town. Bonus for wrapping in some other subs! Go to Comment