I like the idea of him coming to the rescue of the PCs in some woodland encounter where they need help and are grateful for his intervention. He still has too much honor to allow the bandits to attack innocents. After he saves them he is very protective over information they carry and/or trying to keep one alive to question. He may go out of his way to keep some alive too with the guilt of his past deed haunting him. He could care less about the gold but if any is found he could be way too curious about it causing some initial discomfort with the PCs.
After the encounter he could protect them some more, show them some safe paths and generally get them on their way. Then one night he may just disappear without a word leaving the players confused. If they travel the woods around this area he could reappear or they could learn who he really is. Go to Comment
Could almost turn this person into a Robin Hood type character. Living off the land, chasing bandits and saving or assisting caravans or local peasants. Always the priority is trying to clear his name. The common folk that live in the woods see him as their own personal hero just by happen-chance and probably don't know anything about the issues he is going through. All they know is that he keeps roads safe and often times throws some goods their way that he gets from the encounters. He is after the truth, anything else is just not needed by the honorable knight. Go to Comment
I don't like the path this conversation is taking.
I didn't take axle's comments to be too accusatory. More that he fixed the issue and was requesting a comment on the actual content vs. his spelling. (From my recollection, he admitted posting this while joining the Drunk Guild). Don't correct me if I am wrong axle. ;)
The interwebs does not transfer context or the intention of the comments very well. Go to Comment
It was probably a bit of a struggle to come up with 30 but this idea for a 30 is outstanding, Just by reading the title it forces you to think of a scenerio.
Thumbs up for originality and giving us pause to think of putting a plume of smoke in our own game! Go to Comment
Wow. That is some powerful magic without much defense against it! Would the person instantly age or would it be a slow, cumulative affect that has the chance of being stopped somehow?
I generally don't like instant kill weapons, if you scaled it down a lot, say dump the centuries and take it to years, it would be more fun to use and more fun in gaming. Having the possibility of it going up or down would also be pretty sweet. The fountain of youth with the danger of aging too.
Either way, I think you concentrate too much on the aging and not enough on the weapon and the actual use of it.
I do love the idea of it causing the birth of a dragon though, that is an outstanding idea!
Going to withhold my vote as well because this needs some work, but there are quite a few good ideas in there!
With me being dumb and all (and while I enjoy riddles in game, when I read them I am impatient and want the answer almost immediately) I would love if you told us the time that each one describes with a short explanation, if not obvious.
With a group, I think they would be able to figure this out with a little skill which is about perfect for a dungeon crawl. I like it! Go to Comment
The only part that confused me (and it is probably just me) is when you say armor defeating weapons are its weakness and then say "critical threshold effectively doubled". This, to me, reads that it is twice as hard for armor piercing bullets to get through it. It seems like you meant to say that the commercial armor max puncture threshold for piercing bullets is half of their max? Go to Comment
Pluses for originality and the name Whrrrm which is awesomely mechanical sounding and just fits perfect.
Intro gives us a small taste and the description, while limited, is plenty to get the idea across. Some things I want more details and such, but for this one, I think it was enough.
A DM's deus ex machina (literally) for resolving certain incidents. Go to Comment
Well, I can see something in there but nothing happens until halfway through the conversation. I think if you took the idea out of it and made it into an article it would actually work.
As it is I don't think a chat copy and paste is an appropriate submission Pieh. There is too much nothingness and chatter in it to make it worth the read.... Take out the meat and edit it up though and you might have something. As it is though... Go to Comment
I like the metagame portion of it. That is fun and something I have never used. The ability to overuse it is a fun leveling affect as well. Go to Comment
Oekaki explains it and I have a new respect for it. It is a little rough in parts and some of the flow is confusing but all is forgiven in the context of Oekaki.
I was really getting pissed off at this guy through the story and I am very happy you saved the explanation to the end. That brought the main theme together and allowed me to rethink the tale yet again! Go to Comment
I like the progression of paladins and to know they are all corrupted or being corrupted is probably the main idea I came away with. Otherwise it is a bit confusing and not fully explained so after a single read I really don't understand quite a bit of it still.
So the sword gives them evil powers somehow that corrupt them? If a paladin doesn't wield the sword, are they still affected? I guess my main confusion is in the "deception" because I just don't get how it works. And the link to the throne seems important but not really revealed...as well as the spirits around it. Seemed cool, but didn't get those either. The children are the Paladins?
Seems like there is a cool idea there, but I just can't put it all together in my head with the evidence given. Sorry. I didn't even get the euthenizing part, although I see it where that could have came from.
I need some of it written with big letters and crayon for me. Go to Comment
Probably because I see it less as a cult than I do the opposing view points of the two deities they worship. To be a cult, there is usually a unified concept but when you allow any and all gods then that unification is quickly lost.
So my comment was concentrating more on the acts of worshiping two different deities and how that would play out. I don't need as much as axle mentions but hearing more on how they would actually balance it would go a long way to understanding your concept of it. Go to Comment
I thought of the villian Two-Face where he sometimes flips a coin to decide a way forward. I sort of saw the cultists doing that kind of thing to decide on their reaction.
I could see this as being fun. You play it off as a kind of hobby of the bored and such, which is an awesome way to portray it IMHO. In that way the rich can dabble in the occult and tell their friends they are in a cult while keeping it all innocent and interesting.
Some may go farther into the discomfort to those that know them so that rumors start to spread and such. But often not too far before they get a correction.
I see some that may go too far though and truly embrace the cult's extreme edges. Those are the ones that slowly spin into darkness and insanity and would be the exception rather than the rule.
I like it and, for me, while you could always add more, if you concentrated a bit more on the core idea and delved into that a bit more, the sub would be a much stronger. Go to Comment
NPCs (Campaign) (Combative)
After the encounter he could protect them some more, show them some safe paths and generally get them on their way. Then one night he may just disappear without a word leaving the players confused. If they travel the woods around this area he could reappear or they could learn who he really is. Go to Comment