Can you feed the sleeping/dead animals to others and they are put to sleep just the same?
Is the poison in the thorns (blow darts) or once removed they don't retain it?
Non-coagulating so handy putting on blades to keep those wounds seeping.
The way I am reading this is if the are uncovered "or" separated. It should be "and" so you can carry them separate without enabling the power. But I like it if they were covered or not they would get the effect. And I would say 20 feet apart because closer they would cancel themselves out with the 10' effect.
And it goes through any covering unless it is lead or something inconvenient.
But it is a fun item that would really mess up your players if two people carried them and went too far away from each other. They would both be yelling, "Oh the light." "Oh, the dark."
Fun. And I am absolutely certain that players would come up with some insane ways to use it. I really like this. Go to Comment
The Lanterns original placement in the sanctum was created specifically to hold the lantern and hold off the misfortune it caused with its the creation. In the sanctum the power was maximized protecting the dark gate from the incorporeal spirits that sought to use the dark gate (which needs some coolness) for their own.
Now that the lamp is missing the dark gate's protection is gone and the Magi's battle with (insert coolness here) has intensified. It is imperative that the Magi find the lantern to restore the balance and protection of the gate.
While in the Sanctum, the lantern's effect on the incorporeal is maximized while not attracting them. Outside the Sanctum the revealing of spirits is reduced and sometimes not fully active while it also sends out a beacon attracting the spirits. The misfortune that befalls those around it is from the nefarious spirits with the power to harm which sometimes avoid the revealing and weakening of the lamp light. Many accidents or deaths occur while the owners think that all spirits would be revealed and able to be defeated but in actuality, many remain invisible and dangerous. Go to Comment
It took me a couple minutes to get over the balance between sun and moon because that is not how our system works. Understanding it is an alien planet still had me perplexed. I didn't want to go down that science road though so tried to quickly come up with a different way to balance them vs. saying "equal."
The main point would be they only grow in one location which allows you to come up with any back story and then I was able to move on. And they have to be magic for all the reasons they are around.
I would want to take dirt and transplant them though. I would make the leap that they are very rare and few outside the immediate area know about them. A secret they want to keep. However, if you took one and potted it and gave it as a gift...told them to plant it in their garden with their own hand to maintain the magic. Any story like that. Then it is the perfect assassination tool. Albeit an expensive one. Go to Comment
Does the well steal the dreams and memory of the dreams from the victim?
Old Abigarn had been the towns soothsayer for decades but has recently been overtaken by a local upstart. Nobody liked Young Yazfist, he was a cocky child, rude and disrespectful. Everybody remembers years ago when he demanded that Old Abigarn take him as an apprentice. But the translating of the future from dreams is an art that is received, not demanded. And Yazfist was sent away numerous times. But the young one's bitterness and tenacity should not have been underestimated.
It is not known who mentored him or how he came upon his new soothsaying gift, but when Young Yazfist arrived back to town, he came with the gift. Whether it was disappointment of the gods or his age, Old Abigarn lost his abilities about the same time.
Unfortunately, as Old Abigarn can tell you, translating the predictive dreams is not for the faint of heart and takes years of understanding and practice. Young Yazfist's elementary, and often contrary predictions, are causing chaos in the farms, livestock, and shops of the town as people follow his suggestions for what he foresees....often with dire consequences of misinterpretation. Yazfist continues to ignore all attempts of teaching and refuses to share the telling of his raw dreams to improve the predictions.
Old Abigarn's patience wisdom is needed now more than ever. Why have the gods forsaken him and given the gift to Yazfist the disaster bearer? Go to Comment
Great addition to Mathom! Very, very fun and fitting. Blends well with our limited expectations and a brilliant expansion.
I almost wanted Nartine to inadvertently prevent some kind of deeds by her stubbornness. King stuck at the gate foiled an assassination attempt. The horse breaking its leg saved a child it would have hit later. But then I figured that would be too much actual accomplishment so I dropped the idea.
Solid idea. Interesting take with the disenfranchised half-beings is good. Nothing special about it, just a good idea seed to start some brainstorming. Some example NPCs with some short histories or maybe some short anecdotes on what the troupe has encountered to give it some more depth would make it easier to see your vision.
What this is primed for is a Checka special: 30 Traveling Troupe Characters.
A great start that really has potential to jump to a higher vote. The core is there though, just enough to get the mind rolling.
I was hoping for more about the silver axe. The foreboding, the usage, how they contain their own order when they know the madness is coming and how they keep it secret. There is a depth to this post where we are only seeing the tip. Would really love to hear more on it. Also a bit more on the land. With an order spread through the land with different lodges, lycanthropy must play a large part in the land. Which gets me curious about that too.
I always love your lists Cheka!! They are FANTASTIC fodder for random charts for almost any game. Super useful and always have some creative ideas in there are sometimes simple yet unique and others that are just brilliant.
Clever is right. That is a really cool idea. And there is a very large amount of skill needed to use that cane so even if it fell into the wrong hands it would be basically useless to them, even in they could engage the braille.
I like the book a lot and the way it is presented is just fine, no issues on that. The question I have is about your percieved availability of the book. From the first part I get conflicts whether it is a single book that is handed around or something that can be created by those that know how. Refering to "the creator" implies that many can be made yet it seems a somewhat specialized item that is tied to a specific circumstance that wouldn't readily be duplicated.
The other thing I felt needed a little more was on how somebody would give this as a gift if it was a single item. It seems to me that the book should effect every person that holds it, not just an intended victim? In this case then it might be difficult for the current reader to give it away in the first place unless he already knows the nature of the book and doesn't get addicted to it. Maybe I am catching that one the wrong way though. Go to Comment
A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.