If Chance was able to play well the the Deck of Fate, then he most likely already has a couple of holdings that he can just choose from :)
He may have figured out the cards have something to do with it and, if he loses a game, he conveniently meets the person and will eventually win the cards back entering himself into another set of 'chance' happenings. Go to Comment
Reminds me of the Labyrinth door in the oubliette. The perfect getaway for the entire party to rest...as long as they hid the door well enough when they close it.
Perhaps the door emanates magic while it is closed in use though. Make it useful, but also a magnet for the magic sensitive so not horribly useful while invading a powerful wizard's dungeon. Go to Comment
Having the spirit of a bear in a cloak could be very interesting. I am thinking uncontrolled rage of somesort during a fight when the bears power and strength take over somewhat. Wearer gets much more stronger and somehow attains the mass of the bear able to overpower previously very strong opponents. Would be quite a surprise when a modestly built person starts overpowering a huge opponent.
Thinking the spirit of the bear searching for a worthy owner could actively do it in the dream world. Pretty much invading the dreams of those he finds worthy and 'calling' for them in cryptic dream messages. Perhaps it is lost somewhere, or its current owner does not respect it properly. Could be a hook for a nature oriented character and help bring the characters somewhere. Go to Comment
That could even be the blades purpose all along and still nobody would know about it, not even the kingdom giving the gift. Could have been won in a skirmish and the new owner has this 'idea' to give it to the neutral country and try to win favor. All the time it is because now two swords ended up in the same kingdom and that is not how they work, unless a uprising would provide the bigger battle, but a neutral country gives larger possibilities to greater battles.
Maybe the characters can finally figure out the nature of the swords and then seek to destroy them ala LOTR. Go to Comment
Yeah, more of a legend/background of a campaign world was my thought. Use it in creating the history of the world for the most part, an excuse for a great many battles and a change of rulers throughout. Go to Comment
Maybe once they find it out, telling the Lord what they found out would be good enough. He would know exactly who it is and know that she would never be bothered one way or another to help or hinder the blackmailer, so it is sort of an empty threat by the blackmailer. If he does tell everybody the Lord can brush him off since he knows he won't get proof. At least he doesn't think so.
Either way the PCs will be done with it, and they may have actually made friends with Gypsy who can be a very interesting reoccuring character. Go to Comment
This is a great one! Especially to put in a group without a cleric to notice the side effects. You could go a long time without noticing and by then....what long term effects come into play. Great item! Go to Comment
How does it give extra money? Would be curious about more details to how it was formed.
I love items that cause psychosis. Even better when it comes on slowly and the character doesn't know why. If handled well, it will look as the character is simply changing and most of the other players won't assume a cursed item is taking over, especially if recovery takes as long as the symptoms do to appear. Go to Comment
You could even use him as the current owner of the castle and ruler of the town. When do-good paladin types find out that the ruler has undead and allows somebody to feast off the villager there would be few that could let that unjustice go unpunished. Because Karian isn't completely evil it the paladin could kill all its undead, probably the lover, and then face Karian and find that he is only doing what he can to survive and allow others to survive. Perhaps putting the paladin into a moral dilemma. After all, Karian wasn't actually being evil on purpose really, just trying to get by and do best he could. Does a paladin consider that evil? Depends on the paladin or do-gooder. Paladin may have to slay him anyway, but get a bunch of lawful players and the situation remains. To kill or not to kill, that is the question. Go to Comment
This is one of the more interesting items I have ever come across! A cure for lycanthropy (sort of) and with all the side effects...man. I would be curios as to what a fully transformed person would be. Totally devoid of emoition. A Star Trek Data type perhaps. Wouldn't that be fun to roleplay in a fantasy campaign! Go to Comment
Ooooh. Very powerful. But still leaves the wielder completely at risk from common items. I would definitely give this to the enemy. Good one for a magic heavy group that may not even carry mundane items anymore. See how they deal with somebody immune to everything they have and make them run away for a change. If they can figure it out, they would have to then go restock with normal items which, depending on their location, could prove harder then one would think.
Would probably have to figure out a way to destroy it, I wouldn't want my players to have it, it is a little powerful for my tastes. Go to Comment
I like the unlucky flaw in the character. Pretty interesting idea as well, having him start a cult to follow him. Found an obvious natural talent and combined with the ring made him a natural in controlling the snakes. The kind of folk he would be involved with would be natural followers. In time, they could cause a lot of trouble.
I can see using him as a side plot in a city adventure to liven up an otherwise normal restocking trip. Go to Comment
It sounds as if the "real" gems are magical and change with the wearer, whereas the fake ones then would actually have to be cut by the gem-cutters. So, you could presume this is known and perhaps, those that can afford it, could have 'alarm systems' at the entrances of their places that search for the proper aura to be projected by a true gem.
To take this thought further, thieves and secret cults could have the same, allowing only those that have certain gems to be able to enter their lairs.
Where do the gems come from initially then? At birth are their destinies intertwined with a gem in some elaborate ritual. Do they always have the same gem as their parents or, depending on the fate of the child, the gem may reveal a vague future? Baby born with a certain gem shows that it will be the future ruler perhaps, or this one is destined to be a tailore etc.
Can use it to introduce the fulfilling of a old legendary poem come to life, a royal embarrassment when the king's son is show to become a simple merchant. Could the worst of the destined thieves be destroyed at birth, or is that something that only happens in life to change the gem?
For destiny's that are unwanted, there could be an entire 'religion' that studies the ruby and has good success changing the future for those parents that can afford it for their offspring. So the future can be changed and the gem change with it, but what point in the person's life will it take to make the new reality come to pass. The cult claims to be able to find the point and use it to direct as the owner wishes.
What if this cult's ways are known by evil ones? What if the cult has their own agenda and kidnaps babies born with the gems and turns them to their own devious agenda? What if, what if, what if? Go to Comment
I think I would use this as a first adventure type thing. Pick one of my players that I can trust to pull it off, and give him the history of Nicco and let him play the part. Moral dilemma of telling his friends (in character and out of character), keeping it from them, lie, throw them off the trail, hide some evidence.
Everybody will know something is going on, or do they, but will they figure it out? A good one where any conversations about the game would be in characters since "Nicco" has to keep up his story and the others don't have a clue to what is going on exactly. Sounds like a lot of fun. Go to Comment
Ideas just explode for this one. Need to get the group together just for this!!
My guys may figure out the kids are the monsters not too far into it if the 'boiling cauldron' comes out too early. I would throw them in cells and really have a few of the children in cells around them to make it seem like they are all there. Have all the 'experiments' happening in another room where the characters can here the children's screams. Perhaps a dead body or two come out and/or then some of the deformed beasts or something.
Add this perhaps with a slave trader type plot where the characters are searching for some other kidnapped children and it leads them to this town. Then the fact that children dissappear from this town will all add up to a lot of children that will better justify the fact that there are a lot of these monster things.
Not really a boom town. The initial idea was a town slowly growing and at first not being a problem. The place the gypsies gather could simply be a good cross route to many different areas. If the gypsies have been using it forever for their gatherings logic would dictate that it is a good central spot for others as well. A town growing is simply logical because of the location. The magic part is inspiring as well though.
The town would slowly grow so at first it isn't even an issue, but when things happen, 5 years is a good amount of time for a village to outgrow its current barriers, especially if you add in one of your ideas...or maybe even a trade item that now finds itself readily flowing through the town now. Go to Comment
Could even make it a twisted part of your nemesis lair. Who says all evil overloards have to have torture dungeons?
Could take any one idea and use it seperately as well. Just the reverse gravity room with spikes on the ceiling/floor would be very bad for the players health.
The temptation of a lone ore cart just sitting at the entrance of long cave. Perhaps have a rope connected to it for a means of self propelling by a pulley system so the characters have the illusion of being in control. Throw in a hill and suddenly reaching the end of rope leaves them out of control and at the mercy of the track that can end up wherever. Go to Comment
You could build a whole mythology around the bird. Could easily be used in any situation where a character is near death. Have to seperate him from his companions, but hey, how hard is that?
The Vulture could be the only link in solving what the players are searching for. A long lost city lost to war in ages past or the corpse of a long missing high mage or king. A character may meet the vulture on accident one time because of a near death experience and only once revived would they all realize that this bird may be the only one that can help them. Who is going to possibly sacrifice themselves so they can once again question the knowledge of the vulture and perhaps find what they have been searching for. Go to Comment