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Lost children...
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-09-19 03:16 PM


Ideas just explode for this one. Need to get the group together just for this!!

My guys may figure out the kids are the monsters not too far into it if the 'boiling cauldron' comes out too early. I would throw them in cells and really have a few of the children in cells around them to make it seem like they are all there. Have all the 'experiments' happening in another room where the characters can here the children's screams. Perhaps a dead body or two come out and/or then some of the deformed beasts or something.

Add this perhaps with a slave trader type plot where the characters are searching for some other kidnapped children and it leads them to this town. Then the fact that children dissappear from this town will all add up to a lot of children that will better justify the fact that there are a lot of these monster things.

I love it!!! Go to Comment
Gathering of Gypsies
Plots  (Duty)   (Encounter)
Strolen's comment on 2003-05-26 08:03 PM
Not really a boom town. The initial idea was a town slowly growing and at first not being a problem. The place the gypsies gather could simply be a good cross route to many different areas. If the gypsies have been using it forever for their gatherings logic would dictate that it is a good central spot for others as well. A town growing is simply logical because of the location. The magic part is inspiring as well though.

The town would slowly grow so at first it isn't even an issue, but when things happen, 5 years is a good amount of time for a village to outgrow its current barriers, especially if you add in one of your ideas...or maybe even a trade item that now finds itself readily flowing through the town now. Go to Comment
Evil mischief with gremlins
Locations  (City)   (Any)
Strolen's comment on 2002-09-12 05:45 AM
Could even make it a twisted part of your nemesis lair. Who says all evil overloards have to have torture dungeons?

Could take any one idea and use it seperately as well. Just the reverse gravity room with spikes on the ceiling/floor would be very bad for the players health.

The temptation of a lone ore cart just sitting at the entrance of long cave. Perhaps have a rope connected to it for a means of self propelling by a pulley system so the characters have the illusion of being in control. Throw in a hill and suddenly reaching the end of rope leaves them out of control and at the mercy of the track that can end up wherever. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Strolen's comment on 2002-09-10 09:06 AM
You could build a whole mythology around the bird. Could easily be used in any situation where a character is near death. Have to seperate him from his companions, but hey, how hard is that?

The Vulture could be the only link in solving what the players are searching for. A long lost city lost to war in ages past or the corpse of a long missing high mage or king. A character may meet the vulture on accident one time because of a near death experience and only once revived would they all realize that this bird may be the only one that can help them. Who is going to possibly sacrifice themselves so they can once again question the knowledge of the vulture and perhaps find what they have been searching for. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Strolen's comment on 2015-01-27 06:30 PM
I should probably use the uncommented feature in my profile because I keep stumbling on stuff that I already commented on it.

On old, but great idea. Great use of a common (or maybe not so common) bird and one that has the omen of death all about it. Imagine that it is just looking for intelligent conversation. Very fun! Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-09-12 05:48 AM
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Mea, Dea. Fea
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2003-01-25 05:48 PM
Lilacor eh? Nope, haven't played it. I got this item from a game I played back in the 1994 era. We had a pretty talented DM that had a multiple personality kick that extended to twisting us players as well. We all had a character with three character sheets depending on the personality dominant at the time, and this weapon was a product of those gaming sessions. Go to Comment
Mea, Dea. Fea
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2003-01-26 07:36 AM
If it is in BG2 might have to contact my old DM and maybe make some money in a lawsuit :-). Just kidding. Multiple personality isn't that unique and it is a good idea. I keep meaning to post my three personality Shaman NPC that I had in that game too. Go to Comment
Mea, Dea. Fea
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2009-08-22 05:10 PM
Update: Updated status and also a test of the new comment update. Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
Strolen's comment on 2002-09-04 03:58 AM
There was something like this in Friedman's series "Black Sun Rising" as well but they worked different then this. I used my poor memory of that as a basis and *thought* I came up with something more original. Planescape, Friedman, that's ok ;) (Hey, not great, not horribly original, but an idea none-the-less.) Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2002-08-29 11:36 AM
Hopefully at least some of the players will want to try and find a cure for it instead of beating you to death. But who knows what kind of players the group has. Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2011-07-01 02:06 PM


A dungeon with a purpose!!! I think this type of sub would make a good quest, justify the existence of a dungeon.


Go to Comment
Tower's Return
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2006-10-09 10:23 PM
Looks like I decided halfway through that I didn't want anybody alive that was there during the destruction. Definately a oldy and moldy one. Thanks for digging it up, pretty much totally forgot about this one. :) Go to Comment
The Trial
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-06-29 11:49 AM
If you are not up for the court cases, could have the PCs just coming through during this trial. They could stumble upon some real demons and destroy them proving the 'witches' innocent.

Or perhaps they see the demons and maybe tell some of the same stories that the 'witches' tell and then be accused themselves. The true demon hunt could begin then, or the PCs must escape and try and clear their name by getting rid of the real demons. In the meantime the 'witches' could convince the mob that the PCs are the true demons until they prove themselves innocent and throws it right back to the plot above with a twist. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-10-10 11:18 AM
Ahhh, yes. Consequences. Excellent point Ria. One always must look at the consequences of one's actions!!! If he is doing so well, then there will be many that support him, suppliers, merchants, those that love his work. And they may not be happy either by way to riches being taken. And who says the glassmaker is lawful. Go to Comment
Kalorsan
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2011-07-13 10:16 AM


Fern Gully, Avatar. :) But put into our context. This one may have preceeded both of them though so for that, hurrah! :) But it is a solid plot and quite usable all said.




The perfect opportunity to release the Ultimate Evil™


Go to Comment
The Dash
Plots  (Travel)   (Encounter)
Strolen's comment on 2002-06-22 09:52 PM
Very dangerous situation. Maybe you can tell us more of the situation and edit the post a little bit.

What is this amulet and what else 'might' it do if they get lucky. (perhaps an item submission?).

How did they come to find a dragons lair in the first place. Tricked into robbing it of this one item or did was that the only thing there? What kind of hook will put other adventures in this same situation?

Escape underground? Ancient dwarven city? Volcanic? Go to Comment
Golden Trouble
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2011-04-28 01:41 PM


I cried at the end. I know some players that would burn their character sheets if this happened to them. :)


Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
Strolen's comment on 2002-12-27 07:42 PM
Could be used as a village legend type thing. There could be some in the village with a natural talent to speak with such sentient beings. This ability would make them the village wise person or something and is tasked with going to the "Reflection Tree" or something to ask the gods for help or suggestions for the problem. The tree, with its age and perhaps wisdom, can help with many types of topics perhaps.

Most others without the power can 'feel' a presence, but it only scares them and doesn't allow communication, hence the reverence they give to those that can communicate, and stand being close to it. Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Strolen's comment on 2011-08-06 01:09 PM
Update: Updated the formatting and the sub a little bit. Go to Comment
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