Strolen\s Citadel content. 
Destruction of Strolen
Plots  (Crisis)   (Side-Quest)
Strolen's comment on 2003-04-13 05:39 PM
Wow, first time I have been the target of a large cohesive attacking force. Hard to believe my other flying squirrel scouts didn't find anything :-). What would our benevolent ruler do I wonder? ;-)

It is an interesting overview but more details are needed to explain some circumstances. This information would work well to give to the players, but for me to run it I have to know more of what is *really* going on. I can make most of it up myself, but this should have a story to go with it I think.

Why is the hermit the only one that knows these things? A soothsayer? a crystal ball? knows people who knows people? History of the hermit would be useful. And why would he put traps all around his lair? "What is your favorite color?" type thing? Protecting sacred knowledge? I would like to know your spin on the hermit. Go to Comment
The Five Glow Lights of the Great Library
Items  (Home/ Personal)   (Sentient)
Strolen's comment on 2003-03-27 11:32 PM
Instead of being able to read anything any scholar is reading 'near' them, I would just say that anything that their light illuminates, even a little, is instantly available for them to see/read/understand.

Nobody would steal them since they go out when they leave the library and are useless.

Unless you require them to be a set, I would think that they would want to split up and travel as best they could. While the great library is no doubt great, it is still limited in the days of rare books. Since they can manipulate people, it would seem to me that they would find another scholar that traveled just to view the library, who has access to or owns his own library, and convince him to take the orb and open up yet another door of knowledge for all the orbs since they can communicate over any distance. They would continue to do this and travel anywhere that has the promise of more books to read.

For an intelligent orb that is thirsty for knowledge, don't see them settling in a place where they have already read everything. Their thirst would be unquencheable and they would use their manipulations to seek more Go to Comment
The Five Glow Lights of the Great Library
Items  (Home/ Personal)   (Sentient)
Strolen's comment on 2003-03-28 07:58 PM
Allow to take it nothing. I wasn't implying permission from the staff, I was implying convincing somebody to steal it. Then they can use the Jedi mind trick on the few it may encounter that might even slightly realize something is going on. I was not thinking that they would simply ask to take it. The orb wants to leave, even the most trustworth person can be singly convinced to stash it and run away with it.

And I disagree that books will find their way to the library. So a few will, yes, I am sure, but why do all five orbs need to be waiting for the chance that they might get some new good books. There are hundreds and thousands of miles all over the entire world that has books in different languages, cultures, etc that will NEVER make it to the "great" library no matter how great it is. Not to mention those that love their books would never give up their books. Those of evil tendency would never share thier books and I am sure they will have some knowledge that would never make it to the great library anyway. The orbs must know this and their ability to talk at any distance would be of great use. Travel to different countries, libraries of undead or just great evil, selfish book collectores, etc.. You are not thinking big enough. A power like this would not be stagnate is my point an no library no matter what its influence will ever claim all the books it wants, even on a local scale. Movement of the orbs is the only way to see these books.

Why would talk on distance be different from face to face? They are orbs. They don't have body language or facial expressions, the talking would be exactly the same, what difference could there possible be? beside strength of reception. The are items speaking through whatever means they have and I don't see a difference in their difference. Go to Comment
The Grand Sword of the Warlord
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2003-10-17 05:01 AM
Perhaps it also has openings to hold some smaller orbs that can be changed as the situation dictated. Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
Strolen's comment on 2003-03-23 03:37 AM
Almost a character submission for Jakk. I like it though. Could be the PCs are at the tavern and he tells his tale. Nothing like a orc hunt to spice up the night. Easy side trek. Orcs could be replaced with any bad guy for a night of fighting.

Could take the same story and make a NPC out of Jakk and just add some more personal details. This story shaped him, what other history does he have. Good descriptions! It was a pleasure to read. Go to Comment
Bed of Wellness
Items  (Home/ Personal)   (Magical)
Strolen's comment on 2003-03-23 03:41 AM
I think this is the first enchanted bed I have ever heard of. I likey. Go to Comment
Beast Weed
Lifeforms  (Flora)   (Forest/ Jungle)
Strolen's comment on 2003-03-21 05:23 PM
The initial possession should cause some damage and be painful, sort of like ripping out your essence. From the outside it could look like somebody was being shot by arrows from many directions, one at a time causing their body to convulse to each new hit. It is basically a fight of mental strength, the new spirite fighting the current owner. They should have a chance to resist, albeit a low one. Once done they should be weakened (lower HP) whether or not the spirit took over.

And after a few hours, you could even say that your *true* spirit that got thrown out had to learn the ways of the spirit world so it could try and get back to their body. So the time of possession could depend on the intelligence of the person. A very intelligent person would only be gone for minutes perhaps. They being the natural owners of the body have an easier time re-possessing it so they get even more bonuses to re-entering their own body. Should be a chance to failing again though. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2003-10-17 06:04 AM
Why did he live for so long in the first place? And is anybody sure that he really did die in the voop? Perhaps he is still alive, finally driven over the brink of madness because of the voop and now wandering without knowledge of his past years but somehow with the skill of enchantment still active. Perhaps he is still creating on a lesser scale somewhere without really knowing what he is doing. He could be creating some even wilder magic that only a very few scholars would recognize as his work. Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Strolen's comment on 2003-03-16 03:25 AM
I think the pens properties reflect the bird to a point. I think that the bird in the marsh would be a rare sight, but when seen it is the most obvious thing around. I picture it perfectly white, a stark contrast to the surrounding areas, and, when spotted, it sticks out like the darkness around it outlines it making it even more distinct. And no matter what the distance, it is always crystal clear to the vision, rain, fog, etc., do nothing to impare the sight.

It also has a charm of some sort. When spotted the person is almost froze in their place from awe or surprise at viewing the bird. Finally, the bird would depart breaking the spell and by then it is too late. So they are rare for their uniqueness and the difficulty of the hunt. Go to Comment
Dark Tides
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-03-06 08:33 AM
Interesting starter adventure. Only question that doesn't sit too well is the necromancer living in the tower. A slight cliche and begs the question where is the local king or steward. The tower, if it is in such a good position, would probably be used by the current king, and if entire towns are destroyed and the undead are roaming, chances are there would be some kind of action taken by those in power.

To alleviate these problems, the area should be fairly isolated. Should also probably go on to describe a growing unease the players feel as the get closer, and if the players decide to turn around and leave at some point, they find themselves attacked by undead with orders to let people in and not let them out. The necromancer should also have perhaps some guard lackeys that can pass messages to the king saying all is well in that countryside so that no action is taken.

The players could escape the entrapment through their special skills, but most common folk could be caught in the net. If the players contact the king they could be laughed at out of the court...after all, the king has a trusted man in the location and gets solid reports. Go to Comment
Weapon at hand
Items  (Melee Weapons)   (Combat)
Strolen's comment on 2003-08-29 08:03 PM
Well, if I was the original mage that originally created this weapon then included in the package deal would be rememdies that take care of all the above mentioned concerns. If I am going to take the time to enchant an item I would have probably thought on it for a good deal of time and already had all the details worked out.

The one detail I couldn't remedy is perhaps the mischance of somebody stumbling into and slicing their pants/leg. Ooops. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2003-02-28 05:00 PM
It just sort of sucks you in. Dark Elves are somewhat sophisticated so I will be interested to hear how his life changes to make him look how he currently. Good solid background as well. I don't think "an unpredictable villain consuming anger" does him justice though for a summary.

I will edit this comment when it is finished as well. Go to Comment
Culbert's Wedding Band
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-02-27 06:34 PM
I would give it another ability that can be seen as a benefit by my players. Perhaps something simple like making them seem more beautiful to others or something subtle that will make the character keep it and wear it as a trinket.

Then start on the character when he/she is alone and start having secret rendevous with the 'future spouse.' The ring is tricky and presses the secret aspect so the other characters may become suspicious and do what they do best. Ruin a good love life and save a friend.

Great subtle side theme that can mix it up a little and keep the players guessing. Go to Comment
Culbert's Wedding Band
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-02-27 10:56 PM
I'd go with a lonely wizard trying to make an item to cure his loneliness. When you think about it, it worked. Go to Comment
Items  (Wand/Staff/ Arcane)   (Villanous)
Strolen's comment on 2003-02-27 03:41 AM
Might have to change the creation of it a little bit. I like it overall though. But why would a wizard create such an item and then have it hidden away? Perhaps (s)he just wanted to see if it could be done. Plausible, but unlikely.

What was the original purpose of it. It is alluded that it was a tool, but what kind of tool, for what purpose, and why wasn't it used when the kingdom started failing? Just some curiosity I have. Powerful weapons need a good history, and I like this item and want the history. Go to Comment
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2003-02-26 02:45 AM
It is powerful, but super fragile. I can see most of the magic going towards keeping it safe. It is good that such power is so fragile, makes it fun to figure out how to keep from breaking it yourself, or during battle. Good in battle, but don't trip when climbing that steep embankment during travel. Go to Comment
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2003-02-27 04:06 AM
I don't think it breaks game balance. I think it would be a fun toy, then break it.

Just needs some more fine tuning with limits.

Like mentioned, in use it destroys ALL defensive magic around it including magical rings etc.

Make all the magic attacks require a touch, and while touching they have to role a save that they don't drop or smash the orb with their simple motion in battle.

It limits the caster to magic he can cast with one hand.

--I still like the idea a lot. Characters will LOVE it, but once they have it, there should be serious limitations to make it useful but hard to use effectively. It is a good problem to try and solve and fun to discuss. Go to Comment
Four Arms
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2003-02-24 03:33 AM
This is an insanely cool idea. My mind wraps around an entire campaign with the characters just trying to figure out, and fight, this new enemy from the far reaches of civilization. (weak man's prison is great!)

I like the idea of a small group of these that continue to morph and the opportunity for more to be created if needed. The characters may meet, and almost defeat, an enemy in one shape, it gets away and heals and in the process morphs something else that may make him less familiar until the truth is revealed somehow. The joy of the unique battles fighting never before met creatures that have the power of the Fey and have united an army. Man, this is a whole campaign waiting to be played. I love it.

Could even maybe have the characters find a place where the Fey can effect them, maybe not 4 arms but something. By that time, the fear of mutants should ravage the land. The character may get some kind of benefit but is forced to hide it when visiting civilization and must be careful when they use it otherwise they get lynched by the fearful mobs. Go to Comment
Doom Tea
Items  (Potion)   (Non-Magical)
Strolen's comment on 2003-03-23 03:45 AM
If you take too much or it is taken to often it has a nasty tendency to turn the entire skin a deep purple bruised color.

If mixed incorrectly it may increase everything and work as normal, but slowly it brings you back down to below where you were before you drink it. A couple days later? a week? depends on the brew. Go to Comment
It's the little thing that kill
Plots  (Nature)   (Single-Storyline)
Strolen's comment on 2003-02-27 06:36 PM
If you can't fit it in, easily used as a legend of the fall of a city. Can explain ruins that nobody dares to visit...

....are the still there? Go to Comment
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       By: Strolen

Rats are said to be good luck. In the church if a rat walks over you while praying, good luck will come your way.

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