Strolen\s Citadel content. 
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2003-02-27 04:06 AM
I don't think it breaks game balance. I think it would be a fun toy, then break it.

Just needs some more fine tuning with limits.

Like mentioned, in use it destroys ALL defensive magic around it including magical rings etc.

Make all the magic attacks require a touch, and while touching they have to role a save that they don't drop or smash the orb with their simple motion in battle.

It limits the caster to magic he can cast with one hand.

--I still like the idea a lot. Characters will LOVE it, but once they have it, there should be serious limitations to make it useful but hard to use effectively. It is a good problem to try and solve and fun to discuss. Go to Comment
Four Arms
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2003-02-24 03:33 AM
This is an insanely cool idea. My mind wraps around an entire campaign with the characters just trying to figure out, and fight, this new enemy from the far reaches of civilization. (weak man's prison is great!)

I like the idea of a small group of these that continue to morph and the opportunity for more to be created if needed. The characters may meet, and almost defeat, an enemy in one shape, it gets away and heals and in the process morphs something else that may make him less familiar until the truth is revealed somehow. The joy of the unique battles fighting never before met creatures that have the power of the Fey and have united an army. Man, this is a whole campaign waiting to be played. I love it.

Could even maybe have the characters find a place where the Fey can effect them, maybe not 4 arms but something. By that time, the fear of mutants should ravage the land. The character may get some kind of benefit but is forced to hide it when visiting civilization and must be careful when they use it otherwise they get lynched by the fearful mobs. Go to Comment
Doom Tea
Items  (Potion)   (Non-Magical)
Strolen's comment on 2003-03-23 03:45 AM
If you take too much or it is taken to often it has a nasty tendency to turn the entire skin a deep purple bruised color.

If mixed incorrectly it may increase everything and work as normal, but slowly it brings you back down to below where you were before you drink it. A couple days later? a week? depends on the brew. Go to Comment
It's the little thing that kill
Plots  (Nature)   (Single-Storyline)
Strolen's comment on 2003-02-27 06:36 PM
If you can't fit it in, easily used as a legend of the fall of a city. Can explain ruins that nobody dares to visit...

....are the still there? Go to Comment
It's the little thing that kill
Plots  (Nature)   (Single-Storyline)
Strolen's comment on 2005-11-16 07:25 PM

Could even be released by the PC's on "accident" as well to put the burden on them as the creators of the scourge. Great, yet horrible, idea!!! Go to Comment
Book of Cain
Items  (Books and Scrolls)   (Cursed)
Strolen's comment on 2003-01-30 02:35 AM
I would take it that any blood lost would not be regenerated, or perhaps the wounds do not heal and they constantly bleed.

I would make only certain passages readable by the non-vampire, everything else a jumbled mess. Just enough to keep the victims interest in it and instead of it happening at night...probably make it just happen whenever they read the book after nightfall or something.

Maybe the book can't even be read by direct light, has to be the light of the moon or something. Go to Comment
Time to move on
Plots  (Duty)   (Multi-Storyline)
Strolen's comment on 2003-01-29 03:27 AM
Actually, peasants were a general catagorization that included freeman and villeins. The villeins were basically the serfs.

Serfs owed servitude to the Lord for the use of the land and were also under the sole jurisdiction of the Lord. When you look at freemen, pretty much the same could be said of them. They still owed the Lord labor or rent but it was much less and they were exempt of many other taxes.

Point of it all is that anybody could leave the Lord, freeman or villein (serf). It is a matter of money. A "chevage" was paid to the Lord by the serf for the ability to live 'off' the estate. It was suppose to be yearly and then they could do as they wished. Freemen could just leave.

When it comes down to it, the idea of a tax collector is the most out of place. Payments were almost always made in labor and only the wealthy peasants were able to pay their way out of the physical labor with money. You owe so much for the land you use: work to pay it off -or- pay cash the equal of the work owed for it. The Lords counted on a lot of work and if most of the peasants paid instead of worked, they would have to hire them to do the work anyway. If there was a tax collector it was often times a respected person of the village that was given the responsibility by the Lord and only had limited power.

But then again this is a fantasy so anything is possible :-) Go to Comment
Asarth Awrun
NPCs  (Scenario Based)   (Mystical)
Strolen's comment on 2003-01-27 05:53 PM
Nice description of him, but having his past and motivations would make him more useabl.

1) Another searcher for our Sword of Unattainable Glory perhaps?

2) Maybe he is sick of living and knows the key to his self-destruction could be in the same place that mass destruction happened in times past. Go to Comment
Unattainable Glory
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-01-27 01:02 AM
Asarth knows what happens when the sword is drawn, wonder what kind of motives he may have for finding it. If he didn't draw the sword originaly (becoming a lich would be an interesting side effect though) then perhaps he wants the sword to return the destruction done on him. Some kind of revenge thing perhaps? Go to Comment
Ketong Shalhol
NPCs  (Minor)   (Criminal/Espionage)
Strolen's comment on 2003-01-25 10:25 PM
I can see her being in situations where she needs to act like a child and resents every minute of it. It would be neat to find a situation where she put herself in the position where she was hired by the players as a guide for some kind of plot against the players. The whole time she would have snide remarks that would slip past her act and the occasional demeaning look. Just enough to confuse the players and make them uncomfortable dealing with her. Then later the truth about her may come up in a surprising way.Will have to think about that one. I like her and the idea of her disease! Especially like it because it is a great idea that can be used in any number of circumstances, not necessarily just with this character. Go to Comment
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-01-25 10:32 PM
Gives it an almost Alien movie type surroundings. The cocoons could be skattered all over and not much is remarked about them at first till they get deeper inside. Maybe the cocoon stages make them resistant to most weapons so they can't get inside them at first to see what they actually are. They never knowing what they really are until they start hatching. By then they are already deep inside the catacombs and must go back past all the now hatching cocoons to escape. Go to Comment
Whiffle Accelerator
Items  (Ranged Weapons)   (Combat)
Strolen's comment on 2003-01-30 02:31 AM
Talk about smoking something ;-)

I don't want to even mention what kind of picture gerbiles and the term whiffle conjures up. Go to Comment
Whiffle Accelerator
Items  (Ranged Weapons)   (Combat)
Strolen's comment on 2003-04-05 07:14 AM
Who in their right mind would. LOL Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-15 02:51 AM
Ways to draw the group to the players:

-Players finish a dungeon crawl or finish a campaign. Rumors could reach the Cohrron's that the players, by winning their battle, have come across some kind of magical device that could heal them. Whether or not the players have it or not doesn't really matter, they will find themselves up agains the trio and must either attempt to heal them or convince them that they don't have it. Could be a good fight and/or role playing.

-Twist on the above. There could be two fronts that the players must conquer to make it through a game and/or they require a rather dangerous diversion that they could do themselves but it would jeapordize the mission if they couldn't get away. They could hire on these three drunks because they have heard they were capable. Could promise them an attempt at a healing or something.

They are a great bunch personality-wise and it would be a lot of fun to introduce them to a game in whatever capacity. I would want them to play a larger role then just another NPC because they are so well defined and have such a distict mission that can be used. Go to Comment
Steam Gun
Items  (Ranged Weapons)   (Non-Magical)
Strolen's comment on 2003-01-12 01:11 AM
The characters are barely holding their own against a mass of goblins attacking them from all directions. A ruckus from the right and they the sharp sound of popping when the goblins are bombarded from all sides by gnomes wielding some kind of magic item that fills the air with stinging projectiles. The goblins are routed. All attempts of finding out what the gnomes used were met with tight lips. Go to Comment
Steam Gun
Items  (Ranged Weapons)   (Non-Magical)
Strolen's comment on 2008-05-03 11:26 PM
As he mentioned, fun abuse of magic. :) Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-07 03:03 AM
Both these ideas can be combined to create the health of the once mighty door. The movement of men and equipment through the door could help boost the power as well as the general upkeep of the city.

Perhaps the doors condition reflects the value of the city too. Since there is little of value in the city there is little use for the gate to be strong. Fixing up the place and/or bringing in actual valuables gives the door a reason for being stronger. Place tons of gold in there and perhaps it can be almost indestructable. Could be something all the great cities have, a gate like this. People can immediately access the value of the city by the condition of the gate. This gate idea is pretty cool! Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-14 05:55 AM
Perhaps there is a standing order that there are no weapons allowed or no magical items allowed in the city.

Could be a perfect place for a 'safe' meeting since it is guaranteed nobody can enter armed. Maybe the gate idea can be scaled down to be a regular door as well using all the same type ideas. Go to Comment
Helping the Grazuul Tribe
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-12-23 10:28 PM
They will have the gratitude of an orc village and, if rumors get out, they may just be the laughing stock of the local cities.

"Isn't that the group that helped the orcs?"

"BAAAHAHAHAHA, Yeah, I think it is. I thought I smelled something."

Yes it is a good cause, but how many others would actually appreciate it? Go to Comment
Dragon-lord's Gift
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2002-12-15 10:22 AM
If I interpreted that last paragraph correctly.

The PCs realize that the demons are thriving from the fear and desperation of the village. In an idea of sure genius the PCs realize and try to convince the village that if they overcome their fear and act happy they can weaken the demons and perhaps drive them way.

Little did they know that this action would only draw Cholek himself from the cave for an attempt at total annihilation of the village. Hope the PCs are ready. Go to Comment
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