I'd say I did something similiar, but how is that possible, but I used Mardi Gras as my inspiration and added the extra difficulty of most people wearing masks and costumes instead of being dressed up.
I think it difficult, and fun enough, to do without it being a masked ball.
Excellenet twisting plotlines. Will keep the DM on his toes as well as the players so a challenge all around to keep track of everything that should be going on. Would site down and write a few timelines to keep me straight...and then have the PCs throw them all off anyway. Go to Comment
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery. Go to Comment
Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around. Go to Comment
Another fun one. Not sure if I would use it in a tight group because the negative effect would be negated by the trust in the group...but a group that has real world and character issues with each other...OH WHAT FUN!!! Go to Comment
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.
Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away. Go to Comment
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.
It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
Should join our "all orcs are evil" thread and shed some light. I like this character. I would use him as having some key to the adventure but the PCs would have to figure out a way to get his proof accepted when most would not believe or not listen to it if it came from an orc. Go to Comment
Even if you don't use the sea voyage plots, you can definintely at least use the overall happenings for your port cities to create a living world instead of another place to get supplies. Let the NPCs be worried about other things instead of the adventure the PCs are currently following. It might even put them off that they are more worried about a couple boats then the evil wizard that took over a nearby citadel. (Or something like that) Go to Comment
Plus it is magical, the rules of death are cheated by the magic armor regardless of the system you are in, have it do whatever fits your game. Give them real damage after -10 and let them die of unconscience pummeling (if people even do that) if that is your wish, or say the magic saves them, doesn't really matter in the scheme of things. Magic will do as magic does or as you desire. Go to Comment
If stolen, I assume that the beaten person would still be revived since the armor already did what it was suppose to, ie. convert it to subdual damage. So they would heal, albeit a little slower.
Give it to the enemy. Especially one that was difficult and has been causing them much problems. If they take the armor, fine, if not, then all the better. Either way, "Johnny's back." Great way to bring back your favorite villian. Convert whatever they are wearing to this. Ta da. Go to Comment
I like the conspiracy angle.
If anybody did find out about the armor and wanted to fake their own death....
Perhaps given as a gift to somebody who is then "assassinated" but really kidnapped.
Man in the Iron Mask type deal where somebody must be "murdered" to protect them from true murder. Go to Comment
If for a sneak attack, is their a reason there are two. Were two made for two different worshippers but through time, as you said, they started to become a pair?
If I wanted to sneak attack somebody, I wouldn't want to be holding two swords that I couldn't use in battle.
But, even if they do bend, a talented swordsman can use anything to defend themselves. I think of Crouching Tiger Hidden Dragon where the Green Dragon (was that the name of the sword) was a flimsy thing but if you use it correctly and not parry, but redirect, it can be most useful.
I would leave these swords as useable during combat, but maybe only during the night when the god of sleep is powerful. In the darkness they are hard as anything, but in the daytime they are weak and brittle. Go to Comment
With the skill factor involved with the swords, if some neophyte uses it, give them a chance to break it and bring the wrath of the god upon them. 2nd level thief, you give him negatives to show him he can't handl the blade with his current skill well, still trying to be a bad ass, FUMBLE, the sword breaks and the clouds gather.... Go to Comment
Wow, first time I have been the target of a large cohesive attacking force. Hard to believe my other flying squirrel scouts didn't find anything :-). What would our benevolent ruler do I wonder? ;-)
It is an interesting overview but more details are needed to explain some circumstances. This information would work well to give to the players, but for me to run it I have to know more of what is *really* going on. I can make most of it up myself, but this should have a story to go with it I think.
Why is the hermit the only one that knows these things? A soothsayer? a crystal ball? knows people who knows people? History of the hermit would be useful. And why would he put traps all around his lair? "What is your favorite color?" type thing? Protecting sacred knowledge? I would like to know your spin on the hermit. Go to Comment