The initial possession should cause some damage and be painful, sort of like ripping out your essence. From the outside it could look like somebody was being shot by arrows from many directions, one at a time causing their body to convulse to each new hit. It is basically a fight of mental strength, the new spirite fighting the current owner. They should have a chance to resist, albeit a low one. Once done they should be weakened (lower HP) whether or not the spirit took over.
And after a few hours, you could even say that your *true* spirit that got thrown out had to learn the ways of the spirit world so it could try and get back to their body. So the time of possession could depend on the intelligence of the person. A very intelligent person would only be gone for minutes perhaps. They being the natural owners of the body have an easier time re-possessing it so they get even more bonuses to re-entering their own body. Should be a chance to failing again though. Go to Comment
Why did he live for so long in the first place? And is anybody sure that he really did die in the voop? Perhaps he is still alive, finally driven over the brink of madness because of the voop and now wandering without knowledge of his past years but somehow with the skill of enchantment still active. Perhaps he is still creating on a lesser scale somewhere without really knowing what he is doing. He could be creating some even wilder magic that only a very few scholars would recognize as his work. Go to Comment
I think the pens properties reflect the bird to a point. I think that the bird in the marsh would be a rare sight, but when seen it is the most obvious thing around. I picture it perfectly white, a stark contrast to the surrounding areas, and, when spotted, it sticks out like the darkness around it outlines it making it even more distinct. And no matter what the distance, it is always crystal clear to the vision, rain, fog, etc., do nothing to impare the sight.
It also has a charm of some sort. When spotted the person is almost froze in their place from awe or surprise at viewing the bird. Finally, the bird would depart breaking the spell and by then it is too late. So they are rare for their uniqueness and the difficulty of the hunt. Go to Comment
Interesting starter adventure. Only question that doesn't sit too well is the necromancer living in the tower. A slight cliche and begs the question where is the local king or steward. The tower, if it is in such a good position, would probably be used by the current king, and if entire towns are destroyed and the undead are roaming, chances are there would be some kind of action taken by those in power.
To alleviate these problems, the area should be fairly isolated. Should also probably go on to describe a growing unease the players feel as the get closer, and if the players decide to turn around and leave at some point, they find themselves attacked by undead with orders to let people in and not let them out. The necromancer should also have perhaps some guard lackeys that can pass messages to the king saying all is well in that countryside so that no action is taken.
The players could escape the entrapment through their special skills, but most common folk could be caught in the net. If the players contact the king they could be laughed at out of the court...after all, the king has a trusted man in the location and gets solid reports. Go to Comment
Well, if I was the original mage that originally created this weapon then included in the package deal would be rememdies that take care of all the above mentioned concerns. If I am going to take the time to enchant an item I would have probably thought on it for a good deal of time and already had all the details worked out.
The one detail I couldn't remedy is perhaps the mischance of somebody stumbling into and slicing their pants/leg. Ooops. Go to Comment
It just sort of sucks you in. Dark Elves are somewhat sophisticated so I will be interested to hear how his life changes to make him look how he currently. Good solid background as well. I don't think "an unpredictable villain consuming anger" does him justice though for a summary.
I will edit this comment when it is finished as well. Go to Comment
I would give it another ability that can be seen as a benefit by my players. Perhaps something simple like making them seem more beautiful to others or something subtle that will make the character keep it and wear it as a trinket.
Then start on the character when he/she is alone and start having secret rendevous with the 'future spouse.' The ring is tricky and presses the secret aspect so the other characters may become suspicious and do what they do best. Ruin a good love life and save a friend.
Great subtle side theme that can mix it up a little and keep the players guessing. Go to Comment
Might have to change the creation of it a little bit. I like it overall though. But why would a wizard create such an item and then have it hidden away? Perhaps (s)he just wanted to see if it could be done. Plausible, but unlikely.
What was the original purpose of it. It is alluded that it was a tool, but what kind of tool, for what purpose, and why wasn't it used when the kingdom started failing? Just some curiosity I have. Powerful weapons need a good history, and I like this item and want the history. Go to Comment
It is powerful, but super fragile. I can see most of the magic going towards keeping it safe. It is good that such power is so fragile, makes it fun to figure out how to keep from breaking it yourself, or during battle. Good in battle, but don't trip when climbing that steep embankment during travel. Go to Comment
I don't think it breaks game balance. I think it would be a fun toy, then break it.
Just needs some more fine tuning with limits.
Like mentioned, in use it destroys ALL defensive magic around it including magical rings etc.
Make all the magic attacks require a touch, and while touching they have to role a save that they don't drop or smash the orb with their simple motion in battle.
It limits the caster to magic he can cast with one hand.
--I still like the idea a lot. Characters will LOVE it, but once they have it, there should be serious limitations to make it useful but hard to use effectively. It is a good problem to try and solve and fun to discuss. Go to Comment
This is an insanely cool idea. My mind wraps around an entire campaign with the characters just trying to figure out, and fight, this new enemy from the far reaches of civilization. (weak man's prison is great!)
I like the idea of a small group of these that continue to morph and the opportunity for more to be created if needed. The characters may meet, and almost defeat, an enemy in one shape, it gets away and heals and in the process morphs something else that may make him less familiar until the truth is revealed somehow. The joy of the unique battles fighting never before met creatures that have the power of the Fey and have united an army. Man, this is a whole campaign waiting to be played. I love it.
Could even maybe have the characters find a place where the Fey can effect them, maybe not 4 arms but something. By that time, the fear of mutants should ravage the land. The character may get some kind of benefit but is forced to hide it when visiting civilization and must be careful when they use it otherwise they get lynched by the fearful mobs. Go to Comment
If you take too much or it is taken to often it has a nasty tendency to turn the entire skin a deep purple bruised color.
If mixed incorrectly it may increase everything and work as normal, but slowly it brings you back down to below where you were before you drink it. A couple days later? a week? depends on the brew. Go to Comment
I would take it that any blood lost would not be regenerated, or perhaps the wounds do not heal and they constantly bleed.
I would make only certain passages readable by the non-vampire, everything else a jumbled mess. Just enough to keep the victims interest in it and instead of it happening at night...probably make it just happen whenever they read the book after nightfall or something.
Maybe the book can't even be read by direct light, has to be the light of the moon or something. Go to Comment
Actually, peasants were a general catagorization that included freeman and villeins. The villeins were basically the serfs.
Serfs owed servitude to the Lord for the use of the land and were also under the sole jurisdiction of the Lord. When you look at freemen, pretty much the same could be said of them. They still owed the Lord labor or rent but it was much less and they were exempt of many other taxes.
Point of it all is that anybody could leave the Lord, freeman or villein (serf). It is a matter of money. A "chevage" was paid to the Lord by the serf for the ability to live 'off' the estate. It was suppose to be yearly and then they could do as they wished. Freemen could just leave.
When it comes down to it, the idea of a tax collector is the most out of place. Payments were almost always made in labor and only the wealthy peasants were able to pay their way out of the physical labor with money. You owe so much for the land you use: work to pay it off -or- pay cash the equal of the work owed for it. The Lords counted on a lot of work and if most of the peasants paid instead of worked, they would have to hire them to do the work anyway. If there was a tax collector it was often times a respected person of the village that was given the responsibility by the Lord and only had limited power.
But then again this is a fantasy so anything is possible :-) Go to Comment
Asarth knows what happens when the sword is drawn, wonder what kind of motives he may have for finding it. If he didn't draw the sword originaly (becoming a lich would be an interesting side effect though) then perhaps he wants the sword to return the destruction done on him. Some kind of revenge thing perhaps? Go to Comment