Strolen\s Citadel content. 
VonHorst's Harness
Items  (Clothes)   (Combat)
Strolen's comment on 2003-06-15 06:11 PM
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.

It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
Tarsir Celebalda
NPCs  (Major)   (Combative)
Strolen's comment on 2003-06-11 04:51 AM
Should join our "all orcs are evil" thread and shed some light. I like this character. I would use him as having some key to the adventure but the PCs would have to figure out a way to get his proof accepted when most would not believe or not listen to it if it came from an orc. Go to Comment
Winds and waters keep...
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2003-06-11 04:30 AM
Even if you don't use the sea voyage plots, you can definintely at least use the overall happenings for your port cities to create a living world instead of another place to get supplies. Let the NPCs be worried about other things instead of the adventure the PCs are currently following. It might even put them off that they are more worried about a couple boats then the evil wizard that took over a nearby citadel. (Or something like that) Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2003-07-10 05:08 AM
Plus it is magical, the rules of death are cheated by the magic armor regardless of the system you are in, have it do whatever fits your game. Give them real damage after -10 and let them die of unconscience pummeling (if people even do that) if that is your wish, or say the magic saves them, doesn't really matter in the scheme of things. Magic will do as magic does or as you desire. Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2003-07-10 05:15 AM
If stolen, I assume that the beaten person would still be revived since the armor already did what it was suppose to, ie. convert it to subdual damage. So they would heal, albeit a little slower.

Give it to the enemy. Especially one that was difficult and has been causing them much problems. If they take the armor, fine, if not, then all the better. Either way, "Johnny's back." Great way to bring back your favorite villian. Convert whatever they are wearing to this. Ta da. Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2004-12-31 07:26 AM
I like the conspiracy angle.
If anybody did find out about the armor and wanted to fake their own death....
Perhaps given as a gift to somebody who is then "assassinated" but really kidnapped.
Man in the Iron Mask type deal where somebody must be "murdered" to protect them from true murder. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Strolen's comment on 2003-06-11 04:31 AM
So odd it is addicting and you need to find a way to put it in your game if only to screw with the PCs. Go to Comment
Eris's Pool
Plots  (Hired)   (Side-Quest)
Strolen's comment on 2012-05-13 01:17 PM
That is a great discussion. Ok idea. I honestly never thought of using ogre urine as a plot point so extra for that alone! :) Go to Comment

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Azurmoth Blades
Items  ()   (Magical)
Strolen's comment on 2003-04-23 06:13 PM
If for a sneak attack, is their a reason there are two. Were two made for two different worshippers but through time, as you said, they started to become a pair?

If I wanted to sneak attack somebody, I wouldn't want to be holding two swords that I couldn't use in battle.

But, even if they do bend, a talented swordsman can use anything to defend themselves. I think of Crouching Tiger Hidden Dragon where the Green Dragon (was that the name of the sword) was a flimsy thing but if you use it correctly and not parry, but redirect, it can be most useful.

I would leave these swords as useable during combat, but maybe only during the night when the god of sleep is powerful. In the darkness they are hard as anything, but in the daytime they are weak and brittle. Go to Comment

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Azurmoth Blades
Items  ()   (Magical)
Strolen's comment on 2003-04-23 10:10 PM
With the skill factor involved with the swords, if some neophyte uses it, give them a chance to break it and bring the wrath of the god upon them. 2nd level thief, you give him negatives to show him he can't handl the blade with his current skill well, still trying to be a bad ass, FUMBLE, the sword breaks and the clouds gather.... Go to Comment
Ami
NPCs  (Scenario Based)   (Criminal/Espionage)
Strolen's comment on 2003-04-19 06:31 PM
Not every murder is commited by some evil person bent on taking over the kingdom or robbing them. Go to Comment
The Hellcoat
Items  (Clothes)   (Magical)
Strolen's comment on 2003-04-19 06:24 PM
Oh, I like this one. It is a definite keeper. I love the introduction of it into a game as you used as well. Wrapped in chains...sweeeeet! Go to Comment
Destruction of Strolen
Plots  (Crisis)   (Side-Quest)
Strolen's comment on 2003-04-13 05:39 PM
Wow, first time I have been the target of a large cohesive attacking force. Hard to believe my other flying squirrel scouts didn't find anything :-). What would our benevolent ruler do I wonder? ;-)

It is an interesting overview but more details are needed to explain some circumstances. This information would work well to give to the players, but for me to run it I have to know more of what is *really* going on. I can make most of it up myself, but this should have a story to go with it I think.

Why is the hermit the only one that knows these things? A soothsayer? a crystal ball? knows people who knows people? History of the hermit would be useful. And why would he put traps all around his lair? "What is your favorite color?" type thing? Protecting sacred knowledge? I would like to know your spin on the hermit. Go to Comment
The Five Glow Lights of the Great Library
Items  (Home/ Personal)   (Sentient)
Strolen's comment on 2003-03-27 11:32 PM
Instead of being able to read anything any scholar is reading 'near' them, I would just say that anything that their light illuminates, even a little, is instantly available for them to see/read/understand.

Nobody would steal them since they go out when they leave the library and are useless.

Unless you require them to be a set, I would think that they would want to split up and travel as best they could. While the great library is no doubt great, it is still limited in the days of rare books. Since they can manipulate people, it would seem to me that they would find another scholar that traveled just to view the library, who has access to or owns his own library, and convince him to take the orb and open up yet another door of knowledge for all the orbs since they can communicate over any distance. They would continue to do this and travel anywhere that has the promise of more books to read.

For an intelligent orb that is thirsty for knowledge, don't see them settling in a place where they have already read everything. Their thirst would be unquencheable and they would use their manipulations to seek more knowledge...no? Go to Comment
The Five Glow Lights of the Great Library
Items  (Home/ Personal)   (Sentient)
Strolen's comment on 2003-03-28 07:58 PM
Allow to take it nothing. I wasn't implying permission from the staff, I was implying convincing somebody to steal it. Then they can use the Jedi mind trick on the few it may encounter that might even slightly realize something is going on. I was not thinking that they would simply ask to take it. The orb wants to leave, even the most trustworth person can be singly convinced to stash it and run away with it.

And I disagree that books will find their way to the library. So a few will, yes, I am sure, but why do all five orbs need to be waiting for the chance that they might get some new good books. There are hundreds and thousands of miles all over the entire world that has books in different languages, cultures, etc that will NEVER make it to the "great" library no matter how great it is. Not to mention those that love their books would never give up their books. Those of evil tendency would never share thier books and I am sure they will have some knowledge that would never make it to the great library anyway. The orbs must know this and their ability to talk at any distance would be of great use. Travel to different countries, libraries of undead or just great evil, selfish book collectores, etc.. You are not thinking big enough. A power like this would not be stagnate is my point an no library no matter what its influence will ever claim all the books it wants, even on a local scale. Movement of the orbs is the only way to see these books.

Why would talk on distance be different from face to face? They are orbs. They don't have body language or facial expressions, the talking would be exactly the same, what difference could there possible be? beside strength of reception. The are items speaking through whatever means they have and I don't see a difference in their difference. Go to Comment
The Grand Sword of the Warlord
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2003-10-17 05:01 AM
Perhaps it also has openings to hold some smaller orbs that can be changed as the situation dictated. Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
Strolen's comment on 2003-03-23 03:37 AM
Almost a character submission for Jakk. I like it though. Could be the PCs are at the tavern and he tells his tale. Nothing like a orc hunt to spice up the night. Easy side trek. Orcs could be replaced with any bad guy for a night of fighting.

Could take the same story and make a NPC out of Jakk and just add some more personal details. This story shaped him, what other history does he have. Good descriptions! It was a pleasure to read. Go to Comment
Bed of Wellness
Items  (Home/ Personal)   (Magical)
Strolen's comment on 2003-03-23 03:41 AM
I think this is the first enchanted bed I have ever heard of. I likey. Go to Comment
Beast Weed
Lifeforms  (Flora)   (Forest/ Jungle)
Strolen's comment on 2003-03-21 05:23 PM
The initial possession should cause some damage and be painful, sort of like ripping out your essence. From the outside it could look like somebody was being shot by arrows from many directions, one at a time causing their body to convulse to each new hit. It is basically a fight of mental strength, the new spirite fighting the current owner. They should have a chance to resist, albeit a low one. Once done they should be weakened (lower HP) whether or not the spirit took over.

And after a few hours, you could even say that your *true* spirit that got thrown out had to learn the ways of the spirit world so it could try and get back to their body. So the time of possession could depend on the intelligence of the person. A very intelligent person would only be gone for minutes perhaps. They being the natural owners of the body have an easier time re-possessing it so they get even more bonuses to re-entering their own body. Should be a chance to failing again though. Go to Comment
Corvus
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2003-10-17 06:04 AM
Why did he live for so long in the first place? And is anybody sure that he really did die in the voop? Perhaps he is still alive, finally driven over the brink of madness because of the voop and now wandering without knowledge of his past years but somehow with the skill of enchantment still active. Perhaps he is still creating on a lesser scale somewhere without really knowing what he is doing. He could be creating some even wilder magic that only a very few scholars would recognize as his work. Go to Comment
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Dubious Instructions

       By: Murometz

Found written on a torn single page…

“Lay thee patiently and still upon the ground, contemplating the Leper Star in the firmament, 'neath a crescent moon, ‘midst the graves of a boneyard 'til the G’na-Shennu come crawling up from the foetid earth. Fear them not. Let them rage about thee, casting ghoul-dust from their chalky talons and scalps,'til they calm, and so begin to whisper their secrets. Then shall they solemnly withdraw into the earth once more, in peace."

Ideas  ( Items ) | November 28, 2013 | View | UpVote 4xp