The tension between the rivals is ripe for abuse by the DM.
They could be met by one group that is pretending to be the other group and hire them to do something to harm the other group. After the first contact the initial hirer could either continue to abuse the players by playing them agains the gang he is pretending to be, or just abandon them without paying. When the players go to confront the actual group for their payment they find out they actually acted against them are marked men. Do they get captured and escape, or do they try and find the man that played them and return some destruction on the other group? Go to Comment
This one has so many possible options. Could turn it into an entire adventure lasting many many sessions or you can slim it down to a perfect sidetrek to last only a few. A good one to put in you DM book of ideas for that moment where the game needs a good kick. Go to Comment
Well, I don't read Ravenloft at all, never have. As you can see by the 2002 date, this was one of my original posts on the site and it was in a notebook long before that. So, whatever, basically. Defending myself to unsubstantiated Horde posts is annoying. If you have a real reference I wish you would show it so I could see what you are even talking about. Go to Comment
It could be that the corpse that was found missing later turns up in the game as a enemy. Maybe it is a liche now, or perhaps other graverobbers found the corpse of a vampire but didn't know/understand it and removed a piece of wood (stake) from the crypt thereby freeing the vampire. It could even be some kind of dead abomination terrorizing a distant town and the only way to defeat it is to return it to its original grave, and we know who the only ones that know where that grave is don't we. Go to Comment
I like that one. Say new idiots in town. See a rich swank dude walking around like he owns the place talking his uppity talk. Maybe he annoys them or something so they see an opening to get a killer ransom.
If the PC's are of the unscrupulous persuasion, rival could maybe convince the PC's to swipe the kid for an easy buck, or rob his person or home.
PC's good guys then the local law may have been trying to capture Fullick for years (too smart to do it themselves), and find the PC's ignorace of who he is perfect. Send the PC's to break into his house to look for damning evidence of some sort or something like that. Fullick finds out and uh oh. Go to Comment
Dredged from the depths of the citadel. Another one of my finer pieces that I toiled over for hours and hours. This one was a one-off that we used in one of our games and had some fun with. That unvoted list is a wonder isn't it. :) Go to Comment
Not really intended for character uses I don't think. More for something they come across. Perhaps see it being used by a holy man in some ritual. Then later that man comes to them with intimate knowledge of something they have done. Bribe them? Warn them? Go to Comment
There could be a secret guild of some sort that is able to collect the donated treasure and uses it for good or bad depending on the guild. Either way, if the characters are found trying to collect the treasure there will be trouble. Go to Comment
The players could also stumble on who is collecting the treasure. If they find out that it is a good group that uses the wealth to benefit people then they can settle with the secret knowledge of what happens.
If it is evil they find out their schedule and tell the authorities, take it themselves, find out if there is a bigger picture than just a few thieves stealing donations. Go to Comment
All the math on this one should be done by the DM. Let the wielder suffer for a little as he rolls a 19, misses, and his thief friend rolls a 17 or something and hits. Isn't messing with players fun? Go to Comment
More to just add something to the game then a plot in itself. The annoyance of the insects at night not giving them a full nights rest could affect their fighting and such. Would have to figure it out eventually just to get some peace. Go to Comment
What is wrong with the clerk being plagued by demons? Be creative and use that to your advantage. The clerk could blame the original death on the characters and blame his own misfortune on them. With barely any prompting you have the Salem Witch Trials vs. the players and let them try and figure it out. Go to Comment
Even if you don't know what to do with it, the players are always a great place for inspiration. Listen to what they think it is and if there is something good, use it. If not, then the encounter can dissappear as a simple oddity. Go to Comment