Strolen\s Citadel content. 
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2015-01-04 09:50 AM
I like these type of plots because they give you a nice solid background with some very specific happenings....but leaves the ending sort of up in the air.

To me, that is the most perfect plot. It allows the freedom that the GM can use whatever ideas the PCs have about the mystery and make them come to light. Few things are more satisfying to players than coming up with a deduction, following it through and being right.

Often, if the plot has an ending, the GM would have to do some pushing to make sure they went the right direction. With this, anywhere the players go is the right direction and, at the end when they come up with the answer (any answer) the GM can say "Yes!" Go to Comment
The Castle (A.K.A. Dreamweaver's Revenge)
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 10:44 PM
I would probably play it as simply a cursed castle. Get rid of any inhabitants and make it haunted, but the PCs don't know it. Keep all the characters though and the trap, but they are ghosts. Let them get spooked one night, and if they don't follow up on it, they would most assuredly take a gift from one of the ghosts. This would be a psychic connection to continue the dream torture. Make is so if they try and get rid of the gifts they mysteriously return. So to dump the curse they have to go back.

Still need more motivations to the whys of what is going on, whether ghosts or real. Perhaps they were victims of a grisly murder by somebody the PCs have encountered, and would recognize, if they were able to successfully communicate with the inhabitants.

The druid fighting back because of an indirect assault on her makes sense, but would make more sense if it didn't take place in a castle unless the Dreamweaver has some unknown power over her.

Dreamweaver may have killed the king on accident and ran away once he was found out. Now stays in this keep and is learning how to control the power and needs practice. Found that he can even control people through their dreams and has the druid as a 'slave' because she is following her visions or something. Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
Strolen's comment on 2002-12-27 06:01 AM
Pretty much a standard NPC that wouldn't normally draw that much attention. Needs a secret to make him more readily useable, and memorable.

How about, with the rare wines he has, the position on the trade routes make him a handy storer of bootlegged or underground merchandise. Go to Comment
The Dreamweaver Affair
Plots  (Mystical)   (Side-Quest)
Strolen's comment on 2002-11-25 09:42 PM
I like where you are going with this. To be less game specific, can you tell us what those two spells do? I think that will make the plot a lot more clear.

I even like seperating it from spells and having a "Freddy Krugar" type monster loose. I will have to think about this one a little and add some more later. Good idea builder! Go to Comment
Karma
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2011-07-13 09:36 AM

This is a quick but not so simple set up. Got a little overly complicated with the addition of the aborted child and all that (had to read it a couple times to figure out which assistant we were talking about) but the sub has a good twist and mystery even without that. Could be simple greed that there can only be one Holy Man/Witch in this here town and so the competition had to be dealt with. 
Go to Comment
Chance
NPCs  (Minor)   (Criminal/Espionage)
Strolen's comment on 2002-11-19 11:22 PM
If Chance was able to play well the the Deck of Fate, then he most likely already has a couple of holdings that he can just choose from :)

He may have figured out the cards have something to do with it and, if he loses a game, he conveniently meets the person and will eventually win the cards back entering himself into another set of 'chance' happenings. Go to Comment
Shelter Shingle
Items  (Home/ Personal)   (Magical)
Strolen's comment on 2002-11-07 09:12 AM
Reminds me of the Labyrinth door in the oubliette. The perfect getaway for the entire party to rest...as long as they hid the door well enough when they close it.

Perhaps the door emanates magic while it is closed in use though. Make it useful, but also a magnet for the magic sensitive so not horribly useful while invading a powerful wizard's dungeon. Go to Comment
Laughter is a Serious Buisiness
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 10:51 PM
Just a simple fun adventure and you can be as silly as you want.

Eggs of a Juniper bird that when cracked are the most horrid smelling thing you ever did smell.

Gorgan snails, their slime is some of the most slippery stuff you will ever find.

Wasteview Cricket, when startled it makes a horribly high chirping sound, and they are almost impossible to catch and they just keep chirping and chirping... Go to Comment
Marek's Bear Skin
Items  (Clothes)   (Magical)
Strolen's comment on 2002-11-02 10:32 AM
Having the spirit of a bear in a cloak could be very interesting. I am thinking uncontrolled rage of somesort during a fight when the bears power and strength take over somewhat. Wearer gets much more stronger and somehow attains the mass of the bear able to overpower previously very strong opponents. Would be quite a surprise when a modestly built person starts overpowering a huge opponent.

Thinking the spirit of the bear searching for a worthy owner could actively do it in the dream world. Pretty much invading the dreams of those he finds worthy and 'calling' for them in cryptic dream messages. Perhaps it is lost somewhere, or its current owner does not respect it properly. Could be a hook for a nature oriented character and help bring the characters somewhere. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
Strolen's comment on 2002-11-03 03:52 PM
That could even be the blades purpose all along and still nobody would know about it, not even the kingdom giving the gift. Could have been won in a skirmish and the new owner has this 'idea' to give it to the neutral country and try to win favor. All the time it is because now two swords ended up in the same kingdom and that is not how they work, unless a uprising would provide the bigger battle, but a neutral country gives larger possibilities to greater battles.

Maybe the characters can finally figure out the nature of the swords and then seek to destroy them ala LOTR. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
Strolen's comment on 2004-05-06 06:59 AM
Yeah, more of a legend/background of a campaign world was my thought. Use it in creating the history of the world for the most part, an excuse for a great many battles and a change of rulers throughout. Go to Comment
Mistaken Blackmail
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 10:58 PM
Maybe once they find it out, telling the Lord what they found out would be good enough. He would know exactly who it is and know that she would never be bothered one way or another to help or hinder the blackmailer, so it is sort of an empty threat by the blackmailer. If he does tell everybody the Lord can brush him off since he knows he won't get proof. At least he doesn't think so.

Either way the PCs will be done with it, and they may have actually made friends with Gypsy who can be a very interesting reoccuring character. Go to Comment
Ring of Iron
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-12-05 11:28 PM
This is a great one! Especially to put in a group without a cleric to notice the side effects. You could go a long time without noticing and by then....what long term effects come into play. Great item! Go to Comment
Avarice's Greed
Items  (Wand/Staff/ Arcane)   (Cursed)
Strolen's comment on 2002-10-09 04:30 PM
How does it give extra money? Would be curious about more details to how it was formed.

I love items that cause psychosis. Even better when it comes on slowly and the character doesn't know why. If handled well, it will look as the character is simply changing and most of the other players won't assume a cursed item is taking over, especially if recovery takes as long as the symptoms do to appear. Go to Comment
Karian Stoneheart
NPCs  (Mythic/ Historical)   (Mystical)
Strolen's comment on 2002-10-09 04:48 PM
You could even use him as the current owner of the castle and ruler of the town. When do-good paladin types find out that the ruler has undead and allows somebody to feast off the villager there would be few that could let that unjustice go unpunished. Because Karian isn't completely evil it the paladin could kill all its undead, probably the lover, and then face Karian and find that he is only doing what he can to survive and allow others to survive. Perhaps putting the paladin into a moral dilemma. After all, Karian wasn't actually being evil on purpose really, just trying to get by and do best he could. Does a paladin consider that evil? Depends on the paladin or do-gooder. Paladin may have to slay him anyway, but get a bunch of lawful players and the situation remains. To kill or not to kill, that is the question. Go to Comment
Ring of Stone
Items  (Jewelry)   (Magical)
Strolen's comment on 2002-10-09 04:27 PM
Ummm. WOW!

This is one of the more interesting items I have ever come across! A cure for lycanthropy (sort of) and with all the side effects...man. I would be curios as to what a fully transformed person would be. Totally devoid of emoition. A Star Trek Data type perhaps. Wouldn't that be fun to roleplay in a fantasy campaign! Go to Comment
Sabotage 2
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-10-09 04:25 PM
You simply must write up this character!!!

With his background this scenerio will better fit into place as a small part of a larger picture, and perhaps be enough to spark an entire campaign!! Go to Comment
Magebane
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2002-10-02 05:23 PM
Ooooh. Very powerful. But still leaves the wielder completely at risk from common items. I would definitely give this to the enemy. Good one for a magic heavy group that may not even carry mundane items anymore. See how they deal with somebody immune to everything they have and make them run away for a change. If they can figure it out, they would have to then go restock with normal items which, depending on their location, could prove harder then one would think.

Would probably have to figure out a way to destroy it, I wouldn't want my players to have it, it is a little powerful for my tastes. Go to Comment
Nojgh Fangswarn
NPCs  (Major)   (Criminal/Espionage)
Strolen's comment on 2002-10-02 05:28 PM
I like the unlucky flaw in the character. Pretty interesting idea as well, having him start a cult to follow him. Found an obvious natural talent and combined with the ring made him a natural in controlling the snakes. The kind of folk he would be involved with would be natural followers. In time, they could cause a lot of trouble.

I can see using him as a side plot in a city adventure to liven up an otherwise normal restocking trip. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Strolen's comment on 2002-10-09 04:43 PM
It sounds as if the "real" gems are magical and change with the wearer, whereas the fake ones then would actually have to be cut by the gem-cutters. So, you could presume this is known and perhaps, those that can afford it, could have 'alarm systems' at the entrances of their places that search for the proper aura to be projected by a true gem.

To take this thought further, thieves and secret cults could have the same, allowing only those that have certain gems to be able to enter their lairs.

Where do the gems come from initially then? At birth are their destinies intertwined with a gem in some elaborate ritual. Do they always have the same gem as their parents or, depending on the fate of the child, the gem may reveal a vague future? Baby born with a certain gem shows that it will be the future ruler perhaps, or this one is destined to be a tailore etc.

Can use it to introduce the fulfilling of a old legendary poem come to life, a royal embarrassment when the king's son is show to become a simple merchant. Could the worst of the destined thieves be destroyed at birth, or is that something that only happens in life to change the gem?

For destiny's that are unwanted, there could be an entire 'religion' that studies the ruby and has good success changing the future for those parents that can afford it for their offspring. So the future can be changed and the gem change with it, but what point in the person's life will it take to make the new reality come to pass. The cult claims to be able to find the point and use it to direct as the owner wishes.

What if this cult's ways are known by evil ones? What if the cult has their own agenda and kidnaps babies born with the gems and turns them to their own devious agenda? What if, what if, what if? Go to Comment
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