Could be used as a history for a player and why they turned adventurer. Perhaps always with the hope that the lost city would be returned to their stewardship. Could go far in creating a PC personality. Go to Comment
Art. One of the most overlooked things in many a campaign. The owner of one could understand the uses and curse of a painting he bought, matter of fact he bought it just for the curse it carries. Instead of hiding treasure behind tons of traps he simply puts it in a cache behind a painting. Easy enough, just open the painting like a door and pick the lock and you have his treasure. The painting however could put any number of curses on the person that touches it or more immediate retribution. Sleep, stun, death. Sounds an alarm or summons a demon.... Go to Comment
If they well known enough to have those that would ignorantly or not so ignorantly want the entire collection, there may be those thats sole purpose is to protect the 'natural' progression of the stones, even if it means ruining this same progression. Maybe along the lines of the Watchers (or whatever) in the Highlander series. They are always there watching the stones but may get involved occasionally but only after great thought and debate. Go to Comment
Fun when the character gets hit with a fire ball or runs through a burning house to save a baby or any other 'hot' encounter when the carrier might not think about what he is carrying. Put him in a situation where he is trying to save somebody in a burning house, is the first on the scene, uses axe to enter building, axe fires up, person trapped dies, character excapes holding burning axe, town lynches him for murder. That is a little cruel, but you see the fun I am aiming at. Go to Comment
Along with the curse, I would imagine wielding a weightless sword would take some adjusting to as well as the longer it is used the less proficient the person becomes in using a normal sword. Depending on how long they used the weightless sword I would put them at negatives with a normal weighted sword for a little bit. Go to Comment
I would create some sort of riddle held in the books that are displayed or some other kind of hints inside the prison to allow escape. The creator would probably put a backdoor of some kind into it so he could escape if it was turned on him. If it was fail proof then it wouldn't be as exciting. Perhaps all the books have an odd inscription in the front cover and if the prisoner jots down all the inscriptions a way to get released is hinted at. Either saying words or an actual physical manipulation by going off the balcony or something. Go to Comment
I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this? Go to Comment
Would be a fun place to use when the PCs have impending doom coming that way. They think they are going to save the village by warning them but come against such calmness and uncaring. Would they result to force to move the farmers? Might be interesting to see if they give up or continue to try and 'help' or if the nature of Corvis lends its own protection that the farmers fail to pay enough attention to. Go to Comment
Still sort of trying to think of the why behind their uncaringness? Leftover magic from voop that affects those in the area. Children grabbed by a gryphon should get a rise out of somebody. Does mirror lake heal or make these people more sturdy against the creatures that inhabit the region? Easy to bring people back to life? Might make more sense in my head if so.
Oh, so the Gryphon's got Kilder's kids again, eh? When are they going to learn to stay away from it's nest? Guess he will get them back tomorrow sometime.
Seems like they are undermanned so will have to have strong coordination with the lizard folk, and convince them, to get rid of the entruders.
And if they do, can any intruders be allowed to survive once they have seen the wealth that can be brought forth when successfully demanded. Yes, the lizardfolk are known for their gold, but do any know how much of a pushover they are and how much that have? With a big enough army the profits would be well worth the trouble for any king in any land...especially now when the gold has already been collected. Go to Comment
And a pretty unique setting at that. Might be worth a move. Except for the sporadic cliff cave encounters, I think a kingdom on a cliff is a great addition. After all, it happened in real life. Like the addition of the cliff walkers too, although of those I would love to hear more of. Go to Comment
A little painful to read. I wasn't totally coherent in the 60's. The land of Aros PBem (there are still remnants from decades old websites that I can no longer get to floating about too) was my homebrewed world I came up with over 20 years ago. That one idea that you kick around forever, adding to and forgetting about through the years. Go to Comment
Wonder if a somewhat fire resistant partial sheathe could be purposely made in order to cause it to enflame for use. Also could do it to start fires, put on a show to strike fear into others and other such flaming ideas. Go to Comment
Keep in mind that there is international viewing here and english is not everybody's first language.
Also, what is wrong with a missing tooth or two? You have to admit the character is quite a lot like Hercules with all the tasks he accomplished. How would you fit an NPC like this into a campaign? Maybe a legend unless you were playing a high powered game. Not sure I would use him as an information fountain unless part of the adventure was to actually find him. Go to Comment
I'd say I did something similiar, but how is that possible, but I used Mardi Gras as my inspiration and added the extra difficulty of most people wearing masks and costumes instead of being dressed up.
I think it difficult, and fun enough, to do without it being a masked ball.
Excellenet twisting plotlines. Will keep the DM on his toes as well as the players so a challenge all around to keep track of everything that should be going on. Would site down and write a few timelines to keep me straight...and then have the PCs throw them all off anyway. Go to Comment
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery. Go to Comment