Strolen\s Citadel content. 
The Cliff and Valley
Plots  (Mystical)   (Encounter)
Strolen's comment on 2003-08-10 02:30 PM
And a pretty unique setting at that. Might be worth a move. Except for the sporadic cliff cave encounters, I think a kingdom on a cliff is a great addition. After all, it happened in real life. Like the addition of the cliff walkers too, although of those I would love to hear more of. Go to Comment
Locations  (Forest/ Jungle)   (Country/ State)
Strolen's comment on 2012-11-08 06:58 AM
A little painful to read. I wasn't totally coherent in the 60's. The land of Aros PBem (there are still remnants from decades old websites that I can no longer get to floating about too) was my homebrewed world I came up with over 20 years ago. That one idea that you kick around forever, adding to and forgetting about through the years. Go to Comment
Promises of the past
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2012-01-11 02:42 PM

With a little bit of elbow grease, this has a great base of a story! A vintage 2003 as well as a first submission. All said, great!!

Go to Comment
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2010-04-18 10:04 PM
Wonder if a somewhat fire resistant partial sheathe could be purposely made in order to cause it to enflame for use. Also could do it to start fires, put on a show to strike fear into others and other such flaming ideas. Go to Comment
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-06-29 12:28 AM
Keep in mind that there is international viewing here and english is not everybody's first language.

Also, what is wrong with a missing tooth or two? You have to admit the character is quite a lot like Hercules with all the tasks he accomplished. How would you fit an NPC like this into a campaign? Maybe a legend unless you were playing a high powered game. Not sure I would use him as an information fountain unless part of the adventure was to actually find him. Go to Comment
Masque of Confusion
Plots  (Event)   (Multi-Storyline)
Strolen's comment on 2003-06-18 05:54 PM
I'd say I did something similiar, but how is that possible, but I used Mardi Gras as my inspiration and added the extra difficulty of most people wearing masks and costumes instead of being dressed up.

I think it difficult, and fun enough, to do without it being a masked ball.

Excellenet twisting plotlines. Will keep the DM on his toes as well as the players so a challenge all around to keep track of everything that should be going on. Would site down and write a few timelines to keep me straight...and then have the PCs throw them all off anyway. Go to Comment
Masque of Confusion
Plots  (Event)   (Multi-Storyline)
Strolen's comment on 2006-09-19 03:50 PM
Only voted Go to Comment
A World of Mystery
Plots  (Discovery)   (Multi-Storyline)
Strolen's comment on 2003-06-11 04:24 AM
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery. Go to Comment
Second Skin
Items  (Clothes)   (Magical)
Strolen's comment on 2003-06-11 04:34 AM
I love it. Insanely unique and causes a dilemna about wearing it. 15 pounds makes it a very interesting choice of equipment they want to keep concealed too. Great all around, fun item!! Go to Comment
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2003-06-11 04:36 AM
Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around. Go to Comment
Rings of Sound Sleeping
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-06-11 04:38 AM
Another fun one. Not sure if I would use it in a tight group because the negative effect would be negated by the trust in the group...but a group that has real world and character issues with each other...OH WHAT FUN!!! Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Strolen's comment on 2003-06-11 04:44 AM
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.

Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Strolen's comment on 2003-06-15 06:11 PM
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.

It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
Tarsir Celebalda
NPCs  (Major)   (Combative)
Strolen's comment on 2003-06-11 04:51 AM
Should join our "all orcs are evil" thread and shed some light. I like this character. I would use him as having some key to the adventure but the PCs would have to figure out a way to get his proof accepted when most would not believe or not listen to it if it came from an orc. Go to Comment
Winds and waters keep...
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2003-06-11 04:30 AM
Even if you don't use the sea voyage plots, you can definintely at least use the overall happenings for your port cities to create a living world instead of another place to get supplies. Let the NPCs be worried about other things instead of the adventure the PCs are currently following. It might even put them off that they are more worried about a couple boats then the evil wizard that took over a nearby citadel. (Or something like that) Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2003-07-10 05:08 AM
Plus it is magical, the rules of death are cheated by the magic armor regardless of the system you are in, have it do whatever fits your game. Give them real damage after -10 and let them die of unconscience pummeling (if people even do that) if that is your wish, or say the magic saves them, doesn't really matter in the scheme of things. Magic will do as magic does or as you desire. Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2003-07-10 05:15 AM
If stolen, I assume that the beaten person would still be revived since the armor already did what it was suppose to, ie. convert it to subdual damage. So they would heal, albeit a little slower.

Give it to the enemy. Especially one that was difficult and has been causing them much problems. If they take the armor, fine, if not, then all the better. Either way, "Johnny's back." Great way to bring back your favorite villian. Convert whatever they are wearing to this. Ta da. Go to Comment
The Armor of Glorious Returns
Items  (Armor)   (Combat)
Strolen's comment on 2004-12-31 07:26 AM
I like the conspiracy angle.
If anybody did find out about the armor and wanted to fake their own death....
Perhaps given as a gift to somebody who is then "assassinated" but really kidnapped.
Man in the Iron Mask type deal where somebody must be "murdered" to protect them from true murder. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Strolen's comment on 2003-06-11 04:31 AM
So odd it is addicting and you need to find a way to put it in your game if only to screw with the PCs. Go to Comment
Eris's Pool
Plots  (Hired)   (Side-Quest)
Strolen's comment on 2012-05-13 01:17 PM
That is a great discussion. Ok idea. I honestly never thought of using ogre urine as a plot point so extra for that alone! :) Go to Comment
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