Strolen\s Citadel content. 
The Family Cohrron
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-15 01:51 AM
Ways to draw the group to the players:

-Players finish a dungeon crawl or finish a campaign. Rumors could reach the Cohrron's that the players, by winning their battle, have come across some kind of magical device that could heal them. Whether or not the players have it or not doesn't really matter, they will find themselves up agains the trio and must either attempt to heal them or convince them that they don't have it. Could be a good fight and/or role playing.

-Twist on the above. There could be two fronts that the players must conquer to make it through a game and/or they require a rather dangerous diversion that they could do themselves but it would jeapordize the mission if they couldn't get away. They could hire on these three drunks because they have heard they were capable. Could promise them an attempt at a healing or something.

They are a great bunch personality-wise and it would be a lot of fun to introduce them to a game in whatever capacity. I would want them to play a larger role then just another NPC because they are so well defined and have such a distict mission that can be used. Go to Comment
Steam Gun
Items  (Ranged Weapons)   (Non-Magical)
Strolen's comment on 2003-01-12 12:11 AM
The characters are barely holding their own against a mass of goblins attacking them from all directions. A ruckus from the right and they the sharp sound of popping when the goblins are bombarded from all sides by gnomes wielding some kind of magic item that fills the air with stinging projectiles. The goblins are routed. All attempts of finding out what the gnomes used were met with tight lips. Go to Comment
Steam Gun
Items  (Ranged Weapons)   (Non-Magical)
Strolen's comment on 2008-05-03 10:26 PM
As he mentioned, fun abuse of magic. :) Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-07 02:03 AM
Both these ideas can be combined to create the health of the once mighty door. The movement of men and equipment through the door could help boost the power as well as the general upkeep of the city.

Perhaps the doors condition reflects the value of the city too. Since there is little of value in the city there is little use for the gate to be strong. Fixing up the place and/or bringing in actual valuables gives the door a reason for being stronger. Place tons of gold in there and perhaps it can be almost indestructable. Could be something all the great cities have, a gate like this. People can immediately access the value of the city by the condition of the gate. This gate idea is pretty cool! Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Strolen's comment on 2003-01-14 04:55 AM
Perhaps there is a standing order that there are no weapons allowed or no magical items allowed in the city.

Could be a perfect place for a 'safe' meeting since it is guaranteed nobody can enter armed. Maybe the gate idea can be scaled down to be a regular door as well using all the same type ideas. Go to Comment
Helping the Grazuul Tribe
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-12-23 09:28 PM
They will have the gratitude of an orc village and, if rumors get out, they may just be the laughing stock of the local cities.

"Isn't that the group that helped the orcs?"

"BAAAHAHAHAHA, Yeah, I think it is. I thought I smelled something."

Yes it is a good cause, but how many others would actually appreciate it? Go to Comment
Dragon-lord's Gift
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2002-12-15 09:22 AM
If I interpreted that last paragraph correctly.

The PCs realize that the demons are thriving from the fear and desperation of the village. In an idea of sure genius the PCs realize and try to convince the village that if they overcome their fear and act happy they can weaken the demons and perhaps drive them way.

Little did they know that this action would only draw Cholek himself from the cave for an attempt at total annihilation of the village. Hope the PCs are ready. Go to Comment
The Castle (A.K.A. Dreamweaver's Revenge)
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 09:44 PM
I would probably play it as simply a cursed castle. Get rid of any inhabitants and make it haunted, but the PCs don't know it. Keep all the characters though and the trap, but they are ghosts. Let them get spooked one night, and if they don't follow up on it, they would most assuredly take a gift from one of the ghosts. This would be a psychic connection to continue the dream torture. Make is so if they try and get rid of the gifts they mysteriously return. So to dump the curse they have to go back.

Still need more motivations to the whys of what is going on, whether ghosts or real. Perhaps they were victims of a grisly murder by somebody the PCs have encountered, and would recognize, if they were able to successfully communicate with the inhabitants.

The druid fighting back because of an indirect assault on her makes sense, but would make more sense if it didn't take place in a castle unless the Dreamweaver has some unknown power over her.

Dreamweaver may have killed the king on accident and ran away once he was found out. Now stays in this keep and is learning how to control the power and needs practice. Found that he can even control people through their dreams and has the druid as a 'slave' because she is following her visions or something. Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
Strolen's comment on 2002-12-27 05:01 AM
Pretty much a standard NPC that wouldn't normally draw that much attention. Needs a secret to make him more readily useable, and memorable.

How about, with the rare wines he has, the position on the trade routes make him a handy storer of bootlegged or underground merchandise. Go to Comment
The Dreamweaver Affair
Plots  (Mystical)   (Side-Quest)
Strolen's comment on 2002-11-25 08:42 PM
I like where you are going with this. To be less game specific, can you tell us what those two spells do? I think that will make the plot a lot more clear.

I even like seperating it from spells and having a "Freddy Krugar" type monster loose. I will have to think about this one a little and add some more later. Good idea builder! Go to Comment
Karma
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2011-07-13 08:36 AM

This is a quick but not so simple set up. Got a little overly complicated with the addition of the aborted child and all that (had to read it a couple times to figure out which assistant we were talking about) but the sub has a good twist and mystery even without that. Could be simple greed that there can only be one Holy Man/Witch in this here town and so the competition had to be dealt with. 
Go to Comment
Chance
NPCs  (Minor)   (Criminal/Espionage)
Strolen's comment on 2002-11-19 10:22 PM
If Chance was able to play well the the Deck of Fate, then he most likely already has a couple of holdings that he can just choose from :)

He may have figured out the cards have something to do with it and, if he loses a game, he conveniently meets the person and will eventually win the cards back entering himself into another set of 'chance' happenings. Go to Comment
Shelter Shingle
Items  (Home/ Personal)   (Magical)
Strolen's comment on 2002-11-07 08:12 AM
Reminds me of the Labyrinth door in the oubliette. The perfect getaway for the entire party to rest...as long as they hid the door well enough when they close it.

Perhaps the door emanates magic while it is closed in use though. Make it useful, but also a magnet for the magic sensitive so not horribly useful while invading a powerful wizard's dungeon. Go to Comment
Laughter is a Serious Buisiness
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 09:51 PM
Just a simple fun adventure and you can be as silly as you want.

Eggs of a Juniper bird that when cracked are the most horrid smelling thing you ever did smell.

Gorgan snails, their slime is some of the most slippery stuff you will ever find.

Wasteview Cricket, when startled it makes a horribly high chirping sound, and they are almost impossible to catch and they just keep chirping and chirping... Go to Comment
Marek's Bear Skin
Items  (Clothes)   (Magical)
Strolen's comment on 2002-11-02 09:32 AM
Having the spirit of a bear in a cloak could be very interesting. I am thinking uncontrolled rage of somesort during a fight when the bears power and strength take over somewhat. Wearer gets much more stronger and somehow attains the mass of the bear able to overpower previously very strong opponents. Would be quite a surprise when a modestly built person starts overpowering a huge opponent.

Thinking the spirit of the bear searching for a worthy owner could actively do it in the dream world. Pretty much invading the dreams of those he finds worthy and 'calling' for them in cryptic dream messages. Perhaps it is lost somewhere, or its current owner does not respect it properly. Could be a hook for a nature oriented character and help bring the characters somewhere. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
Strolen's comment on 2002-11-03 02:52 PM
That could even be the blades purpose all along and still nobody would know about it, not even the kingdom giving the gift. Could have been won in a skirmish and the new owner has this 'idea' to give it to the neutral country and try to win favor. All the time it is because now two swords ended up in the same kingdom and that is not how they work, unless a uprising would provide the bigger battle, but a neutral country gives larger possibilities to greater battles.

Maybe the characters can finally figure out the nature of the swords and then seek to destroy them ala LOTR. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
Strolen's comment on 2004-05-06 05:59 AM
Yeah, more of a legend/background of a campaign world was my thought. Use it in creating the history of the world for the most part, an excuse for a great many battles and a change of rulers throughout. Go to Comment
Mistaken Blackmail
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-12-23 09:58 PM
Maybe once they find it out, telling the Lord what they found out would be good enough. He would know exactly who it is and know that she would never be bothered one way or another to help or hinder the blackmailer, so it is sort of an empty threat by the blackmailer. If he does tell everybody the Lord can brush him off since he knows he won't get proof. At least he doesn't think so.

Either way the PCs will be done with it, and they may have actually made friends with Gypsy who can be a very interesting reoccuring character. Go to Comment
Ring of Iron
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-12-05 10:28 PM
This is a great one! Especially to put in a group without a cleric to notice the side effects. You could go a long time without noticing and by then....what long term effects come into play. Great item! Go to Comment
Avarice's Greed
Items  (Wand/Staff/ Arcane)   (Cursed)
Strolen's comment on 2002-10-09 03:30 PM
How does it give extra money? Would be curious about more details to how it was formed.

I love items that cause psychosis. Even better when it comes on slowly and the character doesn't know why. If handled well, it will look as the character is simply changing and most of the other players won't assume a cursed item is taking over, especially if recovery takes as long as the symptoms do to appear. Go to Comment
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