Loved the intro, probably wouldn't use some of the actual description. I would be trying to fit it into my world and to do that I would want to stick with the main idea of a floating city that goes where it may vs a lot of them and being able to control themselves. Unless I was basing a campaign/world around it of course, then I would jump on it all.
I love it as an explanation of where the 'legendary' magic items may come from or perhaps explain where a certain vein of magic items come from. Perhaps they all have style about them or a signature that makes it obvious it is from Caulderon.
Its return could be fated and a new series of magic items enter the world just in time for a fun battle. They trade with evil or good since they don't know the politics of the lands they travel through or something. Will think some more on it. Go to Comment
I think I would make the arrow dissappear on impact. Hate for anybody else get their hands on it, not to mention it opens up more possibilities.
I would also make this cult, while not peaceful, not wanting kill anybody either. Thier lot in life would be to put the fear of hell into others. They would have successfully caused fear of their area for all that go near it catch the stinging hell of their arrows. I would say that they would also go out on 'missions' where they would go out and search down certain people to shoot them with the arrows. The group would probably make awesom assassins if they ever chose to actually kill anybody, but their mission, and perhaps promise to the demon that gave them the power, was to cause pain in the world.
The arrows could make normal people appear possessed and cause a Salem Witch Trial type thing which may be their purpose. They could cause high ranking people to be distrusted because of a sudden madness, especially if the cult ranged farther then normal where nobody has heard of these arrows so the witnessed results would be a mystery. A whole village could be inflicted...
Lots of possibilities for this cult and item and lots of results that could come from it. Would like to see a write-up for the cult. Go to Comment
Alrighty Cap'n. I increased the Title and Detailed blocks to hold 40 characters so you can fix your stuff. It was set at 25 to keep the titles and stuff smaller just because they probably should be. :) But, for you....anything. Go to Comment
Let me see if I can bend some ideas around this and have some fun thinking about it.
A city of only 300, peaceful, yet has a 15 foot wall surrounding them and a warrior leader.
300 people is a very small amount and everybody would know everybody. Considering these few people have a full blown city wall and a warrior ruler and they are peaceful, I would say they have a secret they wish to remain hidden...or not.
I would say they found an old citadel with a wall surrounding it. Perhaps an outpost of some kind. Was founded just after BlahBlah wars when there was still much danger in the surrounding area. Dro'hizzir's ancestor led a group of elven refugees here and through time built up the wall. Made a deal with somebody to rebuild the wall with the leftover stone of the destroyed citadel and removed the rest of the rubble. He probably had some war loot combined with refugee money. Basement of the citadel is probably there and maybe holding something of value.
So time continued and elves came and went from the city and the land became tame. The purpose of the walls is now long forgotten by mortals. The elves led a peaceful life and swore off any more war ever. Only a few elves truly enjoyed the life here so the population remained low. They love to barter so they draw in traders and such and slowly get a reputation and people are happy to visit. Maybe give them some unique products that are cherished and rare in the lands.
Now, their leader is of a warrior line. So tradition could start with the original warrior's son that the future leader will go off and campaign for some good cause and make a name for himself. Once their life is full of war and they are done, they return to the peace of the small town and fulfill their promise to look over the city. They either return when they are ready or are bound by a promise to return at their father's death.
or not. :-)
Keep submitting Royal_Assassin. Every idea is a good idea! Go to Comment
You do as you will Royal_Assassin. If any ideas help you, take them and incorporate them. If you feel like giving credit, that is always appreciated, but if you are just going to edit this post then don't worry about it because the comment section will always be there.
Ideas are here to be shared freely, hope everyone is of that same frame of mind, but if you do use an idea then it is always nice to give the original author some kudos. But USE THE IDEA is the main point. Go to Comment
Could be used as a history for a player and why they turned adventurer. Perhaps always with the hope that the lost city would be returned to their stewardship. Could go far in creating a PC personality. Go to Comment
Art. One of the most overlooked things in many a campaign. The owner of one could understand the uses and curse of a painting he bought, matter of fact he bought it just for the curse it carries. Instead of hiding treasure behind tons of traps he simply puts it in a cache behind a painting. Easy enough, just open the painting like a door and pick the lock and you have his treasure. The painting however could put any number of curses on the person that touches it or more immediate retribution. Sleep, stun, death. Sounds an alarm or summons a demon.... Go to Comment
If they well known enough to have those that would ignorantly or not so ignorantly want the entire collection, there may be those thats sole purpose is to protect the 'natural' progression of the stones, even if it means ruining this same progression. Maybe along the lines of the Watchers (or whatever) in the Highlander series. They are always there watching the stones but may get involved occasionally but only after great thought and debate. Go to Comment
Fun when the character gets hit with a fire ball or runs through a burning house to save a baby or any other 'hot' encounter when the carrier might not think about what he is carrying. Put him in a situation where he is trying to save somebody in a burning house, is the first on the scene, uses axe to enter building, axe fires up, person trapped dies, character excapes holding burning axe, town lynches him for murder. That is a little cruel, but you see the fun I am aiming at. Go to Comment
Along with the curse, I would imagine wielding a weightless sword would take some adjusting to as well as the longer it is used the less proficient the person becomes in using a normal sword. Depending on how long they used the weightless sword I would put them at negatives with a normal weighted sword for a little bit. Go to Comment
I would create some sort of riddle held in the books that are displayed or some other kind of hints inside the prison to allow escape. The creator would probably put a backdoor of some kind into it so he could escape if it was turned on him. If it was fail proof then it wouldn't be as exciting. Perhaps all the books have an odd inscription in the front cover and if the prisoner jots down all the inscriptions a way to get released is hinted at. Either saying words or an actual physical manipulation by going off the balcony or something. Go to Comment
I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this? Go to Comment
Would be a fun place to use when the PCs have impending doom coming that way. They think they are going to save the village by warning them but come against such calmness and uncaring. Would they result to force to move the farmers? Might be interesting to see if they give up or continue to try and 'help' or if the nature of Corvis lends its own protection that the farmers fail to pay enough attention to. Go to Comment
Still sort of trying to think of the why behind their uncaringness? Leftover magic from voop that affects those in the area. Children grabbed by a gryphon should get a rise out of somebody. Does mirror lake heal or make these people more sturdy against the creatures that inhabit the region? Easy to bring people back to life? Might make more sense in my head if so.
Oh, so the Gryphon's got Kilder's kids again, eh? When are they going to learn to stay away from it's nest? Guess he will get them back tomorrow sometime.
Seems like they are undermanned so will have to have strong coordination with the lizard folk, and convince them, to get rid of the entruders.
And if they do, can any intruders be allowed to survive once they have seen the wealth that can be brought forth when successfully demanded. Yes, the lizardfolk are known for their gold, but do any know how much of a pushover they are and how much that have? With a big enough army the profits would be well worth the trouble for any king in any land...especially now when the gold has already been collected. Go to Comment
And a pretty unique setting at that. Might be worth a move. Except for the sporadic cliff cave encounters, I think a kingdom on a cliff is a great addition. After all, it happened in real life. Like the addition of the cliff walkers too, although of those I would love to hear more of. Go to Comment
A little painful to read. I wasn't totally coherent in the 60's. The land of Aros PBem (there are still remnants from decades old websites that I can no longer get to floating about too) was my homebrewed world I came up with over 20 years ago. That one idea that you kick around forever, adding to and forgetting about through the years. Go to Comment