Although CP's point doesn't make a point...does it? Your idea is a whole other plot, and a rather cliche and boring one as far as that goes because there is no depth to it. How do you hadd a human dimesion by taking the human element out of it and adding a 'monster' that is almost always 'evil' and is always good to kill? It makes more sense to have human warriors in a morality tale. Seasoned warriors would IMMEDIATELY be able to tell experience when the first exchange is made and if they choose to kill them all it would indeed be simply a slaughter. I disagree with your post in its entirety. Go to Comment
Solid reason for a percieved bad guy to be bad. With his long experience and powers he could be putting things into movement all over the place in order to get him back to his true form. Could be used as the main antagonist with all his minions doing seemingly unconnected things till they come together to form the spell that is able to turn him back. Great history and a reason for his actions. Not motivated by wealth so his motivations can be more obscure and more mysterious to the players. Great detail! Now we just need to find some plots to use him in. Go to Comment
Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
People are always dragging my first subs back up from the past. About time I return the favor to someone. :)
Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across. Go to Comment
6'2" 160? I am 6'2" 200 and I am pretty skinny. He would have to be a twig, a strong one, but still a twig.
You wouldn't necessarilly have to have a full warhammer at the top of the staff. The 18+ pounds would be all at the top so you really wouldn't have much balance if you were to swing it...and that is about all you would be able to do with it.
Instead of magic to balance it I would just make it a miniature warhammer on the top that could be balanced with a counterweight on the bottom. Would be more realistic too and he could use it as a cane which I still see all mages doing. As long as it is sharp it will tear stuff up. Unless it is his primary weapon there is no need for such size in a mage's weapon.
Throw a magical shock on it when it successfully hits. A mage doesn't need a big weapon, they are too smart for that. Make them use a smaller weapon magically.
Really like the idea behind it all. A staff is nice, all wizards need it, but having a weapon mounted to it definately works...and once they get whacked with it, they will remember it. Go to Comment
My landscape type knowledge is only common sense, but if this is only a small area surrounding by mountains...well...floods come to mind immediately. Although, depending on the size of the lake, it could be a reason for the spiral. The spiral could be used to funnel all the flood waters, melting snow, etc., into the lake which acts as a "drain." As the city expands they expand the flood preventing drain spiral. You could say that the lake never increases or decreases in height regardless of the amount of rain put into it or drought that comes to the land.
Could use this as the basis for evil starting to invade the outside world as well. At the command of a great demon maybe they can finally conquer those surrounding lands...and move on from there. This setting could be the Mordor of a campaign world.
Overall I like the setting and it is easy enough to fit in any gameworld. Even if you only use one idea or another from it and not as is, there are definately some good ideas brewing in Sadaren! Go to Comment
I enjoy the role reversal a lot. Elves in the mountains? Dwarves in the woods? What is going on?
It would be a fun place to 'warp' your characters too as well. Let them flounder a little and try and figure out what is going on.
Other reasons to visit:
Legend/Myth/Prophecy tells of a magic item built from an island mountain..etc. Could tie in the prophecy "Elves in the Mountain, Dwarves in the Wood, Humans dying out, all for the good" or something. It obviously wouldn't make too much sense till they got there somehow or hear of it. Rumors from a human that made the trek to the mainlad and nobody believes the mad ramblings of him.
Perhaps humans have been trading with the mainland for awhile but have kept is secret. Ships always given incorrect destinations when they leave and then go to this island. Players need a ride to fake destination. Couldn't be dissuaded. Humans were going to kill the PCs but they couldn't or the PCs convinced them otherwise. Now they are introduced to new land few know about.
Might want to make some kind of valuable export to the land to make a reason for people wanting to find the place. It is fun having it just there and if you are going to use it as an adventure on only the island, that would be great. But I would probably use it as an addition to my world and to do that there has to be a reason for exploration. The metal the elves mine, some of it may have made it through some kind of trade with the humans. It is like the gold rush in the US. Everyone hears rumors of where to find it and make a dash. The person who finds it will be rich beyond imagination... Go to Comment
Awesome idea, although a little constricting with the love requirement. The idea could be expanded to allow any two people with a protection pledge to each other to use the rings.
I know this is not intended, but you could change them a little bit and use the ring as a one way death. Like for a king for instance. The king would have a ring and give it to all his bodyguards. In time of danger the bodyguards would appear and if the king dies, then so does the bodyguard, but it would not work the other way so the king would definitely not die if a bodyguard got killed.
Great idea all around with plenty of opportunity for tweeks. :) Go to Comment
Once he is dead, who cares? Many servants commit suicide upon their master's death, just take this a step further. Each person of royalty would have their own bonded servants and if the heir wanted the murder found then he/she would make it happen even if a few bodyguards were lost with the assassination. The culture that uses this may very well be a backstabbing assassination type culture where the murderers are already known and are praised for succeeding. Just depends on how you want to use the item, and I like the idea I presented and would probably be the only way I use it in a game.
The coveat of that twist of the item is that the bodyguards deaths wouldn't kill the king. I basically changed the whole premise of the item, although I like the original, I would never use it as I am not a 'love' roleplayer. Go to Comment
Moon, 2) The point is, I wouldn't use them that way. In the world of Strolen the death of a bodyguard would *not* kill they king, they wouldn't work that way. ;)
I hired an independent contractor, gave them the designs for Aurinellian's Wedding Bands and told them I only wanted one way death in the way I described. They resubcontracted out to a group of gnomes who gathered the requirements of it who, in turn, hired a death sprite who was able figure out how to move a comma in the original spell that would change the entire effect. Then the independent contractor charged back all costs, plus expeneses, plus a 15% surcharge and a 7% fairy tax and returned an item in the modified form. Now when a bodyguard gets killed it doesn't effect the king.
Now accept the change I made and get out of the bodyguard dies = king dies rut. :) Go to Comment
Why can't it be in the museum if the effect takes place when in battle. (different interpretations if you read the description of the magical property)
And at 21 feet then this person would be alone at the onset of battle since the allies would already know of the effect. Person may even be alone at the front of the battle to cause initial chaos. Would have to build a strategy of fighting around this weapon.
Not enough history on why the weapon was made so I will make my observation. (A cruel prank on humanity is a pretty weak motivation to make a magical weapon, there is usually much more thought by a mage before creating one). The sword may be better off projecting to each person the deaths of everybody else around them eating a slow bitter death. If it only targeted each individual they may be able to discern the illusion easier and not be affected, but if they were to see all their comrades dying in agony they may be more apt to turn and run away at this threat of death on themselves. Fear of a slow death is more terrifying that actual experiencing your own slow death because you can't do anything about it.
Has a solid core idea that I really like, just needs some refinement in my opinion. Go to Comment
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.