Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
People are always dragging my first subs back up from the past. About time I return the favor to someone. :)
Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across. Go to Comment
6'2" 160? I am 6'2" 200 and I am pretty skinny. He would have to be a twig, a strong one, but still a twig.
You wouldn't necessarilly have to have a full warhammer at the top of the staff. The 18+ pounds would be all at the top so you really wouldn't have much balance if you were to swing it...and that is about all you would be able to do with it.
Instead of magic to balance it I would just make it a miniature warhammer on the top that could be balanced with a counterweight on the bottom. Would be more realistic too and he could use it as a cane which I still see all mages doing. As long as it is sharp it will tear stuff up. Unless it is his primary weapon there is no need for such size in a mage's weapon.
Throw a magical shock on it when it successfully hits. A mage doesn't need a big weapon, they are too smart for that. Make them use a smaller weapon magically.
Really like the idea behind it all. A staff is nice, all wizards need it, but having a weapon mounted to it definately works...and once they get whacked with it, they will remember it. Go to Comment
My landscape type knowledge is only common sense, but if this is only a small area surrounding by mountains...well...floods come to mind immediately. Although, depending on the size of the lake, it could be a reason for the spiral. The spiral could be used to funnel all the flood waters, melting snow, etc., into the lake which acts as a "drain." As the city expands they expand the flood preventing drain spiral. You could say that the lake never increases or decreases in height regardless of the amount of rain put into it or drought that comes to the land.
Could use this as the basis for evil starting to invade the outside world as well. At the command of a great demon maybe they can finally conquer those surrounding lands...and move on from there. This setting could be the Mordor of a campaign world.
Overall I like the setting and it is easy enough to fit in any gameworld. Even if you only use one idea or another from it and not as is, there are definately some good ideas brewing in Sadaren! Go to Comment
I enjoy the role reversal a lot. Elves in the mountains? Dwarves in the woods? What is going on?
It would be a fun place to 'warp' your characters too as well. Let them flounder a little and try and figure out what is going on.
Other reasons to visit:
Legend/Myth/Prophecy tells of a magic item built from an island mountain..etc. Could tie in the prophecy "Elves in the Mountain, Dwarves in the Wood, Humans dying out, all for the good" or something. It obviously wouldn't make too much sense till they got there somehow or hear of it. Rumors from a human that made the trek to the mainlad and nobody believes the mad ramblings of him.
Perhaps humans have been trading with the mainland for awhile but have kept is secret. Ships always given incorrect destinations when they leave and then go to this island. Players need a ride to fake destination. Couldn't be dissuaded. Humans were going to kill the PCs but they couldn't or the PCs convinced them otherwise. Now they are introduced to new land few know about.
Might want to make some kind of valuable export to the land to make a reason for people wanting to find the place. It is fun having it just there and if you are going to use it as an adventure on only the island, that would be great. But I would probably use it as an addition to my world and to do that there has to be a reason for exploration. The metal the elves mine, some of it may have made it through some kind of trade with the humans. It is like the gold rush in the US. Everyone hears rumors of where to find it and make a dash. The person who finds it will be rich beyond imagination... Go to Comment
Awesome idea, although a little constricting with the love requirement. The idea could be expanded to allow any two people with a protection pledge to each other to use the rings.
I know this is not intended, but you could change them a little bit and use the ring as a one way death. Like for a king for instance. The king would have a ring and give it to all his bodyguards. In time of danger the bodyguards would appear and if the king dies, then so does the bodyguard, but it would not work the other way so the king would definitely not die if a bodyguard got killed.
Great idea all around with plenty of opportunity for tweeks. :) Go to Comment
Once he is dead, who cares? Many servants commit suicide upon their master's death, just take this a step further. Each person of royalty would have their own bonded servants and if the heir wanted the murder found then he/she would make it happen even if a few bodyguards were lost with the assassination. The culture that uses this may very well be a backstabbing assassination type culture where the murderers are already known and are praised for succeeding. Just depends on how you want to use the item, and I like the idea I presented and would probably be the only way I use it in a game.
The coveat of that twist of the item is that the bodyguards deaths wouldn't kill the king. I basically changed the whole premise of the item, although I like the original, I would never use it as I am not a 'love' roleplayer. Go to Comment
Moon, 2) The point is, I wouldn't use them that way. In the world of Strolen the death of a bodyguard would *not* kill they king, they wouldn't work that way. ;)
I hired an independent contractor, gave them the designs for Aurinellian's Wedding Bands and told them I only wanted one way death in the way I described. They resubcontracted out to a group of gnomes who gathered the requirements of it who, in turn, hired a death sprite who was able figure out how to move a comma in the original spell that would change the entire effect. Then the independent contractor charged back all costs, plus expeneses, plus a 15% surcharge and a 7% fairy tax and returned an item in the modified form. Now when a bodyguard gets killed it doesn't effect the king.
Now accept the change I made and get out of the bodyguard dies = king dies rut. :) Go to Comment
Why can't it be in the museum if the effect takes place when in battle. (different interpretations if you read the description of the magical property)
And at 21 feet then this person would be alone at the onset of battle since the allies would already know of the effect. Person may even be alone at the front of the battle to cause initial chaos. Would have to build a strategy of fighting around this weapon.
Not enough history on why the weapon was made so I will make my observation. (A cruel prank on humanity is a pretty weak motivation to make a magical weapon, there is usually much more thought by a mage before creating one). The sword may be better off projecting to each person the deaths of everybody else around them eating a slow bitter death. If it only targeted each individual they may be able to discern the illusion easier and not be affected, but if they were to see all their comrades dying in agony they may be more apt to turn and run away at this threat of death on themselves. Fear of a slow death is more terrifying that actual experiencing your own slow death because you can't do anything about it.
Has a solid core idea that I really like, just needs some refinement in my opinion. Go to Comment
I don't play to be realistic, but common sense has to reign supreme. If this ink only covers a square yard then it would have to be one hell of a shot...or hundreds of them used at the same time.
I highly doubt any kind of training would entail shooting a tar ball of super glue at anybody. And the last person to clean it would be the pilots...it would be the maintenance person. Pilots don't do manual labor, even in space I would think. That only happens in Star Wars but then they have droids to do it. Even if they did clean it they wouldn't do it in the air...how would they? Whey would you want blind rage in a training mission anyway? After all, if this happened everytime I am sure they would stop using it because of the multiple training accidents it caused.
It would be better off just staying ink that did come off after a few minutes and get rid of the rage part. Go to Comment
For normal campaigns it use might be limited depending on the duration required to be still before the true effect comes into play. I would probably make it, once discovered, as easy to do the camoflauge as the masking effect. I picture somebody sneaking across a battlefield with it and it is a gruesome thought.
Could be used for hunters as well. Could be the perfect thing on farms and such with pastures to lure in the deadly surrounding predators that have been eating their sheep/cows etc.. Sort of like bait to draw them in for the kill. Could make a couple gold pieces doing that for some villages over run. Go to Comment
I think this character would be hard to pull off. I would have to assume they can walk on air and the motion itself somehows propels him.
Interesting concept but I think I would draw the line at being outdoors and only have him indoors doing this stunt. Instead give him the ability to walk up walls and end up on the ceiling.
Having him wander around outside upside down would probably go to far for my taste. That would open up the door to the same boots being used but being right side up, since there is no practical reason why he would have to be upside down if the boots could cause a certain weight to float a certain height. Interesting character to add some flavor to a town though, that is for sure. I can picture using him as a source of information and visit him at home where he has tables and chairs connected to the ceiling somehow and having to talk to him like that.
I don't have the problem with stats that a few others do. If you feel it adds something to the character to have them, then that is fine. In this case the character's actions are the point so stats add nothing even if somebody chose to use him. Go to Comment
Had to make it readable so edited the format and some spelling corrections.
Another one of those submissions that legends could be born on. Stories like this can add flavor and history to a campaign. Because there is no particular place for legends they are scattered throughout the Citadel and lay where they may. Go to Comment
For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot.
What if children's nusery ryhmes were a form of cantrip? Like the "Rain, Rain, go away, come again another day." One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...
Ideas ( System ) | June 29, 2003 |