I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this? Go to Comment
Would be a fun place to use when the PCs have impending doom coming that way. They think they are going to save the village by warning them but come against such calmness and uncaring. Would they result to force to move the farmers? Might be interesting to see if they give up or continue to try and 'help' or if the nature of Corvis lends its own protection that the farmers fail to pay enough attention to. Go to Comment
Still sort of trying to think of the why behind their uncaringness? Leftover magic from voop that affects those in the area. Children grabbed by a gryphon should get a rise out of somebody. Does mirror lake heal or make these people more sturdy against the creatures that inhabit the region? Easy to bring people back to life? Might make more sense in my head if so.
Oh, so the Gryphon's got Kilder's kids again, eh? When are they going to learn to stay away from it's nest? Guess he will get them back tomorrow sometime.
Seems like they are undermanned so will have to have strong coordination with the lizard folk, and convince them, to get rid of the entruders.
And if they do, can any intruders be allowed to survive once they have seen the wealth that can be brought forth when successfully demanded. Yes, the lizardfolk are known for their gold, but do any know how much of a pushover they are and how much that have? With a big enough army the profits would be well worth the trouble for any king in any land...especially now when the gold has already been collected. Go to Comment
And a pretty unique setting at that. Might be worth a move. Except for the sporadic cliff cave encounters, I think a kingdom on a cliff is a great addition. After all, it happened in real life. Like the addition of the cliff walkers too, although of those I would love to hear more of. Go to Comment
A little painful to read. I wasn't totally coherent in the 60's. The land of Aros PBem (there are still remnants from decades old websites that I can no longer get to floating about too) was my homebrewed world I came up with over 20 years ago. That one idea that you kick around forever, adding to and forgetting about through the years. Go to Comment
Wonder if a somewhat fire resistant partial sheathe could be purposely made in order to cause it to enflame for use. Also could do it to start fires, put on a show to strike fear into others and other such flaming ideas. Go to Comment
Keep in mind that there is international viewing here and english is not everybody's first language.
Also, what is wrong with a missing tooth or two? You have to admit the character is quite a lot like Hercules with all the tasks he accomplished. How would you fit an NPC like this into a campaign? Maybe a legend unless you were playing a high powered game. Not sure I would use him as an information fountain unless part of the adventure was to actually find him. Go to Comment
I'd say I did something similiar, but how is that possible, but I used Mardi Gras as my inspiration and added the extra difficulty of most people wearing masks and costumes instead of being dressed up.
I think it difficult, and fun enough, to do without it being a masked ball.
Excellenet twisting plotlines. Will keep the DM on his toes as well as the players so a challenge all around to keep track of everything that should be going on. Would site down and write a few timelines to keep me straight...and then have the PCs throw them all off anyway. Go to Comment
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery. Go to Comment
Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around. Go to Comment
Another fun one. Not sure if I would use it in a tight group because the negative effect would be negated by the trust in the group...but a group that has real world and character issues with each other...OH WHAT FUN!!! Go to Comment
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.
Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away. Go to Comment
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.
It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
Should join our "all orcs are evil" thread and shed some light. I like this character. I would use him as having some key to the adventure but the PCs would have to figure out a way to get his proof accepted when most would not believe or not listen to it if it came from an orc. Go to Comment
Even if you don't use the sea voyage plots, you can definintely at least use the overall happenings for your port cities to create a living world instead of another place to get supplies. Let the NPCs be worried about other things instead of the adventure the PCs are currently following. It might even put them off that they are more worried about a couple boats then the evil wizard that took over a nearby citadel. (Or something like that) Go to Comment