I honestly didn't even think of the bag of holding concept. I was thinking of more elegant uses then just another...style over substance is aptly put. This is, indeed, in a league of its own. Go to Comment
Definately a great idea. Check out http://www.strolen.com/forums/viewtopic.php?p=13614 for some more ideas on adding a comet to your campaign.
Putting it in orbit is an interesting twist for sure but I would probably give them magic for a few hours of the day...that changes everyday. Who knows what the comet is doing to the magical forces and how they are affected. Go to Comment
I like SE as BH's comment about 'loading' the golem to attack the current enemy. That makes such incomprehensible sense.
I wouldn't have it speak in puzzles in riddles, I would have it speak utter nonsense and people try to put meaning to it. Perhaps this things words have somehow come true and they think it is an oracle...little do they know it is just random. Go to Comment
Man, I LOVE IT. The usage of him is wonderful but I can instantly see his novelty being used in dozens of different ways.
-Librarian with Piecewise (the animated hand)
-Specialized and well sought over alchemist of rare potions with any number of helpers (or PCs) gathering ingredients.
-Loremaster of kings.
-Dumb him down a little and make him the best cook in the kingdom owning a large restraunt tavern that the king even visits.
More more more. The creature can just add so much color and uniqueness to a game that I love it! Go to Comment
It is definately classic CP. I think I can tell most of you posts now without the name. I love the mythic, legendary quality of them and this is no exception. I think that is it's strongest point too though.
For it to work, Smile Frown or somebody else would have to give it to the revenge seeker otherwise it is a cool helm that the player will want to use for themselves. If given to somebody, that person could never have heard of it otherwise they would be insane to use it.
I am finding it hard to figure out a way to use it in a game. Go to Comment
Why? That is my main question, as the others saw as well...although this thing is way too powerful to be useful anyway. What is the fun of it if it works so fast with no hope? Everything is too extreme and overbearing leaving no room to actually use it or attempt to cure the curse.
But back to why. These things make no sense to me because I see no reason for it. Was there a jealous magician that wanted to ruin a rival? Backfire of another weapon? With no reason and no history it makes no sense. 2/5 because it has some potential but unuseable in its current state. Go to Comment
I will give it a 4 since it takes the the PC amnesia to whole other level. Never thought of taking it that far, and somebody with that kind of power.....could be a campaign of constantly being mind-wiped forcing a new genre of protection magic and items. Go to Comment
All the ideas inside the overall plot are all perfectly useable on any sea adventure, in whole or in part. Would be nice to have a little more background on the Captain if the PCs were to be pressed into serving, but otherwise there are some good ideas to 'hijack.' Go to Comment
Although CP's point doesn't make a point...does it? Your idea is a whole other plot, and a rather cliche and boring one as far as that goes because there is no depth to it. How do you hadd a human dimesion by taking the human element out of it and adding a 'monster' that is almost always 'evil' and is always good to kill? It makes more sense to have human warriors in a morality tale. Seasoned warriors would IMMEDIATELY be able to tell experience when the first exchange is made and if they choose to kill them all it would indeed be simply a slaughter. I disagree with your post in its entirety. Go to Comment
Solid reason for a percieved bad guy to be bad. With his long experience and powers he could be putting things into movement all over the place in order to get him back to his true form. Could be used as the main antagonist with all his minions doing seemingly unconnected things till they come together to form the spell that is able to turn him back. Great history and a reason for his actions. Not motivated by wealth so his motivations can be more obscure and more mysterious to the players. Great detail! Now we just need to find some plots to use him in. Go to Comment
Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.