It is definately classic CP. I think I can tell most of you posts now without the name. I love the mythic, legendary quality of them and this is no exception. I think that is it's strongest point too though.
For it to work, Smile Frown or somebody else would have to give it to the revenge seeker otherwise it is a cool helm that the player will want to use for themselves. If given to somebody, that person could never have heard of it otherwise they would be insane to use it.
I am finding it hard to figure out a way to use it in a game. Go to Comment
Why? That is my main question, as the others saw as well...although this thing is way too powerful to be useful anyway. What is the fun of it if it works so fast with no hope? Everything is too extreme and overbearing leaving no room to actually use it or attempt to cure the curse.
But back to why. These things make no sense to me because I see no reason for it. Was there a jealous magician that wanted to ruin a rival? Backfire of another weapon? With no reason and no history it makes no sense. 2/5 because it has some potential but unuseable in its current state. Go to Comment
I will give it a 4 since it takes the the PC amnesia to whole other level. Never thought of taking it that far, and somebody with that kind of power.....could be a campaign of constantly being mind-wiped forcing a new genre of protection magic and items. Go to Comment
All the ideas inside the overall plot are all perfectly useable on any sea adventure, in whole or in part. Would be nice to have a little more background on the Captain if the PCs were to be pressed into serving, but otherwise there are some good ideas to 'hijack.' Go to Comment
Although CP's point doesn't make a point...does it? Your idea is a whole other plot, and a rather cliche and boring one as far as that goes because there is no depth to it. How do you hadd a human dimesion by taking the human element out of it and adding a 'monster' that is almost always 'evil' and is always good to kill? It makes more sense to have human warriors in a morality tale. Seasoned warriors would IMMEDIATELY be able to tell experience when the first exchange is made and if they choose to kill them all it would indeed be simply a slaughter. I disagree with your post in its entirety. Go to Comment
Solid reason for a percieved bad guy to be bad. With his long experience and powers he could be putting things into movement all over the place in order to get him back to his true form. Could be used as the main antagonist with all his minions doing seemingly unconnected things till they come together to form the spell that is able to turn him back. Great history and a reason for his actions. Not motivated by wealth so his motivations can be more obscure and more mysterious to the players. Great detail! Now we just need to find some plots to use him in. Go to Comment
Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
People are always dragging my first subs back up from the past. About time I return the favor to someone. :)
Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across. Go to Comment
6'2" 160? I am 6'2" 200 and I am pretty skinny. He would have to be a twig, a strong one, but still a twig.
You wouldn't necessarilly have to have a full warhammer at the top of the staff. The 18+ pounds would be all at the top so you really wouldn't have much balance if you were to swing it...and that is about all you would be able to do with it.
Instead of magic to balance it I would just make it a miniature warhammer on the top that could be balanced with a counterweight on the bottom. Would be more realistic too and he could use it as a cane which I still see all mages doing. As long as it is sharp it will tear stuff up. Unless it is his primary weapon there is no need for such size in a mage's weapon.
Throw a magical shock on it when it successfully hits. A mage doesn't need a big weapon, they are too smart for that. Make them use a smaller weapon magically.
Really like the idea behind it all. A staff is nice, all wizards need it, but having a weapon mounted to it definately works...and once they get whacked with it, they will remember it. Go to Comment
My landscape type knowledge is only common sense, but if this is only a small area surrounding by mountains...well...floods come to mind immediately. Although, depending on the size of the lake, it could be a reason for the spiral. The spiral could be used to funnel all the flood waters, melting snow, etc., into the lake which acts as a "drain." As the city expands they expand the flood preventing drain spiral. You could say that the lake never increases or decreases in height regardless of the amount of rain put into it or drought that comes to the land.
Could use this as the basis for evil starting to invade the outside world as well. At the command of a great demon maybe they can finally conquer those surrounding lands...and move on from there. This setting could be the Mordor of a campaign world.
Overall I like the setting and it is easy enough to fit in any gameworld. Even if you only use one idea or another from it and not as is, there are definately some good ideas brewing in Sadaren! Go to Comment
I enjoy the role reversal a lot. Elves in the mountains? Dwarves in the woods? What is going on?
It would be a fun place to 'warp' your characters too as well. Let them flounder a little and try and figure out what is going on.
Other reasons to visit:
Legend/Myth/Prophecy tells of a magic item built from an island mountain..etc. Could tie in the prophecy "Elves in the Mountain, Dwarves in the Wood, Humans dying out, all for the good" or something. It obviously wouldn't make too much sense till they got there somehow or hear of it. Rumors from a human that made the trek to the mainlad and nobody believes the mad ramblings of him.
Perhaps humans have been trading with the mainland for awhile but have kept is secret. Ships always given incorrect destinations when they leave and then go to this island. Players need a ride to fake destination. Couldn't be dissuaded. Humans were going to kill the PCs but they couldn't or the PCs convinced them otherwise. Now they are introduced to new land few know about.
Might want to make some kind of valuable export to the land to make a reason for people wanting to find the place. It is fun having it just there and if you are going to use it as an adventure on only the island, that would be great. But I would probably use it as an addition to my world and to do that there has to be a reason for exploration. The metal the elves mine, some of it may have made it through some kind of trade with the humans. It is like the gold rush in the US. Everyone hears rumors of where to find it and make a dash. The person who finds it will be rich beyond imagination... Go to Comment