Strolen\s Citadel content. 
NPCs  (Minor)   (Knowledge/Lore)
Strolen's comment on 2015-01-11 07:38 AM
One hundred years is a long time and a lot can change, especially in the mountains.

A few additions/modifications to throw out there.

1) Make the time span shorter. I think you lose the legend of him if it takes 100s of years for him to come back. I think 10 would be plenty for the legend to sink a bit in age and the telling grow. Then when he reappears people will know who he is, trust him despite the fear, and maybe even keep him a secret.

2) Why keep him a secret? Because during the 10 years he is gone he continues to adventure in the other realm to find the necklace. During these times he finds treasure, hidden caves, mysterious beasts....etc. When he comes back, his knowledge of that which is not known is incredibly valuable. But finding him is pure luck so those that do don't want to lose him.

3) He continues to lead adventurers despite his fear because he has an additional legend on him that "The one who leads will be the one who is led. He who is led is the one that can be found again." Or something. So it is foretold that he will be found again, however he can only be found be leading others. Just has to find the right people that will bring him to his old life. So he continues to help any adventurers that ask in hope that they are the ones. Go to Comment
The Bloody Strings of a Man Forgotten
Items  (Art and Music)   (Cursed)
Strolen's comment on 2008-04-22 07:57 PM
Fun story. Item isn't super special or anything but I do like the concept. Go to Comment
NPCs  (Extras)   (Knowledge/Lore)
Strolen's comment on 2008-04-20 09:51 AM
Man, that intro had me hooked! If you could give us what you alluded with the sickness I think there would be a great post in there! Go to Comment
NPCs  (Major)   (Artistic/Performance)
Strolen's comment on 2007-02-11 09:19 AM
This is a good one and an npc that can walk into and out of your games and/or your rumors. Go to Comment
Ember, Disciple of the Wind
NPCs  (Minor)   (Religious)
Strolen's comment on 2008-04-21 09:43 PM
Enjoyed the balanced aspect of her. Basically a stupid jock with a female twist but I am over simplifying. Fun character to dethrone the fighter in your group. Go to Comment
Vandersil, the City of Bronze
Locations  (Other)   (City)
Strolen's comment on 2008-04-21 09:16 PM
Took me two readings to gather all the implications of what is going on. Once I read it correctly it made sense. Not too bad, an interesting situation to travel into with plenty of opportunity for profit. Go to Comment
Redgar the Valiant
NPCs  (Minor)   (Combative)
Strolen's comment on 2007-01-22 10:40 PM
Great fun! At first I thought it was a little overdone (which was probably the point) but then the plot hooks brought it all together for me. I pictured him as a cartoon character like GROO the entire time and I think the image half fits. Great idea!! Go to Comment
Xavier Kinslayer
NPCs  (Major)   (Combative)
Strolen's comment on 2005-11-14 09:18 AM
Full character, just needs a bit of everything to help it along. It does have that idea that, if properly nurtured, could turn into something. The idea of a God not knowing the world and entering might be an interesting concept and definately workable.

He may have gone through the portal and caused some damage, scared some folks, then got out of there. Then later, century or two, there are legends of this horrible time when he first visited. He enters the same area to try again and perhaps meets with better circumstances or similiar.

PCs could get involved or hired to 'kill' this monster and that sure would be something if they met him, got to know him, befriended him and had an infintile type god on their side.... Go to Comment
Saint Duncan
NPCs  (Mythic/ Historical)   (Religious)
Strolen's comment on 2011-06-05 12:10 AM

I always like the subs that can be used as a plot point or simply to give the adventure more depth. If the locals see something they may attribute to a spirit they can invoke the name of Saint Duncan. Could leave it at that or if the PCs ask about it there is a few lines of history that they will get this info just broadened the scope of the game.

Go to Comment
Saint Duncan
NPCs  (Mythic/ Historical)   (Religious)
Strolen's comment on 2011-06-05 12:13 AM

Cleric of the party is asked to exorcise a local demon/ghost in a villlage that has been haunting them. The cleric actually accomplishes it but the locals still "see" it around and see damage it continues to do. They are convinced that unless the cleric visits the church of Saint Duncan and uses his power and name that the cleric couldn't have possibly gotten rid of the spirit that plagues them.

Go to Comment
Warriors Rite
Items  (Armor)   (Combat)
Strolen's comment on 2006-08-27 08:49 PM
I must say that I really liked this. Great descriptions of how it looks. The magic is nice and moderate with a nice unusual spirit resistance with it. The funeral pyre was an awesome idea. Go to Comment
Honor Among Thieves
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2008-05-17 07:41 AM
This is a great, fun idea. This could be a quick sideplot for the players or turn into a running background event forever. I was a little confused at the beginning but that middle paragraph with the explanation brought everything to distinct clarity and ideas erupted.

Great plot idea!! Go to Comment
Serenity Cove
Locations  (City)   (Forest/ Jungle)
Strolen's comment on 2004-07-21 05:46 PM
I agree, the biggest thing lacking is the why. There are infinite reasons why it could be happening but with this you have to tell us your angle on it. This would probably be a great thread for the Flesh it Out forum where you would probably get some pretty different ideas on why. Go to Comment
Gold in them thar hills
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2004-07-21 05:39 PM
Yep, you about covered it. Good one!! Go to Comment
Tempting Teanoi
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2004-07-15 06:05 PM
Nice background, gives us everything we need. This is even great to use even if they don't go to the island to make a more 'living' world. Trade could be disrupted where the PCs are driving prices higher, rumors spinning about the missing ships and such. Even if the PCs don't get involved there is now a sense of more going on in the world beyond the PCs little circle. Go to Comment
By the law they froze
Plots  (Coincidence)   (Side-Quest)
Strolen's comment on 2004-07-10 04:37 PM
Easily make it non-cold specific by having the guards hanging them by their arms and legs, or just plain hanging them. The cold and water thing is pretty brutal though and I can see how other ways of torture and murder may not be as effective to the get PCs in the moral dilemna state. (Can't believe I just wrote that sentence.)

Like it because it can be placed anywhere at anytime and could blossom into something big or just be a side adventure that the players go on. Go to Comment
Julian and Romiette
Plots  (Discovery)   (Mini-Campaign)
Strolen's comment on 2004-07-10 04:41 PM
Yikes. Might just have to enjoy myself till the end of the world. :) Go to Comment
Raign the Kyton
NPCs  (Minor)   (Combative)
Strolen's comment on 2004-07-01 07:11 PM
I am upping this one to a 4 on my scale because it is such a solid idea and is so easy to insert into pretty much anything.

What is the significance of the chains? Go to Comment
A Scarlet Thirst
Plots  (Mystical)   (Campaign)
Strolen's comment on 2004-06-30 05:30 AM

Wonder if a somewhat neighboring village has the same sort of thing. Certainly even the godlings mingle and when others find out the power that this one does...

Do they try it for themselves demanding it of their worshippers?

Or maybe the decide that this godling needs to be stopped, and hence the heroes are given certain powers that play to the godlings weakness. There must be some kind of weakness, there always is. :)

Good one! Go to Comment
A Hero's Journey
Plots  (Nature)   (Single-Storyline)
Strolen's comment on 2004-06-30 01:14 AM
The insane of amount of side-plots and details you just throw out there can turn into an entire night of playing. I absolutely love how they are just sort of mentioned but at the same time I can paint a vivid picture of some of the events and can see how to use and wrap them into the story on my own.

These are some of my favorite things, segments of solid ideas that leave me to fill in all the blanks.

The end is a little abrupt and I don't think it will be that easy to slay Sadester especially when he has the silver ones to help.

My thoughts on the ending would allow Sadester to die, after all, what does the black smoke care? This wouldn't be his first time doing this so I wouldn't have him take over the body. I would get the PCs to get sucked into the whole scheme as well and let them go through the same thing. The PCs, probably, will start to realize what is happening and then I would have the black smoke appear as a final battle.

I love the whole thing. Paints a great picture and actually is a perfect "why" to why doesn't anybody ever return? Why would they want to? Go to Comment
Total Comments:

Join Now!!

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp