Strolen\s Citadel content. 
The Tale of Taewoo Kin
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2005-08-27 07:28 AM
I like Monuments twist as well, always fun to directly involve the PCs like that. I can also see that Taiwoo Kin gets so infatuated with his creation that he could justify getting himself a human hand using that theif thing.

Only part I have trouble with is the magistrate giving the PCs all the hints on where to go and to keep searching after they 'solved' it. All those hints should come in game for the players to discover themselves. If the players are worth half a dime they will ask neighbors and if they think they solved it, then why would the magistrate doubt it? He is in such a flurry that he would gladly accept a reasonable explanation.

You could even have them find the escaped monkey and destroy it. "Yeah, you solved it. Take what little I have as payment." Next day he is found dead. "Ooops, guess that wasn't what was doing it." Now, are there killer monkeys on the loose? How long till they figure it out it is not the local monkeys going on a killing rampage but an enchanted hand. Go to Comment
Coffer Blades
Items  (Transports)   (Non-Magical)
Strolen's comment on 2008-04-23 09:09 PM
This is a cool idea. I imagine that as they change their hiding places and they become more commonly found, they would start exporting these items all over since they have lost their purpose. Might be why the PCs found it and could be a little known specialty store that offers these kind of items.

I like the immediate usability of the items and the amount of them that could be available. Assassin plots come to mind, PCs needing to get some weapons in somewhere, PCs get caught unaware by one.

I almost wished it was a scroll to see more ideas. None come to mind from me right now but the opportunities are really endless. Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2008-04-23 08:49 PM
It is entertaining, fun, and unique subs like this that make it all worth it. :) I love DL's comment too! Go to Comment
The King's Advisor
Plots  (Duty)   (Mini-Campaign)
Strolen's comment on 2005-08-27 07:41 AM
Already like the concept. ;) Blades of Majesty

First, I would fire whatever guards I have if there was an unknown temple in my hunting fields. I have trouble finding a good way to use these kind of ideas in games, but I love the legend aspect of them. I would probably use this as a historical world fleshing idea to create more depth in the history of a location instead of using it in a game, but the plot examples make it easier to see how it could work. Go to Comment
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2005-08-27 08:13 AM
Man, you had me going. I tend to overthink things and I just couldn't get over the horrible way in which the whole thing started, the end snapped me to attention with a great "ah, ha, so that is why." Thank you for that, was a pleasure being surprised.

I still don't think you give the thieve's guild enough credit. As soon as the herald started the guild would quickly be put in action to find this guy. The herald, being who he is, would know that as well so could time his deliverance of the message to the same time thieve's guild finding him. You know the guild will follow this herald wherever he goes so there won't be any grace period for this guy.

Why would the guild kidnap family when the tailor is just as easy (easier) to kidnap from the get go. After all he is just strolling around while his family is being kidnapped. Necessary for plot but fails common sense. Better to have him immediately seek sanctuary with the family and maybe the family gets kidnapped while the PCs are helping him escape or trying to claim the inheritance. I also don't think the guilds would ever think that Joshua killed other guild members, that doesn't pan out. He would be watched from 0 hour anyway so they would know exactly what he did.

Definately a fun one! Go to Comment
Dural the Magic Trader
NPCs  (Minor)   (Mercantile)
Strolen's comment on 2006-07-01 03:21 PM
Would like to know if he did something for the person that paid his tuition just to finish up the story, but I like this character a lot!

I like that he would probably experiment with an item given to him for identification. So obvious now that you mention it. Wonder how many items he destroyed through experimentation. :) Go to Comment
The Ellis of Kestidel
Locations  (Establishment)   (Any)
Strolen's comment on 2005-07-13 06:35 PM
I think Echo said it quite well.

Of course you are going to have to specifically make it so they must to go there. That goes for any setting listed. This place is easy as it can fit in any town you choose to put it in with little effort. If the DM can't make it worth going to or make it a requirement for something else, then of course they are not going to visit, that goes for every single place in your game.

I think that Ellis is an excellent improvement that is much better, and more unique, than going to "yet another town", into "yet another tavern" or shop to restock your inventory. The point of going into towns is lost when they are all the same.

You can come towards any town and you come upon what is described. You find out you can't just walk into this city to restock your monster killing gear, you have to go through Ellis and register before you can enter the city.

They go go into the wrong line about to register as a citizen when they just to get a visitor's pass. But as a visitor they have to pay a toll to enter while citizens get in free. They get their pass, have to go through another line and pay to get their entrance token, now they can finally enter and restock. On top of all that they can read the rules of the city, maybe get pickpocketed, get separated, etc...

They finally get into the city and restock or go to the tavern/inn and it is mentioned that whatever they needed could have been bought at Ellis if you went down the corridor to the right or whatever.

The entire thing doesn't have to last more than 15 minutes of game time, but now you have broadened the depth of your world and made a unique city that they will remember. They may not remember the name (unless you do call it Ellis) but they will remember "that place that we got jacked around."

That is the point of these things. You can't always take them at face value either. Most of them are just creative ideas to get you going and this one is a very easy one to make something very unique, hence my vote.

It is still a little rough. If it was just for citizenship the city would have to be absolutely huge to make it busy, which is why I say anybody that enters the city must check in to force some more traffic. 7meters x 63meters is pretty darn big for a hallway.

-Might even make it better if it was the entrance to the entire kingdom. Once in the kingdom if you haven't checked into Ellis you might get fines etc. for not following procedure.
-Perhaps some of the nicer places in the kingdom then require citizenship through Ellis to even stay there or maybe they get a normal price and non-citizens have a huge mark-up.
-Counterfeiting papers might turn into something worth it. The players may not enter near Ellis so, for them, Ellis is just this place to get paperwork even if they never visit it. They end up buying a bady copy of papers (or token or whatever) and it could get them into trouble.

It is not so much just Ellis, but the entire concept of it that you can really use. Go to Comment
NPCs  (Minor)   (Mystical)
Strolen's comment on 2005-11-07 09:43 PM
Now that there is a 1.5 vote. There is something buried waaaay deep down. Just enough to keep it on the site in my estimation. Go to Comment
Demitri Elexial
NPCs  (Minor)   (Combative)
Strolen's comment on 2008-04-20 01:45 PM
Lacking in the detail and too much of the general. This creature could be awesome but with all the powers and wings and tail there is really no mention of it as he is growing up. I imagine he can fly which would be something else. Saving a cat from a tree, something heroic where his mutation saved the day would help him be accepted.

OK background for a PC in a game, you don't need much for that, but we thrive on the motivations and such here and that is missing. Go to Comment
Wristbands of the Howling
Items  (Armor)   (Cursed)
Strolen's comment on 2008-05-03 11:20 PM
I like this one quite a bit. I see a few of the problems but if the bracelet "knows" who its true owner is then the fake trading between PCs shouldn't fool it.

I think it is a fun curse. Wonder if the cursed gets bitten by the lycan and survives somehow, if it becomes one too? Go to Comment
Imp Orb
Items  (Other)   (Sentient)
Strolen's comment on 2006-11-08 08:15 PM
I like the options it leaves the dm so they can fit it into most any campaign and lead them pretty much anywhere with it. Just throw another orb at the end and they get a highlander show until just one orb is standing. Go to Comment
Big Red
NPCs  (Campaign)   (Political)
Strolen's comment on 2013-04-01 04:38 AM
Bonus for experimenting with a Kraken! I love saying that word. More bonus.

This shows it's age but the core idea is fun and usable which is exactly what I like. Could you imagine a city with a pet Kraken that they can communicate with. Man alive! Go to Comment
Dead Silk
Items  (Clothes)   (Cursed)
Strolen's comment on 2005-03-10 03:57 AM
The symptoms and the death of the mages would have been big news through the magic community. The great Mage of Mulgar's tower dead and then the falling of six more powerful mages practicing the dark arts would be big news in the world.

When another plague-like death of a wizard crops up an enterprising person may take that opportunity to explore the reasons. Not being a mage, he has some safety. Over time investigating a few things he finally figures out the cause, it is an item that got transferred from one mage to another.

A robbery, pickpocket, or murder later and the inspired 'bad guy' has the possible makings of a dangerous weapon, something that will open doors for him.

Now, how to use it. All he needs to do is test the items on a few lesser known mages so he can figure out which is 'The One.' Once he has the plague causing item identified he can put his plans into action. A simple handshake is all he needs.....


Could be political intrique, struggle for power, working as an assassin for hire, or any number of things.

Pretty darn interesting item! Go to Comment
NPCs  (Major)   (Mystical)
Strolen's comment on 2006-10-09 08:57 PM
Loved this line: He now uses his magic toys to exact revenge on human children who are the cruelest creatures in the world.

Twisted fun evil. Can you say "Chucky?" Go to Comment
Rath ley Mar Ruins
Locations  (Ruins)   (Any)
Strolen's comment on 2012-09-23 04:26 AM
The new threat of the present day situation adds everything to this! Go to Comment
Michaela Reed
NPCs  (Extras)   (Combative)
Strolen's comment on 2012-05-13 10:32 AM
Almost doesn't seem fair this turned up as a daily random. Go to Comment
Gator Hunt
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2008-05-03 11:13 PM
Fun sewer romp, that is for sure. Plagued with a few spelling errors that ruin the flow a little but I can see the draw of this old adventure line. I like it! Go to Comment
Ruha Goo
Items  (Potion)   (Combat)
Strolen's comment on 2012-03-24 12:38 PM

The more often it is used, the more of the goo is needed to get the same effects yet the recovery and exhaustion effects are greatly increased. 

Additionally, after the initial exhaustion wears off, the goo could have an addictive nature that results in mored days of sweats and extreme weakness that lasts longer than the initial recovery. That would make the goo a dangerous thing to use unless they have enough quantities to keep those that use it going and are relatively sure of the safety for the two recovery periods.

Go to Comment
Ruha Goo
Items  (Potion)   (Combat)
Strolen's comment on 2012-03-24 12:39 PM

I like it!

Go to Comment
NPCs  (Major)   (Criminal/Espionage)
Strolen's comment on 2012-09-12 02:13 PM
I like him. A good man behind the curtain...that you will never see. He could even be dead and people can still blame him for things that are going on...without knowing who they are blaming exactly. Go to Comment
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Join Now!!

       By: Akuma

What if when a character died and the price to bring him back into the world was to allow an evil or good version to be placed in the world with the sole purpose of killing the character that just got its life back? The copycat character would die apon completeing his mission.....or would he?

Ideas  ( System ) | November 1, 2004 | View | UpVote 0xp