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Potion of Mis Understanding Languages
Items  (Potion)   (Magical)
Strolen's comment on 2005-11-27 08:48 AM
Irresistable. How could you not try this? Go to Comment
Forgotton Summer
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2004-03-28 03:50 AM
I will give it a 4 since it takes the the PC amnesia to whole other level. Never thought of taking it that far, and somebody with that kind of power.....could be a campaign of constantly being mind-wiped forcing a new genre of protection magic and items. Go to Comment
The Ancient Mariner
Plots  (Travel)   (Single-Storyline)
Strolen's comment on 2004-03-28 03:56 AM
All the ideas inside the overall plot are all perfectly useable on any sea adventure, in whole or in part. Would be nice to have a little more background on the Captain if the PCs were to be pressed into serving, but otherwise there are some good ideas to 'hijack.' Go to Comment
Look Before You Leap
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2004-02-14 06:31 AM
Barebones could be good if you already had a world to plop this into. I am giving a 5 because I wouldn't have to change anything to use it. Great player tamer! Go to Comment
Look Before You Leap
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2004-02-18 03:38 PM
Although CP's point doesn't make a point...does it? Your idea is a whole other plot, and a rather cliche and boring one as far as that goes because there is no depth to it. How do you hadd a human dimesion by taking the human element out of it and adding a 'monster' that is almost always 'evil' and is always good to kill? It makes more sense to have human warriors in a morality tale. Seasoned warriors would IMMEDIATELY be able to tell experience when the first exchange is made and if they choose to kill them all it would indeed be simply a slaughter. I disagree with your post in its entirety. Go to Comment
Band of the Revenant
Items  (Jewelry)   (Cursed)
Strolen's comment on 2007-05-27 10:21 AM
Tons of available options!! Go to Comment
Xarlith
NPCs  (Major)   (Mystical)
Strolen's comment on 2004-02-07 02:37 AM
Solid reason for a percieved bad guy to be bad. With his long experience and powers he could be putting things into movement all over the place in order to get him back to his true form. Could be used as the main antagonist with all his minions doing seemingly unconnected things till they come together to form the spell that is able to turn him back. Great history and a reason for his actions. Not motivated by wealth so his motivations can be more obscure and more mysterious to the players. Great detail! Now we just need to find some plots to use him in. Go to Comment
Raiders
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2004-02-14 07:27 AM
Boy, this one is just a great thing to play with.

Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
Meridan
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2015-01-04 09:39 AM
Certainly leaves a lot out. I linked to a sub by Agar as one thing the wizard might do in a more fleshed out town to cause conflict and make his takeover easier.

One of my main questions is: How does the wizard know there is treasure under the town?

Seems that destroying the town would be the most extreme way to do it.
Slowly enslave the village to dig a giant strip mine would make more sense.
Wish the author told us their plan... Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2007-01-22 10:23 PM
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.

I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
Warhammer of Thodar
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2006-08-27 09:20 PM
People are always dragging my first subs back up from the past. About time I return the favor to someone. :)

Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across. Go to Comment
Warhammer of Thodar
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2012-09-23 04:14 AM
Yep, still holds up as a solid item with some fun results! Go to Comment
Drum of the Inferno March
Items  (Art and Music)   (Magical)
Strolen's comment on 2004-01-03 07:32 PM
I really like this one. Excellent, solid background that is, in itself, good for a plot even. Fire is as good as a demon sometimes for heroes to try and save people.

The spell affects are pretty good too. I especially like the drum beat to keep you from tiring. Good for rowing boats too. Go to Comment
Call of the Storm
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2004-01-03 09:47 PM
6'2" 160? I am 6'2" 200 and I am pretty skinny. He would have to be a twig, a strong one, but still a twig.

You wouldn't necessarilly have to have a full warhammer at the top of the staff. The 18+ pounds would be all at the top so you really wouldn't have much balance if you were to swing it...and that is about all you would be able to do with it.

Instead of magic to balance it I would just make it a miniature warhammer on the top that could be balanced with a counterweight on the bottom. Would be more realistic too and he could use it as a cane which I still see all mages doing. As long as it is sharp it will tear stuff up. Unless it is his primary weapon there is no need for such size in a mage's weapon.

Throw a magical shock on it when it successfully hits. A mage doesn't need a big weapon, they are too smart for that. Make them use a smaller weapon magically.

Really like the idea behind it all. A staff is nice, all wizards need it, but having a weapon mounted to it definately works...and once they get whacked with it, they will remember it. Go to Comment
Utrik
NPCs  (Minor)   (Travelers)
Strolen's comment on 2006-01-15 12:10 PM
Just one big smile with this one. There are quite a few ideas about using bias against the PCs but to go a step farther and have this Orc use it against them is just great! Go to Comment
Sadaren
Locations  (Other)   (Regional)
Strolen's comment on 2004-01-03 06:14 AM
My landscape type knowledge is only common sense, but if this is only a small area surrounding by mountains...well...floods come to mind immediately. Although, depending on the size of the lake, it could be a reason for the spiral. The spiral could be used to funnel all the flood waters, melting snow, etc., into the lake which acts as a "drain." As the city expands they expand the flood preventing drain spiral. You could say that the lake never increases or decreases in height regardless of the amount of rain put into it or drought that comes to the land.

Could use this as the basis for evil starting to invade the outside world as well. At the command of a great demon maybe they can finally conquer those surrounding lands...and move on from there. This setting could be the Mordor of a campaign world.

Overall I like the setting and it is easy enough to fit in any gameworld. Even if you only use one idea or another from it and not as is, there are definately some good ideas brewing in Sadaren! Go to Comment
Vernae
Locations  (Water)   (Regional)
Strolen's comment on 2003-12-22 06:05 PM
I enjoy the role reversal a lot. Elves in the mountains? Dwarves in the woods? What is going on?

It would be a fun place to 'warp' your characters too as well. Let them flounder a little and try and figure out what is going on.

Other reasons to visit:
Legend/Myth/Prophecy tells of a magic item built from an island mountain..etc. Could tie in the prophecy "Elves in the Mountain, Dwarves in the Wood, Humans dying out, all for the good" or something. It obviously wouldn't make too much sense till they got there somehow or hear of it. Rumors from a human that made the trek to the mainlad and nobody believes the mad ramblings of him.

Perhaps humans have been trading with the mainland for awhile but have kept is secret. Ships always given incorrect destinations when they leave and then go to this island. Players need a ride to fake destination. Couldn't be dissuaded. Humans were going to kill the PCs but they couldn't or the PCs convinced them otherwise. Now they are introduced to new land few know about.

Might want to make some kind of valuable export to the land to make a reason for people wanting to find the place. It is fun having it just there and if you are going to use it as an adventure on only the island, that would be great. But I would probably use it as an addition to my world and to do that there has to be a reason for exploration. The metal the elves mine, some of it may have made it through some kind of trade with the humans. It is like the gold rush in the US. Everyone hears rumors of where to find it and make a dash. The person who finds it will be rich beyond imagination... Go to Comment
Caps of Judgement
Items  (Clothes)   (Magical)
Strolen's comment on 2003-12-16 06:16 PM
Dang StrangeLands, I am on the edge of my seat for every submission of yours.

We could start labeling possibilities but it would be endless.

WOW!

Brain explodes! Go to Comment
The Prophet
NPCs  (Extras)   (Knowledge/Lore)
Strolen's comment on 2012-09-12 02:15 PM
The GM from the old cartoon Dungeons and Dragons? Go to Comment
Aurinellian's Wedding Bands
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-12-16 12:03 AM
Awesome idea, although a little constricting with the love requirement. The idea could be expanded to allow any two people with a protection pledge to each other to use the rings.

I know this is not intended, but you could change them a little bit and use the ring as a one way death. Like for a king for instance. The king would have a ring and give it to all his bodyguards. In time of danger the bodyguards would appear and if the king dies, then so does the bodyguard, but it would not work the other way so the king would definitely not die if a bodyguard got killed.

Great idea all around with plenty of opportunity for tweeks. :) Go to Comment
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