Strolen\s Citadel content. 
Cara
NPCs  (Scenario Based)   (Travelers)
Strolen's comment on 2003-12-07 05:12 PM
A man that is not inherantly evil but goes under the assumption that all that is will be changed and undone when he travels back to the past. I love that motivation for an "evil" guy and the PCs may even be swayed by that argument to help the goal thinking everything will go back the way it was.

Opens up some philosophical talkings about the nature of time and how it may work in the group too.

Even though he is not the all powerful evil magician archetype either. His studies concentrate on a certain field so he may not be a great mage in other respects. He definately has to use his wit to get what he needs and is probably a master manipulator.

Love this character! Go to Comment
Staff of Rope Command
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2003-12-05 10:34 PM
This is a fun solid little item to introduce. Has a lot of possibility in uses for a company of travelers. I would have fun putting it against them as well. Go to Comment
Pentwell's book
Items  (Books and Scrolls)   (Cursed)
Strolen's comment on 2003-12-05 10:26 PM
This one does have a gem inside it!

Should have posted it to Flesh it Out so we could help strengthen it some and fixed all your spelling to make it a more rounded submission. Great increase in useability though elfkin, great job. Go to Comment
Coat of Teeth
Items  (Armor)   (Heroic)
Strolen's comment on 2003-12-05 10:32 PM
Sweeeeet. These are the kind of items I give to my NPCs. I see an old senile dude wearing this one, rifling through the shirt looking for something and keeps pulling the wrong animal out for whatever he is trying to accomplish. I would probably even make the guy powerful enough to summon the creature on accident just by searching through the shirt.

Looking for a raccoon to carry a grappling hook to the top of a tree he accidently summons bears, wolves, deer, rabbits etc... Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
Strolen's comment on 2003-12-05 10:22 PM
This is a great seed of an idea I think. Broad, yes, but full of possibilities.

I live off of mutated creatures. I hate the standard monsters and will rarely use them without modifying them and this gives yet another reason behind it.

Combine this, like Moonhunter alluded to, with a prophecy and the characters can witness the arrival of that foretold and lead into an entire new epic campaign. Go to Comment
Ouvulailio
Items  (Melee Weapons)   (Non-Magical)
Strolen's comment on 2003-12-02 04:00 PM
Now what? What do you use it for? Elves use it for a decoration so why would they even think to use it in battle in the first place? You give no plot points to it, no special uses, only the vaguest of history that sounds like any other battle ever heard of.

The thing is we are looking for unique items with unique history. Need something special to make it stand out. They are too generic with little or nothing to use in it. Please read through some 5 stars and get a feel for what is a good submission. Look at the depth, detail, descriptions, and uniqueness of the submissions and then try and rewrite this one to add some things.

Wonder where the 5 vote on this one came from? Go to Comment
Ferian Fortholén
NPCs  (Minor)   (Mercantile)
Strolen's comment on 2012-09-14 12:41 PM
MORE!

I love the idea of it and would love to see/read a fuller description of the religion, stranger, magic item and how he survived out on his own.

Only main issue is that the father would never wait till the kid was 10 years old. He would start at like 7 months old or younger. As soon as the kid could crawl and grab stuff, it would be in nature learning with the father's encouragement. Go to Comment
Guise of the Dead
Items  (Clothes)   (Magical)
Strolen's comment on 2006-01-15 11:26 AM
Not sure why, might be my recent movie viewing, but this idea is GREAT! Go to Comment
Dreamdweller
Items  (Melee Weapons)   (Sentient)
Strolen's comment on 2008-04-28 08:31 PM
Decent weapon with a plausible background. Not super original but definitely useable. Go to Comment
The gems of Madvar
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-12-09 10:22 PM
Ability to to worlds and connect everything together will be available in strolen.com Ver. 3.45b due out in Februaryish. :) I am working on it ;) Go to Comment
The gems of Madvar
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-12-10 03:14 AM
View this topic and give me your opinion. Haven't started it yet so it is still wide open how I will do it. I know how, but I can be swayed to a better way if we come up with one.

http://www.strolen.com/forums/viewtopic.php?t=315 Go to Comment
Dungeon knife
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2008-04-22 06:48 PM
First thought was, "Oh boy, another extradimensional item." Not sure why I have an aversion to them.

The climbing part is what interested me and the ability to use it as a hammer. That is new. Go to Comment
The Angel's Seal
Items  (Melee Weapons)   (Combat)
Strolen's comment on 2003-11-27 05:33 PM
I may not use this item exactly how it is but the silver body cover and the magical mark on those that are evil are pretty cool ideas.

This item may work well against the Arrow of Personal Hell Go to Comment
The Circle of Hell
Plots  (Crisis)   (Mini-Campaign)
Strolen's comment on 2003-11-27 05:29 PM
I like the idea but would get rid of the treasure and make it more of a mystery instead of pointing them straight to the forest. Let the PCs be the first to successfully interrogate the crazies and get coherent information. They could use magical means the town doesn't have or the crazies will only talk to strangers or something, anything.

One arrow an hour doesn't set well with me either. Why one an hour? If I was releasing my demon god then I would spare no expense to try and get rid of those that may ruin my plans.

For my game I would instead find a way to give the PCs better protection from the arrows. They could discover what they are and get a protection spell from a cleric (there has to be some other good cult that knows about these Hell dudes and have some protection from them) or something. The arrows are less effective but still do their thing with proper failing saves. So the PCs have more hope fighting them but it is still gut wrenching whenever they get hit and have to save.

I like the idea of using this Hell cult as a growing cult in the world and maybe the shakers behind the evil. I would want to build up the pressure of them to a climax of discovering the ritual and foiling it. I would probably draw the Hell thing out for a long time, slowly introduce it to the compaign with madness slowly building through the country, the occasional conflict with the cult and their arrows until they become true enemies of the PCs culminating perhaps with this plot.

I like the Arrow Of Personl Hell A LOT so would want to draw it out as long as possible. Go to Comment
Flask of Wiblië
Items  (Potion)   (Magical)
Strolen's comment on 2003-11-24 03:37 PM
Great history and background on it, the thing that gets us, I believe is that "...famed rangers of Halefas carry it wherever they patrol and in steady supply." and the fact it brings people to full life.

Way too powerful and readily available and all it is is another healing potion. More like a video game potion of full health then really useable in a regular roleplaying game. Go to Comment
Chome's Necklace
Items  (Jewelry)   (Magical)
Strolen's comment on 2003-11-23 01:38 AM
Thought of this while watching Veggie Tales. They have to 'magically' manipulate everything since they don't have arms.

Inspiration can come from anywhere :) Go to Comment
Don't drink the water
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2003-11-23 01:46 AM
Can the horror take over the idiot villagers that eat the fish as well? That could put another twist into the mystery.

I like it! Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Strolen's comment on 2003-11-22 09:01 PM
I agree with the generality of it. It might be convenient to have 'default' values for everything but it is easy enough for each DM to impose his own rules on it.

The idea is the important thing, but having the rest just makes it even better. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Strolen's comment on 2003-11-21 06:26 PM
Great plot because it allows multiple options depending on how far you want to take it. As I read it I came up with the same plot split offs that Almar wrote so I was happily surprised when they were mentioned.

While not a great fan of cold weather campaigns, this one can be easily modified to fit with any giants in any scenerio.

A refreshingly outstanding submission!

....what does that damn stone do???!!! (I mean that in a good way) It is a rather important point especially if the PCs get a hold of it by rescuing it. You know they are going to HAVE to use it. Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
Strolen's comment on 2003-11-21 06:38 PM
I love the whole feeling of the small, rough town. Reminds me of the cliche rough western town. Colorful inhabitants, small population so anybody new is immediately noticed. Very secure because of the constant threat and the idea of everybody always ready to defend themselves puts an awesome atmosphere on the entire place.

That is is backed with believeable resources and a reason to exist as well as an excellent background to describe its creation.

AWESOME! Go to Comment
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