Strolen\s Citadel content. 
Ochre Door
Dungeons  (Any)   (Style)
Strolen's comment on 2006-01-09 08:13 PM
Gauntlet, I love it!

Might be worth making a couple of these doors allowing for some interesting travel. A certain color key will open this door.

Door is useable in so many ways from simple treasure gathering to some kind of required quest get the item sort of thing. Go to Comment
The Dangerous Aspects of Using Magic
Systems  (Mystical)   (General)
Strolen's comment on 2005-10-27 06:17 PM
This is a fun one. I am thinking of just things that can happen for a limited duration as a result of a spell.

White: for black, just think opposite of this stuff I guess
-Lucky streaks. Gambling is suddenly a winner's game as they have "the touch"
-Caster's footprints leave areas of sudden growth and life.
-Breathe is life giving for a little while. Blowing on plants accelerate's growth etc.

(I like the fire hair :) )
-Have a glow around them that they cannot remove.
-Scorch things they touch, if touch is extended can ignite. If they are an artist great opportunity for woodburning art.
-Can physically pick up flames and hold them.
-Smoke pours out of them. Standing still greats a sense of being in a forest fire.
-Scorched earth footprints

-They are constantly soggy or damp
-Touch will slowly create water at the contanct point.
-Can pick up and mold water in the same way others can mold snow.
-Can sense bodies of water and lead you to them.

-Feel variations easy. Feel riders, walkers in the land and tell the direction they are from him.
-Sense precious metals.
-Able to dig hand into stone and scoop/mold it as if it was snow.
-Slowly sink into ground if stand still for too long. (not through anything living so they are safe if they climb a tree)

-Are about half body weight with same strength. Easy to climb, jump, but if they punch or hit there is not much mass behind it.
-Cape or clothes constantly billowing.
-Sense wind currents in general (weather change)
-Can almost tell the surroundings just from the way the wind currents swirl around him. (sense invisible) Go to Comment
Kallio's Stilling of the Heart
Items  (Potion)   (Non-Magical)
Strolen's comment on 2006-01-09 07:42 PM
Very interesting results with even more interesting components. A good limiting factor to the entire thing making it spoil in a few days and the requirement of rotting fish. Makes you actually have to prepare to use instead of going through your potion inventory and simply picking one.

My only question is that if it is known and cheap enough to be used by mercenaries then wouldn't it be known by the armies the fight with/against? A battle would be fought, but then both armies would wait for the effects of the potion to wear off and then capture the 'fakers' or perhaps even regroup with them and have another battle? Seems that it would change some battle strategy at the very least. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2005-10-27 03:36 PM
If I may just humbly add a quick link to add on to this great list and then we may get on with the Ideas!

Treasure, It Happens Go to Comment
Prestige class - the Dracoran
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2005-10-26 11:20 PM
Ok, no offense. But how did this make the swap over?

There is no complete idea. No kind of tutorial. No final answer. And it is a Prestige Class which is game specific.

This is a question, not a submission. This belonged in the forum and should remain there.

I challenged it.

If nothing else it should be a "Help Me" and then deleted when he gets the answer because I don't see the value in promoting this kind of submission in the Citadel. I find it innappropriate when we have a forum for these kind of things. Go to Comment
Prestige class - the Dracoran
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2005-10-27 09:16 AM
An educational process doeseth noteth maketh a submission.

An educational process iseth a forumeth topic.

I shall deleteth it out of The Citadel, not out of existance. It may remain in the forum as an educational process forevermore. Go to Comment
World Building 102: Environment building the MoonHunter way
Articles  (Setting Building)   (Game Mastering)
Strolen's comment on 2005-10-30 12:51 PM
Only voted Go to Comment
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2005-10-24 08:59 PM
What a horribly excellent idea. I have already pictured an entire guild or perhaps cult surrounding the use of this kind of an arrow. A signature, if you will, of the murder. A calling card. Need a catchy name though... Go to Comment
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-01-28 08:02 AM
You rock manfred, thanks! Go to Comment
Thoktu Masif
Locations  (City)   (Desert)
Strolen's comment on 2006-01-12 03:23 AM
Great ideas. I especially like the Bar-na-Shaddim (Bridge of Sins). Great idea there and an awesome test of faith!

One part caught my attention was that the Center of the Holy City is "surrounded by a deep chasm whose deeps harbor many peculiar and perilous denizens" yet there are towns all over to include orchards and fields. I think the denizen thing needs a bit more clarification on how that is with such thriving and populated area. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2008-04-21 09:33 PM
Thanks to MJS for using it and letting us know how it went!

I really enjoyed the confusion I got just reading it so couldn't imagine it happening for real. I am sure we have all done similiar things with the duplicate or a dream or whatever, but this is the best description on how to run the confusion I have seen! Go to Comment
Items  (Potion)   (Magical)
Strolen's comment on 2005-10-16 10:01 AM
Enjoyably written, a fun read. The requirements for its creation limit it to the less than lawful so its use would be most assuredly be amongst thine enemies.

Questions I had were on the effects and actual usage.

The duration of the effects when you aren't near the user. You hear him say something passing through and leave forever. I would imagine the effect would then persist no matter what until the person dies? This is implied by the Guild being convinced.

The description implies that as soon as the person stops drinking the potion then the effects wear off. I would assume that the effects wouldn't wear off, just the ability to tell believable lies would wear off? So if somebody drinks one dose, sets a couple lies, then they should continue until his death right? This: "so more stock must constantly be made to keep up the illusion" is what threw me.

The maiden's tears can ruin a batch and make it ineffective which, considering the necesity of having a fresh batch doesn't make that very useful as a limitation. Perhaps it will cancel the effects next time he tries to speak using it would make it more useful. If one drinks or gets splashed with some maiden's tears would that cancel out any effects from the spell that person held?

Great depth and history, but a little lacking on what your ideas were for the actual use in a game. Easy enough for us to make it up, but want more of your thoughts on how it actually works. Go to Comment
Johann's Cloth
Items  (Other)   (Magical)
Strolen's comment on 2006-08-27 09:32 PM
This is a really good one that could come in handy in any number of instances.

"No Magic Allowed" -- hahaha

Magical sensitive creatures that you are hunting can be decieved till the last moment.

Wonder if it would work resting on the burlap? Dishonest at a shop. This is NOT magical sir. I will give you only 2 silver for it. Go to Comment
NPCs  (Extras)   (Mystical)
Strolen's comment on 2008-05-03 11:06 PM
I see this had some updates since some of the comments don't seem to match the sum as much.

This is an OK idea, just another spin on a Djini in a bottle though which doesn't make it stand out. Go to Comment
Combusting Shrews
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2005-11-27 08:56 AM
Could you honestly imagine? Go to Comment
Items  (Melee Weapons)   (Combat)
Strolen's comment on 2008-04-21 09:09 PM
I think there is a good idea. The first half of the post had me going but then the details got confused a little and it seemed a bit rushed. If you took your time with it and let it fill itself out by just telling the story of it then this would be a pretty good post. It has some good dynamics that seemed to disappear half way through. Go to Comment
The Evil Brothers
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2005-08-27 07:10 AM
Sort of lost on how to even use this in a game, any game. A psychological adventure based on exploring emotions? Besides the fact that the relational requirements for this plot are so specific as to force players into roles, but it also shoehorns each sides personalities. All you do is summarize the Lion King, as mentioned. Where does the roleplaying suppose to start when all you do is give us the story?

Maybe can be used as an overall storyline that is happening in the world. No, strike that...did you really have to go so far as to even use the stampede? yikes. Go to Comment
House of Ancient Stone
Locations  (Desert)   (Establishment)
Strolen's comment on 2007-05-31 09:27 AM
Is there a secret society codex yet? :)

A museum of creatures of sorts. Wonder if they would give tours for the right price to the right clients? Cool! Go to Comment
Tae Nijong, the Grasping Claw
Lifeforms  (Constructed)   (Any)
Strolen's comment on 2005-08-27 07:15 AM
This is a good one! Opens up lots of different scenerios in my mind which is my favorite. Combined with the plot it rises above. Not sure if I would want to make them widely used or just have the one. Go to Comment
The Tale of Taewoo Kin
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2005-08-27 07:28 AM
I like Monuments twist as well, always fun to directly involve the PCs like that. I can also see that Taiwoo Kin gets so infatuated with his creation that he could justify getting himself a human hand using that theif thing.

Only part I have trouble with is the magistrate giving the PCs all the hints on where to go and to keep searching after they 'solved' it. All those hints should come in game for the players to discover themselves. If the players are worth half a dime they will ask neighbors and if they think they solved it, then why would the magistrate doubt it? He is in such a flurry that he would gladly accept a reasonable explanation.

You could even have them find the escaped monkey and destroy it. "Yeah, you solved it. Take what little I have as payment." Next day he is found dead. "Ooops, guess that wasn't what was doing it." Now, are there killer monkeys on the loose? How long till they figure it out it is not the local monkeys going on a killing rampage but an enchanted hand. Go to Comment
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       By: Sentinel

Trapped in his tomb, but alive, the God of Pain awaits his uleashing, said to be at the end of the world, he uses his only powers he can and calls to him 2 people, a man and a women to reliquish him from his prison. The man and the women, decieved by them thinking it a person trapped, go after to help the God of Pain unwittily and let him destroy the world

Ideas  ( Plots ) | September 3, 2004 | View | UpVote 0xp