There would most assuredly be minor impacts all over the world and not just the one main meteor. For the rest of the campaign they could be coming into isolated patches were something struck and caused isolated devostation and, my favorite, mutation.
The first campaign world I played in used the unique metal from a meteor to create all the worlds magical weapons. The arrival of these meteors could be a new resource for the creation of a whole new breed of magic. Just have to come up with something unique to make them unique and not just another magic item that is now a different color or whatever. Go to Comment
Perhaps the planet is going through a large belt of space debris causing a meteor shower that might last a few years.
All the predictions and divinations of the future would still have a place. Looking at Moons religion post, new religions and/or beliefs would appear.
New magic defense type things would be created to protect against the shower. Everybody fearful that life will continue like this forever.
Others would predict correctly its passing and preach that peace will once again come to the land.
Depending on who is believed it would give the excuse for many to believe all life is ending soon so make the most of now. This could cause a rathar large upheavel in misdeeds and pillaging and such. Perhaps some well place meteors will cause for the belief of one over the other. The positive thinkers temple gets destroyed so the doomsayers are emboldened in that area.
If you are looking for a dark and diry no holds barred type of game world, this would be it. Rules and Laws are out the window, back to Mad Max and the strong will survive. The knowledge that anywhere you sit or walk might get hit by fire from the sky sort of brings mortality right to you.
Would be fun to just let loose with your players, live in a state of anarchism, and do all those things that might normally be sociably unacceptable...or do just do what your normal unprincipled player that you have to keep cleaning up after does. Go to Comment
The greatest drama and most talked about incidents in our games are hero level acts and accomplishments. Unfortunately, these depend more on the players then it does on the DM, the DM can only pretty much give them situations to be heroic in and it is up to the players to utilize these circumstances.
An example is a large monster that would usually be a tough fight for the whole group and a few would probably die. One of the players does a called shot to the eye and rolls a crit and ends up killing it. That is a story for that player to tell for a long time.
There are other instances but most of them concentrate on individual accomplishment. I think that is a definate key, if the players are not personally involved and emotionally attached to what is going on, no matter what kind of incredible climax is constructed, it will not be appreciated as much as killing a single troll which has a personal significance to the players.
That is my experience with it anyway and I am certain that it is going to mostly depend on your players and what they want or expect in a climax. Go to Comment
Not everybody is going to be perfect but, if you are going to take the time and put in a submission, it is worth taking that little extra time on it to correct the simple errors that stop a good submission from being great. Go to Comment
I think it is a diamond in the rough. I like the core idea and do wish there was more. I would definitely enjoy reading more about this guild and what they have done in the world. The age alone would make them almost a mystical society that would have much aura around it. Go to Comment
That idea of looking and smelling like a corpse is a great idea to draw in their food source, especially since they don't seem too picky about what they eat. Typical adventurers may stumble upon them by their insatiable curiosity.
"What's that smell?"
"Smells like death."
Looking at each other and nodding emphatically, "Lets go check it out...." Go to Comment
I LOVE the idea. I would change a couple things to make it more useable in an actual game instead of just a wonderful idea.
I would change the gestation period to a shorter so that the effects could be better appreciated during an game. Some game last 9 months+ in character time, but a shorter time would make it more useable.
I love the idea of drinking at the wedding. I would say that there is a chance of the blossom not causing the expected affect. So perhaps the blossom doesn't take and he feels no ill effects. If this happens then the husband will be required to take the drink again when it is proven that the wife is pregnant.
No doubt that the female would have a very respected role in this society! Go to Comment
The availability of temptresses and other pleasures seems to be the only chink in the God's plan of keeping them occupied.
I guess I don't understand the entire play and how the Angels, Gods, Demons, and Dragons play together, but if the Angels only purpose is to upkeep order and the balance is shifting towards the Gods...would the Demons and/or Dragons find a need to get the Angels back? Are they behind the Chainbreaker? Have they found a way to enter their own temptress' or foods or whatever that might disrupt the Angels blinded state?
It is a very powerful idea that can be the catalyst for much...I just can't grasp the interconnection of those mentioned and their motivations. If I had that key it would all come together I think. Go to Comment
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.