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The End of the World
Systems  (Geological/ Geographical)   (General)
Strolen's comment on 2005-10-30 02:32 PM
There would most assuredly be minor impacts all over the world and not just the one main meteor. For the rest of the campaign they could be coming into isolated patches were something struck and caused isolated devostation and, my favorite, mutation.

The first campaign world I played in used the unique metal from a meteor to create all the worlds magical weapons. The arrival of these meteors could be a new resource for the creation of a whole new breed of magic. Just have to come up with something unique to make them unique and not just another magic item that is now a different color or whatever. Go to Comment
The End of the World
Systems  (Geological/ Geographical)   (General)
Strolen's comment on 2005-10-30 02:59 PM
Perhaps the planet is going through a large belt of space debris causing a meteor shower that might last a few years.

All the predictions and divinations of the future would still have a place. Looking at Moons religion post, new religions and/or beliefs would appear.

New magic defense type things would be created to protect against the shower. Everybody fearful that life will continue like this forever.

Others would predict correctly its passing and preach that peace will once again come to the land.

Depending on who is believed it would give the excuse for many to believe all life is ending soon so make the most of now. This could cause a rathar large upheavel in misdeeds and pillaging and such. Perhaps some well place meteors will cause for the belief of one over the other. The positive thinkers temple gets destroyed so the doomsayers are emboldened in that area.

If you are looking for a dark and diry no holds barred type of game world, this would be it. Rules and Laws are out the window, back to Mad Max and the strong will survive. The knowledge that anywhere you sit or walk might get hit by fire from the sky sort of brings mortality right to you.

Would be fun to just let loose with your players, live in a state of anarchism, and do all those things that might normally be sociably unacceptable...or do just do what your normal unprincipled player that you have to keep cleaning up after does. Go to Comment
More Boo!
Articles  (At Table)   (Gaming - Genre)
Strolen's comment on 2006-10-28 10:07 PM
It is linked to the other, but smack this puppy too for the holidays. Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
Strolen's comment on 2005-10-30 12:29 PM
This has been seen over 4250 times since 08/19/03 on Strolen v1.0 Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
Strolen's comment on 2006-10-28 10:07 PM
Had to give this one a smack considering the holiday coming up. :) Go to Comment
Setting Up a Campaign Climax
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2005-10-30 12:07 PM
The greatest drama and most talked about incidents in our games are hero level acts and accomplishments. Unfortunately, these depend more on the players then it does on the DM, the DM can only pretty much give them situations to be heroic in and it is up to the players to utilize these circumstances.

An example is a large monster that would usually be a tough fight for the whole group and a few would probably die. One of the players does a called shot to the eye and rolls a crit and ends up killing it. That is a story for that player to tell for a long time.

There are other instances but most of them concentrate on individual accomplishment. I think that is a definate key, if the players are not personally involved and emotionally attached to what is going on, no matter what kind of incredible climax is constructed, it will not be appreciated as much as killing a single troll which has a personal significance to the players.

That is my experience with it anyway and I am certain that it is going to mostly depend on your players and what they want or expect in a climax. Go to Comment
Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2005-11-05 12:48 PM
Not everybody is going to be perfect but, if you are going to take the time and put in a submission, it is worth taking that little extra time on it to correct the simple errors that stop a good submission from being great. Go to Comment
MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-07 01:20 PM
Go Moon! Go to Comment
Balisk Lichen
Lifeforms  (Flora)   (Any)
Strolen's comment on 2006-09-23 08:39 PM
A fun, solid, interesting plant that can add the depth I love to have in game.

Would also love to have a PC with a stone arm, or something, and let him have this take form on him.


Doctor: Sorry Grom, the only cure for this is to have a Balisk lick off every remnant of the lichen.

Grom: Is that it?

Doctor: Yep, once the lichen is removed you should simply keep it out of the air so more lichen spore don't find it and germinate.

Grom: Damn. Go to Comment
Unknown Death
Lifeforms  (Third Kingdom)   (Other)
Strolen's comment on 2006-11-06 09:40 PM
Extra points for a "how the hell did you come up with that" bonus.

(thanks for finding this one again valadaar) Go to Comment
Campfire Fuzz
Lifeforms  (Ethereal)   (Any)
Strolen's comment on 2011-02-22 04:53 PM

SImple and interesting. Not everything needs to eat the PCs I suppose!

Go to Comment
Guild of Anawaith
Society/ Organizations  (Natural)   (Regional)
Strolen's comment on 2012-05-13 01:30 PM
I think it is a diamond in the rough. I like the core idea and do wish there was more. I would definitely enjoy reading more about this guild and what they have done in the world. The age alone would make them almost a mystical society that would have much aura around it. Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2008-04-27 09:44 PM
The evil Mathematician's castle! Beware the next room of Soduku.

Classic dungeon crawl puzzle and I love it just for that! Go to Comment
Choke Horror
Lifeforms  (Fauna)   (Other)
Strolen's comment on 2006-09-23 08:53 PM
That idea of looking and smelling like a corpse is a great idea to draw in their food source, especially since they don't seem too picky about what they eat. Typical adventurers may stumble upon them by their insatiable curiosity.

"What's that smell?"
"Smells like death."
Looking at each other and nodding emphatically, "Lets go check it out...." Go to Comment
Societies, Guilds, and Groups
Society/ Organizations  (Knowledge/Lore)   (Trans World)
Strolen's comment on 2005-10-28 04:34 PM
The Seekers: Holy order that is devoted to the truth. Experts in interrogation and problem solving. Sought after to make deals, approve contracts between kingdoms, solve high profile crimes.

The Wicked Brew: Subcult of the assassins clan. Specialize in the creation and brewing of poisons. Expert chemists on the dark side. Go to Comment
Blood Spiders
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2007-02-11 09:45 AM
That is a huge spider! Can it make any kind of web? THAT would be interesting! Go to Comment
Maternity Blossom
Lifeforms  (Flora)   (Forest/ Jungle)
Strolen's comment on 2005-10-28 02:55 PM
I LOVE the idea. I would change a couple things to make it more useable in an actual game instead of just a wonderful idea.

I would change the gestation period to a shorter so that the effects could be better appreciated during an game. Some game last 9 months+ in character time, but a shorter time would make it more useable.

I love the idea of drinking at the wedding. I would say that there is a chance of the blossom not causing the expected affect. So perhaps the blossom doesn't take and he feels no ill effects. If this happens then the husband will be required to take the drink again when it is proven that the wife is pregnant.

No doubt that the female would have a very respected role in this society! Go to Comment
Necromancy: The Three Paths of Undeath
Systems  (Mystical)   (General)
Strolen's comment on 2012-09-30 02:13 PM
Necromancers, they are everywhere lately! Go to Comment
Of Angels
Systems  (Divine/ Spirit)   (Specific)
Strolen's comment on 2006-01-09 07:57 PM
The availability of temptresses and other pleasures seems to be the only chink in the God's plan of keeping them occupied.

I guess I don't understand the entire play and how the Angels, Gods, Demons, and Dragons play together, but if the Angels only purpose is to upkeep order and the balance is shifting towards the Gods...would the Demons and/or Dragons find a need to get the Angels back? Are they behind the Chainbreaker? Have they found a way to enter their own temptress' or foods or whatever that might disrupt the Angels blinded state?

It is a very powerful idea that can be the catalyst for much...I just can't grasp the interconnection of those mentioned and their motivations. If I had that key it would all come together I think. Go to Comment
The Murdered Young
Lifeforms  (Ethereal)   (Any)
Strolen's comment on 2005-11-07 01:30 PM
Goog gosh AG. Footprints of amniotic fluid. :)

A good idea for an unusual ghost! Go to Comment
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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 7xp