I think this character would be hard to pull off. I would have to assume they can walk on air and the motion itself somehows propels him.
Interesting concept but I think I would draw the line at being outdoors and only have him indoors doing this stunt. Instead give him the ability to walk up walls and end up on the ceiling.
Having him wander around outside upside down would probably go to far for my taste. That would open up the door to the same boots being used but being right side up, since there is no practical reason why he would have to be upside down if the boots could cause a certain weight to float a certain height. Interesting character to add some flavor to a town though, that is for sure. I can picture using him as a source of information and visit him at home where he has tables and chairs connected to the ceiling somehow and having to talk to him like that.
I don't have the problem with stats that a few others do. If you feel it adds something to the character to have them, then that is fine. In this case the character's actions are the point so stats add nothing even if somebody chose to use him. Go to Comment
Had to make it readable so edited the format and some spelling corrections.
Another one of those submissions that legends could be born on. Stories like this can add flavor and history to a campaign. Because there is no particular place for legends they are scattered throughout the Citadel and lay where they may. Go to Comment
A man that is not inherantly evil but goes under the assumption that all that is will be changed and undone when he travels back to the past. I love that motivation for an "evil" guy and the PCs may even be swayed by that argument to help the goal thinking everything will go back the way it was.
Opens up some philosophical talkings about the nature of time and how it may work in the group too.
Even though he is not the all powerful evil magician archetype either. His studies concentrate on a certain field so he may not be a great mage in other respects. He definately has to use his wit to get what he needs and is probably a master manipulator.
Should have posted it to Flesh it Out so we could help strengthen it some and fixed all your spelling to make it a more rounded submission. Great increase in useability though elfkin, great job. Go to Comment
Sweeeeet. These are the kind of items I give to my NPCs. I see an old senile dude wearing this one, rifling through the shirt looking for something and keeps pulling the wrong animal out for whatever he is trying to accomplish. I would probably even make the guy powerful enough to summon the creature on accident just by searching through the shirt.
Looking for a raccoon to carry a grappling hook to the top of a tree he accidently summons bears, wolves, deer, rabbits etc... Go to Comment
Now what? What do you use it for? Elves use it for a decoration so why would they even think to use it in battle in the first place? You give no plot points to it, no special uses, only the vaguest of history that sounds like any other battle ever heard of.
The thing is we are looking for unique items with unique history. Need something special to make it stand out. They are too generic with little or nothing to use in it. Please read through some 5 stars and get a feel for what is a good submission. Look at the depth, detail, descriptions, and uniqueness of the submissions and then try and rewrite this one to add some things.
I love the idea of it and would love to see/read a fuller description of the religion, stranger, magic item and how he survived out on his own.
Only main issue is that the father would never wait till the kid was 10 years old. He would start at like 7 months old or younger. As soon as the kid could crawl and grab stuff, it would be in nature learning with the father's encouragement. Go to Comment
I like the idea but would get rid of the treasure and make it more of a mystery instead of pointing them straight to the forest. Let the PCs be the first to successfully interrogate the crazies and get coherent information. They could use magical means the town doesn't have or the crazies will only talk to strangers or something, anything.
One arrow an hour doesn't set well with me either. Why one an hour? If I was releasing my demon god then I would spare no expense to try and get rid of those that may ruin my plans.
For my game I would instead find a way to give the PCs better protection from the arrows. They could discover what they are and get a protection spell from a cleric (there has to be some other good cult that knows about these Hell dudes and have some protection from them) or something. The arrows are less effective but still do their thing with proper failing saves. So the PCs have more hope fighting them but it is still gut wrenching whenever they get hit and have to save.
I like the idea of using this Hell cult as a growing cult in the world and maybe the shakers behind the evil. I would want to build up the pressure of them to a climax of discovering the ritual and foiling it. I would probably draw the Hell thing out for a long time, slowly introduce it to the compaign with madness slowly building through the country, the occasional conflict with the cult and their arrows until they become true enemies of the PCs culminating perhaps with this plot.
I like the Arrow Of Personl Hell A LOT so would want to draw it out as long as possible. Go to Comment
Great history and background on it, the thing that gets us, I believe is that "...famed rangers of Halefas carry it wherever they patrol and in steady supply." and the fact it brings people to full life.
Way too powerful and readily available and all it is is another healing potion. More like a video game potion of full health then really useable in a regular roleplaying game. Go to Comment