I LOVE the idea. I would change a couple things to make it more useable in an actual game instead of just a wonderful idea.
I would change the gestation period to a shorter so that the effects could be better appreciated during an game. Some game last 9 months+ in character time, but a shorter time would make it more useable.
I love the idea of drinking at the wedding. I would say that there is a chance of the blossom not causing the expected affect. So perhaps the blossom doesn't take and he feels no ill effects. If this happens then the husband will be required to take the drink again when it is proven that the wife is pregnant.
No doubt that the female would have a very respected role in this society! Go to Comment
The availability of temptresses and other pleasures seems to be the only chink in the God's plan of keeping them occupied.
I guess I don't understand the entire play and how the Angels, Gods, Demons, and Dragons play together, but if the Angels only purpose is to upkeep order and the balance is shifting towards the Gods...would the Demons and/or Dragons find a need to get the Angels back? Are they behind the Chainbreaker? Have they found a way to enter their own temptress' or foods or whatever that might disrupt the Angels blinded state?
It is a very powerful idea that can be the catalyst for much...I just can't grasp the interconnection of those mentioned and their motivations. If I had that key it would all come together I think. Go to Comment
I want to know what kind of sound it makes. You could use that to mess with the players!
Domestication: what are they used for? Being eight feet tall might not be the easiest thing to farm with. Like elephants, can they use their horn to manipulate things? Drag stuff? Used to pull wagons... Go to Comment
This is a fun one. I am thinking of just things that can happen for a limited duration as a result of a spell.
White: for black, just think opposite of this stuff I guess
-Lucky streaks. Gambling is suddenly a winner's game as they have "the touch"
-Caster's footprints leave areas of sudden growth and life.
-Breathe is life giving for a little while. Blowing on plants accelerate's growth etc.
(I like the fire hair :) )
-Have a glow around them that they cannot remove.
-Scorch things they touch, if touch is extended can ignite. If they are an artist great opportunity for woodburning art.
-Can physically pick up flames and hold them.
-Smoke pours out of them. Standing still greats a sense of being in a forest fire.
-Scorched earth footprints
-They are constantly soggy or damp
-Touch will slowly create water at the contanct point.
-Can pick up and mold water in the same way others can mold snow.
-Can sense bodies of water and lead you to them.
-Feel variations easy. Feel riders, walkers in the land and tell the direction they are from him.
-Sense precious metals.
-Able to dig hand into stone and scoop/mold it as if it was snow.
-Slowly sink into ground if stand still for too long. (not through anything living so they are safe if they climb a tree)
-Are about half body weight with same strength. Easy to climb, jump, but if they punch or hit there is not much mass behind it.
-Cape or clothes constantly billowing.
-Sense wind currents in general (weather change)
-Can almost tell the surroundings just from the way the wind currents swirl around him. (sense invisible) Go to Comment
Very interesting results with even more interesting components. A good limiting factor to the entire thing making it spoil in a few days and the requirement of rotting fish. Makes you actually have to prepare to use instead of going through your potion inventory and simply picking one.
My only question is that if it is known and cheap enough to be used by mercenaries then wouldn't it be known by the armies the fight with/against? A battle would be fought, but then both armies would wait for the effects of the potion to wear off and then capture the 'fakers' or perhaps even regroup with them and have another battle? Seems that it would change some battle strategy at the very least. Go to Comment
Ok, no offense. But how did this make the swap over?
There is no complete idea. No kind of tutorial. No final answer. And it is a Prestige Class which is game specific.
This is a question, not a submission. This belonged in the forum and should remain there.
I challenged it.
If nothing else it should be a "Help Me" and then deleted when he gets the answer because I don't see the value in promoting this kind of submission in the Citadel. I find it innappropriate when we have a forum for these kind of things. Go to Comment
What a horribly excellent idea. I have already pictured an entire guild or perhaps cult surrounding the use of this kind of an arrow. A signature, if you will, of the murder. A calling card. Need a catchy name though... Go to Comment
Longbows Articles (Resource)
(Gaming - In General)
Great ideas. I especially like the Bar-na-Shaddim (Bridge of Sins). Great idea there and an awesome test of faith!
One part caught my attention was that the Center of the Holy City is "surrounded by a deep chasm whose deeps harbor many peculiar and perilous denizens" yet there are towns all over to include orchards and fields. I think the denizen thing needs a bit more clarification on how that is with such thriving and populated area. Go to Comment
Thanks to MJS for using it and letting us know how it went!
I really enjoyed the confusion I got just reading it so couldn't imagine it happening for real. I am sure we have all done similiar things with the duplicate or a dream or whatever, but this is the best description on how to run the confusion I have seen! Go to Comment
Enjoyably written, a fun read. The requirements for its creation limit it to the less than lawful so its use would be most assuredly be amongst thine enemies.
Questions I had were on the effects and actual usage.
The duration of the effects when you aren't near the user. You hear him say something passing through and leave forever. I would imagine the effect would then persist no matter what until the person dies? This is implied by the Guild being convinced.
The description implies that as soon as the person stops drinking the potion then the effects wear off. I would assume that the effects wouldn't wear off, just the ability to tell believable lies would wear off? So if somebody drinks one dose, sets a couple lies, then they should continue until his death right? This: "so more stock must constantly be made to keep up the illusion" is what threw me.
The maiden's tears can ruin a batch and make it ineffective which, considering the necesity of having a fresh batch doesn't make that very useful as a limitation. Perhaps it will cancel the effects next time he tries to speak using it would make it more useful. If one drinks or gets splashed with some maiden's tears would that cancel out any effects from the spell that person held?
Great depth and history, but a little lacking on what your ideas were for the actual use in a game. Easy enough for us to make it up, but want more of your thoughts on how it actually works. Go to Comment