Strolen\s Citadel content. 
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 05:11 PM
1. Order the Pizza and eat before the game otherwise plan on a break.

2. Always have enough Big Red or Earl Grey iced tea premade. Fine, whatever beverage you like.

3. Chips, cookies, candy. Finger foods that won't interrupt a game. Long games make people hungry. Rather listen to bags rustle then players complaining they are hungry. Forget the diet, it is game night!

4. Get rid of or hide distractions. These include any console video games, family members who plan on watching TV loud, annoying attention hunting pets.

5. Have enough extra (graph)paper and pencils/pens for everyone.

6. Make sure everybody has immediate access to the playing area especially if you use miniatures. Those that are not in "the circle" tend to feel/get left out.

7. Get a selection of music picked out before hand and set it on autoreplay. Avoid having to change discs or giving the players opportunities to choose music.

8. If there is a new player, have them come early to go through all the newbie questions and initial character creation that will stall the start of the game.

9. gotta be 2 more Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 05:12 PM

Think about what you want to say before saying it and then use all your literary talent to dazzle me with words.

Keep an eye to what?s current. Try to remember that time passes differently in the game world.

Give us the little details of yourself including mannerisms, habits, and appearances.

React as if it was really you in there and not just some construct of character sheet and modem.

You must love your character as you love yourself and therefore you must care for your character as you care for yourself.

Get to know the other characters and react with them on a personal basis. Remember the action in this game is the interaction between the participants.

Use all your imagination and act out in detail what you see.

DONT WORRY ABOUT BEING WRONG. We all are at times as it's part of the learning experience.

Know your character! Be able and ready to prove you are the best you can be.


Look at your maps often.

Make notes to yourself if you need to and for heavens sake make hardcopies of all the messages if you can.

Listen to the . Hear what I have to say.

And lastly be yourself. Your race and class are abstractions. What I want to see is the people. Go to Comment
Samoyeds Bootery
Locations  (Establishment)   (Any)
Strolen's comment on 2006-01-31 12:27 PM
You get the .5 bump because of Moon's plot ideas. Just a solid colorful addition! Go to Comment
Guildensterns Book House
Locations  (Establishment)   (Any)
Strolen's comment on 2006-01-31 12:30 PM
Might be used to dump a book the players find as well. You can sell any book at any book store, but somebody who really knows the demand for certain things can increase profit for everybody. Go to Comment
Chrisia's ShadowShop
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:27 AM
Just a solid shop with a few good ideas on it's use. The plot ideas are the highlight. Who would have ever thought of a "doll shop" as having these possibilities. Go to Comment
Alanus's General Store
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:30 AM
It is miraculous in real life when it happened, but in RP rarely is store a specialty shop unless it is a weapons store.

This might make you think harder about putting a more realistic twist on your game by having the vendors more specialized and NOT having every town with an Adventurer's Shop that has everything from grappling hooks to sharpened tacks. Go to Comment
Argus's Cart / a Blue Cart
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:34 AM
I like this one! More of a color character than a location perhaps, but I like the depth he would be able to add to your world.

I thought of airports and the carts and equated that with his bowls. Might be many that would collect these from the "rich" and return the for the deposit. If you made this idea popular in the town that is. I like these that make the world more three dimensional. Go to Comment
Red Tiles
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 12:44 PM
Gives yet another idea to help add personality to "yet another city."

The environment of the business and those they employ leads itself to roleplaying fodder. Destroying evidence. Could be a whole racket for dumping bodies in there. Maybe the idea for the place started with a need to get rid of evidence of different sorts.

The proximity to the harbor and the traffic that probably moves between there, not to mention who works there, the business could be a central location to an underground trade network. Go to Comment
Mathius's SharpShop
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 12:56 PM
Just a solid store with enough to make visiting the place more than just another weapons run.

Fun idea about the neighbors using the heat! Go to Comment
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 01:25 PM
Sorry Moon, but this one just is. It is an idea, and it is here, but there is nothing to do with it as it is. Go to Comment
Locations  (Area)   (Desert)
Strolen's comment on 2012-09-12 12:28 PM
It seems like they would be a very proud people with such a past. Ones that might take any kind of slight very personally. Good history, would love to know more about their culture when meeting them. "Can I touch your bird," as I reach for it....and a scimitar slices through my neck. Go to Comment
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2006-01-23 09:04 PM
3 legged chicken/monkey/squirrels

:) Go to Comment
Spellbook Glyph Trap
Dungeons  (Any)   (Traps)
Strolen's comment on 2011-02-27 05:47 AM
Update: Updated Freetext Go to Comment
The Giant's Lair Door
Dungeons  (Any)   (Doors)
Strolen's comment on 2010-06-05 05:44 PM
I don't know about you others, but I did laugh out loud when I read this!

Imagine that happening. HA! Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-03-15 06:56 PM
Added the one post Moon mentioned and another great one.

This thread is a good one! Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-03-15 06:59 PM
Having some benchmarks sounds like a good idea, but it is hard to pinpoint anything with the spread of opinions people have. A three to one might be a four or two to another. As long as we keep the advice sound, demonstrate some more Golden Submissions I don't think we need to single out any particular posts for any particular score. Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-06-12 07:49 PM
Think we could change the Codex to just plain "Citadel Advice" in homage to all the others that are adding to it? Go to Comment
The White Knights
Society/ Organizations  (Combative)   (Country/ State)
Strolen's comment on 2015-04-20 07:30 PM
Well told and quickly laid out for simple use and understanding. I like that a lot.

It is a great story on how the overzealous can take it too far. Great how they can justify their actions to the point where they think they are doing good and are willing to hide to continue their cause.

Granted, some are probably the same bloodthirsty villains as those they are killing, but got on the right side of it all. Great subversive group you created! Go to Comment
Fungus Gardeners
Society/ Organizations  (Agricultural)   (Area)
Strolen's comment on 2011-06-01 03:23 PM

ooooohhhh. This is a fun one. I see players stumbling upon the grounds where they have a half dozen different races layed out growing the fungus out of various openings.


Go to Comment
Rank Systems
Systems  (Societal/ Cultural)   (General)
Strolen's comment on 2008-04-05 06:56 PM
Mafia Ranks

These are Mob/LCN (Italian-American) and Mafia (Sicilian) ranks. Since there both Italian, they sometimes use and mix them around depending on the Family.

Capo Crimini (Super Boss): The most powerful boss in the world. I doubt this is used at all, except for maybe the media.

Capo Di Tutti Capi (Boss of Bosses) : The Capo Di Tutti Capi is the most influential Don of all the Dons. This position is no longer used really, except for who the public thinks is the most powerful figure in organized crime. The Capo Di Tutti Capi normally heads the Cupola (Commission) meetings where all the Dons meet to discuss inter family disputes, war/peace, rackets, and territories.

Capo / Don / "Godfather" (Boss): The Don is the head of the family, no one can call the shots over his decisions. He is also only 1 of 2 people who can initiate someone into the family. Since his rank gives him the authority to give the oath to new members and make them sgarrista.. He also has the authority to give people their positions and ranks.

Sotto Capo / Capo Bastone (Underboss): The Underboss is appointed by the Don. He is the second in command of the entire operation. He is usually the leader of "day-to-day" functions. He's the muscle on the street. His word should go unchallenged by everyone except the don. He is basically the top dog when it comes to the work on the street. The Don goes to him for "orders" and "jobs". He is also to see to it that the Caporegimes stay in check. Underboss is the only other person who has the authority to swear in new members, but he must report them to the don.

Consigliere (Counselor/ Advisor): The Consigliere is voted by the whole family (made members). In theory, the consigliere is the same rank as the underboss. Yet the consigliere has no power in the "day-to-day" operations. He is only there to advise and sometimes question. He is the equal rank of underboss but does not have the authority to give any orders. His job is to advise on all of the don's decisions and some of the underboss's. He is the only one in the family who is allowed to speak his mind on all important matters and even question the don, yet can not override him.

Contabile (Financial Advisor): I am not sure if this position is really used or not, it may have been a position used in Chicago.

Guaritore (doctor) Now I don't know if this one is really used or not.

The Doberman / Hammer / Torpedo (best assassin): The Doberman is the best assassin in the family, there can only be one. He normally is a Caporegime and runs a crew. Ok, now this thing sounds real fake. I doubt that this is used, except for maybe the media claiming someone is a Doberman, or a head hitman within a family.

Caporegime(s) (Crew boss / Captain / Capo / Lieutenant): A Caporegime is appointed by the Don, and is in charge of his own borgata(regime, or crew). Which is made up of a Capodecine and soldiers. Each Capo reports directly to the Underboss or Advisor for permission to do different things. When someone is needed to be "taken care of" the capo's are usually asked to carry out the order. They are the head of "day-to-day" operations of their own crews. The capo heads a crew of any given number of soldiers. These soldiers give the Capo part of their earnings, and the Capo gives part up to the Underboss or Advisor. Caporegimes are also the ones who may ask and recomend certain men to be sworn into their crews. When this happens they must ask the underboss or the don himself. In a sense, crew boss's are head of the "Street Side Gangs".

Capodecine(s) (Boss of 10 / Boss of 12/ Lieutenant): The Capodecine is normally appointed by a Caporegime. For each 10 (or 12) soldiers the Caporegime appoints a capodecine to watch over. This is not used in every family.

Enforcer(s): This is a position used in Chicago. An enforcer, may roam from territory to territory, on the Don's say so. He is not part of a crew, or a boss of a crew. The Enforcer gets his orders directly from the Don or Underboss.

Sgarrista / Soldato (High Soldier / Soldier / Wiseguy / Button / Buttonman / Goodfella): The Sgarrista is "made" into the family by the Don or Underboss after being voted for by the captains and up. One of the biggest honors in La Cosa Nostra(This Thing Of Ours) is to be initiated into a family. When you take the oath and our sworn in under the blessing of either the underboss or the don himself, you become a "Sgarrista"(Soldier) and you are a "Made Man". When you are "made" which is taking the oath, you become a part of the family, you become one of us. Even though you are one of the lowest rank in the "real" family, you still have a lot of power over associates and friends. You are assigned into a crew and given a capodecine. From then on, your captain and\or caporegime will give you orders and jobs. When your a soldier..You are commonly mentioned as "a friend of ours".

Picciotto (Low Soldier): The Picciotto is "made" into the family by the Don or Underboss after voted by the captains and up. Sometimes this position is not used. When you are "made" you attain the rank of picciotto, which is the rank of soldier(read the definition of sgarrista)..but lower class soldier. When you show that you are a good earner, and businessman you will attain the rank of sgarrista ). I don't think this is used at all, except maybe in the sicilian mafia, i am not totaly sure.

Giovane D'Onore Associates (Non-Made Members / "A friend of mine" / Associate): When your a "made man", or any other rank for that matter, you may have business dealings or partnerships with non-made people. These are "associates" commonly referred to as "friends of mine" when mentioned in business meetings. So the bottom line is all non-made people who have dealings with the family, are associates\friends. They have no power in the family. There can be "members" who are not "made" into the family.. They can not attain any other rank until they are "made". They are just guys who run with the crews in day-to-day operations, normally working for a soldier. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2