Going through the notes and found an interesting printout.
Without going too deep into the entire language here was a short article that just got enough to make them recognizeable as a certain language from a certain place. A quick and dirty way to name characters, cities, and regions in the natural 'language' of the people without getting too crazy with the deep complications of a true language.
Randomly generate a number between 3-6. This will be the length of the first root syllable. Now randomly generate characters until a pronounceable syllable is generated. This will be the root syllable set in your new language. I would generate about 10 or 15 of these but no more to keep it simple and recognizeable. Now use these in different combinations...only deviating very slightly. Let me give you an example of what you could get.
random number: 6
random string: kjdyrntugndurklg
new syllable: kyrntu
And some more randomly generated syllable sets. (only 6 to get the picture)
Now that we have some syllable sets, lets start combining them to form new words.
Notice how the words are bringing a familiar quality to them! They sound like they are from the same language. In my future world...the PC's can tell where an NPC, or ship, or a company is from just by their name.
But now we need some more variety. So we add some randomness when we come up with a letter. I just roll one off the top of my head, but this could be done randomly too.
In the first few I used la ka and or twice on two different syllable sets. I just pulled them out of the air. Then on the last three I came up with three completely different random sounds and added them to my syllable sets.
Not the greatest words but the point of them and the idea are solid. You could really just make up your own syllables without the randomness and give them your own style, but it is a good way to use language in different countries to show some contrast in naming styles at least. Go to Comment
1. Order the Pizza and eat before the game otherwise plan on a break.
2. Always have enough Big Red or Earl Grey iced tea premade. Fine, whatever beverage you like.
3. Chips, cookies, candy. Finger foods that won't interrupt a game. Long games make people hungry. Rather listen to bags rustle then players complaining they are hungry. Forget the diet, it is game night!
4. Get rid of or hide distractions. These include any console video games, family members who plan on watching TV loud, annoying attention hunting pets.
5. Have enough extra (graph)paper and pencils/pens for everyone.
6. Make sure everybody has immediate access to the playing area especially if you use miniatures. Those that are not in "the circle" tend to feel/get left out.
7. Get a selection of music picked out before hand and set it on autoreplay. Avoid having to change discs or giving the players opportunities to choose music.
8. If there is a new player, have them come early to go through all the newbie questions and initial character creation that will stall the start of the game.
Might be used to dump a book the players find as well. You can sell any book at any book store, but somebody who really knows the demand for certain things can increase profit for everybody. Go to Comment
It is miraculous in real life when it happened, but in RP rarely is store a specialty shop unless it is a weapons store.
This might make you think harder about putting a more realistic twist on your game by having the vendors more specialized and NOT having every town with an Adventurer's Shop that has everything from grappling hooks to sharpened tacks. Go to Comment
I like this one! More of a color character than a location perhaps, but I like the depth he would be able to add to your world.
I thought of airports and the carts and equated that with his bowls. Might be many that would collect these from the "rich" and return the for the deposit. If you made this idea popular in the town that is. I like these that make the world more three dimensional. Go to Comment
Gives yet another idea to help add personality to "yet another city."
The environment of the business and those they employ leads itself to roleplaying fodder. Destroying evidence. Could be a whole racket for dumping bodies in there. Maybe the idea for the place started with a need to get rid of evidence of different sorts.
The proximity to the harbor and the traffic that probably moves between there, not to mention who works there, the business could be a central location to an underground trade network. Go to Comment
It seems like they would be a very proud people with such a past. Ones that might take any kind of slight very personally. Good history, would love to know more about their culture when meeting them. "Can I touch your bird," as I reach for it....and a scimitar slices through my neck. Go to Comment
Having some benchmarks sounds like a good idea, but it is hard to pinpoint anything with the spread of opinions people have. A three to one might be a four or two to another. As long as we keep the advice sound, demonstrate some more Golden Submissions I don't think we need to single out any particular posts for any particular score. Go to Comment
Well told and quickly laid out for simple use and understanding. I like that a lot.
It is a great story on how the overzealous can take it too far. Great how they can justify their actions to the point where they think they are doing good and are willing to hide to continue their cause.
Granted, some are probably the same bloodthirsty villains as those they are killing, but got on the right side of it all. Great subversive group you created! Go to Comment