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Peterus He-Who-Knows-People
NPCs  (Minor)   (Criminal/Espionage)
Strolen's comment on 2015-01-04 10:12 AM
This is an old one, but a classic in more than just the age of the post.

I think you could go beyond the coins and mention that "people owe him."

Almost like the Godfather. "One day I will come to you...."

But a classic NPC that is underused I think. Doesn't have to be as obvious as this one, but there are always those that know who to talk to or how to get things ala "Leo Getz." Go to Comment
Inventing Languages
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2005-11-26 10:31 AM

Going through the notes and found an interesting printout.

Without going too deep into the entire language here was a short article that just got enough to make them recognizeable as a certain language from a certain place. A quick and dirty way to name characters, cities, and regions in the natural 'language' of the people without getting too crazy with the deep complications of a true language.

Randomly generate a number between 3-6. This will be the length of the first root syllable. Now randomly generate characters until a pronounceable syllable is generated. This will be the root syllable set in your new language. I would generate about 10 or 15 of these but no more to keep it simple and recognizeable. Now use these in different combinations...only deviating very slightly. Let me give you an example of what you could get.

random number: 6
random string: kjdyrntugndurklg
new syllable: kyrntu

And some more randomly generated syllable sets. (only 6 to get the picture)


Now that we have some syllable sets, lets start combining them to form new words.

kadiunnad, padiadkad, lefcakad, kadjon, jonpadiad, hicuiunnad, hicujon.

Notice how the words are bringing a familiar quality to them! They sound like they are from the same language. In my future world...the PC's can tell where an NPC, or ship, or a company is from just by their name.

But now we need some more variety. So we add some randomness when we come up with a letter. I just roll one off the top of my head, but this could be done randomly too.

lapadiad, kapadiad, orpadiad, kajon, lajon, orjon, carhicu, hakhicu, gorhicu.

In the first few I used la ka and or twice on two different syllable sets. I just pulled them out of the air. Then on the last three I came up with three completely different random sounds and added them to my syllable sets.

Not the greatest words but the point of them and the idea are solid. You could really just make up your own syllables without the randomness and give them your own style, but it is a good way to use language in different countries to show some contrast in naming styles at least. Go to Comment
Starting a Campaign the MoonHunter way.
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2005-11-10 12:17 AM
Moonhunter has been nominated official game's master for the Citadel game convention that will be held at an undisclosed location at an undiscloses time. Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 05:11 PM
1. Order the Pizza and eat before the game otherwise plan on a break.

2. Always have enough Big Red or Earl Grey iced tea premade. Fine, whatever beverage you like.

3. Chips, cookies, candy. Finger foods that won't interrupt a game. Long games make people hungry. Rather listen to bags rustle then players complaining they are hungry. Forget the diet, it is game night!

4. Get rid of or hide distractions. These include any console video games, family members who plan on watching TV loud, annoying attention hunting pets.

5. Have enough extra (graph)paper and pencils/pens for everyone.

6. Make sure everybody has immediate access to the playing area especially if you use miniatures. Those that are not in "the circle" tend to feel/get left out.

7. Get a selection of music picked out before hand and set it on autoreplay. Avoid having to change discs or giving the players opportunities to choose music.

8. If there is a new player, have them come early to go through all the newbie questions and initial character creation that will stall the start of the game.

9. gotta be 2 more Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2005-11-09 05:12 PM

Think about what you want to say before saying it and then use all your literary talent to dazzle me with words.

Keep an eye to what?s current. Try to remember that time passes differently in the game world.

Give us the little details of yourself including mannerisms, habits, and appearances.

React as if it was really you in there and not just some construct of character sheet and modem.

You must love your character as you love yourself and therefore you must care for your character as you care for yourself.

Get to know the other characters and react with them on a personal basis. Remember the action in this game is the interaction between the participants.

Use all your imagination and act out in detail what you see.

DONT WORRY ABOUT BEING WRONG. We all are at times as it's part of the learning experience.

Know your character! Be able and ready to prove you are the best you can be.


Look at your maps often.

Make notes to yourself if you need to and for heavens sake make hardcopies of all the messages if you can.

Listen to the . Hear what I have to say.

And lastly be yourself. Your race and class are abstractions. What I want to see is the people. Go to Comment
Samoyeds Bootery
Locations  (Establishment)   (Any)
Strolen's comment on 2006-01-31 12:27 PM
You get the .5 bump because of Moon's plot ideas. Just a solid colorful addition! Go to Comment
Guildensterns Book House
Locations  (Establishment)   (Any)
Strolen's comment on 2006-01-31 12:30 PM
Might be used to dump a book the players find as well. You can sell any book at any book store, but somebody who really knows the demand for certain things can increase profit for everybody. Go to Comment
Chrisia's ShadowShop
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:27 AM
Just a solid shop with a few good ideas on it's use. The plot ideas are the highlight. Who would have ever thought of a "doll shop" as having these possibilities. Go to Comment
Alanus's General Store
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:30 AM
It is miraculous in real life when it happened, but in RP rarely is store a specialty shop unless it is a weapons store.

This might make you think harder about putting a more realistic twist on your game by having the vendors more specialized and NOT having every town with an Adventurer's Shop that has everything from grappling hooks to sharpened tacks. Go to Comment
Argus's Cart / a Blue Cart
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 11:34 AM
I like this one! More of a color character than a location perhaps, but I like the depth he would be able to add to your world.

I thought of airports and the carts and equated that with his bowls. Might be many that would collect these from the "rich" and return the for the deposit. If you made this idea popular in the town that is. I like these that make the world more three dimensional. Go to Comment
Red Tiles
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 12:44 PM
Gives yet another idea to help add personality to "yet another city."

The environment of the business and those they employ leads itself to roleplaying fodder. Destroying evidence. Could be a whole racket for dumping bodies in there. Maybe the idea for the place started with a need to get rid of evidence of different sorts.

The proximity to the harbor and the traffic that probably moves between there, not to mention who works there, the business could be a central location to an underground trade network. Go to Comment
Mathius's SharpShop
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 12:56 PM
Just a solid store with enough to make visiting the place more than just another weapons run.

Fun idea about the neighbors using the heat! Go to Comment
Locations  (Establishment)   (Any)
Strolen's comment on 2005-11-07 01:25 PM
Sorry Moon, but this one just is. It is an idea, and it is here, but there is nothing to do with it as it is. Go to Comment
Locations  (Area)   (Desert)
Strolen's comment on 2012-09-12 12:28 PM
It seems like they would be a very proud people with such a past. Ones that might take any kind of slight very personally. Good history, would love to know more about their culture when meeting them. "Can I touch your bird," as I reach for it....and a scimitar slices through my neck. Go to Comment
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2006-01-23 09:04 PM
3 legged chicken/monkey/squirrels

:) Go to Comment
Spellbook Glyph Trap
Dungeons  (Any)   (Traps)
Strolen's comment on 2011-02-27 05:47 AM
Update: Updated Freetext Go to Comment
The Giant's Lair Door
Dungeons  (Any)   (Doors)
Strolen's comment on 2010-06-05 05:44 PM
I don't know about you others, but I did laugh out loud when I read this!

Imagine that happening. HA! Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-03-15 06:56 PM
Added the one post Moon mentioned and another great one.

This thread is a good one! Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-03-15 06:59 PM
Having some benchmarks sounds like a good idea, but it is hard to pinpoint anything with the spread of opinions people have. A three to one might be a four or two to another. As long as we keep the advice sound, demonstrate some more Golden Submissions I don't think we need to single out any particular posts for any particular score. Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Strolen's comment on 2006-06-12 07:49 PM
Think we could change the Codex to just plain "Citadel Advice" in homage to all the others that are adding to it? Go to Comment
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