Ok, no offense. But how did this make the swap over?
There is no complete idea. No kind of tutorial. No final answer. And it is a Prestige Class which is game specific.
This is a question, not a submission. This belonged in the forum and should remain there.
I challenged it.
If nothing else it should be a "Help Me" and then deleted when he gets the answer because I don't see the value in promoting this kind of submission in the Citadel. I find it innappropriate when we have a forum for these kind of things. Go to Comment
What a horribly excellent idea. I have already pictured an entire guild or perhaps cult surrounding the use of this kind of an arrow. A signature, if you will, of the murder. A calling card. Need a catchy name though... Go to Comment
Longbows Articles (Resource)
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Great ideas. I especially like the Bar-na-Shaddim (Bridge of Sins). Great idea there and an awesome test of faith!
One part caught my attention was that the Center of the Holy City is "surrounded by a deep chasm whose deeps harbor many peculiar and perilous denizens" yet there are towns all over to include orchards and fields. I think the denizen thing needs a bit more clarification on how that is with such thriving and populated area. Go to Comment
Thanks to MJS for using it and letting us know how it went!
I really enjoyed the confusion I got just reading it so couldn't imagine it happening for real. I am sure we have all done similiar things with the duplicate or a dream or whatever, but this is the best description on how to run the confusion I have seen! Go to Comment
Enjoyably written, a fun read. The requirements for its creation limit it to the less than lawful so its use would be most assuredly be amongst thine enemies.
Questions I had were on the effects and actual usage.
The duration of the effects when you aren't near the user. You hear him say something passing through and leave forever. I would imagine the effect would then persist no matter what until the person dies? This is implied by the Guild being convinced.
The description implies that as soon as the person stops drinking the potion then the effects wear off. I would assume that the effects wouldn't wear off, just the ability to tell believable lies would wear off? So if somebody drinks one dose, sets a couple lies, then they should continue until his death right? This: "so more stock must constantly be made to keep up the illusion" is what threw me.
The maiden's tears can ruin a batch and make it ineffective which, considering the necesity of having a fresh batch doesn't make that very useful as a limitation. Perhaps it will cancel the effects next time he tries to speak using it would make it more useful. If one drinks or gets splashed with some maiden's tears would that cancel out any effects from the spell that person held?
Great depth and history, but a little lacking on what your ideas were for the actual use in a game. Easy enough for us to make it up, but want more of your thoughts on how it actually works. Go to Comment
I think there is a good idea. The first half of the post had me going but then the details got confused a little and it seemed a bit rushed. If you took your time with it and let it fill itself out by just telling the story of it then this would be a pretty good post. It has some good dynamics that seemed to disappear half way through. Go to Comment
Sort of lost on how to even use this in a game, any game. A psychological adventure based on exploring emotions? Besides the fact that the relational requirements for this plot are so specific as to force players into roles, but it also shoehorns each sides personalities. All you do is summarize the Lion King, as mentioned. Where does the roleplaying suppose to start when all you do is give us the story?
Maybe can be used as an overall storyline that is happening in the world. No, strike that...did you really have to go so far as to even use the stampede? yikes. Go to Comment
This is a good one! Opens up lots of different scenerios in my mind which is my favorite. Combined with the plot it rises above. Not sure if I would want to make them widely used or just have the one. Go to Comment
I like Monuments twist as well, always fun to directly involve the PCs like that. I can also see that Taiwoo Kin gets so infatuated with his creation that he could justify getting himself a human hand using that theif thing.
Only part I have trouble with is the magistrate giving the PCs all the hints on where to go and to keep searching after they 'solved' it. All those hints should come in game for the players to discover themselves. If the players are worth half a dime they will ask neighbors and if they think they solved it, then why would the magistrate doubt it? He is in such a flurry that he would gladly accept a reasonable explanation.
You could even have them find the escaped monkey and destroy it. "Yeah, you solved it. Take what little I have as payment." Next day he is found dead. "Ooops, guess that wasn't what was doing it." Now, are there killer monkeys on the loose? How long till they figure it out it is not the local monkeys going on a killing rampage but an enchanted hand. Go to Comment
This is a cool idea. I imagine that as they change their hiding places and they become more commonly found, they would start exporting these items all over since they have lost their purpose. Might be why the PCs found it and could be a little known specialty store that offers these kind of items.
I like the immediate usability of the items and the amount of them that could be available. Assassin plots come to mind, PCs needing to get some weapons in somewhere, PCs get caught unaware by one.
I almost wished it was a scroll to see more ideas. None come to mind from me right now but the opportunities are really endless. Go to Comment
First, I would fire whatever guards I have if there was an unknown temple in my hunting fields. I have trouble finding a good way to use these kind of ideas in games, but I love the legend aspect of them. I would probably use this as a historical world fleshing idea to create more depth in the history of a location instead of using it in a game, but the plot examples make it easier to see how it could work. Go to Comment