I like the change from cartographer to spy. I think you cheapened it at the end by changing it to useless information. Better, I think, to say they got too public so they stopped selling information all together (which might be an issue since those that hired them may have info on who they spied on which the CG wouldn't want out...therefore blackmail for more spying, but that is another thread to follow). So they stop selling all out, however they continue to do it for those clients that are absolutely trustworthy to not let it known that the CG continues on in its elite spying.
Also, the alcohol and woman things gets overused and loses its impact. Was funny at the top but used too much to the point of annoyance through the entire piece. Reduce that footprint a bit for better impact I think.
Is it bad that all I could think of is the elves creating some kind of land boat on wheels like land sailing in the desert? Windmills? I just see them using some kind of technology.
I like the idea of the split in the elves and provides a good reason they are there. I would think they accept their punishment as a sign of honor and stay in the plains, otherwise why not just move farther in another direction and find some new woods that they are used to surviving in? Go to Comment
Might be easier to have the PCs use Morano to identify an item or used as a source of information earlier in the campaign so that they already know them. Once they know them, know the bare minimums about them (they are "good") then when they see them being chased through the town there is motivation to get involved.
Once involved the guards could lump them in with the Morano's for damage/clean-up fees in the town and such which would make them (me anyway) more motivated to find who did it for paybacks for the loss of my coin as well as safety of Morano.
I would probably categorize it as fiction but it also definitely earns the location requirement of the guild as well.
I enjoyed it and thought it was a great location. As a GM, it would be cool to understand the mechanics of the beast, the illusion and the attacks but for what it is, a nice piece of fiction, I liked it! Go to Comment
The horror of this abomination brings tears of rage to my eyes. The glorious creature now turned by the selfish evils that care not a whit about life almost takes the breathe out of you. (Well, maybe it actually does do that.)
I honestly have many issues contemplating a place with some of these udead and then adding this monstrosity to the mix is only too much. We need a Paladin guild! :) Go to Comment
-Multiple bookshelves contain hidden passages that connect to a series of caverns that run through the Citadel. Some are well known and well used while others cannot even be guessed at. The fire actually cancels out any scrying style magic that might search for openings or magic.
-Certain corners of the room have permanent cone of silence cast on them to hide the quietest whisper to the loudest yell. Doesn't protect anybody from lip reading though. Could be a spell or an item on the shell. The inability to search leaves it a mystery how it is done. Go to Comment