Strolen\s Citadel content. 
Something Weird cart
Items  (Other)   (Magical)
Strolen's comment on 2015-08-02 10:36 AM
I love the idea. Gave a vote bonus for the creativity of it as I can't recall ever hearing about a usage of current items in a situation like this. Very fun. I can see players casting all kinds of spells. Is it magical? Is it warm to the touch? etc etc. What would they do with a lava lamp. LOL!

Especially good if they don't know you are describing a current item. Then, when they finally ask the stupid question, "Is it scotch tape?" do you answer IC or OOC? LOL

I think I know the answer. Do the Blackhawks use it?

(oh, and the intro is fabulous) Go to Comment
25 Horses
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2015-08-02 09:37 AM
Had to reread it, and the comments. But once it clicked it made perfect sense. I would dump the 10-15 feet reference all together and actually describe what a knight's move is just to clear any ambiguity. When you say they have to be a knight's move from each other on each move, that is pretty clear then.

The dots and lines forcing an order are fun too. Good puzzle!

Doesn't have to be life size either, just as good on a table to open a secret door. Go to Comment
Khasikarana Island
Locations  (Area)   (Water)
Strolen's comment on 2015-08-02 11:52 AM
Random thoughts as I read the sub. Some were prior to catching the end where it seems some loose ends were hastily tied. This isn't a sign of me not liking it, my mind spins as they read these and the more it spins, the more it has entranced me so it gets more attention.

Genitals. I assumed it was going to be on the ship to clear the ship to leave. Like the blood would have to fall on the wood in order for the curse to recognized a "pardoned" ship and release it from the harbor. Doing it inland made me wonder if this eunuch could allow any ship in and out from now on. Or if they don't survive much longer after they leave. The eunuch always dies. Otherwise they may allow ships to have continuous safe passage to the island.

So the severing is for the island to alleviate the curse upon them. So why does the curse assist them in trapping the ship? Seems that the curse wouldn't care to help them, it is a curse. Does the bhakhanara cause the trapped ship and the bhakhanara releases the ship once they have the sacrifice? The islanders can't escape the curse but they can do things to assist them in fighting it. Perhaps the machimara can cause storms bringing in ships. The islanders can just say it is part of the curse makes sense of that.

The last is that they can't talk about it. If the entire crew knows about it, just can't speak...do they gag when they try and speak? do they die? do they stutter? Any number of clues would cause a concern to others.

Better would be that they lose all memory as soon as the sacrifice is given. Once the stump is healed then they all go into a fugue state where they can either safely sail their ship out without really comprehending (but also not questioning) or are brought to the village where they have been resting and wake up to another day...and the winds have died. The eunuch would be the only one with issues, but it would all be taken into account by a memory wipe to a point (or death as mentioned). All they remember is a pleasant visit to another island once back on the ocean.

The ship disappearing speaks of great magic to me which isn't justified by the limited curse. I would be looking for a great larger force of magic and/or evil to be in place to cause the vanishing of a ship due to the curse. Just seems out of place.

Don't get me wrong, really enjoyed it and it was a great write-up. Just seems like there were some things forced without proper explaining just to make it work. I can suspend disbelief, just has to make sense in context of the world....Plus, I like thinking about things. Some of this might have a better place in the idea section above if I fleshed out my thoughts a little more. Hmm. Go to Comment
The Palestra
Locations  (Neighborhoods)   (Any)
Strolen's comment on 2015-08-02 12:00 PM
I am always a fan of these color type submissions. You can instantly deposit one or all into any world or location to give it some personality that makes "you enter another town" type scenarios memorable. Great additions! Go to Comment
Shanteytown
Locations  (Neighborhoods)   (Any)
Strolen's comment on 2015-08-02 12:07 PM
Good set of personalities but I did find myself wanting more with each one, especially Lywyn. I can come up with the rest that I have questions about or that need expanding on, but would be nice if some additional information was provided to help bring them more to life.

Great list though! Go to Comment
Arachnartids, the Slaves of Felenthur
Society/ Organizations  (Unique)   (Desert)
Strolen's comment on 2015-08-02 12:17 PM
I think I was confused through most of it. I need a family tree to understand who begots who and what that means. And if Bsuma is the only one that gives birth to hybrids then they must be very rare and probably more special?

I was waiting for a payoff for the parasites in the head. That got my attention but then there was no real benefit of having it....as written. They get rights but then don't want them. Wasn't fleshed out very well.

Overall, I don't really get it. More of a who has sex with who sub and I couldn't complete the lineage (or importance of it) through the text. Go to Comment
Compatible Time Travel
Articles  (Rules and Advice)   (Players)
Strolen's comment on 2015-08-02 12:28 PM
Very well presented and incredibly useful if you wanted to introduce time travel in a game.

I was thinking of the movie "Knowing" and trying to figure out where that would fit. Seems like a cross between the first two. I like how that movie uses the choice tree and maybe the shadows we see are him just using Presage over and over.


Go to Comment
Tangrams (or Seven Piece Puzzles)
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2015-08-02 12:38 PM
A great prop that can be introduced to the game. Love the idea! Go to Comment
Of Domes
Locations  (Other)   (Any)
Strolen's comment on 2015-08-02 12:45 PM
Satisfying education on domes! Go to Comment
Phantom Paths
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2015-07-04 12:21 PM
Outstanding puzzle. Bonus for introducing me to Tikz.

Great graphics makes it easy to follow along. Well done!!

You could probably add this to the Old School Quest if you so desired. It would fit in there wonderfully. Go to Comment
Urd-hel
Lifeforms  (Constructed)   (Any)
Strolen's comment on 2015-07-04 12:39 PM
Just enough to peak the curiosity and let our minds wander. Pretty darn interesting...and powerful.

Wonder what motivations they have... Go to Comment
The Obliteratrix
Items  (SpaceShips)   (Campaign Defining)
Strolen's comment on 2015-07-04 12:44 PM
Good night! A self sustaining planet eater. Your destruction will be assimilated. Go to Comment
Din-Bak and Barbo's Bestiary
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2015-07-05 12:33 PM
Fun!

Did they, by chance, discover the origin of the species and confirm that a Griffon came from the mating of a lion and an eagle? Go to Comment
7 Things Wrong with Transformers: Age of Extinction
Articles  (Humor/ Editorial)   (Gaming - In General)
Strolen's comment on 2015-04-07 08:03 PM
Comments removed as totally inappropriate.

You forgot a couple things in the review.

Many big bang. Show. Boom. Make big noise and much confusion. Fight, gooooooood.

I really wanted to like them but the main thing that turned me off was the huge complexity of the robots themselves. They are only Transformers in so much as they can alter themselves into any form vs. actually transforming into the form they have parts for. Might as well be Terminator and it loses the childhood enjoyment I had in the complex parts that would form the gun, truck, etc.

I love action movies, but I like them more when the effects support the story vs. the effects being the story.

I lost interest after the second one.

Go to Comment
Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Strolen's comment on 2012-03-06 01:28 PM


Honestly, Haukagaron was my favorite part of this. I would have been willing to learn much more about him! I feel similar about the difficulty of the location but it is easy enough to pull out of the abyss and use it as is in some other random location. Enjoyable location. Would be willing to visit but wouldn't spend the night.


Go to Comment
The Cattle Raid
Plots  (Hired)   (Mini-Campaign)
Strolen's comment on 2015-06-07 05:57 PM
So where are all the cows?

It is a great piece of world building. In just the little amount of time there is an understanding of the pirates, motivation and reality of raids. I thought 2000 people seemed a lot, but I am of the Firefly generation and wasn't into Battletech too much. I see the ease of fast movement around would make planet raids very risky...even if all they had to deal with was the planetary defense. Hit and run and get beyond where they can follow.

Pretty fun! Go to Comment
The Legend of Still and Limbo
Systems  (Knowledge/Lore)   (General)
Strolen's comment on 2015-06-07 05:37 PM
I loved the summary. Honestly, I think that said it all. The rest was good and I liked the story parts but the summary is what got my mind rolling. I am not sure even the PCs should be able to escape from this place regardless of how they would get in there though. Go to Comment
The Legend of Still and Limbo
Systems  (Knowledge/Lore)   (General)
Strolen's comment on 2015-06-07 05:46 PM
Encroachment and Collapse are the ones that I see the most value in for an adventure.

Encroachment: The hidden entry to one of the lands has weakened and the Still or Limbo are slowly expanding beyond their previous restrictions. Somewhat like accidental entry where people are finding themselves (or are unknowingly) trapped in an offshoot of the Still. Almost like a statue, they are trapped in a between state. Powerful magical protection can allow some to enter and rescue them. They will have noticed no time passed and they are unaged. Could find some long lost children from decades ago or parents who got trapped who are now younger than their children.

With the Limbo, depending on how long somebody has been in there, they could be a blank zombie slate or have just enough to function on day to day tasks and start over. It could be that villagers have been using it as a "cleanse" for evil criminals. A punishment would be to be put into this partial Limbo for a set amount of time that has proven they are erased. They are then brought back into the town and "retrained" as they see fit. But not only criminals have been using this.... Imagine the power of erasing all that a person is and being able to reset them in your image. Go to Comment
Gark'ng, the Man who Burned
NPCs  (Campaign)   (Combative)
Strolen's comment on 2014-10-20 08:08 PM
Wow, what an insane idea. Was drew in and wondering what was going all the way to the end.

But this is just the beginning and it begs for more. We can come up with the answers but I am very curious as to how you thought to handle it. Who gave him the power and his new name? Why? Would he not be shot by archers at some point? Arrows made of wood have the obvious ending but how? How is at happening.

You have me by the throat gasping for more. Go to Comment
Seven Forms Ascendant Hunter
NPCs  (Major)   (Combative)
Strolen's comment on 2014-10-21 06:12 PM
I think Hunter is an awesome character. The story is well grounded and well explained. Gives us enough information about the societies that it didn't leave me with any nagging questions about it, gave me what I needed to keep up with her progress.

Very enjoyable and would be a fun character to encounter and RP. Love the internal complications synopsis at the end too. Great character! Go to Comment
Total Comments:
1347

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2