Strolen\s Citadel content. 
Whore-Spiders
Lifeforms  (Fauna)   (City/ Ruin)
Strolen's comment on 2015-12-12 09:13 AM
Sick, deluded brainstorming.

The mutated offspring of a forced mating have a halved lifespans. During that lifespan, however, they are basically slaves to the whore-spider. They collect food, provide protection etc. They have partial morph abilities that can cause quite an odd shape when scared or captured. They are not able to control the shifting as well as their parents so often, if seen or captured, they twist into grotesque shapes of random spiders and bugs they have come across.

If birthed away, they are bold and brazen in trying to find their way back to the sire. They will wander aimlessly and not back down from any sized barrier or danger. The poisonous types of these are most dangerous to humans who are in their path as their morphing abilities often translate into survival skills and enhanced poisons.

When two whore-spiders meet, they fall into the spell of each other's luring skills and procreate till the male dies of exhaustion. During this intense workout, a non-sticky version of their webbing is constantly being thrown out and is twisted and strewn about. Sometimes, but not often, the spiders may get entwined in it and both perish. This thread is coveted for something...

Alchemists use their venom to make love potion #9? When found with the webbing....?

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Phantom Wood
Lifeforms  (Unique)   (Tundra/ Arctic)
Strolen's comment on 2015-12-13 10:19 AM
Loved it!

As I read it I had ton of questions and ideas and as I continued they were all answered or acknowledged so, by the time I was done, I was extremely happy with all that you came up with!

I added my Carpenter's Ring to it as I feel that it might be a handy tool for this precise circumstance.

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Phantom Wood
Lifeforms  (Unique)   (Tundra/ Arctic)
Strolen's comment on 2015-12-13 10:27 AM
I had a couple thoughts to add, let me know if they would work.

1) The only thought I had that maybe would work against magical beings, was putting a magical grip on a pole staff or club made from the main wood. A very specific tool, but could serve a purpose. I pictured a lone monk that was traveling with a bo staff with the center and both ends wrapped with a magical cloth. The only thing he can injure are magical creatures. Any hit against a mortal would simply be hit, forcefully, by a rag at the end of the stick...if anything. Unformed total thought, but that is what I had.

2) Secure the entrance to king's chambers or other areas that they want magic restrictions. By taking a door sized swath of bark or tree and extending it across an entrance you can stop all magical items from crossing. Assuming that if I was wearing a ring, then when I walk through the rest of my body would go through and then my ring would get stuck on the tree and snag there. Go to Comment
The Leg of St. Goag
Lifeforms  (Unique)   (Any)
Strolen's comment on 2015-12-20 09:53 AM
That was just plain weird. I like it! Go to Comment
7 Rings
Items  (Jewelry)   (Magical)
Strolen's comment on 2015-12-20 09:48 AM
Great set Cheka!! Excellent balance within each ring too. Go to Comment
The Heart of Winter
Locations  (Area)   (Tundra/ Arctic)
Strolen's comment on 2015-12-20 10:02 AM
I think the payoff of this one is the quest at the end. I normally have trouble with things lasting millenniums and countless generations as I can't even comprehend the change that would/should happen in that amount of time. It really wouldn't take more than half a decade to get the same results you are looking for and then you maintain the timeline better. Once it is that old there is nobody that will know or remember any legend, just that there is a frozen kingdom. You feed enough that this is exactly what they have while we have the background so even works with my thought process...but maybe you get my point?

That said, saving the world from an endless summer is a fantastic idea! Go to Comment
Lodestone of Command
Items  (Jewelry)   (Magical)
Strolen's comment on 2015-12-20 10:08 AM
I agree, almost better as a mind control article. I found the discussion of these ways to use the item the key to the sub! Go to Comment
Lodestone of Command
Items  (Jewelry)   (Magical)
Strolen's comment on 2015-12-20 10:10 AM
Using a magnetic stone is a great idea! Otherwise, fairly typical.

The meta discussion is what really makes this special. I highly suggest carving it out and putting it in a sub of its own with a better title and category/freetext. Otherwise many others will miss the true value of it all. Go to Comment
Cryptic Language - Tolkien Hobbit Runes
Articles  (Setting Building)   (Game Mastering)
Strolen's comment on 2015-11-01 07:53 PM
Nerd alert. In high school I had a study hour so decided to reread LotR again. Another person there was doing the same thing. So over the course of the semester we memorized the ruins and were able to write runes as letters and translate them on the fly without a key. We didn't use any of the combined letters, just straight letters. So I like that this is put together so simply and well to just grab. It was in the appendix of the version I had. Go to Comment
Peresallapides Stones
Items  (Other)   (Campaign Defining)
Strolen's comment on 2015-09-07 07:58 PM
Yikes. Those things are a game changer. Just the touch alone will zap you to an unknown reality.

The summary implies you can travel with them however the content says they instantly send you to another dimension and you cannot return with them...how do people know they exist?

I like the reality changing aspect but I need some help understanding the utility of the item and how you would use it. Saving my vote in hopes of some clarifying edits.

Thanks for submitting it!



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The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Strolen's comment on 2015-08-30 10:39 AM
Only voted Go to Comment
Goat Belt or Belt of Minor Levitation
Items  (Clothes)   (Magical)
Strolen's comment on 2015-08-16 07:04 PM
Well, it is a magic item...that is about it. Nothing fancy but not anything that gives me something new to grasp on. Valiant effort on a Freetext Friday though!! Go to Comment
30 More Generals
NPCs  (Mythic/ Historical)   (Combative)
Strolen's comment on 2015-08-16 07:11 PM
A few of these are brilliant and dig right into the core motivations that I am all too familiar with! I could relate my experiences with quite a few of them correlating to actual officers I have worked for over my years. Really outstanding!

You just opened up another world of creativity for me actually. I keep my military very much out of my personal life but, man, there are so many eccentric personalities I have worked for and got to know very well....what a waste that I haven't used them before. Just odd it took this to totally refocus my POV on it all! Go to Comment
Gargatias
Lifeforms  (Unique)   (Space)
Strolen's comment on 2015-08-16 07:44 PM
A little bonus for the just as interesting couple comments that accompany it. I am not a SF person so, aside from Godzilla, this is one of the first time the planet as an egg thing has crossed my eyes.

Which came first, the seed or the planet? Go to Comment
Psilabs
Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)
Strolen's comment on 2015-08-16 07:50 PM
Awesome adventure with a fun back story. Can see it being a perfect evening while playing the chosen music in the background (which I did as I read it).

(next version will allow embedding of most multimedia) Go to Comment
USSS Ticonderoga
Locations  (Other)   (Space)
Strolen's comment on 2015-08-22 12:54 PM
I think there is sometimes a gap between choosing to suspend your disbelief and refusing to suspend disbelief.

Cold War? The post is vague enough that any number of scenarios could be come up from creation of another uber Earth bound weapon to create a standstill to some kind of diplomatic solution to a false sense of militaristic security that who cares if they have nukes, not going to touch us. Then the hack came...oops. Just seems narrow minded to just say no, this won't work.

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Something Weird cart
Items  (Other)   (Magical)
Strolen's comment on 2015-08-02 10:36 AM
I love the idea. Gave a vote bonus for the creativity of it as I can't recall ever hearing about a usage of current items in a situation like this. Very fun. I can see players casting all kinds of spells. Is it magical? Is it warm to the touch? etc etc. What would they do with a lava lamp. LOL!

Especially good if they don't know you are describing a current item. Then, when they finally ask the stupid question, "Is it scotch tape?" do you answer IC or OOC? LOL

I think I know the answer. Do the Blackhawks use it?

(oh, and the intro is fabulous) Go to Comment
25 Horses
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2015-08-02 09:37 AM
Had to reread it, and the comments. But once it clicked it made perfect sense. I would dump the 10-15 feet reference all together and actually describe what a knight's move is just to clear any ambiguity. When you say they have to be a knight's move from each other on each move, that is pretty clear then.

The dots and lines forcing an order are fun too. Good puzzle!

Doesn't have to be life size either, just as good on a table to open a secret door. Go to Comment
Khasikarana Island
Locations  (Area)   (Water)
Strolen's comment on 2015-08-02 11:52 AM
Random thoughts as I read the sub. Some were prior to catching the end where it seems some loose ends were hastily tied. This isn't a sign of me not liking it, my mind spins as they read these and the more it spins, the more it has entranced me so it gets more attention.

Genitals. I assumed it was going to be on the ship to clear the ship to leave. Like the blood would have to fall on the wood in order for the curse to recognized a "pardoned" ship and release it from the harbor. Doing it inland made me wonder if this eunuch could allow any ship in and out from now on. Or if they don't survive much longer after they leave. The eunuch always dies. Otherwise they may allow ships to have continuous safe passage to the island.

So the severing is for the island to alleviate the curse upon them. So why does the curse assist them in trapping the ship? Seems that the curse wouldn't care to help them, it is a curse. Does the bhakhanara cause the trapped ship and the bhakhanara releases the ship once they have the sacrifice? The islanders can't escape the curse but they can do things to assist them in fighting it. Perhaps the machimara can cause storms bringing in ships. The islanders can just say it is part of the curse makes sense of that.

The last is that they can't talk about it. If the entire crew knows about it, just can't speak...do they gag when they try and speak? do they die? do they stutter? Any number of clues would cause a concern to others.

Better would be that they lose all memory as soon as the sacrifice is given. Once the stump is healed then they all go into a fugue state where they can either safely sail their ship out without really comprehending (but also not questioning) or are brought to the village where they have been resting and wake up to another day...and the winds have died. The eunuch would be the only one with issues, but it would all be taken into account by a memory wipe to a point (or death as mentioned). All they remember is a pleasant visit to another island once back on the ocean.

The ship disappearing speaks of great magic to me which isn't justified by the limited curse. I would be looking for a great larger force of magic and/or evil to be in place to cause the vanishing of a ship due to the curse. Just seems out of place.

Don't get me wrong, really enjoyed it and it was a great write-up. Just seems like there were some things forced without proper explaining just to make it work. I can suspend disbelief, just has to make sense in context of the world....Plus, I like thinking about things. Some of this might have a better place in the idea section above if I fleshed out my thoughts a little more. Hmm. Go to Comment
The Palestra
Locations  (Neighborhoods)   (Any)
Strolen's comment on 2015-08-02 12:00 PM
I am always a fan of these color type submissions. You can instantly deposit one or all into any world or location to give it some personality that makes "you enter another town" type scenarios memorable. Great additions! Go to Comment
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