Strolen\s Citadel content. 
The Sharp Dressed Men
NPCs  (Extras)   (Criminal/Espionage)
Strolen's comment on 2017-12-03 08:36 AM
And there we sat, us seven droogs, in the Korova Milkbar trying to make up our rassoodocks what to do with our yarbles for the evening.

A little Clockwork Orange and American Psycho action. I like it in a twisted, cruel and psychotic way.

Easily usable and transferable to any setting. Go to Comment
The Staff of Man
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Strolen's comment on 2017-12-03 08:43 AM
As I read this I saw a vision of a wizard in bonded servitude, much like a queen bee in the middle of a hive. While the staff can create 1000 a year, and I assume that would be at one time in a short time span, I was more thinking like this bonded wizard was sitting in a dark central cell/cave/dungeon creating 0-10 beings a day in whatever configuration the "master" wanted. They wizard would give the geas to follow the command of the true master and the master would give "orders" to the wizard depending on the need.

For what purpose, I didn't get that far, but they entire idea of a renewable source of servants is pretty fascinating! Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Strolen's comment on 2017-12-03 08:47 AM
I got the sauce.
No ketchup.
Just sauce.
Raw sauce.
Boom.

Sorry, had to be done.

But I absolutely love the idea. Food is a vital thing in many stories/games so having something defined like this as a continuity and an indicator of culture is awesome.
Go to Comment
Staff of Doves
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2017-12-03 08:49 AM
I have been playing a bit of Clash of Clans and the builder base has a sweet ass Night Witch that summons bats in a radius. Favorite attack. I can picture this very nicely. Also a good wedding trick.

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The Staff of Famine
Items  (Wand/Staff/ Arcane)   (Villanous)
Strolen's comment on 2017-12-03 08:55 AM
Bonus for the famine take. Not sure I recall a tool to cause that effect and it is a fantastic idea!! Go to Comment
Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Strolen's comment on 2017-12-03 09:00 AM
Great item and history. Wondering if casting a lightning spell on it will cast it back to its owner, releasing her back into the world. Go to Comment
Ring of Dangersense
Items  (Jewelry)   (Magical)
Strolen's comment on 2017-12-03 09:02 AM
Great comment about it always being warm. That was funny.

Has its uses. Simple but effective. Go to Comment
Eye of the Mindless Servant
Items  (Other)   (Magical)
Strolen's comment on 2017-12-03 09:06 AM
Excellent in the utilitariasm of the submission. Simple but super useful. Go to Comment
Blaze & Frost Stones
Items  (Other)   (Magical)
Strolen's comment on 2017-12-03 09:08 AM
How do you turn them off? :)

But, yes, a very handy adventurers item. Go to Comment
The Starseed
Items  (Other)   (Campaign Defining)
Strolen's comment on 2017-12-03 09:11 AM
Love the drawbacks more than anything. They really make the item and make perfect sense in the scheme of it. Go to Comment
Banshee Willow
Lifeforms  (Flora)   (Swamp)
Strolen's comment on 2017-11-28 08:46 PM
Got my juices running. Go to Comment
Banshee Willow
Lifeforms  (Flora)   (Swamp)
Strolen's comment on 2017-11-28 08:46 PM

The village of Ashen's Fall has always seemed to attract an eclectic bunch of spirits and undead. The village was named after an epic battle that took place on the south end of town. Thousands perished as the old kingdom of Ashen made its last stand and lost hundreds of years ago. There are priests permanently assigned to the village because it is such a nexus of paranormal activity and undead creatures that move through their small streets and bustling market.

Over the years a Banshee Willow has grown deep in the woods north of the town. Over time its power has expanded and drawn restless spirits and even animated skeletons from the battle of Ashen's Fall. They are raised from the battlefield in the south and make their way north...directly through Ashen's Fall.

Go to Comment
Widowthorn
Lifeforms  (Flora)   (Forest/ Jungle)
Strolen's comment on 2017-12-03 08:28 AM
Can you feed the sleeping/dead animals to others and they are put to sleep just the same?
Is the poison in the thorns (blow darts) or once removed they don't retain it?
Non-coagulating so handy putting on blades to keep those wounds seeping.

Nice additional danger for any world!! Go to Comment
Orbs of Darkness and Light
Items  (Other)   (Magical)
Strolen's comment on 2017-11-28 08:35 PM
The way I am reading this is if the are uncovered "or" separated. It should be "and" so you can carry them separate without enabling the power. But I like it if they were covered or not they would get the effect. And I would say 20 feet apart because closer they would cancel themselves out with the 10' effect.

And it goes through any covering unless it is lead or something inconvenient.

But it is a fun item that would really mess up your players if two people carried them and went too far away from each other. They would both be yelling, "Oh the light." "Oh, the dark."

Fun. And I am absolutely certain that players would come up with some insane ways to use it. I really like this. Go to Comment
Solfire Lantern
Items  (Other)   (Magical)
Strolen's comment on 2017-11-28 08:27 PM
The Lanterns original placement in the sanctum was created specifically to hold the lantern and hold off the misfortune it caused with its the creation. In the sanctum the power was maximized protecting the dark gate from the incorporeal spirits that sought to use the dark gate (which needs some coolness) for their own.

Now that the lamp is missing the dark gate's protection is gone and the Magi's battle with (insert coolness here) has intensified. It is imperative that the Magi find the lantern to restore the balance and protection of the gate.

While in the Sanctum, the lantern's effect on the incorporeal is maximized while not attracting them. Outside the Sanctum the revealing of spirits is reduced and sometimes not fully active while it also sends out a beacon attracting the spirits. The misfortune that befalls those around it is from the nefarious spirits with the power to harm which sometimes avoid the revealing and weakening of the lamp light. Many accidents or deaths occur while the owners think that all spirits would be revealed and able to be defeated but in actuality, many remain invisible and dangerous. Go to Comment
Solfire Lantern
Items  (Other)   (Magical)
Strolen's comment on 2017-11-28 10:45 PM
That is awesome. Is that a post I haven't read yet or something you plan on adding? Why didn't it make the cut. Add it now! :) Go to Comment
Solfire Lantern
Items  (Other)   (Magical)
Strolen's comment on 2017-11-28 08:28 PM
Fun idea. I need help on what is in the dark gate that the Magi need to protect/defend/stand watch....? Go to Comment
BOOM-puffs
Lifeforms  (Flora)   (Plains)
Strolen's comment on 2017-10-11 09:39 AM
It took me a couple minutes to get over the balance between sun and moon because that is not how our system works. Understanding it is an alien planet still had me perplexed. I didn't want to go down that science road though so tried to quickly come up with a different way to balance them vs. saying "equal."

The main point would be they only grow in one location which allows you to come up with any back story and then I was able to move on. And they have to be magic for all the reasons they are around.

I would want to take dirt and transplant them though. I would make the leap that they are very rare and few outside the immediate area know about them. A secret they want to keep. However, if you took one and potted it and gave it as a gift...told them to plant it in their garden with their own hand to maintain the magic. Any story like that. Then it is the perfect assassination tool. Albeit an expensive one. Go to Comment
BOOM-puffs
Lifeforms  (Flora)   (Plains)
Strolen's comment on 2017-10-11 01:19 PM
Just make whatever changes you want and submit again. It will edit it. I guess the wording isn't very obvious on the edit screen but it will save updates when you click on Submit Post. Go to Comment
Dream Well
Items  (Unique)   (Any)
Strolen's comment on 2017-10-10 08:45 AM
Does the well steal the dreams and memory of the dreams from the victim?

Old Abigarn had been the towns soothsayer for decades but has recently been overtaken by a local upstart. Nobody liked Young Yazfist, he was a cocky child, rude and disrespectful. Everybody remembers years ago when he demanded that Old Abigarn take him as an apprentice. But the translating of the future from dreams is an art that is received, not demanded. And Yazfist was sent away numerous times. But the young one's bitterness and tenacity should not have been underestimated.

It is not known who mentored him or how he came upon his new soothsaying gift, but when Young Yazfist arrived back to town, he came with the gift. Whether it was disappointment of the gods or his age, Old Abigarn lost his abilities about the same time.

Unfortunately, as Old Abigarn can tell you, translating the predictive dreams is not for the faint of heart and takes years of understanding and practice. Young Yazfist's elementary, and often contrary predictions, are causing chaos in the farms, livestock, and shops of the town as people follow his suggestions for what he foresees....often with dire consequences of misinterpretation. Yazfist continues to ignore all attempts of teaching and refuses to share the telling of his raw dreams to improve the predictions.

Old Abigarn's patience wisdom is needed now more than ever. Why have the gods forsaken him and given the gift to Yazfist the disaster bearer? Go to Comment
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       By: Strolen

To purify the water from a certain river the monks have carved a section of the river that goes over a stone bed. Through holy carvings of gods, godesses, and holy symbols and then the river flowing over them, it purifies the water making it safe for drinking and/or makes it holy water. For rivers that do not have natural rock bottoms, large smooth stones can be carved and added to the water to fully cover the bottom.

Ideas  ( Items ) | June 28, 2003 | View | UpVote 1xp