Strolen\s Citadel content. 
Parna's Cradle and the Golden Stamp
Locations  (Neighborhoods)   (Plains)
Stork's comment on 2014-03-08 11:05 AM
This would be an interesting place to visit. I can imagine the party arriving just as the 'Court' is about to leave after a few days of shenanigans. The party could dig up all the dirt on the nobles and use it to there advantage.

I like it. Go to Comment
30 Arrows
Items  (Ranged Weapons)   (Combat)
Stork's comment on 2014-03-07 09:35 PM
Good list. Especially #30!
Go to Comment
7 Royal Courts
Locations  (Establishment)   (Plains)
Stork's comment on 2014-03-02 09:24 PM
Just voted.

But I did really like it and plan on keeping this list handy. Thanks. Go to Comment
7 Ways To Control Monarchs
Systems  (Setting Building)   (Gaming - In General)
Stork's comment on 2014-02-25 08:49 PM
I like how the descriptions are short and sweet. This is a good list to have handy for an odd turn of events during a game.

I would like to see a few more, just for the sake of variety, but I can't think of any other ones myself right now. Go to Comment
One Man's Trash...
Plots  (Hired)   (Single-Storyline)
Stork's comment on 2014-02-24 10:02 PM
I really like this idea for a session where one player could not make it. Go to Comment
7 Things About Criticism
Articles  (Humor/ Editorial)   (Citadel Help)
Stork's comment on 2014-02-25 09:26 PM
Constructive criticism is much needed thing in this world(as in earth present day) but not well executed by most and not well accepted by most either. At least it seems that way to me.

This is a good read as a general guild line and I think that everyone should read it. It could only help in the long run.

After all, hurt feelings will only lessen the value of the piece in question and push people back (or worse yet) away from the potential of growing personally. Go to Comment
30 Judges
NPCs  (Scenario Based)   (Political)
Stork's comment on 2014-02-26 09:06 PM
Here is another list that will come in handy.

Well done! Go to Comment
The Wishing Well
Locations  (City)   (Any)
Stork's comment on 2014-02-18 09:16 PM
I did not give the association with the thieves guild a lot of thought. It originally was only a twist on the end but I added a few other links as I refined the piece. The ended up being a 'sneaky' way of getting to an end. In my mind, the increase in tavern business would make more money than the well as local people would come to gossip about the well.

I could say that the guild could press for all the money from the well knowing that the tavern is the money maker only because of the well. But that is not what I had in mind to begin with.

I do like your idea of an alternative reason for the guild wanting the well very much.

I used this in a game with four young boys once and it was the best part of the game. It had nothing to do with the plot but we did spend a lot of time making wishes. Oh, the things boys can come up with. They never investigated the well or anything of the sort. They just spent there money and made wishes and laughed for almost an hour. These games are for having fun after all. Go to Comment
The Wishing Well
Locations  (City)   (Any)
Stork's comment on 2014-02-25 09:01 PM
This idea is more suited for a city.

Keeping people out of the well is simple. It is barely big enough for a bucket let alone a person.

There is a wooden tub with water at the bottom that the coins fall into for the 'slash' and they would be very easy to get out. Also since he gets to the wooden tub through a tunnel from his basement no one will see him do it. Go to Comment
The moral compass
Items  (Other)   (Cursed)
Stork's comment on 2014-02-12 07:03 PM
Very interesting idea. I personally am not a big fan of items that change core values of characters in a gaming situation. That said, this would be a good item to add in a novel/story. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Stork's comment on 2014-02-22 08:43 AM
Thank you!

GM's and players everywhere should thank you also. My wife not include, because now I will be thinking about NPC's all day and not working on that list Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Stork's comment on 2014-06-20 06:38 PM
These are great for a lull in the action, so to speak. Some of these are also a great way of introducing a boss bad guy early in the adventure/campaign. Go to Comment
Baked Adventurer Anyone?
Dungeons  (Any)   (Traps)
Stork's comment on 2014-02-27 09:48 PM
Sometimes a trap like this is just plain old fun. Not everything needs to make logical sense. Most of us play these games for fun and realism is not important. Go to Comment
There, upon the mountainside...
Plots  (Travel)   (Encounter)
Stork's comment on 2014-02-12 10:00 PM
Love the variety of treasure that has great vale to different people and at the same time worthless to others. Go to Comment
There, upon the mountainside...
Plots  (Travel)   (Encounter)
Stork's comment on 2014-02-12 10:01 PM
Great list! Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
Stork's comment on 2014-07-09 06:55 PM
This piece is not meant to be a literary masterpiece. I take this as it was meant to be, only seed for thought. I happen to like several of these ideas and I also like the way the are presented. A sentence or two and my mind can take over from there.

Thanks for a great post. Go to Comment
The Volgotoi
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Stork's comment on 2014-02-08 09:27 AM
A write up like this should be done for every monster. My hats off to you! Go to Comment
The Box That Cannot Be Opened
Items  (Other)   (Magical)
Stork's comment on 2014-02-04 10:07 PM
Love it. Perfect to stall players after they do something you did not expect and need a little time. Go to Comment
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       By: Strolen

There are those as rich as kings but dress as peasants and worry not about funding. To visit their true homes one would see wealth of untold value scattered as dirt is in a hut. They know the monetary value of their possessions but they have long lost any true value to their owners. Experience is their currency and their curse. They dispense secrets of the ages as if discussing the weather. Few things have they not experienced so that very little gives them joy. They are the lost ones looking for new life while humoring the mortals around them.

Ideas  ( NPCs ) | December 31, 2001 | View | UpVote 2xp