"The driver leaps from his truck. Kevin looks at his watch and sighs. He’s late enough as it is. He takes off running."
I get the feeling that he has slowed down and is ready to throw in the towel but then he is running all of a sudden. I think I know what you are trying to get across but I don't know how to change that part to improve it.
The other thing is "Kevin will never be late for anything again." kind of comes out of no where. I think that there should have been a little more build up of the being late and how he wants to stop himself from being late before that statement. This may be addressed in the next segment making this comment null and void though.
The story is incredible though. There are so many loose ends that I NEED to know what happens. Go to Comment
This is a great summery for the writer to get there characters in order before the real writing begins. With this kind of well rounded group, it provides a way to get whatever needs doing done. It always seems it is easer to find a reason to NOT be able to do something (you cant make it too easy for our heroes) than it is to INVENT a way to do it. The Tank is much better choice than the Brain to threaten a person for information. However, the Brain might be able to give the Tank information to make the job easer.
This is also a great guide for a Game Master to guide their players into certain rolls for great gameplay. Imagine a party coming into town and none of them wanted to talk to the local people (the Face) to get information, rumors, bargain for prices, lie there way into the Dukes party, exc.
This will help me greatly! Thank you very much for this information. Go to Comment
These type of posts are the most useful to me anyway. Being able to browse and choose one that fits the seen is so mush better than forcing the seen to fit the details encounter.
Thanks for the effort on this. Go to Comment
I do not think I would use this. But, I think that using this 'build up' to activate an item that players have acquired would be interesting. A sudden unexpected action that helps the party during combat could be played as an unexplained mystery or subplot. Add to it, the fact that the action might not be the same each time. Go to Comment
Even if the PCs don't befriend Goblins, one or two of these might be found in the 'spoils'. New PCs tend to want to save everything. I can see them carrying around a box of snot for weeks and getting in trouble with a passing elf party while carrying a shrunken elf head.
GM: The elves demand the shrunken elf head and all of your gear as a penance.
PC: "I will try to bribe the lead elf with my box of Goblin snot." Go to Comment
This would be an interesting place to visit. I can imagine the party arriving just as the 'Court' is about to leave after a few days of shenanigans. The party could dig up all the dirt on the nobles and use it to there advantage.