This is a great summery for the writer to get there characters in order before the real writing begins. With this kind of well rounded group, it provides a way to get whatever needs doing done. It always seems it is easer to find a reason to NOT be able to do something (you cant make it too easy for our heroes) than it is to INVENT a way to do it. The Tank is much better choice than the Brain to threaten a person for information. However, the Brain might be able to give the Tank information to make the job easer.
This is also a great guide for a Game Master to guide their players into certain rolls for great gameplay. Imagine a party coming into town and none of them wanted to talk to the local people (the Face) to get information, rumors, bargain for prices, lie there way into the Dukes party, exc.
This will help me greatly! Thank you very much for this information. Go to Comment
These type of posts are the most useful to me anyway. Being able to browse and choose one that fits the seen is so mush better than forcing the seen to fit the details encounter.
Thanks for the effort on this. Go to Comment
I do not think I would use this. But, I think that using this 'build up' to activate an item that players have acquired would be interesting. A sudden unexpected action that helps the party during combat could be played as an unexplained mystery or subplot. Add to it, the fact that the action might not be the same each time. Go to Comment
Even if the PCs don't befriend Goblins, one or two of these might be found in the 'spoils'. New PCs tend to want to save everything. I can see them carrying around a box of snot for weeks and getting in trouble with a passing elf party while carrying a shrunken elf head.
GM: The elves demand the shrunken elf head and all of your gear as a penance.
PC: "I will try to bribe the lead elf with my box of Goblin snot." Go to Comment
This would be an interesting place to visit. I can imagine the party arriving just as the 'Court' is about to leave after a few days of shenanigans. The party could dig up all the dirt on the nobles and use it to there advantage.
I did not give the association with the thieves guild a lot of thought. It originally was only a twist on the end but I added a few other links as I refined the piece. The ended up being a 'sneaky' way of getting to an end. In my mind, the increase in tavern business would make more money than the well as local people would come to gossip about the well.
I could say that the guild could press for all the money from the well knowing that the tavern is the money maker only because of the well. But that is not what I had in mind to begin with.
I do like your idea of an alternative reason for the guild wanting the well very much.
I used this in a game with four young boys once and it was the best part of the game. It had nothing to do with the plot but we did spend a lot of time making wishes. Oh, the things boys can come up with. They never investigated the well or anything of the sort. They just spent there money and made wishes and laughed for almost an hour. These games are for having fun after all. Go to Comment
Keeping people out of the well is simple. It is barely big enough for a bucket let alone a person.
There is a wooden tub with water at the bottom that the coins fall into for the 'slash' and they would be very easy to get out. Also since he gets to the wooden tub through a tunnel from his basement no one will see him do it. Go to Comment