Man oh man - where did Saemond go? This stuff is GOLD. I'm very partial to all things concerning fantasy ales, which might account for my gushing on this sub, but this is one of the most fun submissions I've come across in months. Thank god for the random sub lister!
It's a great idea, with a great description, well-written and with plenty of additional items and custom detail added on like foam over the handle.
I also like it a lot. It does a great job of blending the workings of the Catholic Church system with fantasy ideals and actions, to create a great feeling of authenticity and history. Would be a nice thing to read up on in a musty cathedral basement. Go to Comment
Cool idea. Did you intend for the twist to be used on the quest? When you said horseracing, I simply assumed it would be with mundane horses. It's cool to adapt a common real-world event into fantasy, though. However, I would like some details as to who could have stolen the horse, who is involved in the races, etc. Oh, and I like the name ;). Go to Comment
Wow - that's great. A truly unique item that's universe-forming powerful yet perfectly balanced. A beautiful mythology as well - simple in its power. Overall, a wonderfully epic and creative item that can fit into any mythology - or create a few of its own. Cheers! Go to Comment
I'll make up some fantasy names for the characters that fit my world a little better (and that my friends could pronounce without a guide), but the plot is good. It's nothing exceptionally unique, but I like the idea of a war simply for the sake of war, caused by an unstable man. Either way, the PCs have something to gain. I'm wondering about the secret ally, though...it was only mentioned in passing. Is it a god? A nearby duke? Whatever it is, it sounds like it could be an important surprise for the storyline. Go to Comment
Despite the fact that I don't like multiple religions and sets of gods, this was a good solid quest that could easily be modified to one's liking. It's a nice tense city atmosphere for the PCs to do their work in, too. One complaint - if it's apparent that someone is setting up the two religions for war, then why are they still mad at each other? Go to Comment
A really cool plot. Simple, but origonal, with plenty of twists and turns, and room for the DM to decide the outcome. Note - there are some wierd characters here, might want to edit those out. Go to Comment
"Avarice" means roughly the same thing as "Greed", which makes the name a little, well, repetitive (it's like saying Anger's Rage or Crazy's Madness). Also, it's VERY short. Try elaborating on the description, giving some history, etc. And edit it - capitalize words and re-do the grammar! Sorry if I come off as sounding harsh to a first-poster, but in the case of writing, practice makes perfect. Go to Comment
I like it too. There's some wonderful writing in the beginning, which really sets the stage and truly does paint a vivid picture of the scene. And it's a good concept too, saving people from the elements rather than actual creatures. It's a very common occurance in the world, and it's only right that it should be brought into fantasy. Go to Comment
Wow - an autistic, super-powerful wizard. That's unique! I'm not sure if I would want him to be AS powerful as he is depicted here, but it's a good concept, and the delivery of events is well done. A lot of questions are asked that are up to the DM to decide as well, which could be either a good or a bad thing. Go to Comment
Does seem kind of short, but no less than many other good posts I've seen. I'm partial to rhymes in fantasy languages, but it's also a simple yet very effective start to a good quest. Shoving aside swordplay for wordplay in the beginning is good for a change of pace, yet the plot still allows bloodthirsty players to wet their blades in the end. I like it. Go to Comment
3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information. Go to Comment
Well, it's a cool idea. Kind of short, but unique, and the sacrifical system bears a lot of resemblence to "The Lottery". Also some nice twists at the bottom. Still, I'd like a little more elaboration on the history of the people and the town, and perhaps even more ideas to chew on for plot hooks. But it's definately enough to get an adventure started! Go to Comment
I got it. It's nothing too origonal, simply a standard mafia-style go-and-break-his-****ing-legs mission. Could be a quick diversion for a group of players, or a tough trying to break his way into and up the ranks of a crime organization, but a few twists or some interesting details are much wanted and needed here. Go to Comment
Cool! Very cool. I like it in that there's no real "Bad Guys", yet it's still a dangerous mischief for the PCs. There are a lot of places where you can run off and make a full quest out of this, and if you don't, it's still a fun little side adventure that would be a much-welcome change of pace from slaying demons and such. Good work! Go to Comment
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.