I love the name, and the detail of the weapon itself was great, incorporating a little history and style into it as well. A little short though, and while I'm glad it wasn't the "Ever-Devouring Axe of Doom and Hellfires That Kills Gods", I would have liked to have seen a little more elaboration on the history, with perhaps some variations on the central theme. Other than that, I'm glad we have some nice, realistic weapons in the citadel! Go to Comment
Another nice god! I especially like how, while she is decidedly bad, she's not pure evil, and has a lighter side to her than most other negative deities. Again, I like the name and ranks of followers, and the addition of a personality is nice as well. Go to Comment
I like this a lot. I've never seen a weapon made of cured and hardened leather, but the way you describe it, it seems like a great idea. Fits into a world realistically, and adds to a culture's depth as well. Good stuff! Go to Comment
That's a nice idea. No idea who the ducal retainers are, but the swords are cool! I love the attention to detail, especially the hand warmers, and you covered all the possibilities of someone stealing it. A little short, and I would have liked a little history or story, but overall a good solid and realistic item! Go to Comment
I like the idea a lot, a good setting, some local folklore, and hints at a greater history. Way too short though - I'd love to hear more about the dawning, how Wistel came to be, a short story about her, a description of the farm, etc. Great start - more! Go to Comment
Gods will Society/ Organizations (Criminal/Espionage)
A neat idea - they're very powerful, but their sometimes unwanted nature makes them balanced as well as seeding the ground for many potential quests. However, a little backstory would be nice, and I would like a way to combat them - for instance, If a PC wishes death upon a friend in heat, and refuses the offer, he should not become a lost cause. Also, is the society led by a person (with meetings and messages and such), or is it divinely controlled by the influence of a God (who organizes them subconsciously)?
I haven't voted yet, so if you want to elaborate I'll wait. A cool start, but (I) want to see more! Go to Comment
Gods will Society/ Organizations (Criminal/Espionage)
Whoah! I love the syntax and words; it truly reads like a magical doctor's philosophical lab notes, which, if that was what you were going for (and even if it wasn't, I think is pretty cool. It's kind of out in the middle on its own though - no real intro or ending, and while I'm sure it was just pulled from a book, I don't have that much to go on while I read it, and most of the terminology left me behind. Could you give a synopsis of the underlying concepts you are dealing with here? Go to Comment
I like the idea of it being a book, and that one is not sure whether it exists or not. The unknown is always the most interesting! A fantasy world version of Thomas More's book. Also like how it can be used as a basis for political divisions. One thing I thought was wierd was enforced celibacy - all views and social positions prior to this were decidedly progressive, but the ban on pre-marital sex seemed conservative and out of place. Otherwise, I like the idea, and while I wouldn't use it word for word, I could definately see a lot of its elements being used. Go to Comment
Very, very cool. I love the name (a lot), and the entire idea of having a little smokehouse to stuff into a corner of your town is great. A little short, but the description is very well-worded and certainly rich enough to satisfy. Go to Comment
Short, yet solid, concise, and fun. You didn't waste any words here, and the form of the description really fits the blunt and make-no-amends nature of the tavern. Still, even though it's such a crap place, the description was so fun to read that I feel like poking my head in, just for kicks. Go to Comment
This is amazing. There are enough shops, taverns, and halls here to keep a character entertained for months. An invaluable resource to anyone who wants to stuff their cities with tons of interesting, charming, and detailed venues.
Yes, it's a little uber, and a little short, but it's a good solid start, and I love the name. While it might be too powerful and all-knowing for some, for others, it might be good to have an organization like this that they can turn to for their needs. It's a little unrealistic, but many times less complexity equals more fun. That being said, it is short for a submission, and more detail WOULD be nice. Go to Comment
If the author had given credit to Pullman for taking the idea from his (amazing) book, it would have been fine. However, no credit was given and the item is practically a carbon copy of the book's knife, right down to the missing thumb. And the book's description is even better. I don't especially like to beat down a dead goose, but this one particulary irked me. Go to Comment
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?