How did this end up with a 2/5? I love it, it has so many possible avenues of adventure, with plenty of room for the GM to add things in without lacking in details. It fit really well in my campaign, so I ran it not long after I read this post. Despite making my PC's rather angry at first :) it ended up being a lot of fun. They all enjoyed the challenge, as well as being randomly jumbled up in each other's bodies. Definately not your typical quest!
Not a bad idea, but not too much is original here. He seems like yet another orphan who is misunderstood and rises against the odds to be a hero.
Also, what happened to his father? Is there potential plot hooks involving him?
Overall 2/5, could use editting and something to make it more unique. Go to Comment
This is a little cliche, but not bad. If the gnome was played well, with a spunky personality, the PC's could have some fun with him...as long as the GM doesn't overdo it with such characters. Perhaps he could be hired to build something for the PC's, or decide to follow their group around for awhile. Go to Comment
Thanks for the comments, this is my first post.
I tried not to make an uber character, more of an average person for the PC's to interact with, an unlikely person to lead them to other adventures and some skirmishes in cities. He made a fun companion for my group, leading them into a lengthy adventure with the Guild. I'll post it as a plot once I have a chance to type it all up.
The reason so many characters are wizards is that in my game world, magic is very common in the east, where Dareth is from. Some of the npc's can be switched to other classes to make things more compatiable. Go to Comment