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Getting players information... World Packs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2011-07-24 10:03 PM

A handy concept and easy way to deliver info to your players without expecting them to read a sourcebook worth of information, and it gives them a handy set of notes to reference as well.

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Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2011-01-30 08:39 PM

A good reminder for everyone, and a must read for new members. (A link to this should be in their PM boxes when the register, it;d be a huge help to them I think.)

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MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2014-04-08 07:24 AM
Old but still solid, and a virtual "must read" for any new GM since this forms the core of running a fun session as well as a fun campaign. Go to Comment
The Slurg
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2011-07-11 01:00 PM

A nice concept, but lacking in development and presentation, it has potential though.

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Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
Silveressa's comment on 2011-07-12 10:00 PM

Interesting but a bit too basic to make  the typhical player group get enthused about solving the problem.

The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.

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Dead Pepper
Lifeforms  (Flora)   (Desert)
Silveressa's comment on 2011-01-12 08:28 PM

An unique ingredient,, sure to "spice up" an otherwise dull chili cook off.

Like Mourngrymn asked, what is the reason behind it's odd name? Does it perhaps partially fungal based, only growing in the chests of moldy cadavers, eventually replacing the heart?

A refined thick oil from this pepper could also be used by creative adventurers as a coating to make temporary flaming weapons or blanket a floor in fire.

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Choke Horror
Lifeforms  (Fauna)   (Other)
Silveressa's comment on 2011-07-17 03:05 PM

Nasty and revolting, the kind of creature that will leave a memorable impression long after it is slain, especially the next time the smell of death is in the air.

While perfect for a fantasy game, once again these creatures woudl feel at home in more modern or sapce faring settings with minimal modifcation, the perfect inhabitant of drifting space hulsk and abandoned colonies.

The pic at the end really helped bring it all togther, and the beginning narrative set the scene nicely. Another one of those "I must use this in my next adveture" subs thatis too good to pass up.

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Guilds of the Water
Society/ Organizations  (Travelers)   (Regional)
Silveressa's comment on 2008-05-02 03:58 PM
I too would like to see this expanded upon somewhat, it's got potential to be a really good piece Go to Comment
Blood Spiders
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2011-07-23 09:18 PM

A nice variation on the giant spider, and gives enough info to easily add into a game.  It's rather straightforward description and mundane attack methods also let this works equally well in post apocalypse and space faring sci-fi games which is a nice plus.

(On a small side note it could use a quick proof read and a few word corrections "wight power" for example.)


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Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Silveressa's comment on 2008-06-01 07:11 PM
GM's Desires .vs Players Desires

This is the standard problem where the gm wants to run a "type a campaign" and the players are more keen on "type b" instead. Usually this is brought on by the gm having a great plot line for their campaign, or having just bought a campaign setting/ adventure booklet set and eager to give it a whirl. Often this manifests itself in a difference between desired char classes, (as in a group of magic casting types rather than a bunch of fighter/paladin classes) and the ones the Gm would prefer for their campaign, and at times opposing views on what kind of campaign the gm wants to run vs. the campaign the players are expecting. (A world spanning "save the planet from the great evil" style campaign vs a more low key "explore and help your home community prosper."

Solution A: The Hard Sell

In this one the gm tells the players the style of campaign she's got planned and the type of classes that would work best for it, perhaps condensing the plot down into a two or three paragraph summary, about what you'd find on the back your favorite novel. This can perhaps intrigue or enthuse the players enough to change their char concepts or expectations to be more in line with what the gm wants, and still have a great game. After all if you can sell them on your idea being so much fun, chances are they'll have fun with it too.

Solution B: Give'em what they want while getting what you want

This one's a little tricky and can require some serious overhaul on the gm's part but can really be wroth it. Concede to the players desires as far as char classes, or motivations go, and let them have at it; with a catch. Your original campaign still progresses, but on a smaller scale or with a different setup. Perhaps instead of saving the world from the great evil, they need to save their town from a lesser (although still dangerous) evil. Maybe instead of the campaign being focused around the mages guilds corruption and rise of a new class of mages, the game revolves more around a new martial art and sword fighting style that's taking the kingdom by storm?

Essentially take the core of your campaign and change around the details and serve it up dressed as what the players want to see. Chances are they'll love you for giving them what they've asked for, and you'll still get the thrill of seeing your original campaign vision come to fruitation without a lot of disappointed players. Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Silveressa's comment on 2012-06-06 02:53 PM
Not sure how I managed to add to this with an idea and forgot to comment/vote on it back in 2008, but it is one of the more useful GM advice articles I've read over the years and can be extremely helpful in making ones campaign a success. Go to Comment
The Diamond Desert
Locations  (Area)   (Desert)
Silveressa's comment on 2011-07-26 12:16 AM

An interesting location, with enough riches to encourage the PC's to visit it at least once.

A nice touch referencing the helspar, although it took me a minute to get the reason. (never read the helspar sub before.)

All in all a worthy desert area for nearly any setting out there, which I always like to see.


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Combusting Shrews
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2008-05-15 05:02 PM
Twisted and oddly fitting. Definitely a way to spice up a castle siege for jaded players. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Silveressa's comment on 2008-05-24 02:42 AM
Very nice idea, reminds me somewhat of the "Thunder dome" from the Mad max movie; and could easily be adjusted to fit in almost any setting.

This makes an easy plug in to spice up an otherwise dull city players find themselves traveling to, and a way to keep the hack & slash player interested during an otherwise rp oriented city visit. Go to Comment
Maelbrecht, Render of Iron
Items  (Materials)   (Combat)
Silveressa's comment on 2008-04-29 08:39 PM
This weapon would perhaps be better off in the hands of a goblin or orc tribe with a few minor changes. Imagine the tribes shaman perfecting this into a thick goo the warriors would coat their stone weapons in just before charging into battle.

Also expanding the description to include what this goo does to flesh and wood (if anything) would be helpful. If it only effects metal then a hollow wooden club with grooves for the goo to seep out of with every strike would be perfect. Go to Comment
Maelbrecht, Render of Iron
Items  (Materials)   (Combat)
Silveressa's comment on 2008-04-30 11:56 PM
Only voted Go to Comment
Items  (Ranged Weapons)   (Combat)
Silveressa's comment on 2011-04-30 12:32 AM

Against unarmored foes and animals this weapon could have a excellent demoralizing effect, in that most animals will fleet fire and heat, and a man impaled with a red hot bolt is likely to scream and writhe in agony far more so then a cold one. (Especially in the penetration is minimized from the softer hot metal.)

Practical against heavily armored knights? Probably not, (that;s what basic crossbows are good for or using this one without heating the bolt.) but when facing gryphons, or other feathered/furred beasts a heated weapon is the perfect companion.

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Items  (Ranged Weapons)   (Combat)
Silveressa's comment on 2011-04-30 04:10 AM
Sadly Captain Penguin hasn't been around since early April of 2009 so I wouldn't expect an answer from him anytime soon.

If you feel creative feel free to put together a sub detailing the oil and its properties, I doubt the Captain would mind as long as you give him credit for the initial idea. (It also would make a nice companion piece to his crossbow) Go to Comment
NPCs  (Extras)   (Mystical)
Silveressa's comment on 2011-01-27 11:16 PM

I stumbled across this quite by accident while browsing the Npc section. While a useful bad example there is a certain amusement and poetry factor to the sub that is rather... Memorable

After a pause I thought of an actual application for the sub, as written, for my next fantasy game session. Seriously

Imagine the characters coming across an utterly devastated town, ruins and the remnants of bodies laying scattered about like an angry child might toss their toy soldiers in a fit of rage.

Shorty after searching the town for survivors they find a very young girl, maybe 3 or 4 standing amidst the wreckage still clutching her mothers severed hand and staring at the adventurers in shock.

When asked what happened she recounts the sub pretty much as written. How this little one knows even a fraction of the history of the demon is the twenty thousand dollar question.  (perhaps overheard by her demon worshipping parents? Or on the lips of a drunken bard who knew not what horrors he was about to call forth?)

Dealing with the creature as it continues its rampage of destruction would be the rest of the plot line. (As well having fun messing with the suspicious players who will likely entertain the notion the little girl is either the demon in disguise, or possessed by it somehow.)

A 1.5 and HOH, not because it's of outstanding quality, (obviously) but as a reminder to myself and others then even the worst example can be used to great effect by a creative GM with a little effort  to create an interesting session that would never have otherwise occurred to them.


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Book of Eventful Evenings
Items  (Books and Scrolls)   (Sentient)
Silveressa's comment on 2011-01-21 06:23 PM

A nice item to dump into the treasure trove of cocky adventurers, should make them think twice about the power of the written word.

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