Strolen\s Citadel content. 
The Returning Gem
Locations  (Establishment)   (Other)
Silveressa's comment on 2008-12-13 02:19 AM
Nice sub, but a little abrupt. Perhaps a bit more detail into why the owner runs said pawnshop and a few of the more outstanding items for sale in the back.

It would fit well in the Malver's Way codex though, as a simple pawnshop nearly lost among the clutter. Go to Comment
So You Want to Publish a Game
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2008-05-20 06:48 PM
Nice advice, and presented in a clear no-nonsense manner that doesn't try to pretty up the hard truth about how difficult making your own (published) rpg truly is.

Also, $75 an hr just to have Gary Gygax, do a more in depth review? My cousin is a lawyer and even he doesn't make more than $55 an hr for a consultation. *shakes head in bafflement* Go to Comment
So You Want to Publish a Game
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2012-06-06 03:36 PM
It's been a few years since I last read this and there's another small piece of input I feel compelled to add as a footnote to the concept of publishing your own rpg material:

"When fun becomes work and your favorite hobby is now viewed as a source of potential income, the enjoyment can quickly disappear from the hobby."

I've been friends with a few people (who will remain nameless) that have taken their love for RPG's and turn it into a semi profitable source of income. I've also seen a lot of the "spark" and enthusiasm disappear from their games/ideas because of it.

It's extremely hard to look at your adventure/world/items from a "fun" point of view when you are hoping to turn a profit from them. It's also hard to enjoy the hobby if you're immersed in it on a daily basis with the objective of making money. (You get burnt out on gaming and cease to be able to enjoy RPG's as a way to unwind and have fun/de-stress.)

Granted this isn't always the case, but it is a risk one should bear in mind when looking to turn their hobby into a job; the sacrifice may not be worth the profit margin.. Go to Comment
King's Finger
Lifeforms  (Flora)   (Any)
Silveressa's comment on 2012-05-10 11:24 PM

Also extremely useful for getting berry stains out of clothing and various bits of dried blood and entrails form t he hair I'd imagine.


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Fungus Gardeners
Society/ Organizations  (Agricultural)   (Area)
Silveressa's comment on 2011-07-13 12:29 PM

An oldie, and still a goodie, after an adventure dealing with such cultivators  characters will likely view the wide array of potions for sale at the alchemists shop with a lot more wariness and caution.

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Curalon Hestaris
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2011-07-12 09:53 PM

A memorable name and memorable brotherhood, perfect to add a bit of depth and surprose to  a generic fantasy setting.

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Never Get Involved in a land war in Asia- Classic GM Blunder
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2008-06-09 07:41 PM
Another gem I would have missed were it not for the useless barbarians senseless comment. Over all a useful compilation of rules every gm and player should reread from time to time. (And come to think of it, should be printed in the "how to play and rpg" section of most rpg books) Go to Comment
More Boo!
Articles  (At Table)   (Gaming - Genre)
Silveressa's comment on 2008-12-18 02:44 PM
A really useful article, although I would be careful about going "too far" as a gm with horror games.

If for example as gm you know a player suffered a traumatic incident in their past, (like rape or child abuse) it might be ill advised to put such situations or references to them in the game lest the player themselves have serious personal issues with the game. Other times players may just find a certain situation distasteful on a moral/ethical basis.

Before making plans to run a horror game it's helpful to sit down with your group and ask them if there's any situations in horror rp games that would make them uncomfortable in real life, and if so to let you know via email, (rather then right now some players would be embarrassed to admit some situations make them uncomfortable in front of the rest of the group) so you can alter your game if need be to avoid those scenarios.

Granted it may take a bit of time and require the changing of your campaign, but it's better then losing a player form the table (possibly permanently) Usually it's never an option in normal rping, but horror games deal with the darkest and most hideous aspects of human, (and inhuman) nature so extra care must be taken. Go to Comment
More Boo!
Articles  (At Table)   (Gaming - Genre)
Silveressa's comment on 2008-12-19 07:33 AM
I agree completely. More I was referencing situations that made them so uncomfortable that they would walk away form the table rather then play the adventure.

For example a gal I know that's the mother of two young girls and used to frequent our gaming table, once asked me for my horror games not to include any scenes involving or alluding to the torture/abuse of children. Mainly she said she would be unable to handle because as a mother it invoked too much of an emotional reaction. Go to Comment
Getting players information... World Packs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2011-07-24 10:03 PM

A handy concept and easy way to deliver info to your players without expecting them to read a sourcebook worth of information, and it gives them a handy set of notes to reference as well.

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Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2011-01-30 08:39 PM

A good reminder for everyone, and a must read for new members. (A link to this should be in their PM boxes when the register, it;d be a huge help to them I think.)

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MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2014-04-08 07:24 AM
Old but still solid, and a virtual "must read" for any new GM since this forms the core of running a fun session as well as a fun campaign. Go to Comment
The Slurg
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2011-07-11 01:00 PM

A nice concept, but lacking in development and presentation, it has potential though.

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Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
Silveressa's comment on 2011-07-12 10:00 PM

Interesting but a bit too basic to make  the typhical player group get enthused about solving the problem.

The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.

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Dead Pepper
Lifeforms  (Flora)   (Desert)
Silveressa's comment on 2011-01-12 08:28 PM

An unique ingredient,, sure to "spice up" an otherwise dull chili cook off.

Like Mourngrymn asked, what is the reason behind it's odd name? Does it perhaps partially fungal based, only growing in the chests of moldy cadavers, eventually replacing the heart?

A refined thick oil from this pepper could also be used by creative adventurers as a coating to make temporary flaming weapons or blanket a floor in fire.

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Choke Horror
Lifeforms  (Fauna)   (Other)
Silveressa's comment on 2011-07-17 03:05 PM

Nasty and revolting, the kind of creature that will leave a memorable impression long after it is slain, especially the next time the smell of death is in the air.

While perfect for a fantasy game, once again these creatures woudl feel at home in more modern or sapce faring settings with minimal modifcation, the perfect inhabitant of drifting space hulsk and abandoned colonies.

The pic at the end really helped bring it all togther, and the beginning narrative set the scene nicely. Another one of those "I must use this in my next adveture" subs thatis too good to pass up.

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Guilds of the Water
Society/ Organizations  (Travelers)   (Regional)
Silveressa's comment on 2008-05-02 03:58 PM
I too would like to see this expanded upon somewhat, it's got potential to be a really good piece Go to Comment
Blood Spiders
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2011-07-23 09:18 PM

A nice variation on the giant spider, and gives enough info to easily add into a game.  It's rather straightforward description and mundane attack methods also let this works equally well in post apocalypse and space faring sci-fi games which is a nice plus.

(On a small side note it could use a quick proof read and a few word corrections "wight power" for example.)


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Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Silveressa's comment on 2008-06-01 07:11 PM
GM's Desires .vs Players Desires

This is the standard problem where the gm wants to run a "type a campaign" and the players are more keen on "type b" instead. Usually this is brought on by the gm having a great plot line for their campaign, or having just bought a campaign setting/ adventure booklet set and eager to give it a whirl. Often this manifests itself in a difference between desired char classes, (as in a group of magic casting types rather than a bunch of fighter/paladin classes) and the ones the Gm would prefer for their campaign, and at times opposing views on what kind of campaign the gm wants to run vs. the campaign the players are expecting. (A world spanning "save the planet from the great evil" style campaign vs a more low key "explore and help your home community prosper."

Solution A: The Hard Sell

In this one the gm tells the players the style of campaign she's got planned and the type of classes that would work best for it, perhaps condensing the plot down into a two or three paragraph summary, about what you'd find on the back your favorite novel. This can perhaps intrigue or enthuse the players enough to change their char concepts or expectations to be more in line with what the gm wants, and still have a great game. After all if you can sell them on your idea being so much fun, chances are they'll have fun with it too.

Solution B: Give'em what they want while getting what you want

This one's a little tricky and can require some serious overhaul on the gm's part but can really be wroth it. Concede to the players desires as far as char classes, or motivations go, and let them have at it; with a catch. Your original campaign still progresses, but on a smaller scale or with a different setup. Perhaps instead of saving the world from the great evil, they need to save their town from a lesser (although still dangerous) evil. Maybe instead of the campaign being focused around the mages guilds corruption and rise of a new class of mages, the game revolves more around a new martial art and sword fighting style that's taking the kingdom by storm?

Essentially take the core of your campaign and change around the details and serve it up dressed as what the players want to see. Chances are they'll love you for giving them what they've asked for, and you'll still get the thrill of seeing your original campaign vision come to fruitation without a lot of disappointed players. Go to Comment
Social Tricks for the GM
Articles  (Humor/ Editorial)   (Players)
Silveressa's comment on 2012-06-06 02:53 PM
Not sure how I managed to add to this with an idea and forgot to comment/vote on it back in 2008, but it is one of the more useful GM advice articles I've read over the years and can be extremely helpful in making ones campaign a success. Go to Comment
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