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Knockers Dirty Clothes Place
Locations  (Establishment)   (Any)
Silveressa's comment on 2011-07-20 06:11 PM


A nice place for some lighthearted adventures, and likely to make most characters (and players) rethink their views on goblins being "little better then rats and other vermin."



Good plot hooks as well, and quite a memorable main character, I can see his accent and mannerisms sticking with the party for a long time after the visit.



 

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Knockers Dirty Clothes Place
Locations  (Establishment)   (Any)
Silveressa's comment on 2011-07-20 06:14 PM


More Plot Hooks



One of the more prominent merchants in town accidentally left his wedding ring (or other bit of precious given by his wife) in his clothes when turning them in for a wash; and now he's desperate to get it back.



The hunt is on for the halflings and rogues within the party to sneak in and find the ring before it gets tossed out in the wash water and before the merchants wife notices it's missing.



 



 


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Lectic
NPCs  (Minor)   (Technical)
Silveressa's comment on 2011-07-12 09:49 PM
Only voted Go to Comment
Lady Nadia
NPCs  (Minor)   (Criminal/Espionage)
Silveressa's comment on 2011-02-09 09:16 AM


She had potential, alas it was never realized...


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The Attatched
Items  (Other)   (Magical)
Silveressa's comment on 2008-12-24 10:45 PM
Simple, twisted, and scary once people realize the depths of the items power.

Having this item be cherished above all others by a well known rogue could easily lead to many greedy chars attempting to steal it for themselves. "If the leader of the thieves guild value it that highly it *has* to be worth a fortune!"

I am curious though if the demonic possession of the creature makes it indestructible or if it simply teleports away when damage to itself is imminent. Go to Comment
Horse Brass
Items  (Other)   (Magical)
Silveressa's comment on 2008-12-24 12:16 AM
A sweet idea, perfect items to reward a paladin, or any other character with a mount. A few of these will be making an appearance in my Fantasy campaign. Go to Comment
The E'grole Mistlands
Locations  (Other)   (Country/ State)
Silveressa's comment on 2008-05-04 04:01 PM
This kind of place works perfect for a "lost valley" on the outskirts of the explored territories.

(I can also imagine someone trying to "bottle" the mist for use in magical experiments.) Go to Comment
E'grole
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2008-04-29 09:00 PM
Very nice, I've been needing a lich for an upcoming adventure and this one fits the bill nicely. Given he is so close to a human skeleton I can imagine him posting as just another corpse in a dusty corner of his mansion, or one of the mindless skeletal horde he doubtlessly controls. Go to Comment
E'grole
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2008-05-02 03:24 PM
Only voted Go to Comment
The Jester's Loot
Items  (Transports)   (Magical)
Silveressa's comment on 2011-01-10 01:55 AM


A fun idea and can make for an amusing curio at the local alchemy shop. One small nitpick, is the misspelling of "balloons" as "Ballons."


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When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Silveressa's comment on 2011-01-21 05:18 AM


An interesting mini campaign for those who want to focus in a small area and add in a touch of political intrigue. 


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Celsia Frostblossom
NPCs  (Minor)   (Combative)
Silveressa's comment on 2008-05-14 03:14 PM
Lovely sub, and a unique npc. Go to Comment
Jade
NPCs  (Minor)   (Natural)
Silveressa's comment on 2008-04-29 08:10 PM
Nice npc, she would make a great guide for any group traveling through a jungle or wooded area, or an even better side kick/partner for a druid or ranger.

In a higher tech setting such as Shadowrun or Rifts she could also be used as a cat shaman or beast master with ease. Go to Comment
Jade
NPCs  (Minor)   (Natural)
Silveressa's comment on 2008-04-30 11:58 PM
Only voted Go to Comment
The Box That Cannot Be Opened
Items  (Other)   (Magical)
Silveressa's comment on 2008-05-20 09:48 PM
Fun and twisted. Combined with a pc that has the curiosity flaw (or better yet a player with it) you have every excuse to send the pc running across the world in search of know-it-all sages, magic keys, and anything else they think may open it. (Of course once they *do* manage to get a deity to open it or find out there's nothing inside they may well try and fit the gm in any conveniently nearby box, depending on their sense of humor.)

Oh and Pieh, do me a little favor and put your idea up as a sub linking back to this one so I can give it a proper vote and comment (+1 is too little for the idea). It's good enough it it's own right to stand alone.

5/5

Edit: One little question, Why isn't this a golden submission yet? It certainly deserves to be one. Go to Comment
The Land of the Living
Locations  (Country/ State)   (Forest/ Jungle)
Silveressa's comment on 2010-12-22 04:28 PM


Excellent sub and full of great ideas. Any interesting question arises however, does the society allow/encourage inbreeding/incest? Or do they send out raiding parties for new people every so many years?



If they do send out raiding parties to acquire the best and brightest for their lands population it makes for a great springboard for adventures such as:



To rescue a Living Treasure



The heroes find themselves on a hired to rescue a world renowned artisan who was suddenly abducted by strange white clothed warriors who sailed off to the north. 



Rite of passage



As part of the passage from child to adult, young adults of the mist valley must join a "gathering party" and leave their land to return with several people of worth to join their culture and keep it strong. For these young warriors who have never known debilitating injury or sickness the outside world can be a daunting place, but tradition demands they return successful, or not at all...



Sanctuary, Refuge Denied



Fleeing a war, plague or continental catastrophe a ship full of refugees seeks sanctuary in the magical northern lands, rumored to be safe from all the mortal worlds horrors. Unfortunately while following a returning group of gatherers they manage to wreck their ship upon the coastal rocks, and  are forced to either negotiate with these secluded winter warriors, or find a way to breach their defenses and  carve a piece of the mist land for themselves.

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The Land of the Living
Locations  (Country/ State)   (Forest/ Jungle)
Silveressa's comment on 2010-12-22 04:28 PM


(forgot to vote)


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Urisk the Lonely
NPCs  (Scenario Based)   (Natural)
Silveressa's comment on 2011-01-12 05:34 AM


With sub has good potential, and with an update to expand upon it, would be another unique sub for the fey collection. Like Scrasamax  said, what happened to make the fey such a coward? Is he a coward just to other creatures besides fey, or fey as well? (And if yes to both is there a different reason behind each?)


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War Cleaver
Items  (Melee Weapons)   (Combat)
Silveressa's comment on 2011-01-20 10:40 AM


Simple and brutal, a fun variation on the more traditional ax so many Dwarven characters equip themselves with.



A Regiment of soldiers trained in these would make for an interesting subdivision of a otherwise famous mercenary company as well.  "Calrissa's Cleavers" or the like.

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Mytrian, The Wise
NPCs  (Campaign)   (Mystical)
Silveressa's comment on 2010-12-21 04:48 PM


As others said, it could use some more fleshing out and reworded in places, perhaps reading the post out loud to yourself will help you catch the grammar errors such as "You know the true behind all the conspiracies,"



In general I've found characters are more appealing and memorable when they don't act "just like" any popular character from a novel or movie. Rather then suggest role playing the character like an already established one (in this case Gandalf) try to provide enough depth and  detail in your presentation they will be able to act like the character they just read about instead of imitating a different one.


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