Interesting but a bit too basic to make the typhical player group get enthused about solving the problem.
The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.
An unique ingredient,, sure to "spice up" an otherwise dull chili cook off.
Like Mourngrymn asked, what is the reason behind it's odd name? Does it perhaps partially fungal based, only growing in the chests of moldy cadavers, eventually replacing the heart?
A refined thick oil from this pepper could also be used by creative adventurers as a coating to make temporary flaming weapons or blanket a floor in fire.
Nasty and revolting, the kind of creature that will leave a memorable impression long after it is slain, especially the next time the smell of death is in the air.
While perfect for a fantasy game, once again these creatures woudl feel at home in more modern or sapce faring settings with minimal modifcation, the perfect inhabitant of drifting space hulsk and abandoned colonies.
The pic at the end really helped bring it all togther, and the beginning narrative set the scene nicely. Another one of those "I must use this in my next adveture" subs thatis too good to pass up.
A nice variation on the giant spider, and gives enough info to easily add into a game. It's rather straightforward description and mundane attack methods also let this works equally well in post apocalypse and space faring sci-fi games which is a nice plus.
(On a small side note it could use a quick proof read and a few word corrections "wight power" for example.)
An interesting location, with enough riches to encourage the PC's to visit it at least once.
A nice touch referencing the helspar, although it took me a minute to get the reason. (never read the helspar sub before.)
All in all a worthy desert area for nearly any setting out there, which I always like to see.
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Against unarmored foes and animals this weapon could have a excellent demoralizing effect, in that most animals will fleet fire and heat, and a man impaled with a red hot bolt is likely to scream and writhe in agony far more so then a cold one. (Especially in the penetration is minimized from the softer hot metal.)
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Practical against heavily armored knights? Probably not, (that;s what basic crossbows are good for or using this one without heating the bolt.) but when facing gryphons, or other feathered/furred beasts a heated weapon is the perfect companion.
I stumbled across this quite by accident while browsing the Npc section. While a useful bad example there is a certain amusement and poetry factor to the sub that is rather... Memorable
After a pause I thought of an actual application for the sub, as written, for my next fantasy game session. Seriously
Imagine the characters coming across an utterly devastated town, ruins and the remnants of bodies laying scattered about like an angry child might toss their toy soldiers in a fit of rage.
Shorty after searching the town for survivors they find a very young girl, maybe 3 or 4 standing amidst the wreckage still clutching her mothers severed hand and staring at the adventurers in shock.
When asked what happened she recounts the sub pretty much as written. How this little one knows even a fraction of the history of the demon is the twenty thousand dollar question. (perhaps overheard by her demon worshipping parents? Or on the lips of a drunken bard who knew not what horrors he was about to call forth?)
Dealing with the creature as it continues its rampage of destruction would be the rest of the plot line. (As well having fun messing with the suspicious players who will likely entertain the notion the little girl is either the demon in disguise, or possessed by it somehow.)
A 1.5 and HOH, not because it's of outstanding quality, (obviously) but as a reminder to myself and others then even the worst example can be used to great effect by a creative GM with a little effort to create an interesting session that would never have otherwise occurred to them.
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Apologies for the late return to vote and comment until now, but this sub got lost in the shuffle.
I;m not sure I have much unique to add beyond I really enjoy this tale and the plot hooks at the end are a nice bonus and some truly unique. (Especially the child support one)
5/5 and a HOH
At first the plot seemed a little railroadish to me, until I got deeper into it and noticed there was a lot more freedom of choice (and consequences from those choices) then first apparent.
The plot as written can work great to introduce a thief NPC to the parties group, or even replace the thief NPC with a player character rogue if the GM is feeling especially creative.
The extra system less stats for the NPC's involved were a nice touch and makes it easy for a GM to quickly give them more system specific attributes without needing to come up with them from stats and the initial description.
For those running a higher tech campaign a similar basic plot concept and adventure based off of this can be used with minimal effort. (I can imagine a similar plot unfolding on one of the rim worlds of Firefly or back water markets in Star Wars.)
Nicely done, and a plot I will be using in my Warhammer Fantasy campaign rather soon.