An oldie, and still a goodie, after an adventure dealing with such cultivators characters will likely view the wide array of potions for sale at the alchemists shop with a lot more wariness and caution.
A memorable name and memorable brotherhood, perfect to add a bit of depth and surprose to a generic fantasy setting.
A handy concept and easy way to deliver info to your players without expecting them to read a sourcebook worth of information, and it gives them a handy set of notes to reference as well.
A good reminder for everyone, and a must read for new members. (A link to this should be in their PM boxes when the register, it;d be a huge help to them I think.)
A nice concept, but lacking in development and presentation, it has potential though.
Interesting but a bit too basic to make the typhical player group get enthused about solving the problem.
The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.
An unique ingredient,, sure to "spice up" an otherwise dull chili cook off.
Like Mourngrymn asked, what is the reason behind it's odd name? Does it perhaps partially fungal based, only growing in the chests of moldy cadavers, eventually replacing the heart?
A refined thick oil from this pepper could also be used by creative adventurers as a coating to make temporary flaming weapons or blanket a floor in fire.
Nasty and revolting, the kind of creature that will leave a memorable impression long after it is slain, especially the next time the smell of death is in the air.
While perfect for a fantasy game, once again these creatures woudl feel at home in more modern or sapce faring settings with minimal modifcation, the perfect inhabitant of drifting space hulsk and abandoned colonies.
The pic at the end really helped bring it all togther, and the beginning narrative set the scene nicely. Another one of those "I must use this in my next adveture" subs thatis too good to pass up.
A nice variation on the giant spider, and gives enough info to easily add into a game. It's rather straightforward description and mundane attack methods also let this works equally well in post apocalypse and space faring sci-fi games which is a nice plus.
(On a small side note it could use a quick proof read and a few word corrections "wight power" for example.)
An interesting location, with enough riches to encourage the PC's to visit it at least once.
A nice touch referencing the helspar, although it took me a minute to get the reason. (never read the helspar sub before.)
All in all a worthy desert area for nearly any setting out there, which I always like to see.
Lifeforms (Flora) (Any)
Also extremely useful for getting berry stains out of clothing and various bits of dried blood and entrails form t he hair I'd imagine.
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