A useful list, sure to make any gun bunny characters happy, and allow players to customize their capabiltities without needing to purchase new weapons. (Especially useful for shadowrun.)
(On a side note with #13: No real impact on damage should read no real damage on impact unless my understanding is completely off on how this round functions?)
A couple more sure to add fun to combat:
A thin outercasing surrounding an extremely viscious liquid that can becomes sticky upon exposre to air. While of little immediate problem individually (unless fired from a shotgun) on full auto these rounds can quickly render a target impaired, with portions of clothing sticking to itself, and effected weapons jamming.
Often used by law enforcement to slow down fleeing suspects they also have a surprising effective deterrent on animals and will readily obscure a vehicles windshield.
When fired from a machine gun these roudnds can also lay down an effective temporary barrier for crowd control.
(Note those issued such rounds often are provided with a small can if chemical dissolvant to allow for easier apprehension of the target and clean up of accidents.
A useful round for crowd control and repelling wild animals, the stench round contains a chemical substance (such as beutraic acid) that upon exposure to air vaporises into a small cloud of toxic stench.
Originally designed as a slug for shitguns, a submachine gun or assault rifle can also create a small to medium sized cloud of miasma with a quick burst.
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While similar to tear gas in composition, the main effect of these rounds is revulsion, and often neasuea/vomiting, making them more PR friendly due to lower incidents of accidental death, and minimal collateral damage.
A interesting gal, although her kookiness may make her a bit too "odd" for some groups to take seriously enough and her excessively reclusive nature and unwillingness to interact with anyone make working her into an adventure in a worthwhile and useful way very difficult.
Some extra info on why she's so "odd" (not having a lot of /any friends doesn't really make one Kooky, more lonely and self reliant hermit) would be a nice addition,.
Also, there were a couple area I found her unnecessarily difficult to use in a game:
If players get into a conversation with Myna, she will deliberately act bored or busy to avoid being there for much longer. She may even enchant an item and give it to the players to get them to go away.
If this is how she reacts to people why would any players interact with her long enough to make a difference/be a useful reoccurring addition to the adventure? It also would be a poor quality for anyone in the vendoring business, since it would quickly drive away customers. (assuming gms want to use her as more then a one shot encounter the players are seeking for reason x or minor magic vendor )
Perhaps changing this bit to reflect she acts bored and busy to get rid of those she finds unworthy of her knowledge and not their to make a purchase and otherweise uninteresting would work better. (All mages seek knowledge so she would perhaps be friendly to a fellow magic user or scholar for info if nothing else)
She has never taken on an apprentice nor does she share her knowledge with others.
With this being the case what benefit will she offer any group that does seek her out and tolerate her "bored/busy act" to try and get info/item etc.. out of her? (It would make interacting with her successfully extremely difficult unless the player/s "pulled rank" and coerce her through magical compulsion or threat of bodily harm to cooperate with their needs)
Perhaps changing this bit to be never freely sharing her knowledge with others she does not deem worthy would help. This would help spark potential plot hooks and favors as the group would need to go to some actual effort to gin her favor and learn whatever bit of magic or info they were after.
Changing these character areas as well as adding some plot hooks detailing how a group may wind up interacting with her would make this a much more useful and enjoyable submission. As it stands, she's got potential use, but is too cut off from everyone/everything else to be a useful npc for most campaigns.
Additional thought:: Assuming familiars are normal among mages, why doesn't she have one, or if she does, what is it and what is the nature of her relationship with the familiar?
Excellent sub, and extremely useful for anyone wanting to add a touch of class to their campaign/characters. (Especially for those players who haven't a clue about nobility beyond "they're the ones who can give you the biggest rewards for doing stuff.")
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A nice little mundane weapon with a good back story to hook it into the world and make it memorable. It could be interesting to have a characters buy one of these blades from a traveling merchant and then later on find themselves unwittingly treated as a Maul member or accused of killing one.
Fun stuff, and a firehouse/firefighters can make a great backdrop for a detective/CSI setting, or for any supernatural scenario involving fire demons/monsters. A undercover cop might be called in to "smoke out" (pardon the pun) a suspected arsonist.
As another plus, any of these people could make for interesting family members/friends/romantic interests for PC's.
With a little work one could modify most of these to fit in a police station rather well, making it handy for games involving law enforcement.
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On a side note there are actually some small press/indie firefighter rpg games out there, for those looking for something unique for a one shot session to mix up their usual game night.