Strolen\s Citadel content. 
30+ Burial Customs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2008-04-29 10:42 AM
Incredibly useful and informative. (I had no idea the romans had cement till I read this) It helps to define a culture by deciding how they deal with their dead, and can be used to simple effect to make the kingdom next door stand out as different than every other one. Go to Comment
30+ Burial Customs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2008-05-03 10:24 AM
Buried Standing up

Some of the native American tribes in the southern parts of the United States used to Bury their dead in graves standing up. This way they could walk to the happy hunting grounds. Go to Comment
Crystalline Altercation Tool
Items  (SpaceShips)   (Non-Magical)
Silveressa's comment on 2008-05-01 12:44 AM
Very neat, I've been curious how they;d apply their advanced capability to the art of war.

An interesting adventure hook is what happens to one of the buds that develop this "brain cancer." If it loses it's ability for rational thought and begins targeting other sentient species it could prove a formidable and unique foe for pc's. Go to Comment
NPCs  (Minor)   (Travelers)
Silveressa's comment on 2008-04-30 05:24 PM
Extremely unique and stands out as one of the few hive mind type creatures that aren't hostile or bug like. (Also the first npc I've seen that can enter a star and survive to tell the tale, which in itself is impressive.) Go to Comment
Mulavian Arrow Bags
Items  (Ranged Weapons)   (Magical)
Silveressa's comment on 2008-04-29 01:19 PM
Simple and handy, a must have for any skilled ranged combatant, especially on the high seas where sea spray and pitching decks would make this item doubly useful. Go to Comment
Mulavian Arrow Bags
Items  (Ranged Weapons)   (Magical)
Silveressa's comment on 2008-05-01 01:03 AM
Only voted Go to Comment
Mulavian Arrow Bags
Items  (Ranged Weapons)   (Magical)
Silveressa's comment on 2011-01-22 03:49 PM

A handy item that works well for a starting pc's family heirloom, or a useful gift from a grateful noble. A nice treasure that's not over powered and will remain useful even at higher levels.

Go to Comment
The Bag of Maggots
Items  (Other)   (Villanous)
Silveressa's comment on 2008-04-29 01:14 PM
This item is without a doubt one of the most disgusting, revolting and nauseating creations I've come across in long time. Which means of course it's just perfect for my Warhammer Fantasy campaign.

Very descriptive and unique, and something I can easily picture not only in the hands of a necromancer, but in those of a dark priest as well.

It would be nice to see the alternate uses of this bag fleshed out some (pardon the pun) such as the effects of the maggots themselves if tossed upon a person and if the wielder can handle them with out ill effect.

Still a delightfully evil item, reminds me of the blood stones from Plane Scape (stones a user would ingest then they could vomit a swarm of flies at an opponent moments later.) Go to Comment
Olgiherga Ogerhunch
NPCs  (Scenario Based)   (Natural)
Silveressa's comment on 2011-01-12 02:56 AM

A useful and interesting npc to toss in next time PC's are near a swamp, although I do have to agree with Valadarr, knowing more about her personality  would be a good thing. (Especially for GMs wanting to use the "fresh meat" plot hook)

Go to Comment
The Grave Of Major Tom
Locations  (Other)   (Space)
Silveressa's comment on 2010-12-22 08:42 AM

Some useful variations on the classic ship graveyard and  can make for a nice land mark to add to an otherwise dull section of a campaigns galaxy.

It also sparked the following adventure idea:


We are not alone

Having thought they were the only intelligent life in the universe the humans onboard the exploration vessel "Lost Horizon" were stunned at its discovery of the graveyard. Not one, but hundreds of relics from different species seem collected here. The scientific value of the graveyard is immense, to say nothing of the anthropological value.

Deciphering the origins of many of the ships and then trying to reach their homeworlds could form the basis of an entire campaign. Of course not all of these species get along, and more then a few may be offended their ancestors graves have been disturbed by these meddling monkeys.

Go to Comment
The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 02:49 PM
Definitely a fun idea, sometimes one shots can make for a refreshing experience or just to past the time Go to Comment
The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 04:34 PM
Apocalypse Now

It was a normal day like any other, before the air raid sirens echoed across the still afternoon air, and the bustling crowds changed from causal movement to frenzied panic.

The Setting

This is a different spin on a post apocalypse setting (Such as Darwin's, World Dead lands, Rifts, etc..) in that the apocalypse is happening NOW not years ago in the past.

This allows Gm's to present the "ancient history" that most of the players characters have heard about in a dramatic fashion that will leave more of an impact on the group.

-The characters could be virtually any Jane/Joe average working stiff caught up in events beyond their control, or perhaps a soldier on shore leave. Maybe even a child on their way home from school.

The main focus of the game would be to survive the initial riots/panic and immediate effects of which ever brand of Armageddon you prefer, and eventually reach a place of safety. (underground fallout shelter, mountain refuge, remote island etc..)

A enterprising GM could even let players play as their main characters great, great, grandmothers/grandfathers, or relatives of them to add a more personal touch to the adventure.

Plot Hooks

-Where exactly is the closest (or best) "safe area?" and How will the pc's go about getting to it?

-Unless the PC's are orphans with the personalities of dead fish, they'll likely have family and friends they're worried about. Do they try to make contact with and rescue them? Or count on them to find their own way to safety? (Especially if they're dozens or hundreds miles away in another city, or even country.)

-Do the PC's have any powerful enemies who will try to take this opportunity of social chaos to get revenge upon them? (perhaps fatally?)

-While fleeing for their lives the PC's will no doubt run across numerous others who look to them for guidance or rescue. How many will they try to save?

-Some of the people they do wind up traveling with will no doubt be more concerned with their own safety then that of the group as a whole, how will they handle these individuals without resorting to drastic measures?

-The player group is no doubt not the only band of "survivors" how will other bands take to them heading for "their rightful sanctuary," or trying to loot the same store for needed supplies?

-Once they do reach this "Safe zone" it may very well have a limited capacity, (such as a fallout shelter with only enough supplies for X amount of people) what will the PC's do about any extras in their group there simply isn't room for?

-What if this safe zone is already occupied by other (unsavory) types that aren't willing to let the group join them, despite their being enough room/supplies? Go to Comment
The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 05:24 PM
To Court A Dragon

Heather had always had a love for dragons bordering on an obsession. Almost everything about them fascinated her, if only she could speak to one first hand. Perhaps now that she had volunteered to be the dragons yearly sacrifice she would at last get her chance.

The Setting

This adventure is better suited for a single player looking for more of an far out interaction/role playing adventure rather than a hack and slash one. (Thanks Cheka man for the inspiration behind this idea.)

They are playing a woman (or possibly man?) that after having been fascinated by dragons for all their life to the extend of dreaming as one for a mate; finally decided to get a closer look or die trying at one by volunteering to be the yearly sacrifice for a small village to placate a dragon in the near by mountains.

Given the dragon is more used to sacrifices screaming and kicking rather than greeting it and asking questions it's interested long enough to post pone its meal out of curiosity.

This dragon is also lonely, have grown tired of prospective mates being more interested in it's treasure, or magical power than in it's personality, perhaps this mere mortal could unwittingly endear the beast into a life long love?

Plot Hooks

-How do you convince a dragon you'd rather talk to it than be eaten? What about all those burning questions everyones had about dragons but never dared ask?

-If the dragon finds the sacrifice more interesting than palatable what next? Are they to remain in the dragons lair forever after? (most dragon lairs aren't suitable for human habitation especially in the winter.)

-If the dragon falls in love with the sacrifice will they turn themselves into human and seek a life among the small folk? (Using it's riches to acquire land and perhaps become a king?) Or perhaps polymorph the sacrifice into a dragon themselves so they may share the lair together?

-What of the valiant knight riding to slay the dragon? Will he listen to the delusional damsel pleas to leave the lair and not attempt to slay the fearsome beast? Go to Comment
The Neon Tigresses
NPCs  (Major)   (Artistic/Performance)
Silveressa's comment on 2008-04-28 09:45 PM
I really like this one, she;d make a perfect adversary for any cyberpunk campaign (especially shadowrun.) The intro lyrics are an excellent touch. Go to Comment
The Neon Tigresses
NPCs  (Major)   (Artistic/Performance)
Silveressa's comment on 2008-05-02 04:27 PM
Only voted Go to Comment
Connor and Heather
NPCs  (Major)   (Combative)
Silveressa's comment on 2008-05-20 05:40 PM
Personally when I began to read the sub I was a bit confused as to why two people didn't both have their own sub. As I got deeper into it I could see how both presentations would be lacking without the other one's presence.

Together both of them make a sold "anchor" if you will to base some really good city adventures around. They're also handy to toss in as a reminder to players that not every paladin and cleric is the stereotypical "Hero in Shining armor and woman of the cloth."

For smaller campaigns with only one or two players, they could also be fleshed out more into major npc's that the characters travel with on their adventures into the various darker sides of city life.

While like Manfred said, it didn't surprise me at any point, but it kept a down to earth feel to both of them and presented just enough detail in all the right places to give a great handle on their personalities and modus operandi.

Over all a very good sub that really "fits" into most settings.

5/5 Go to Comment
The Dung Goblins of Dabazook Island
Society/ Organizations  (Agricultural)   (Local)
Silveressa's comment on 2008-05-05 09:03 PM
A fascinating piece with detail in all the right places.

Usually goblins in my games have been mostly faceless minions or greater powers. It's nice to see a bit of focus on goblin society in a way that isn't bloody & murderous, yet still grossly golbinesque. Go to Comment
Assassin's Creed
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2008-12-25 03:51 AM
Hmm... Like others have said, this piece would be much improved by changing it from a video game to something unique and user created. Perhaps expanding on the real history a bit more and blending it with the fictional parts to provide a solidified whole would work.

Currently, it's little more then a brief recap of the history of assassins and partial comparison to a video game, not really worthy of Strolen's level of quality. Go to Comment
Assassin's Creed
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2008-12-25 03:56 AM
Sheesh, register on the site if you're going to give feedback on something and your words will carry more weight. (For all anyone here knows you're the original poster giving yourself extra support)

People here at Strolen's are tough on subs because we ourselves strive for excellence and refuse to accept run of the mill stuff that doesn't have at least 3/4's of the content created by the poster. (With the other 1/4th being inspiration, or the original race/item etc.. that you're doing a "new take" on.) Go to Comment
At The Foot of the World
Plots  (Travel)   (Mini-Campaign)
Silveressa's comment on 2008-05-04 01:08 AM
I really like this, and might wind up using it next weekend. The appendix entires are an especially nice touch. Go to Comment
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Soda Alchemy

       By: mimic12455

Often times in when alchemy is thought of, we think medieval times with wizards and sorcerers. What if such things existed in modern days such as today? What if the focus of alchemy is common knowledge is can be used for favorite drinks? What if you have a soda machine that can create soda with special properties? The varieties is endless, though good taste is limited. What kind of concoctions can you create?

Ideas  ( Items ) | January 30, 2010 | View | UpVote 3xp