A great history behind an alchemist that could lead to some fun adventures as characters try to piece together the missing pieces of the mans past and what lead to his demise. (Either because they are his descendants or are hired by one of his colleagues to investigate the mans passing.)
An excellent and exhaustive underground area to replace the generic "dungeon" so many kingdoms have are of little interest to the residents, and characters simply scoff at being thrown into.
I like the plot hooks at the end the second one in particular. Similar to "Escape from New York" except with a lot more excitement and a lot less familiar territory.
I remember seeing this way back in the day, thought for sure I commented on it.
It's hard to top what others have said, except to add that this is one of the more unique enemies I've seen for populating crypts and other treasure troves PCs enjoy looting at every opportunity.
The links to the others subs is an especially nice touch, and helps with further populating the catacombs with points of interest.
An interesting location to toss into a bland partially developed city in a publiched setting, and added a bit of uniquity. (With it being dug donwards I would guess there's a capable drainage system running underneath the theatre as well to prevent flooding, which could have a few points of interest all its own, especially after/during a hard rain.)
While while a little outdated compared to the current 1-5 voting text, the basic principle still applies solidly.
Perhaps if everyone had such a sub explaining their voting preferences people would be less likely to be confused/upset when someone votes low on a sub others voted high on?
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Either way, an enlightening glimpse into the inner workings of Mourns voting method, and well worth the read.
A much more somber and thoughtful piece then I was expecting, and certainly memorable. I'm not sure it's a place most typical greedy/ goal driven PC's would be satisfied with finally finding. (given there's no treasure or other tangible rewards to be gained from the place and no great "villain" to overcome.)
Nonetheless, for those looking for a memorable legend, and a equally memorable location, they would be hard pressed to find one more so.
A bit more detail about the rumor of "You will not live to see the New Moon after witnessing its beauty." might be a worthy enhancement. I can feel there is potential for a surprising climax here with the PC's being attacked by whales, or some type of water elemental near the beginning of the new moon, seeking to return them to the watery grave as well.
A nice effort put into the rewrite, and over all much improved from its original incarnation. (Read way back and never voted on it.) A few paragraph breaks in the initial plot description would be a nice finishing touch and make the a touch piece easier to read ;)
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Other then that it's an interesting sub plot, and worth tossing into an otherwise slow overland travel session.