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The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 01:49 PM
Definitely a fun idea, sometimes one shots can make for a refreshing experience or just to past the time Go to Comment
The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 03:34 PM
Apocalypse Now

It was a normal day like any other, before the air raid sirens echoed across the still afternoon air, and the bustling crowds changed from causal movement to frenzied panic.

The Setting

This is a different spin on a post apocalypse setting (Such as Darwin's, World Dead lands, Rifts, etc..) in that the apocalypse is happening NOW not years ago in the past.

This allows Gm's to present the "ancient history" that most of the players characters have heard about in a dramatic fashion that will leave more of an impact on the group.

-The characters could be virtually any Jane/Joe average working stiff caught up in events beyond their control, or perhaps a soldier on shore leave. Maybe even a child on their way home from school.

The main focus of the game would be to survive the initial riots/panic and immediate effects of which ever brand of Armageddon you prefer, and eventually reach a place of safety. (underground fallout shelter, mountain refuge, remote island etc..)

A enterprising GM could even let players play as their main characters great, great, grandmothers/grandfathers, or relatives of them to add a more personal touch to the adventure.

Plot Hooks

-Where exactly is the closest (or best) "safe area?" and How will the pc's go about getting to it?

-Unless the PC's are orphans with the personalities of dead fish, they'll likely have family and friends they're worried about. Do they try to make contact with and rescue them? Or count on them to find their own way to safety? (Especially if they're dozens or hundreds miles away in another city, or even country.)

-Do the PC's have any powerful enemies who will try to take this opportunity of social chaos to get revenge upon them? (perhaps fatally?)

-While fleeing for their lives the PC's will no doubt run across numerous others who look to them for guidance or rescue. How many will they try to save?

-Some of the people they do wind up traveling with will no doubt be more concerned with their own safety then that of the group as a whole, how will they handle these individuals without resorting to drastic measures?

-The player group is no doubt not the only band of "survivors" how will other bands take to them heading for "their rightful sanctuary," or trying to loot the same store for needed supplies?

-Once they do reach this "Safe zone" it may very well have a limited capacity, (such as a fallout shelter with only enough supplies for X amount of people) what will the PC's do about any extras in their group there simply isn't room for?

-What if this safe zone is already occupied by other (unsavory) types that aren't willing to let the group join them, despite their being enough room/supplies? Go to Comment
The One Night Game
Plots  (Event)   (Single-Storyline)
Silveressa's comment on 2008-05-04 04:24 PM
To Court A Dragon

Heather had always had a love for dragons bordering on an obsession. Almost everything about them fascinated her, if only she could speak to one first hand. Perhaps now that she had volunteered to be the dragons yearly sacrifice she would at last get her chance.

The Setting

This adventure is better suited for a single player looking for more of an far out interaction/role playing adventure rather than a hack and slash one. (Thanks Cheka man for the inspiration behind this idea.)

They are playing a woman (or possibly man?) that after having been fascinated by dragons for all their life to the extend of dreaming as one for a mate; finally decided to get a closer look or die trying at one by volunteering to be the yearly sacrifice for a small village to placate a dragon in the near by mountains.

Given the dragon is more used to sacrifices screaming and kicking rather than greeting it and asking questions it's interested long enough to post pone its meal out of curiosity.

This dragon is also lonely, have grown tired of prospective mates being more interested in it's treasure, or magical power than in it's personality, perhaps this mere mortal could unwittingly endear the beast into a life long love?

Plot Hooks

-How do you convince a dragon you'd rather talk to it than be eaten? What about all those burning questions everyones had about dragons but never dared ask?

-If the dragon finds the sacrifice more interesting than palatable what next? Are they to remain in the dragons lair forever after? (most dragon lairs aren't suitable for human habitation especially in the winter.)

-If the dragon falls in love with the sacrifice will they turn themselves into human and seek a life among the small folk? (Using it's riches to acquire land and perhaps become a king?) Or perhaps polymorph the sacrifice into a dragon themselves so they may share the lair together?

-What of the valiant knight riding to slay the dragon? Will he listen to the delusional damsel pleas to leave the lair and not attempt to slay the fearsome beast? Go to Comment
The Neon Tigresses
NPCs  (Major)   (Artistic/Performance)
Silveressa's comment on 2008-04-28 08:45 PM
I really like this one, she;d make a perfect adversary for any cyberpunk campaign (especially shadowrun.) The intro lyrics are an excellent touch. Go to Comment
The Neon Tigresses
NPCs  (Major)   (Artistic/Performance)
Silveressa's comment on 2008-05-02 03:27 PM
Only voted Go to Comment
Connor and Heather
NPCs  (Major)   (Combative)
Silveressa's comment on 2008-05-20 04:40 PM
Personally when I began to read the sub I was a bit confused as to why two people didn't both have their own sub. As I got deeper into it I could see how both presentations would be lacking without the other one's presence.

Together both of them make a sold "anchor" if you will to base some really good city adventures around. They're also handy to toss in as a reminder to players that not every paladin and cleric is the stereotypical "Hero in Shining armor and woman of the cloth."

For smaller campaigns with only one or two players, they could also be fleshed out more into major npc's that the characters travel with on their adventures into the various darker sides of city life.

While like Manfred said, it didn't surprise me at any point, but it kept a down to earth feel to both of them and presented just enough detail in all the right places to give a great handle on their personalities and modus operandi.

Over all a very good sub that really "fits" into most settings.

5/5 Go to Comment
The Dung Goblins of Dabazook Island
Society/ Organizations  (Agricultural)   (Local)
Silveressa's comment on 2008-05-05 08:03 PM
A fascinating piece with detail in all the right places.

Usually goblins in my games have been mostly faceless minions or greater powers. It's nice to see a bit of focus on goblin society in a way that isn't bloody & murderous, yet still grossly golbinesque. Go to Comment
Assassin's Creed
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2008-12-25 02:51 AM
Hmm... Like others have said, this piece would be much improved by changing it from a video game to something unique and user created. Perhaps expanding on the real history a bit more and blending it with the fictional parts to provide a solidified whole would work.

Currently, it's little more then a brief recap of the history of assassins and partial comparison to a video game, not really worthy of Strolen's level of quality. Go to Comment
Assassin's Creed
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2008-12-25 02:56 AM
Sheesh, register on the site if you're going to give feedback on something and your words will carry more weight. (For all anyone here knows you're the original poster giving yourself extra support)

People here at Strolen's are tough on subs because we ourselves strive for excellence and refuse to accept run of the mill stuff that doesn't have at least 3/4's of the content created by the poster. (With the other 1/4th being inspiration, or the original race/item etc.. that you're doing a "new take" on.) Go to Comment
At The Foot of the World
Plots  (Travel)   (Mini-Campaign)
Silveressa's comment on 2008-05-04 12:08 AM
I really like this, and might wind up using it next weekend. The appendix entires are an especially nice touch. Go to Comment
Unexpected Weapons
Items  (Melee Weapons)   (Combat)
Silveressa's comment on 2008-05-16 01:31 AM
Gross, nasty and useful. Perfect things to surprise jaded players with. :) Go to Comment
Gambon's Pot
Items  (Other)   (Magical)
Silveressa's comment on 2011-03-17 03:40 PM

Lovely understated item, sure to make an appearance in my next session, perhaps the ultimate "secret ingredient" of a kingdom renowned chef (and why no matter the skill or ingredients no one can match her recipies for taste.)

Go to Comment
Gambon's Pot
Items  (Other)   (Magical)
Silveressa's comment on 2011-03-17 03:41 PM
Only voted Go to Comment
Lower City MoonPad
Locations  (Establishment)   (Any)
Silveressa's comment on 2008-04-30 11:55 PM
Very handy, and helps flesh out an basic stop over at a space port for supplies into something a little more interesting. Go to Comment
30 Bullets
Items  (Ranged Weapons)   (Combat)
Silveressa's comment on 2012-03-03 09:42 AM

A useful list, sure to make any gun bunny characters happy, and allow players to customize their capabiltities without needing to purchase new weapons. (Especially useful for shadowrun.)

(On a side note with #13: No real impact on damage should read no real damage on impact unless my understanding is completely off on how this round functions?)

Go to Comment
30 Bullets
Items  (Ranged Weapons)   (Combat)
Silveressa's comment on 2012-03-03 09:54 AM

A couple more sure to add fun to combat:

Glue Rounds

Era: Sci-fi

A thin outercasing surrounding an extremely viscious liquid that can becomes sticky upon exposre to air. While of little immediate problem individually (unless fired from a shotgun) on full auto these rounds can quickly render a target impaired, with portions of clothing sticking to itself, and effected weapons jamming. 

Often used by law enforcement to slow down fleeing suspects they also have a surprising effective deterrent on animals and will readily obscure a vehicles windshield.

When fired from a machine gun these roudnds can also lay down an effective temporary barrier for crowd control.

(Note those issued such rounds often are provided with a small can if chemical dissolvant to allow for easier apprehension of the target and clean up of accidents.

Stench Rounds:

Era- Sci-fi

A useful round for crowd control and repelling wild animals, the stench round contains a chemical substance (such as beutraic acid) that upon exposure to air vaporises into a small cloud of toxic stench.

Originally designed as a slug for shitguns, a submachine gun or assault rifle can also create a small to medium sized cloud of miasma with a quick burst.

While similar to tear gas in composition, the main effect of these rounds is revulsion, and often neasuea/vomiting, making them more PR friendly due to lower incidents of accidental death, and minimal collateral damage.

Go to Comment
Myna Willowind
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2011-01-08 02:08 AM

A interesting gal, although her kookiness may make her a bit too "odd" for some groups to take seriously enough and her excessively reclusive nature and unwillingness to interact with anyone make working her into an adventure in a worthwhile and useful way very difficult.

Some extra info on why she's so "odd" (not having a lot of /any friends doesn't really make one Kooky, more lonely and self reliant hermit) would be a nice addition,.

Also, there were a couple area I found her unnecessarily difficult to use in a game:

If players get into a conversation with Myna, she will deliberately act bored or busy to avoid being there for much longer.  She may even enchant an item and give it to the players to get them to go away.

If this is how she reacts to people why would any players interact with her long enough to make a difference/be a useful reoccurring addition to the adventure? It also would be a poor quality for anyone in the vendoring business, since it would quickly drive away customers. (assuming gms want to use her as more then a one shot encounter the players are seeking for reason x or minor magic vendor ) 

Perhaps changing this bit to reflect she acts bored and busy to get rid of those she finds unworthy of her knowledge and not their to make a purchase and otherweise uninteresting would work better. (All mages seek knowledge so she would perhaps be friendly to a fellow magic user or scholar for info if nothing else)

She has never taken on an apprentice nor does she share her knowledge with others.

With this being the case what benefit will she offer any group that does seek her out and tolerate her "bored/busy act" to try and get info/item etc.. out of her? (It would make interacting with her successfully extremely difficult unless the player/s "pulled rank" and coerce her through magical compulsion or threat of bodily harm to cooperate with their needs)

Perhaps changing this bit to be never freely sharing her knowledge with others she does not deem worthy would help. This would help spark potential plot hooks and favors as the group would need to go to some actual effort to gin her favor and learn whatever bit of magic or info they were after.

Changing these character areas as well as adding some plot hooks detailing how a group may wind up interacting with her would make this a much more useful and enjoyable submission. As it stands, she's got potential use, but is too cut off from everyone/everything else to be a useful npc for most campaigns.

Additional thought:: Assuming familiars are normal among mages, why doesn't she have one, or if she does, what is it and what is the nature of her relationship with the familiar?

Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Silveressa's comment on 2011-07-12 07:09 PM

An interesting oddity, and sure to spark interest if encoutner in an otherwise tropical climate. Perhaps the locals have come to rely on it for refigeration and releif from the othersie intolerably hot envrioment.

Go to Comment
Court Etiquette: Do's and Don'ts
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2011-01-15 05:06 AM

Excellent sub, and extremely useful for anyone wanting to add a touch of class to their campaign/characters. (Especially for those players who haven't a clue about nobility beyond "they're the ones who can give you the biggest rewards for doing stuff.")


Go to Comment
Solace Worms
Lifeforms  (Constructed)   (Any)
Silveressa's comment on 2008-12-14 09:32 AM
Disgusting and horrific, yet a perfect addition to any necro's lair. Running into a bag of these tings hanging off the hip of a dead necro would give most pc's a definite pause. Provided they knew what they were and their usual use they may well engage in a desperate search for the necros lair to free any poor souls infested with these things. Go to Comment
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