A nice addition to the evil magic fields, and perfect to mix things up form the overseen vile necromancer. A few more plot ideas would be good, but the sub itself gave me plenty of ideas as it is, well done!
Endless fun, especially in a steam punk setting. I can imagine a huckster selling this as a device that grants bodily control over goblins or some such. (Especially if he has a trained goblin or halfling dressed as a goblin to help with the ruse.)
Another lost gem worth returning to the forefront, (especially in light of the recent quest poll) While not overly detailed, it serves the purpose of "local color" for a magi institution flawlessly, and makes any rather un-noteworthy academy suddenly very memorable,.
A fascinating NPC, and one that coudl easily prompt the more good hearted adventures to take it upon themsevles to either heal or avenege, especially once they realize the mans capability and how his gratitude could be reapaid...
A nice variation on the "Pern" theme, and with more adaptability and variety, making it much more exciting to use as a campaign setting over the long term.
I do hope to see this updated and expanded upon someday, despite the many years long pause hiatus it's endured.
A nice touch of background to the most common item in any fantasy setting, good for adding a bit of extra detail next time someone takes some coinage to get exchanged.
Subtle and handy, useful for those mages recovering from grevious bodily injury as well.
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A nice island with lots of potential, fits into the Hewdamia setting quite well. With it being an island it's easy enough to plug into other settings just as quick and with minimal modification.
One could also use this in a space faring campaign as an abandoned grave site of some long dead race, perhaps with bizarre high tech psi emitters to help dissuade would be grave robbers.
Systems (Mystical) (Specific)
A nice fleshing out of an otherwise obscure profession nearly every town will have at least one practitioner of, and interesting plot hook.
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