Fascinating article, although I confess, most of the players I've had the pleasure of gming for have been quite the opposite of the hack'n slash bullies that resort to violence at every opportunity. They often attempted diplomacy in situations where violence would be a more logical recourse. (Such as when dealing with a group of starving goblins raiding a villages grain stores for survival) Although there was that one sick player that decided to rape and mutilate the towns vagrant children rather than give them a few coins to survive on...
For certain though exploring the early years of a characters (or npc's) history is a great opportunity for character development and to flesh out the reasons behind those personality quirks everyone takes for the fun of it.
It can also provide the gm with some interesting background material to work with. After all, what happened to that bully that repeatedly beat up the char when he was 7 and stole his toys? Did he grow up to become leader of a prominent bandit group? Or did he see the error of his ways and make amends as a cleric of light?)
A well thought out article that can take any game in new directions and flesh out the background of any pc or npc 5/5 Go to Comment
I too fail to see how this is related to gaming in anyway. If it was linked to an actual demon sub, or npc sub, or *something* concrete to link it to actual gaming related to the poem then it'd make sense.
Currently this poem could just as easily be about a nightmare, or a horror movie as about something gaming related. (It also feels rather repetitive but that could just be me.) Go to Comment
It's nice to see a magical creature that;s useful and not overly predatory/threatening. One of these could also make an interesting familiar for a water warlock or other npc mage of the sea. Go to Comment
It;s a more admittedly light hearted take on a college campus, and not meant to be hard cold and factual. The type of horror rpg this is meant for is more of the b-grade tongue in cheek horror/mystery opposed to the COTC insane mind ripping terror.
Interesting notes on the npc's names, I picked them at random and was surprised to learn Ian Miller had an art portfolio. Go to Comment
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.