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Scalies
Lifeforms  (Fauna)   (City/ Ruin)
Silveressa's comment on 2008-05-02 06:40 PM
Actually I was going for something that was similar to the real world parasites "scabies" and "chiggers" but more beneficial; hence the variation of the name into "Scalies." (Mutated by radiation the post apocalypse setting I used them in.)

The reference from Dune sounds vaguely familiar. I read that book ages ago, and was bored to death close to the end. If I remember right the things from Dune were ultimately lethal, irremovable, and made Leto close to invulnerable, unlike the Scalies. Go to Comment
Scalies
Lifeforms  (Fauna)   (City/ Ruin)
Silveressa's comment on 2012-03-01 04:14 PM


The original concept was for them to feed off a persons sweat and perhaps body hair as well; which could prove advantageous to some people. I like the idea of them becoming parasitic and consuming healthy flesh if left in place for more then a week or two, especially if they execrate an anesthetic preventing the wearer from realizing they were being slowly eaten alive until they tried to remove them...



Also in the original post apocalypse setting their main draw back was the continual perception/skill penalty from feeling the creatures crawling over your skin, making it difficult to perform complex tasks and conentrate for long, let alone get a good nights sleep.



besides the caused discomfort when set on,  wearing clothing was difficult to impossible as well as the social interaction pentaly. (Who's going to have a normal conversation with someone covered in a crawling carpet of bugs, a few of which may decide you are a more desireable host?) This alone provided enough problems to off set their advantages and keep them balanced. (they also weren't very bullet proof, making them a less then optimal armor choice for firearms conflicts.)

Go to Comment
Zap Flies
Lifeforms  (Fauna)   (Swamp)
Silveressa's comment on 2008-04-30 11:51 PM
They were designed more for a post apocalypse or space faring campaign actually, hence the runaway lawnmower reference in the description. (I almost added in a bit about shotguns and flamers being the preferred weapon of choice to counter these pests but figured that pigeon holed them a bit too much as far as high tech/low tech versatility)

As for size, that includes the wing span. Go to Comment
Zap Flies
Lifeforms  (Fauna)   (Swamp)
Silveressa's comment on 2008-05-02 03:50 PM
I didn't go into a whole lot of description since they are for general appearances simply an enlarged common creature so a lengthy description would have been redundant.

I'm not sure if you could tame it as a pet since like most insects, as soon as it becomes hungry it immediately goes in search of food. Anyone attempting to tame one would therefore need to keep a readily available supply of food near by. (And once it pupated the food supply would then have to be living for the insect to show any interest.)

Although; I suppose in a post apocalypse setting a sufficiently vile and crazed person could raise one or more of the creatures by feeding it scraps of meat then after pupation allowing to to feed upon a slave, or even their own body when food was scarce. Go to Comment
Dr. Tadani
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2008-04-30 04:30 PM
I like the ideas Misampilgrim, when i get some extra time I'll see about giving the good Dr. a bit of a makeover ;) Go to Comment
Rage protector of the streets
NPCs  (Minor)   (Combative)
Silveressa's comment on 2008-05-04 01:18 PM
More she'll accept contracts from the poor to remove people who are taking advantage of them or causing them harm.

As far as respecting life, she respects the lives of the poor and downtrodden, just not those who seek to abuse the poor and downtrodden, or those so much better off that do nothing to help the poor. Go to Comment
Rage protector of the streets
NPCs  (Minor)   (Combative)
Silveressa's comment on 2008-04-28 10:41 PM
Updated: Added additional idea. Go to Comment
Rage protector of the streets
NPCs  (Minor)   (Combative)
Silveressa's comment on 2008-04-29 09:35 PM
Updated: Edited sentence structure for clarity. Go to Comment
Kalashnikov AK-217
Items  (Ranged Weapons)   (Non-Magical)
Silveressa's comment on 2008-04-28 09:26 PM
Interesting weapon, I especially like the history behind the evolution of the weapon, it's inspiring and helps add a sense of rhyme & reason behind it's development.

However the concept of still using cased ammunition doesn't feel all that futuristic, (modern day G-11's fire caseless ammo) and for a gun with few moving parts, a non cased ammunition would be a logical development (especially since the lack of a case ejection port opening after every round would increase muzzle velocity)

Still a nice piece, and an interesting take on how a modern day weapon would evolve in the future. If I had a clue how to use the voting system I'd gladly give it a 3.5 Go to Comment
Kalashnikov AK-217
Items  (Ranged Weapons)   (Non-Magical)
Silveressa's comment on 2008-04-29 09:30 AM
Now that I have the ability to place votes I'm just doing so; oh and good point about the electronic caps not being able to disintegrate. (Unless you used an E.E.P system of course, which this weapon doesn't, and even then it would be more costly to have to replace rather than recharge the caps so it makes more sense as written.) Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2008-04-28 08:21 PM
I plan on submitting a lay out of the Serpents Teeth mountains separately sometime in the near future, and thanks for the suggestion on fleshing out the tree a bit more and tossing it in as a separate submission , I just might do so ;) Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2008-04-28 08:31 PM
Updated: Changed sentence structure to be more concise and reworded a few things to remove run on sentences. Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2008-05-03 11:53 PM
Updated: Major Update with a listing of the months and seasons and how the communities lifestyles changes during each one. Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2008-04-29 11:27 AM
Updated: Clarified it's proximity to current trade routes, it's size compared to surrounding population centers, and fleshed out the blacksmith and leather worker a bit more to cover the source and amount of their raw materials.

Oh and MoonHunter, unfortunately I don't know of any other talented writers that are into rpg's, otherwise I'd eagerly invite them to this site. Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2008-04-29 04:09 PM
I'm planning on including the Silver Oak as a separate submission entirely in the next couple days, hopefully that should answer anyones questions about it. Go to Comment
Silver Oak
Locations  (City)   (Any)
Silveressa's comment on 2011-07-21 05:03 PM
Thanks for the nudge, I'd planned to give this some more attention eventually, but it slipped my mind with other subs and concepts running around.

I'll have to see about another enhancement this weekend! Go to Comment
30+ Burial Customs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2008-04-29 09:42 AM
Incredibly useful and informative. (I had no idea the romans had cement till I read this) It helps to define a culture by deciding how they deal with their dead, and can be used to simple effect to make the kingdom next door stand out as different than every other one. Go to Comment
30+ Burial Customs
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2008-05-03 09:24 AM
Buried Standing up

Some of the native American tribes in the southern parts of the United States used to Bury their dead in graves standing up. This way they could walk to the happy hunting grounds. Go to Comment
Crystalline Altercation Tool
Items  (SpaceShips)   (Non-Magical)
Silveressa's comment on 2008-04-30 11:44 PM
Very neat, I've been curious how they;d apply their advanced capability to the art of war.

An interesting adventure hook is what happens to one of the buds that develop this "brain cancer." If it loses it's ability for rational thought and begins targeting other sentient species it could prove a formidable and unique foe for pc's. Go to Comment
Embraced-A-Star
NPCs  (Minor)   (Travelers)
Silveressa's comment on 2008-04-30 04:24 PM
Extremely unique and stands out as one of the few hive mind type creatures that aren't hostile or bug like. (Also the first npc I've seen that can enter a star and survive to tell the tale, which in itself is impressive.) Go to Comment
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