Strolen\s Citadel content. 
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Silveressa's comment on 2011-01-09 03:16 AM

I was looking for some alternate weapons to equip a few npc's with, and some of these hammers are perfect for the job.

In particular I enjoy the variety of power levels and usefulness among the hammer choices. The hammer of love I think will make the perfect gift for a knights upcoming wedding in my campaign, useful and touching, the perfect gift from a brides father who knows full well the number of enemies said knight has.

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Jahla the Light.
NPCs  (Minor)   (Criminal/Espionage)
Silveressa's comment on 2011-07-11 06:12 PM
Only voted Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2008-08-06 11:34 PM
Theme Music
Well one of the most common traditions of my local gaming "group" (which is just me and my lover these days so I hesitate to call it a group) Is intro theme music. The gm (which varies between us) tends to find a particular song they feel captures the mood and/or theme of the game, and the player selects one they feel fits their character best. One fo the two theme songs gets played after reading the previous sessions summary before actual gaming beings. (it alternates each session)

It helps to set each game apart from the other, (we both run several a piece) and helps both the player(s) and gm focus on the game, cutting down on the ooc chatter/interruptions.

No Interruptions

Another tradition we do for in house gaming is minimize the real life interruptions. This often includes prepping drinks/snacks before hand, unplugging the internet and phone, (back we had a phone anyway) and even going so far as to put a "gone bowling be back later" note on the door. (not that we've ever gone bowling or ever would) Hopefully to prevent Jehovah witnesses, or anyone else from ruining a great rp or combat scene.

For internet gaming we tend to be less worried about interruptions, given the pacing of most of the games we do online is so slow the interruptions are hardly even noticed in game. (although for horror gaming over chat we make sure to take all the usual "no interruptions" preparations, simple because nothing ruins a horror game atmosphere more than real life interruptions.) Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2008-08-06 11:36 PM
A fun sub, that sheds light onto the mysterious happening of others gaming groups, well worth the read. Go to Comment
Kamira Senathe
NPCs  (Major)   (Combative)
Silveressa's comment on 2011-07-11 05:17 PM
Only voted Go to Comment
Salihas the Thief
NPCs  (Minor)   (Mercantile)
Silveressa's comment on 2011-07-11 05:17 PM

A very believeable thief with some solid motivations and capability. He coudl make for a nice mentor by less skilled rogues, or a shady patron for the PC's as part of a thieves campaign.

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Bracelet of Everdark
Items  (Jewelry)   (Magical)
Silveressa's comment on 2011-02-20 11:34 PM

A handy little trinket, I;d enjoy seeing a separate sub about the alchemist who could craft such an item, a forger of thieving magic enchanted goods sounds full of intrigue.

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The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
Silveressa's comment on 2011-01-10 02:18 AM

I love the initial concept of a mischievous book, and the ideas of Axles how it could cause further ruination in the hands of non mages.

A none too wise adventurer may come to rely on it as "the book of answers" providing it continues to adapt its text to provide her with perverse advice on how to solve any current dilemma she faces in her adventures.

Looking forward to the finished sub!

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Orcs of Nevermore
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Silveressa's comment on 2008-07-01 09:32 AM
A nice take on Amazonian Orcs, and gives a great feel for their culture for those new to using Orcs in their campaign, and can make a nice resource to flesh out the orcish background of a half-orc char. Go to Comment
30 Cities
Locations  (City)   (Any)
Silveressa's comment on 2008-06-09 07:30 PM
Yet another useful 30 list, and most of the locations could be used in a futuristic campaign with a little alteration. Go to Comment
Sabrille the Leech Fetcher
NPCs  (Minor)   (Travelers)
Silveressa's comment on 2008-06-09 10:47 AM
An unusual and interesting npc, nice to add in to a game to spice up the standard villager encounter. Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Silveressa's comment on 2008-06-02 09:59 AM
I really don't see much point to this what so ever; if a gm is "out to slay the party" there's really no point to playing (Although cotc games are a notable exception to this bit) since it's hardly enjoyable for the players, and I'd imagine the GM to simply flat line a pc in some off the wall manner.

Also like Micheal said, it's really too short, and seriously needs the silly free text to go along with it. Go to Comment
The Elgr of Guardwoad Forest
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Silveressa's comment on 2011-01-10 01:05 AM

Perhaps expanding the sub to cover a bit about their origins and if they arose through breeding with the fey using or some type of a wild creature they domesticated and changed through magic.

Perhaps giving their paintings some kind of mystical properties could help, and detailing how they fit in with the fey culture as a whole?

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Silveressa's comment on 2008-06-02 10:27 AM
Interesting sub so far, would be very useful material for a tangent/sliders campaign. I'm looking forward to seeing this one finished. Go to Comment
Silveressa's comment on 2014-10-09 09:16 PM
Really glad to see this one finally finished, as I said in my prior comment in 2008 this is perfect for a sliders game, also handy if you need some kind of virtual reality world for Shadowrun or some Matrix type of rpg. Go to Comment
NPCs  (Major)   (Mystical)
Silveressa's comment on 2008-05-21 11:05 PM
Updated: fixed the punctuation and word errors. Go to Comment
NPCs  (Major)   (Mystical)
Silveressa's comment on 2008-05-23 12:51 AM
Updated: converting changed to converging. Go to Comment
One man's plush toy...
Plots  (Discovery)   (Side-Quest)
Silveressa's comment on 2008-05-20 07:03 PM
I like this as an unrelated sub plot a sneaky gm can toss into any adventure and smile as the players try and link the two completely separate plots together somehow.

A nice touch to with the evil being created almost randomly, rather than deliberate act by some evil wizard or other. Go to Comment
Necklace of Laerthra
Items  (Jewelry)   (Magical)
Silveressa's comment on 2008-05-20 01:01 AM
Okay first off there's some paradoxes with this and stuff left unanswered: (aside from grammar and punctuation which I'll leave for someone else to point out)

A sapphire could be seen hanging from the necklace;

Could? does this mean the sapphire sometimes isn't able to be seen hanging from it?

She didnt create the universe, nor did she create life as we know it, she only created things that the people of the realm are able to use in their daily lives.

Laerthra only ever created necklaces, rings, and other forms of valuables. She had the ability to create other things like: swords, crossbows, chairs, doors, jars, etc. These items were then
dropped from heaven and given to the humans.

Okay so in one sentence she is capable of making everything people can use in their daily lives. In the next she only makes ever makes jewelry? Which is it? Doors jars etc or just jewelry?

Soon the humans learned how to create items much like the ones she made, and she strived to make something that could not be compared to.

Could not be compared to what? Her beauty? The beauty of the universe?

She had created a Sapphire necklace, once that could be unmatched by any other, and there was only one reason that she did this, and that was to have something that could compare to.

Once again compare to what?

The other Gods didn't take this too lightly; in fact they had banished Laerthra into the necklace that she had created, which was then hidden at the bottom of an Oasis, in the Sands of Gartuan.

What happened to the original life essence trapped within the necklace? Why did they choose to hide it at the bottom of an oasis? Last but not least what are the Sands of Gartuan? A gods holy place? A tropical island beach? A desert? What?

he noticed something in the corner of his eyes, giving off a red glow, but when he looked toward the glow it had disappeared. The man jumped into the water and pulled the necklace out.

If the glow disappeared how did he find the necklace?

Gods never transgressed with humans. They usually stuck to their own business, though Ciliantis the God of Epiphany and Inspiration had intervened quite often, in order to help the humans along with their advances in their civilization.

Okay so if they never transgressed then how did one of them intervene quite often?

He had told someone of this item, telling them of its magical ability, but never giving the entire story.

What did he tell them? and who were they? How did he tell them this? Did this one person spread the tale all over the land so it is well known legend? or is this an obscure tale one would have to hunt through scrolls of lore to hear of?

On his way back to town, the necklace had disappeared from his possession, soon after he started to feel the life being drained from his body. After a quick search of the camel, and his body, he realized that the necklace was around his neck.

So is the necklace weightless? Given it's 24 inches of solid gold with a large stone on the end of it I would imagine he would have felt it suddenly pulling down around his neck when it appeared on him.

Honestly while this piece shows some glimmer of promise it feels hurried and lacking cohesion. (along with the spelling errors and word mis uses) Perhaps reworking this piece to correct the contradictions and fleshing it out more can turn it into a worthwhile sub. Currently though it's not ready for the public imho. Go to Comment
Darkest of Winters
Articles  (Fiction)   (Gaming - In General)
Silveressa's comment on 2011-05-03 01:17 PM
Actually, I think I have a few more chapters of this kicking around on one of my back up drives somewhere, if I can find them I'll toss them later on this month, thanks for the reminder! Go to Comment
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       By: Forganthus

Basq doesn't exist. He occupies a point in space--a single X,Y,Z point in the Cartesian plane, but he's not made of anything. People looking at him see whatever they want to see. Or what he wants you to see. Usually a mix. Just the same, he cannot be hurt swords or arrows. Only things that deal damage to an area (fireballs, gases) can damage him. Or weapons that can cut through an infinitely small point.

Ideas  ( NPCs ) | May 31, 2012 | View | UpVote 5xp