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Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2008-12-12 01:09 PM
I was somewhat inspired by his article and someone mentioning a few examples would have been nice for clarity. (Might as well lead by example eh?) Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-18 03:22 PM
Update: Added in a couple suggestions on how to encourage your group to make combat descriptive. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-27 10:27 PM
Excellent, I'm eager to hear how well it works for you. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-27 10:32 PM
I've found gummi bears to be pretty popular with most people, or honey roasted peanuts. (Individual chocolate chips or mini marshmallows work well too and are relatively cheap by the bag full.)

If you're running a combat heavy session though switching to nuts/dried fruits is highly recommended to prevent that sickly sweet feeling in players stomachs from cutting the adventure short. (Banana chips work great for something sweet, yet not overly sweet even when consumed in bulk.) Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Silveressa's comment on 2008-12-13 02:06 AM
Nicely done, a excellent sub section that can be plugged into any fantasy city description. I'm a little puzzled what you mean by lead-salted ale though; but over all it's a great red-light district that offer plenty of adventure opportunities.

I'll make a couple scroll subs for this later on when I have time, nicely done! Go to Comment
Flight of the Pegasus
Plots  (Crisis)   (Campaign)
Silveressa's comment on 2008-12-21 04:55 PM
Perfect example of what a 5 should be!

Excellent detail and great presentation. I particularly enjoyed the layout style you used and the small highlights of personnel and surrounding terrain. Go to Comment
Patrisha Swan
NPCs  (Campaign)   (Domestic/ Craft)
Silveressa's comment on 2008-12-12 12:13 AM
Small question, would anyone be interested in seeing a floor plan layout of the ship? (Campaign Cartographer 3 quality)I've got some good ideas for it, but don;t really feel like putting forth the effort if no one really cares one way or the other. Go to Comment
Tintinabar's Charm
Items  (Jewelry)   (Magical)
Silveressa's comment on 2008-12-15 11:20 PM
Useful and extremely believable and balanced, might just throw these into my next fantasy adventure. Go to Comment
The L-1 Liberty
Articles  (Fiction)   (Gaming - Genre)
Silveressa's comment on 2008-11-29 01:53 PM
A nice back drop of a mecha readily usable as fluff for any mechwarrior/battletech rpg or as part of a settings background to add a bit of depth.

This piece is the sort of background I would love to see included in a mechwarrior vehicle source book instead of the mere paragraph or so most of them have.

Of course creative gms can also take the piece and use the mech as one of their campaigns centerpieces (complete with all the hidden problems/flaws) to give more of a "desperate underdog" feeling to the users.

Over all nice piece of fiction and reads like a war machine history archive report. (which is a good thing in this case) Go to Comment
Col. Locker Chapman
NPCs  (Scenario Based)   (Combative)
Silveressa's comment on 2008-11-29 02:05 PM
A fun char with just enough eccentricity to set him apart from the rest of the generals. I would have liked to have seen bit more elaboration on his clutching of fists around objects, animals and children however, since as it is the description is a little vague. (Is he holding them in a death grip/strangulation or in desperate attempt to protect their life?)

Nice detail about the bag of womens clothing; it leave plenty of opportunities to Gm's to expand on it in any direction they can think of. (It could be the belonging of his lady love lost and missing in battle, the personal effects of one of his closest advisor's, who is a woman disguising herself as a man so as to fight at his side, etc..)

A fun sub that can be easily adapted to other genres with a little work. (always a plus in my opinion) Go to Comment
Company Steamsword
Items  (Melee Weapons)   (Combat)
Silveressa's comment on 2008-12-03 04:13 PM
An interesting close quarter weapon, although I would worry about its effectiveness in strong winds and risk to the wielder. Go to Comment
Gragami
Lifeforms  (Fauna)   (Forest/ Jungle)
Silveressa's comment on 2008-12-25 05:36 AM
A nice in depth creature, complete with myth origins and a nice presentation. Quite lengthy however which is probably why so few comments as of yet. (I read it a while back but was out of votes at the time, then forgot to comment on it the next day)

I agree with Scras, the myth/legend area could stand to be shortened up a bit, but over all nicely done! Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Silveressa's comment on 2008-12-02 04:41 PM
.vs the abbreviation of versus. (Not a commonly used one I admit) Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Silveressa's comment on 2011-01-27 06:11 PM
Aye, nice catch, corrected to reflect the proper term.

I'm glad you enjoyed the article, it seems to be one of my most popular. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Silveressa's comment on 2011-01-27 06:13 PM
Indeed, such was my intent, and it's "she," not "he." ;) Go to Comment
Malign Hypercognition Disorder
Systems  (Ecological)   (General)
Silveressa's comment on 2008-12-20 12:50 PM
Nice useful way of explaining why there's those bizarre super villains in your supers world. Go to Comment
The Kth'k'k'kt - A New Look at Hivers
Lifeforms  (Intelligent Species)   (Any)
Silveressa's comment on 2011-02-15 02:00 AM


An excellent addition to my next Rogue Trader campaign, a hive species that isn't out to consume the galaxy,



It should keep the players guessing and uncertain for a good bit, as well as make them markedly less confident they know what to expect in the unknown reaches of the expanse.

Go to Comment
Deseret -- Rim
Locations  (World)   (Space)
Silveressa's comment on 2011-07-25 11:12 PM


An interesting planet, and one sure to get virtually any player characters into deep trouble on sooner or later. A few plot hooks could round out the setting and details on some of the more notable personalities in town. 



I also liek the flexibility of the premise, and how easy it can be for GM's to take the concept and use it in a different setting with minimal adjustment.



 


Go to Comment
Black Diamond
Items  (Materials)   (Cursed)
Silveressa's comment on 2011-01-26 07:12 PM


Excellent, and full of plot hooks, easily something I can plug into my fantasy game with minimal effort. Such  a Jewel would make for a nasty family heirloom, and one the PC's will be dying to get rid of safely.

Go to Comment
The Galactic Empire Scroll
Society/ Organizations  (Political)   (Trans World)
Silveressa's comment on 2008-09-09 05:17 AM
Something else to bear in mind even with a company composed entirely of energy based weaponry is the need for blaster gas. The lasers in the star wars universe (and other fantasy settings) don't just use rechargeable energy clips, but rather a highly refined gas that is ionized into a projected "blast" of energy. (It is also where the sound comes from, star wars style blasters are not silent) The need for this gas is also why gas giants are partially colonized with orbital refineries like Cloud City.

Any company waging a large scale war will need a continual supply of this, which can easily be as bulky and expensive as ammunition. Go to Comment
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