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True Fear
Articles  (Fiction)   (Game Mastering)
Silveressa's comment on 2008-05-04 01:10 PM
Lousy website formatting removed all my paragraph indents, I tried replacing them with line breaks and now every line has a line break! Will update again when this is fixed down the road.... Go to Comment
True Fear
Articles  (Fiction)   (Game Mastering)
Silveressa's comment on 2011-01-09 06:13 AM
Update: Finally, after... 3 years I get the formatting fixed and this turned into a regular submission lol.

Hopefully it's been worth the wait for those liking survival horror stories. Go to Comment
True Fear
Articles  (Fiction)   (Game Mastering)
Silveressa's comment on 2011-01-10 05:51 AM
Aye, back when Kult was copyright of Metropolis ltd and still on its 1st edition.

I'll see about uploading the others sometime, although they do get more graphic and disturbing with each novel. (Which, in the case of a Kult game, is usually viewed as a good thing. ;) ) Go to Comment
The Sanguine Mist
Lifeforms  (Ethereal)   (Any)
Silveressa's comment on 2011-01-12 07:04 PM
I really like the idea you and Echo have of a mans dreams tying the fog to him as he tries in vain to destroy a kingdom, threatening the entire continent on his mad rampage. It could work well as the focal point of an entire campaign if done right. Go to Comment
The Sanguine Mist
Lifeforms  (Ethereal)   (Any)
Silveressa's comment on 2011-07-29 12:44 AM
It's unlikely someone with half the powers of a god would even need the mist. (Unless you mean someone like Hercules, in which case it would likely depend on what he was attempting to gain, and even then the cost would likely be taken from his human half because the god part would be pretty much untouchable I would assume.) Go to Comment
The Keeper of Dark Dreaming
NPCs  (Campaign)   (Mystical)
Silveressa's comment on 2011-01-13 11:09 AM


Wow in depth, with enough info to base an entire campaign around. It's nice to see an unusual enemy that has a fresh approach to achieving their goals, and really make players struggle to get a grasp on their capability and motivations.



A couple quick ideas to improve the appearance/presentation:



Putting the headers such as appearance, confrontation etc.. in bold would help a bit  to highlight the different sections of the article and make it easier to find a particular area when skimming during a game session.



Also, putting a line break in between each plot hook and bolding their titles would make the last text area a bit easier to read/navigate. (as it is it's a bit of a wall of text towards the end)

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Humanchild, the Waif from Fae
NPCs  (Minor)   (Artistic/Performance)
Silveressa's comment on 2011-01-09 07:40 PM


An interesting npc to accompany the traveling snake oil salesman and draw a nice crowd of interested onlookers.



Perhaps seeing some plot hooks added to the sub would make for a nice enhancement?


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Silveressa's comment on 2010-12-24 10:05 PM


A unique take on a gnomish subclass, and can make for a refreshing change in the usual wilderness encounter.



Perhaps giving them some type of musical related magic would help fill in the missing gap? Perhaps they have found a way to combine bardic magic with that of regular mages?



A song of burning passion may possibly set a target on fire, or one of a raging river make those enemies in ear shot feel as if they are drowning?



Giving them a little bit of offensive power (which they learned so they don't suffer the same fate as their ancestors) could make the odd group who looks at them as little push overs rethink their assumptions rather quickly. (Having a group of singing gnomes come to the rescue from a bandit ambush would also make for a fun encounter.


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Megan Sharwan
NPCs  (Extras)   (Knowledge/Lore)
Silveressa's comment on 2010-12-23 11:15 AM
Update: Added in a few plot new rp notes and plot hooks involving humanis policlubs and joy girls/boys. Go to Comment
Megan Sharwan
NPCs  (Extras)   (Knowledge/Lore)
Silveressa's comment on 2010-12-23 12:48 PM


@Dossta:



 



It's integral to the setting. Basically humanity was all humans until a virus, combined with the reawakening of magic across the world caused a % of humans to mutate into either Dwarves, Orcs, Trolls, or Elves.



The history of the setting goes on to mention that occasionally two parents one race will give birth to a child of a completely different race due to latent genes. (referred to as "spike babies.")



There's also a small % of people that undergo mutation during puberty from human to a different race because of the same latent genes.



I'll see about working a brief "as you know Watson" explanation into the back story for readers unfamiliar with the setting, thanks for the suggestion.


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Megan Sharwan
NPCs  (Extras)   (Knowledge/Lore)
Silveressa's comment on 2010-12-23 12:53 PM
Update: Add in an explanation of "spike babies" into the history text. Go to Comment
Megan Sharwan
NPCs  (Extras)   (Knowledge/Lore)
Silveressa's comment on 2014-04-09 01:21 AM
Update: Fixed the formatting, so hopefully it's easier to read and more pleasing to the eye. Go to Comment
Megan Sharwan
NPCs  (Extras)   (Knowledge/Lore)
Silveressa's comment on 2014-04-08 05:23 PM
Aye, this one got messed up from editing, or during a sit update, I'll give it an overhaul and fix the errors in the next day or so, thanks for bringing them to my attention. Go to Comment
GraveBorn
Lifeforms  (Constructed)   (Mountains)
Silveressa's comment on 2010-12-22 07:26 AM


An interesting piece I'd like to see expanded upon and fleshed out more. (pardon the pun) For example, it's mentioned they are very knowledgeable, but where did they get the knowledge from? Did the lich have an old repository of arcane tomes in a library they;ve  obtained access to? Or did the Lich imbue them with knowledge mystically?



I'm also curious back the back story behind how they first were discovered by the surrounding villages and befriended enough to be named grave born rather then feared as a village of "walking dead," especially due to their xenophobic nature.



It reminds me a little of the town of friendly ghouls players encounter in Fallout 2 near a nuclear reactor, which always stood out in my mind and one of the more unique encounters in an rpg game.


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The Majestic Silver Oak
Lifeforms  (Flora)   (City/ Ruin)
Silveressa's comment on 2010-12-22 03:39 PM


I'm glad you like it, feel free to use the entire town built around it as well. http://strolen.com/viewing/Silver_Oak


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The Majestic Silver Oak
Lifeforms  (Flora)   (City/ Ruin)
Silveressa's comment on 2010-12-23 11:42 PM
Anytime, if you could, please send me a pm about the changes and how it works out in your campaign, I'm curious how well your players like it. Go to Comment
30 Prophecies
Articles  (Resource)   (Game Mastering)
Silveressa's comment on 2011-07-20 08:51 PM


A useful 30 sub, with enough variety it's easy to find one that will fit their current campaign.



I especially like the ambiguity of these phropecies, a evil GM could simply toss a random phropecy into theri game near the beginning of the campaign and then watch the fun unfold as the PC's keep tryign to fit whatever events come to pass into the framework of the phropecy.



(Some of these work well for higher tech games too that still ahve phropecies and such, like the BSG rpg.)


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30 Prophecies
Articles  (Resource)   (Game Mastering)
Silveressa's comment on 2011-07-20 08:52 PM


forgot to vote.


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30 Prophecies
Articles  (Resource)   (Game Mastering)
Silveressa's comment on 2011-07-20 08:54 PM


In the time of light there shall be born a great darkess not seen since the great eclipse. Soon after this darkness grows to cover the reckoning stone, spear of fire will rain from the sky and turn night into blinding day.


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The Golden Pool
Locations  (Other)   (Forest/ Jungle)
Silveressa's comment on 2011-01-25 08:20 PM


An interesting pool although I fear most intelligent characters will quickly capitalize on the pool to become incredibly rich. (Immersing  copper or iron cookware to make all but the handle gold would be fairly simple, as would immersing weapons up to the hilt) Also,  with the inclusion of magic,  fishing bodies from the depth would be fairly simple. (using levitation magic especially)



Perhaps changing things so the item has to be fully immersed for the change to take effect would help? (although then smart characters would immerse a small hand sized rock let go of it until it turns to gold then pick it back up)



The idea of gold items turning back to water is a good one, although I would change it to make the gold effect a temporary  enchantment that would wear off as soon as the item sufficiently dried off, or after x # of days.



This could lead to short term wealth gain to near by merchants that later comes back to bite them in the ass when the merchants treasure turns back to normal items. (If it turned to water the merchant would likely  think he only got robbed.)



It can also lead the more kind hearted characters to devise a means to rescue the poor saps who had been turned into gold at the bottom of the lake. (Especially if one or more them was an attractive member of whatever sex the characters found appealing) "Thank you for saving me, I'm forever in your debt brave adventurer!"

(of course after rescue the newly re-fleshed person would come with considerable complications/plothooks for their suitor to deal with.) Go to Comment
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