Wow, thought provoking and very accurate when it comes to some players/gm's I;ve seen over the years. Having taken my imagination for granted, (Continually writing novels and short stories will do that to you) I often forget how hard it can be for others to imagine things easily and fluidly.
It would take a bit of work, but an actual rpg book containing a hundred or so of these "short imagination walks" so a gm could read an entry before each game session to help players unlimber their imagination; would be a huge asset to the rpg community.
Hmm sounds like a worthwhile project actually!
Fascinating sub, (thanks to Kassy for pointing it out to me) and can make for a nice change of pace when used in an adventure, and a group of these is sure to be a mage or bards greatest nemesis.
I do feel the history portion fothe sub is a bit lacking however, why did this wizard create the Niyotts and send them forth to devour knowledge? Did he lose control of them or were they set free to run amok from the beginning?
Still great stuff, I can see these making an apperance in one of my fantasy campaigns someday.
Handy for those seeking a quick listing of common grenades.
Perhaps expanding to add a few of the more exotic types such as, liquid nitrogen, acid, implosion, homing, EMP, and smart grenades?
With a little extra time and effort you could probably turn this to a 30's style sub in no time. ;)
A good stub, but needs some more fleshing out as Siren already said.
One area I am most curious about is the origins behind the company, how did it first come into being and what was the creator like? Does it have an over all legacy or reputation the current owner/s are trying to live up to?
Also, what are some of it's primary competitors like? Do they engage in industrial espionage to any extent? Are they above selling prototypes on the black market for "field testing" and to turn a fast profit?
Tossing this into the advice requested area and giving it an overhaul/expansion could turn it into a solid useful piece for any sci-fi setting.
A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.
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One thing to bear in mind however is a traditional modern space shuttle is essentially a flying brick upon atmosphere reentry and doesn't so much "glide" as "fall out fo the sky under minimal pilot control" so keeping one in the air for hours would prove rather difficult without altering the main design a fair bit. (To be more reminiscent of the WWII style glider, i.e something with a large wing span and surface area) Additionally one could also attach solar panels and a cheap electric driven prop to the rear (that can be remotely detached if desired) to give it added flight time and distance.
It seem GC ate my previous commentary, so let me try this again:
An exhaustive amount of information and very in depth plot that is quite memorable; I particularly like the link backs in the intro to other subs, it makes for a convenient reference for the reader.
However I do find the amount of depth here to be a little rigid and difficult to easily work into an already established campaign setting without it feeling like it was shoehorned in somewhat.
Adding in an additional section with plot hooks and adventure concepts, as well as some suggestions on how to include this faith/legend into an existing fantasy world would complete the piece for me, and give it that last bit of "ready to use" feeling it seems to lack for me.