A very well written inn, it reminds me of the Tardis from the Dr. Who television series, (especially with it being larger inside then out) which is a pretty neat concept to see adapted to a fantasy setting.
A solid sub with lots of potential for campaigns where the gm is tired of lengthy overland travel, or wants to let adventures explore far off lands without spending several weeks on a ship or caravan.
Seeing a few plot hooks added to the sub revolving around the featured npc's or other difficulties the inn could find itself in, (such as appearing on the outskirts of a town in the middle of being invaded/razed by an enemy army or pirates) would add even more to the usability of the sub.
A nice beginning, but like others have said, it could use more fleshing out. The article makes a compelling argument for reasons why to include love/romance in your game, unfortunately it stops short of giving tips on how to include it.
Expanding the article more with ideas on how to work romantic sub plots and interactions into ones game would make the article feel more complete to me, and vastly increase it's usefulness to readers.
Excellent sub, (the youtube links are a nice touch!) This is a excellent resource for players of Bardic characters and/or GM's who want to add a touch of music to the taverns and inns without breaking with the genere (A few of these are perfect for Serenity & wild west games others for fantasy)
Fun and handy, the glow being similar to an animals eyes reflecting firelight makes perfect sense, or one could simply change them from glowing to being shiny and reflect ambient light in a similar brightness to an animals eyes.
Either way they make for a nice red herring for groups investigating a haunted forest.
Any interesting concept, but a bit too incapacitating to be useful in a campaign unless it happens to affect an npc the chars care deeply about and begin a quest to find the cure for.
I like Mourn's idea of the mites making the afflicted move slower, since an infected character woudl still be playable, just under the effect of a permnant "slow" spell.
Wow, thought provoking and very accurate when it comes to some players/gm's I;ve seen over the years. Having taken my imagination for granted, (Continually writing novels and short stories will do that to you) I often forget how hard it can be for others to imagine things easily and fluidly.
It would take a bit of work, but an actual rpg book containing a hundred or so of these "short imagination walks" so a gm could read an entry before each game session to help players unlimber their imagination; would be a huge asset to the rpg community.
Hmm sounds like a worthwhile project actually!
Fascinating sub, (thanks to Kassy for pointing it out to me) and can make for a nice change of pace when used in an adventure, and a group of these is sure to be a mage or bards greatest nemesis.
I do feel the history portion fothe sub is a bit lacking however, why did this wizard create the Niyotts and send them forth to devour knowledge? Did he lose control of them or were they set free to run amok from the beginning?
Still great stuff, I can see these making an apperance in one of my fantasy campaigns someday.
Handy for those seeking a quick listing of common grenades.
Perhaps expanding to add a few of the more exotic types such as, liquid nitrogen, acid, implosion, homing, EMP, and smart grenades?
With a little extra time and effort you could probably turn this to a 30's style sub in no time. ;)
A good stub, but needs some more fleshing out as Siren already said.
One area I am most curious about is the origins behind the company, how did it first come into being and what was the creator like? Does it have an over all legacy or reputation the current owner/s are trying to live up to?
Also, what are some of it's primary competitors like? Do they engage in industrial espionage to any extent? Are they above selling prototypes on the black market for "field testing" and to turn a fast profit?
Tossing this into the advice requested area and giving it an overhaul/expansion could turn it into a solid useful piece for any sci-fi setting.
A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.