Jumping off the side of the docks in nearly 100lbs of plate armor to swim after an escaping thief will result in your expedient sinkage and drowning, no matter how good you are at swimming.
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In a supers game attempting to subdue a suicide bomber wearing several lbs of c-4 by tazering him with the super power "electric blast" will not end successfully.
Funny and fun, a good reminder not all magical inventions turn out for the best or wind up cherished by their creators.
Adding in a curse to have it always return to the person it was recently given to until they can successfully give it away to someone who will accept the gift would be a fun addition. (After it's true nature is known the poor sod owning it will have to haul it about to a far off town or land to properly dispose of it, leading to more then a few fun adventures especially if he has to hire the characters to protect him during the travels..)
This would also make a wedding great gift to any lovely couple from a jealous suitor who lost out.
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A fun item to toss in with goblin treasure as well for the greedy adventures to get their paws on (especially with the aforementioned curse suggestion.
Some nice techniques to add depth to the game without needing a whole bunch of additional rules and complexities. Tying haracters births to an astrological event or sign I particularly like, it lets players add some more depth and customization to their character without a lot of issues for the GM.
I gave this some thought and would have to say my favorite character of all time was Kisanth, (Written up as a NPC sub here: ) a loner mage that got involved in a conspiracy to over throw the kingdom and replace a dopple king with an outcast prince.
Unfortunately after restoring the prince to the throne is became all too apparent he was worse then the king impersonator, and attempted to disband several lesser guilds, leading to a costly war between guilds and the smaller kingdoms who supported them against the empire and their "state approved" guilds.
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Along the way she managed to get revenge upon her father, recovering lost scrolls of wisdom, and offend the entire magi guild of Antioch when refusing to accept their advice over that of her familiars regarding the path her future should take. (They wanted her to join their guild as an instructor after the end of the magi war, her familiar wanted her to return to her home in the forest with him and raise a family.)
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A nice helpful guide to those playing "leveled" rule sets (Palladium, D&D etc..) For those using more open ended systems (Cortex, Shadowrun/Earth Dawn etc...) it can be harder to regulate or even define the term "low/high level campaign" since character power level and influence progresses on a very different scale game mechanic wise.
It looks like a good sub so far, although personally I would ditch the entire "Immunities" section, (A bit too stat blockish, like you'd find in a D&D monster manual for my taste) and work the info into some type of anecdotal presentation to make it more fun for the reader and less dry.
"Renthwrith and me thought we could take out a blood beast easy as skinning a drowned rat. I hit it with some charming magic to make it hold still and Renwrith pumps it full of poison darts.
Unfortunately the damned thing seemed to ignore my spell and his darts didn't do much more then draw it attention; away from me back towards him. What'd I do? I cut my losses and ran for it! Last I seen, Renwrith was trying to fill it full of arrows as it charged his hidey hole in the rocks. Haven't seen him since..."
An interesting introduction although a bit more info about the young princesses personality would be helpful to fully flesh out the sub. Perhaps going into more details bout her desires and dreams for the kingdom (and her own private wishes which by now she must have many of)
Assuming she was able to slip away from the palace she could quite possibly disguise herself as a halfling or midget and mingle with the ner-do-wells of the city underbelly for quite some time (possibly joining the PC's group as a scholar of sorts?)
Undertaking the theft of the kingdoms treasury at the behest of a knowledgeable halfling rogue could make for an interesting mini campaign with an unexpected twist at the end.