Word reaches a character one of their relatives (or a romantic interest) died in their sleep while having a horrible nightmare and now their soul resides within one of Tihewgoe creations.
Attempting to find and free the spirit is a matter of familial obligation, perhaps with the possiblity of resurrection of their loved one if the spirit can be recovered in time.
The Cult of Nightmares
While Tihewgoe doesn't actively seek followers, a group of mostly harmless cultists who have become aware of his existance have beugn to worship him anyway, some even enjoying the terror his nightmares inflict upon them. (similar to how people enjoy hearing ghost/horror stories around the campfire for the thrill of it.)
This cult of nightmare lovers is now the object of latest thrill within the city, a challenge to all those who feel themselves brave enough to endure the dark embrace of the mystically chained Foadjik the cult keep in thrall in their underground resting place.
Those who can subject themselves to their nightmares and not wake screaming or wet clothes are given the highest honor among their fellow brave hearts; and treated with the respect often reserved for veteran warriors. (Indeed a visit to the cult of nightmares is even rumored to be a rite of passage among some mercenary groups and knight orders.
More recently there have been rumors of the cult drugging members sick and close to death into a coma, then exposing them to the Foadjik until their passing, praying for Tihewgoe to extend his blessings and create yet another of his minions.
A fun addition to the "lifeforms" area of the citadel, and over all it gives enough info to be readly useable within a few moments of reading.
I second Pieh's ideas on how to further enhance the piece, and would also enjoy a bit more about ther culture and if they ever went to war against each other or arose as a unified consciousness. (What weapons psychic leeches would come up with could prove impressive.)
(On a small side note, leeches are generally hermaphrodites, it would have been interesting to see this concept used in the sub, but the way it is done works just as well.)
A in depth jungle village rife with adventure opportunities, I like the short physical description you give each personality within town, and how their own relations with each other are less then ideal making for more plot material for a Gm to work with.
In particular I like the setting neutral approach, making this sub work equally well in a fantasy setting (it's intended use I assume?) Or as a group of tribals living upon an unclaimed planet in a space faring sci-fi game, or low tech villagers in a post apocalyptic one.
Perhaps adding in a extra section with some specific plot hooks might be a way to further enhance this piece? (One of the PC's finding a romantic interest in this village and then grappling with the morals of their beliefs could make for a emotionally charged and interesting adventure, especially when the PC is unaware he is slated for the next Hunt.)
Memorable, and intriuging, I would of enjoyed a more in depth retelling of Tibers fight with The Hounds of Blood, it would be a memorable battle to be sure!
The addition of the origns of the cloth really helped bring the piece togther for me, and gave it a bit of "legendary" status. I can see a few adventures involvign a scholar/wizard attempting to uncover these origins for either intellectual, or more nefarious means.
I also noticed the hint at the origins of Blood Duelists, any chance of seeing this as a seperate sub?
No need to apologize, the only way to get better at it is to practice, and this sub does have potential and is a great quality submission. (Hence the solid 3 rating )
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I found to make adventure subs less "railroady" it works best to leave things loosely detailed and simply create the scene for the action to take place, or the event that unfolds for the characters to react to/interact with as they see fit without scripting a specific expected response from them. (Similar to how I presented the plot hooks in my shipyard quest sub)
A older destroyer dating back a couple decades, this ship was sent into permanent retirement after a new radar and missile guidance system malfunctioned, burning out the wiring on several decks and creating a repair job that simply wasn't cost effective.
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Now all but lost among larger vessels, the ships enhanced radar suite and IFF transponder are unexpected prizes for the lucky (or curious) salvager.
An excellent option for when you have continual online access. Unfortunately for those of us out in the sticks regular access to online resources is rare. (most people I know don't even own a computer let alone wireless internet) When going to game at someone else's house it's usually a lap top and whatever files are put on it and no chance for online updating until I return home. (We also have the added fun factor of the net being down for days at a time in the winter after a nasty blizzard, making it even more of a headache to keep a campaign online.)
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On the upside the organizational method I outlined will work just as well in Google docks as anywhere else given it's a simple directory structure, (well as long as you have a good connection and don't mind uploading all of the campaigns music files and pics to the site.)
An interesting place to toss into the local surroundings and watchthe PC's run themsevles ragged tyrign to learn all they can about this "mystery" and make sense of it.
I would like to see mroe about the Ram and his dire deeds that led to his entrapment within the castle. Perhaps having the PC's helping to free the Ram so he may rest in piece could lead to a small series of adventures or even an entire campaign?
Nice to toss into the loot list of the next random enemy the PC's strip naked looking for valuables. Other then a passing curiosity I don't see it being all that useful or featuring prominantly in any adventures, but for a evenings distraction when the GM has little else planned it could be fun.