#40: Borrowing money from one loanshark to repay another one never ends well, especially when the process is repeated a dozen or so times while you try to come up with the original sum. (What began as a mere $10,000 to repair some damaged cyberware grew to well over 100k in short order due to "interest" and "late fees" from each new loan.)
#41: Pretending to join the evil super villians crime syndicate only to tear it apart from the inside only works rarely, and usually will not be successful if you have a current reputation as a "paragon of virtute and justice."
#42: Committing numerous villinaous acts to remove said virtous reputation so you can temporarily join the evil villians organization will likely result in a permanant career (and alignment) change.
#43: When the Gm goes out of their way to describe a sale on heavy weapons, rare monster slaying components, or equally unusual equipment it's best to take advantage of the discount before proceeding with the next adventure.
#44: When a newly encountered alien species asks to speak to your peoples leader, claiming to coincidentally be just that person never ends well.
#45: Jedi mind tricks may get you a free night in the brothel, (or with that pretty twilek dancer at the bar) but will do nothing to prevent or cure the alien STD's you were exposed to.
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#46: Or remove suspicion of the jedi council you're the father of said twilek dancers children a few months down the road.
-Picking on angry Shaolin monks for "wearing girly dresses and being a bunch of Buddha belly rubbing pansies," in a modern day horror campaign is a great way to spice up an otherwise sedate investigation scene.
-Doing the former is also a great way to educate yourself on the games multiple combat/and first aid rules in the same scene.
-Key scratching a senator/congressman's car may be a inventive/covert way to make a political statement and "sticking it to the man," but is usually best done when they are not currently inside of it.
Giving a prospective employer a link to Goatse as your Mercanary teams website homepage as a practical joke will usually not get you that hazard pay bonus you were haggling for.
Skunks make great familiars for wizards, not so much for those impersonating them.
-Attempting to use rabid porcupines as catapult fodder, nuff said.
-Swallowing 27 condoms full of stolen gold dust (in an attempt to to avoid giving your team mates an equal cut of the profits after your mercenary op in Africa,) will result in severe internal injury and death when the private plane you are flying on encounters a rough patch of turbulence and the 7+ lbs of metal begin bouncing around your abdominal cavity.Go to Comment
Attempting to draw a super villain out in the open by dressing up as them and attempting to commit random acts of kindness and charity usually results in ones arrest.
In above scenario also a loss of respect by team mates (and the public) if the individual they were impersonating is of the opposite gender.
Live alley cats swung by the tail do not make for effective maces or flails, no matter how drunk and desperate your character is.
Proving someone is not undead by strangling them until they turn blue will usually not result in their gratitude.
Pulling the metal pin of a grenade with your teeth is especially unwise when the temperature is well below freezing and said grenade has been hanging off your harness for the better part of a day in such sub zero temperatures.
Assuming a bag of white powder you snatched from a rival gang members car trunk is cocaine and immediately snorting a line of it to feed your drug habit will have eye opening results when it turns out to be weedkiller.
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Using det cord (detonation cord/Primacord used for triggering explosives) as bootlaces and small amounts of C4 hidden in your insoles so you "have a ready means to escape from a locked room" is potentially life saving, but can be just a much of a hindrance when the customs agents bomb sniffing dog falls in love with your footwear.
Funny and fun, a good reminder not all magical inventions turn out for the best or wind up cherished by their creators.
Adding in a curse to have it always return to the person it was recently given to until they can successfully give it away to someone who will accept the gift would be a fun addition. (After it's true nature is known the poor sod owning it will have to haul it about to a far off town or land to properly dispose of it, leading to more then a few fun adventures especially if he has to hire the characters to protect him during the travels..)
This would also make a wedding great gift to any lovely couple from a jealous suitor who lost out.
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A fun item to toss in with goblin treasure as well for the greedy adventures to get their paws on (especially with the aforementioned curse suggestion.
Some nice techniques to add depth to the game without needing a whole bunch of additional rules and complexities. Tying haracters births to an astrological event or sign I particularly like, it lets players add some more depth and customization to their character without a lot of issues for the GM.
I gave this some thought and would have to say my favorite character of all time was Kisanth, (Written up as a NPC sub here: ) a loner mage that got involved in a conspiracy to over throw the kingdom and replace a dopple king with an outcast prince.
Unfortunately after restoring the prince to the throne is became all too apparent he was worse then the king impersonator, and attempted to disband several lesser guilds, leading to a costly war between guilds and the smaller kingdoms who supported them against the empire and their "state approved" guilds.
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Along the way she managed to get revenge upon her father, recovering lost scrolls of wisdom, and offend the entire magi guild of Antioch when refusing to accept their advice over that of her familiars regarding the path her future should take. (They wanted her to join their guild as an instructor after the end of the magi war, her familiar wanted her to return to her home in the forest with him and raise a family.)
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A nice helpful guide to those playing "leveled" rule sets (Palladium, D&D etc..) For those using more open ended systems (Cortex, Shadowrun/Earth Dawn etc...) it can be harder to regulate or even define the term "low/high level campaign" since character power level and influence progresses on a very different scale game mechanic wise.