Some nice techniques to add depth to the game without needing a whole bunch of additional rules and complexities. Tying haracters births to an astrological event or sign I particularly like, it lets players add some more depth and customization to their character without a lot of issues for the GM.
I gave this some thought and would have to say my favorite character of all time was Kisanth, (Written up as a NPC sub here: ) a loner mage that got involved in a conspiracy to over throw the kingdom and replace a dopple king with an outcast prince.
Unfortunately after restoring the prince to the throne is became all too apparent he was worse then the king impersonator, and attempted to disband several lesser guilds, leading to a costly war between guilds and the smaller kingdoms who supported them against the empire and their "state approved" guilds.
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Along the way she managed to get revenge upon her father, recovering lost scrolls of wisdom, and offend the entire magi guild of Antioch when refusing to accept their advice over that of her familiars regarding the path her future should take. (They wanted her to join their guild as an instructor after the end of the magi war, her familiar wanted her to return to her home in the forest with him and raise a family.)
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A nice helpful guide to those playing "leveled" rule sets (Palladium, D&D etc..) For those using more open ended systems (Cortex, Shadowrun/Earth Dawn etc...) it can be harder to regulate or even define the term "low/high level campaign" since character power level and influence progresses on a very different scale game mechanic wise.
It looks like a good sub so far, although personally I would ditch the entire "Immunities" section, (A bit too stat blockish, like you'd find in a D&D monster manual for my taste) and work the info into some type of anecdotal presentation to make it more fun for the reader and less dry.
"Renthwrith and me thought we could take out a blood beast easy as skinning a drowned rat. I hit it with some charming magic to make it hold still and Renwrith pumps it full of poison darts.
Unfortunately the damned thing seemed to ignore my spell and his darts didn't do much more then draw it attention; away from me back towards him. What'd I do? I cut my losses and ran for it! Last I seen, Renwrith was trying to fill it full of arrows as it charged his hidey hole in the rocks. Haven't seen him since..."
An interesting introduction although a bit more info about the young princesses personality would be helpful to fully flesh out the sub. Perhaps going into more details bout her desires and dreams for the kingdom (and her own private wishes which by now she must have many of)
Assuming she was able to slip away from the palace she could quite possibly disguise herself as a halfling or midget and mingle with the ner-do-wells of the city underbelly for quite some time (possibly joining the PC's group as a scholar of sorts?)
Undertaking the theft of the kingdoms treasury at the behest of a knowledgeable halfling rogue could make for an interesting mini campaign with an unexpected twist at the end.
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Nicely done, the links to other subs make this a particularly outstanding and useful sub, The next time my group decides tpo poke and prod and the grassy gnolls outside a township or within ruins I'll have a nice list of options to choose from.
43. I'm Not Sure How It's Done
This con usually involves a laborer who deliberately is doing a shoddy job at a task, making an obvious display of frustration and struggling to get it "right." Upon noticing their plight a sympathetic mark will usually be eager to show them how to "get it right the first time" and start doing the job for them.
The con itself comes when the trainee pretends to continually struggle at the task still not grasping the instruction, hoping for the "skilled teacher" to either finish the task while trying to show them how to do it, or getting fed up and doing it themselves as an example of "how easy this is."
When confronted with someone who seems as if they are about to walk away from assisting the con will often beg for help and site the painful unjust punishments that will await them if they don't finish the task on time in the correct manner.
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When done right this con can get an otherwise difficult (or boring) task done by another saving them the labor, while letting them keep the profit and gain the praise for doing the job. A skilled con will offer up a small portion of copper, (usually a fraction for the jobs actual pay) as "thanks" for saving from unemployment often claiming it to be the full payment for the job itself.