Strolen\s Citadel content. 
30 Tavern Wenches
NPCs  (Minor)   (Mercantile)
Silveressa's comment on 2012-05-22 07:22 AM
A nice group of barmaids that can be easily adapted to cyberpunk bars/clubs for added usage. I'll be adding some of these to my next run! Go to Comment
30 Tavern Wenches
NPCs  (Minor)   (Mercantile)
Silveressa's comment on 2012-05-22 07:22 AM
Vote didn't take for some odd reason. Go to Comment
T/S Bomb
Items  (Potion)   (Magical)
Silveressa's comment on 2012-05-22 07:18 AM
Certainly an exotic weapon, and a recount of the battle could make for one heck of a bards tale to spice up an otherwise dull tavern encounter. Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:15 AM
A nice plot thrust and development, and what sounds like some fun gun play. Something I've learned with 99% of PC's, usually they'll go down in a blaze of glory rather then surrender, even taking on no win odds to avoid giving up and being taken prisoner.

(In a few Jame Bond style games I've run, I found it's best to mention to the characters capture and escape is part of the setting trope and surrender will never result in instant execution/ no possibility of escape imprisonment. A similar conversation might be helpful to have with your players if you're planning future chances for surrender/capture by the baddies.) Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:15 AM
Forgot to vote. Go to Comment
30 Neko Augmens
NPCs  (Extras)   (Artistic/Performance)
Silveressa's comment on 2012-05-22 07:07 AM
A nice collection of augments, a few of which are certain to make an appearance in my next Shadowrun game. Go to Comment
CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:04 AM
A Fun gallery of PC's that can be easily plugged in as NPC's in most modern day campaigns with minimal effort. Reva reminds me a bit of River from Fire Fly in her demeanor and innocent charm. On a side note don't regret too much about not going with a skunk, chances are she would have gotten it descanted by a vet soon after acquiring it., Go to Comment
Sheen Leech
Lifeforms  (Fauna)   (Plains)
Silveressa's comment on 2012-05-22 06:57 AM
Interesting and certain to drive curious PC's to distraction as they attempt to find a practical use for the leech or fuss over their "altered" equipment. Go to Comment
30 Scenes Inside an Arcology
Locations  (City)   (Other)
Silveressa's comment on 2012-05-10 11:09 PM

Excellent list that works equally well in Shadowrun, or as the basic layout of a domed colony/space station. 


A companion list of "30 notable arcology inhaitants" would make a great supplement as well for anyone that feels inspired.

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CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-09 09:47 PM

Nice use of Romero, I'm looking forward to the next installment.

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CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-03 05:54 AM

Fun stuff, I'll be looking forward to the next installment!

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The Cane of Abdication
Items  (Other)   (Cursed)
Silveressa's comment on 2012-05-03 05:57 AM

An interesting change perhaps the magic of the cane faded over time and now the accidents are not always fatal; making this an interesting acquisition for a PC to get their hands on, especially if they're recovering from an injury or want a sword cane to slip past the guards into the palace or thieves guild.

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Lord Guildmarshal Sir Martin Stanleigh Goodman
NPCs  (Minor)   (Mercantile)
Silveressa's comment on 2012-05-01 02:16 PM
Only voted Go to Comment
Interrogation
Plots  (Duty)   (Campaign)
Silveressa's comment on 2012-05-03 09:05 AM

Great write up, and these villians can be easilyi recycled for use in pretty near any modern day horror or even supers game with a little work.

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Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 11:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 11:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 11:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 11:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 11:15 AM
forgot to vote Go to Comment
Guild of Adventurers Upon Return
Society/ Organizations  (Combative)   (Regional)
Silveressa's comment on 2012-04-26 09:15 PM

An interesting sub, and I agree with Mourn, they sound like insufferable twits jusding by the insider info, and most PC's short of the priestly/paladin types will be incompatible with their requirements. (And quite honestly I think the guild benefits are far too meagre to be worth that kind of sacrifice required by their charter by most PC's/players should GM present them with the option.)


The real difficulty with using this guild "as is" in ones campaign is the guild caveat "Their companions shall likewise be modest in dress and behaviour." This bit would lead to instant intra party conflict when after joining the guild the Priest or Paladin finds the parties Rogue, Barbarian, and Bard refusing to act or dress by "modest standards." 


As a Dwarf fighter would likely say: "Tis yer guild and creed laddie not mine, so dunna be thinkin ta keep me from the tavern, an a bit o' wenchin, at least not if ya want ta keep sharin' the road and adventures with me."


However all that said, a GM could use this as a nice "if only you knew the truth" adventure, where in the group joins the guild; as on its outside they sound like a reputable and profitable group to be part of. Only they find out after joining the bunch is conserviative to the point of being anal rententive, and need to find a way to leave them without upsettig the guild; especially if they have a low tolerance for "deserters and non conformers."

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