Some interesting ways to spice up otherwise dull visists to villages inbetween adventures. When combined with a few picks from the Small Town Horror Thread it gets even more intriuging.
An interesting and well thought out sub, with some useful concepts. One can easily drop this into a fantasy campaign with a little effort, or use the race in something more futuristic. Well done!
Very nice, this is soo making an appearance in my next Supernatural session, especially given one of the heronies is a part time undertaker. Thanks for the inspiration! :D
#31: Saying "Here piggy piggy," to a 12 foot tall troll Lone Star police officer (common in the Shadowrun setting) when you are an unaugmented human and all you have for a weapon is a light pistol will result in the need for surgery to remove said pistol from ones posterior. (Granted the character had the overconfident flaw but there's a fine line between overconfident and stupid.)
#32: Offeirng to tell a dumb blonde joke to all female biker gang is a great way to stop them from immediately beating you senseless.
#33: But will restult in your painful death when, uponn finding out a half dozen of the bikers are blondes and ask if you are *sure* you want to tell the joke, you respond with "Nah, not if I'm going to have to explain it six times."
#34: When exploring a dungeon If the Gm goes out of their way to describe in detail a seemingly harmless rat, mouse, roach, or other common inhabitant; either run away or hit it with your most powerful weapons/spells.
#36: Giving a paranoid king who's survived multiple assassination attempts a "jack in the box" gag gift that happens to be holding a fake knife covered in red paint will *not* get you reinvited to the annual festival ball.
#37: Nor will implying you are his long lost heir from illicit relations with scullery maids.
#38: When the apparent focus of an adventure is on some routine or otherwise dull task that must be completed, bring along your armor and most powerful weapons, chances are it will be anything but "routine."
#39: Convincing the visiting alien ambassador a latex condom is actually bubble gum will get plenty of laughs from your friends, but not the Admiral or interplanetary space commission when the fun loving ambassador demonstrates his "bubble blowing" skill at the evening banquet.
#40: Borrowing money from one loanshark to repay another one never ends well, especially when the process is repeated a dozen or so times while you try to come up with the original sum. (What began as a mere $10,000 to repair some damaged cyberware grew to well over 100k in short order due to "interest" and "late fees" from each new loan.)
#41: Pretending to join the evil super villians crime syndicate only to tear it apart from the inside only works rarely, and usually will not be successful if you have a current reputation as a "paragon of virtute and justice."
#42: Committing numerous villinaous acts to remove said virtous reputation so you can temporarily join the evil villians organization will likely result in a permanant career (and alignment) change.
#43: When the Gm goes out of their way to describe a sale on heavy weapons, rare monster slaying components, or equally unusual equipment it's best to take advantage of the discount before proceeding with the next adventure.
#44: When a newly encountered alien species asks to speak to your peoples leader, claiming to coincidentally be just that person never ends well.
#45: Jedi mind tricks may get you a free night in the brothel, (or with that pretty twilek dancer at the bar) but will do nothing to prevent or cure the alien STD's you were exposed to.
#46: Or remove suspicion of the jedi council you're the father of said twilek dancers children a few months down the road.
#47
-Picking on angry Shaolin monks for "wearing girly dresses and being a bunch of Buddha belly rubbing pansies," in a modern day horror campaign is a great way to spice up an otherwise sedate investigation scene.
#48
-Doing the former is also a great way to educate yourself on the games multiple combat/and first aid rules in the same scene.
#49
-Key scratching a senator/congressman's car may be a inventive/covert way to make a political statement and "sticking it to the man," but is usually best done when they are not currently inside of it.
#50
Giving a prospective employer a link to Goatse as your Mercanary teams website homepage as a practical joke will usually not get you that hazard pay bonus you were haggling for.
#51
Skunks make great familiars for wizards, not so much for those impersonating them.
#52
-Attempting to use rabid porcupines as catapult fodder, nuff said.
#53
-Swallowing 27 condoms full of stolen gold dust (in an attempt to to avoid giving your team mates an equal cut of the profits after your mercenary op in Africa,) will result in severe internal injury and death when the private plane you are flying on encounters a rough patch of turbulence and the 7+ lbs of metal begin bouncing around your abdominal cavity.
Go to Comment
Great list, and some easy ways to make the next npc magic caster less "run of the mill." Some of these could also be good for younger mages who are fast becoming master pranksters.
Some useful additions to add to a druid or rangers list of effective wilderness weapons, nicely done so far.
Funny and fun, a good reminder not all magical inventions turn out for the best or wind up cherished by their creators.
Adding in a curse to have it always return to the person it was recently given to until they can successfully give it away to someone who will accept the gift would be a fun addition. (After it's true nature is known the poor sod owning it will have to haul it about to a far off town or land to properly dispose of it, leading to more then a few fun adventures especially if he has to hire the characters to protect him during the travels..)
This would also make a wedding great gift to any lovely couple from a jealous suitor who lost out.
A fun item to toss in with goblin treasure as well for the greedy adventures to get their paws on (especially with the aforementioned curse suggestion.
The chamber pot is so making an appearance in the empires dungeon next session, after being locked up with this thing for an evening I'm sure even the bravest rogues will confess to their crimes and feel proper repentance.
One question I just thought of, did the initial christening of the seagulls droppings leave any noticeable mark or sign on the pot?
A fun idea, I'll be adding a few to it when I get an import of that all precious commodity, time.
Some nice techniques to add depth to the game without needing a whole bunch of additional rules and complexities. Tying haracters births to an astrological event or sign I particularly like, it lets players add some more depth and customization to their character without a lot of issues for the GM.
Plots (Mystical) (Encounter)
A wonderfully creepy sub, and eerily accurate in some parts of real small towns, this will make a nice random list of oddities for my next Kult campaign, well done!
Go to Comment