Strolen\s Citadel content. 
Lord Guildmarshal Sir Martin Stanleigh Goodman
NPCs  (Minor)   (Mercantile)
Silveressa's comment on 2012-05-01 01:16 PM
Only voted Go to Comment
Interrogation
Plots  (Duty)   (Campaign)
Silveressa's comment on 2012-05-03 08:05 AM

Great write up, and these villians can be easilyi recycled for use in pretty near any modern day horror or even supers game with a little work.

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Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 10:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 10:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 10:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 10:14 AM
Very nice, I have a soft spot for magical items that are passive/subtle in nature, yet highly effective none the less. I can see a simple peasant using these robes to become a local healer of renown, and then being sought after by the local despot who's in search of a capable medic for his army. Go to Comment
Robes of the Heartmender
Items  (Armor)   (Magical)
Silveressa's comment on 2012-05-13 10:15 AM
forgot to vote Go to Comment
Guild of Adventurers Upon Return
Society/ Organizations  (Combative)   (Regional)
Silveressa's comment on 2012-04-26 08:15 PM

An interesting sub, and I agree with Mourn, they sound like insufferable twits jusding by the insider info, and most PC's short of the priestly/paladin types will be incompatible with their requirements. (And quite honestly I think the guild benefits are far too meagre to be worth that kind of sacrifice required by their charter by most PC's/players should GM present them with the option.)


The real difficulty with using this guild "as is" in ones campaign is the guild caveat "Their companions shall likewise be modest in dress and behaviour." This bit would lead to instant intra party conflict when after joining the guild the Priest or Paladin finds the parties Rogue, Barbarian, and Bard refusing to act or dress by "modest standards." 


As a Dwarf fighter would likely say: "Tis yer guild and creed laddie not mine, so dunna be thinkin ta keep me from the tavern, an a bit o' wenchin, at least not if ya want ta keep sharin' the road and adventures with me."


However all that said, a GM could use this as a nice "if only you knew the truth" adventure, where in the group joins the guild; as on its outside they sound like a reputable and profitable group to be part of. Only they find out after joining the bunch is conserviative to the point of being anal rententive, and need to find a way to leave them without upsettig the guild; especially if they have a low tolerance for "deserters and non conformers."

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CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-25 01:14 AM

Another fun recap, I can see the over all sub plots intertwining and it sounds as if the players are becoming more comfortable with their chars and group dynamics. One small thing I would enjoy seeing is th ename of each players character included in "The Players" section, it makes it easier when reading the recap to know which char is whom.


I'm also curious, how long are your sessions and how often do you get to play?

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CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 12:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 12:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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Janice Spencer
NPCs  (Minor)   (Combative)
Silveressa's comment on 2012-04-22 04:06 PM
I'll be looking forward to the CRTF summary, it's always nice to see ideas put to use and get the details on how well they worked in someones game. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Silveressa's comment on 2012-04-22 05:04 PM


This sub all but screams "convention material, run me at the next RPG Con!" A straight forward adventure with a clear end goal, and a unique way of brining the party of adventerurs togther at the begnining and encouraging team work. It can be run as a one shot not only at cons, but to intro new players to rping, or to showcase a new rule system for veteran group.



It also makes for a great one shot horror game to run on  game night when you are missing a couple players but want to game anyway.



 


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CRTF: Crime Response Task Force
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2012-04-22 02:41 AM


A fun collection of NPC's that can be easily tossed in to round out any modern day or near future police or military precinct/outpost.



I would have enjoyed seeing a precinct written up to go along with the characters, as well as a bit of detail as to the NPC's preferred combat tactics, specific special weapons, and some plot hooks, but as it is they are readily useable and certainly memorable.



I especially like the character goals section of each NPC, it provides the Gm with a quick reference as to the role each NPC can play in the campaign and works well to give a feel for how they will likely interact with each other.



As a group they're likely to make an appearance (with a few minor changes) in my current sci-fi campaign as part of a special forces group based out the characters battle cruiser.



 

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Deepbend Maximum Security Prison
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-22 04:27 PM


A nice easily useable detention center, it's got just enough detail a busy GM can pick it up and run with it with very little prep time. The maps are a nice touch as well.


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Bucket of Waterbreathing
Items  (Tools)   (Magical)
Silveressa's comment on 2012-04-22 01:58 AM
Well put, of course, a suitably clever character could devise some kind of mirror using periscope to see with anyway; assuming they could get over the convulsing and panic induced choking that come with perceived drowning.

I can also see this being used in a side show carnival trick to woo peasants by "the man who cannot drown!" (And of course the planted onlooker in the crowd who will start wagering a fair amount of silver the man won't survive more then 5 minutes with his head in the bucket.) Go to Comment
Bucket of Waterbreathing
Items  (Tools)   (Magical)
Silveressa's comment on 2012-04-20 01:34 PM


Twisted, and almost useful to some adventurers. Of course it raises the question if you can only breathe water in the bucket what happens if you cut a viewing slit or eye holes int he thing? Any water that enters the bucket is now technically "inside the bucket" so would then be breatheable? (I just know most players would try this to make the bucket more useful)



 



 

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The Sea of Snot
Locations  (Area)   (Water)
Silveressa's comment on 2012-06-20 04:51 PM

Second place quest winner and most definitely deserving of a HOH & Golden Nomination!


 


(Also likely the last time I ever say such about anything pertaining to snot lol Wink)

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The Sea of Snot
Locations  (Area)   (Water)
Silveressa's comment on 2012-04-18 10:01 PM


Very well done, and quite evocative; especially the extra details of its denziens.



As an added bonus I can see this working equally well in space faring sci-fi campaigns as either an isolated phenomena on a planets surface, or an entire ocean of thick goop, (With the orcs replaced by equally exotic alien tribe posessing lost relics of a far advanced civilization long since extinct or devolved into proplasmic goo.)



Great stuff! (Likely the first and last time I will ever say such about anything to do with snot.)


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Cecaelia
Lifeforms  (Intelligent Species)   (Water)
Silveressa's comment on 2012-04-18 12:04 PM


"Squid Bitches" I love that phrase, very evocative, and fitting, sums up these nasties nicely. Until reading this sub I'd never seen the PF version of them either, and only the bloated villainess from Little mermaid as far as tentacled merfolk go.



Nicely detailed and rounded out, I can see these working well as a reoccuring enemy in a campaign surrounding an island chain or leg of a trade route. Also fun to toss in to replace the familiar mermaid most characters will be expecting to run into on the waves and spice up the campaign.


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