Strolen\s Citadel content. 
Cecaelia
Lifeforms  (Intelligent Species)   (Water)
Silveressa's comment on 2012-04-18 12:04 PM


"Squid Bitches" I love that phrase, very evocative, and fitting, sums up these nasties nicely. Until reading this sub I'd never seen the PF version of them either, and only the bloated villainess from Little mermaid as far as tentacled merfolk go.



Nicely detailed and rounded out, I can see these working well as a reoccuring enemy in a campaign surrounding an island chain or leg of a trade route. Also fun to toss in to replace the familiar mermaid most characters will be expecting to run into on the waves and spice up the campaign.


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Gibraltar Submarine Naval Yards
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-14 11:56 AM


A nice lay out of world politics and a useful island base Gm's can easily use as a psring board for adventures and home port for the player group.



It's has a slight Sea Quest 2032 feel to it that clicks nicely, and makes it easier to for players and GM's alike to readily capture the tone and theme of the setting.



A good setting for a quick one shot adventure to see how well a ocean based game will work ones player group.

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Gibraltar Submarine Naval Yards
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-14 03:31 PM


forgot to vote


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Davy Jones Lockdown
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-23 07:04 PM


My games usually have at least one female player at the table, so there's usually at least one female character in the party. Because of this I generally design things to include both genders when possible to prevent the "you need to all play male (or female) chars for this next campaign," and upset those in GM's groups who dislike opposite gender rping. (Or make an amazing mess out of it.)



As for the female quarters being inviolate, a GM could add in robotic guards patrolling the corridors separating the male/female blocks, or simply intermingle it more with a "prison life's tough you had best be tougher" approach. (much like the prisons in Chronicles of Riddick and other sci-fi games are.) Glad you like it, I'd love to see a copy of your notes and the changes you make to turn DJL into a fantasy prison. (Seeing it up as a sub would be very neat.)

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Davy Jones Lockdown
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-23 07:04 PM
My games usually have at least one female player at the table, so there's usually at least one female character in the party. Because of that I generally design things to include both genders when possible to prevent the "you need to all play male (or female) chars for this next campaign, and upset those in my group who dislike opposite gender rping. (Or make an amazing mess out of it)

As for the female quarters being inviolate, a GM could add in robotic guards patrolling the corridors separating the male/female blocks, or simply intermingle it more with a "prison life's tough you had best be tougher" approach. (much like the prisons in Chronicles of Riddick and other sci-fi games are.)

Glad you like it, I'd love to see a copy of your notes and the changes you make to turn DJL into a fantasy prison. (Seeing it up as a sub would be very neat.) Go to Comment
Davy Jones Lockdown
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-14 11:34 AM


Haven't had the chance to try it as a campaign yet, (I came up with it all yesterday over the course of 12 or so hours) but I hope to get a chance to use it sometime. I can see it working well as a one use location for a Shadowrun adventure, but short of starting a new campaign there's not many places this facility would fit in my current games. Anyone else that uses the prison in their game, please drop me a line of post back here and let me know how it went :)

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Davy Jones Lockdown
Locations  (Fortification)   (Water)
Silveressa's comment on 2012-04-22 11:11 PM


And here I thought my underwater prison served as the inspiration behind yours. :P Glad you like it, prisons and water are a combination nearly as good as chocolate and peanut butter. :)

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A slight problem with Hell
Plots  (Travel)   (Encounter)
Silveressa's comment on 2008-08-30 04:58 PM
Not to start a long discussion here or anything, but in all honesty ideas over lap at times, and Kassy's friend may have well read Dragon Lords sub a long time ago (having forgotten all but the basic idea) and thus a similar plot line was invented.

Given most people who attempt to plagiarize someone else's work do so by posting it from an unrelated site, (thus lessening the possibilities of it being discovered as a rip off or by the rightful owner) I find it highly unlikely this is a deliberate "copy" of Dragon Lords sub.
(until today I wasn't even aware of DL's similar sub)

Back OT: I had the enjoyment of running this adventure a short while back, and it's intrigue lent it a large amount of appeal to my player, and she said it was one of the most enjoyable one's she's played in a long time. Go to Comment
A slight problem with Hell
Plots  (Travel)   (Encounter)
Silveressa's comment on 2008-07-28 04:27 AM
Short simple and easily usable. I like the "twenty minute prep" this adventure is capable of, meaning how a gm can read this have a decent scenario ready in about twenty minutes.

The open possibilities also add extra appeal to this since a gm with players that visit Strolens (I'm sure there's quite a few of us.) can still run the encounter without worrying about players knowing the "real story" behind the scenario and thus ruining the fun/challenge of it.

As far as players having more reason that to trust a random villager, one can easily turn this "random villager" into one of the fryers or monks of the temple. (such people are usually of high standing within a community and the minds of most heroes)Or one could use the familiar "one of your friends from adventures a long time ago" (or family member/relative etc..) and hook one or more of the players with a more personal motivation to look into the incident.

Perhaps a little more detail on the demons potential motivation to terrorize this particular out of the way town might be nice enhancement to the plot; such as the head priest being the brother of a prominent clergy man within a kingdom. Or perhaps the town itself being the local stop over point for a overly successful "do gooders" (like maybe the player characters) and the demon has possessed the priest hoping to use the town people as a weapon against by accusing them of being "demons and foul brigands that must be lynched or burned at the stake."

Over all an excellent "plug and play" scenario perfect for a last minute session. (or when the players wander off the beaten path. Go to Comment
30 Maggots
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2012-03-12 04:48 PM


An interesting thirty that goes kinda well witht he 30 flies sub I saw earlier. I can't help but notice how the sub feels a little incomplete, with the life cycles of these maggots only half fulfilled. Seeing an expansion in the future with how some of these maggots (Such as #1 & #8) would functon as full fledged flies.



That bit aside it's a unique list, and useful for GM's dealing with a lot of necomantic sub plots int heir games, or simply wishign to spice up the bloated, fly encrusted corpses PC's tend to stumble across now and then.

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Casa de Vulva
Locations  (Establishment)   (Mountains)
Silveressa's comment on 2012-03-13 04:06 PM


This would fit well in one of their old school "tour guide" sourcebooks that Fasa used to kick out the door every few months back in the day. 



Simple, colorful, and amusing with enough plausability to introduce into the game as an unlikely meeting point between Johnson and runners.


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Casa de Vulva
Locations  (Establishment)   (Mountains)
Silveressa's comment on 2014-03-04 01:23 PM
Deserves a HOH given how much fun it was to use in my Shadowrun campaign so many months ago! (and a readjustment of vote, on second glance it's worthy of more then I rated it the first time around. :) ) Go to Comment
Altar of Grilling
Items  (Tools)   (Villanous)
Silveressa's comment on 2012-03-12 05:10 PM


Unique and refreshing, something I can see useful in my next Shadowrun campaign. For a more oriental/chi based approach one coudl also have it impart a certain amount of feminime/masculine chi energy to the consumer as well depending on the gender, and mental disipline of the victim.



Perhaps inheriting (temporarily) a small amount of skill the entree possessed in life would add another layer of use and appeal to the grill as well, beyond simple attribute improvement? (Of course to glean skill one may need to consume the prepared body parts used in performing said skill, biceps/pecs for swordmanship or blacksmithing, fingers for lockpcking, the tongue for spell weaving, etc..)


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The Festival of Prataan
Systems  (Divine/ Spirit)   (General)
Silveressa's comment on 2012-03-03 04:47 AM


An interiesting concept, although the opening tale does irk the evil gm side of me a bit. Granted the flame would not kill Sarya's bowmen now the number had been met, surely the flames would still have set fire to their equipment, and horribly disfigured them none the less? 



(Granted they may not have been able to die from fire, but bieng burnt tortured shadows of their former selves for the rest of their lives, or dying from secondary infections to the burns/smoke inhaliation is how my evil GM side would make the end battle turn out, just to remind players that twisting fate does not always result in victory, merely a different kind of loss.)



Then again the truth behind the legend could well have become buried in the past and exaggerated into the current form; which is a way to hide the horrific truth. 



Opening legend aside, I like the premise behind the festival, and can imagine a group of unwitting PC's stumbling into the town on festival day, enjoying the celebration only to find out later what the celebration is all about, and the hideous deaths those guilty of relatively minor crimes will be facing at the end of the festival. (Certain to spur some heroic action and tug on morals, especially those with a soft spot for good hearted rogues.)



Fun sub, and something I can see myself using next time I run a fantasy campaign.

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Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Silveressa's comment on 2012-03-03 05:13 AM


Interesting, but difficult to really do anything with on its own. Compared to the Bucky Batteries that brimmed with possible applicaitons and uses in a sci fi game, this one feels a little open and shut.



A good GM can use this as the explaination behind sudden emergence of AI in an characters computer/ship/etc.. or it could work well as the spring board to an Ai related sub plot, but over all it's application feels somewhat limited in scope.



Well written though, it can be tough to deliver something in only 100 words that feels complete.



 

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30 Flies
Lifeforms  (Fauna)   (Any)
Silveressa's comment on 2012-02-29 08:09 PM


Nasty and vile, certain to add more life to the slums and foul depths of the world. After running into a few of these varities most characters will  pay  careful attention the casual description of flies buzzing about the manure cart or decaying corpse.


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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
Silveressa's comment on 2012-02-17 04:32 AM


Honestly I'm not a big fan of the old cartoon Transformers, mostly becuse the concept of shape shifting robts that mimic everyday vehicles never really stuck me as "fun" or engaging/realistic on a "mature intellectual level." (The movies were good however, but nothing like the old school cartoon.)



With that said, the way you lay this concept out makes it sound really fun, and makes me want to roll up a bot and give it a go, not something I was expecting when I began to read the sub!. 8)



I guess perhaps its the way the Artifical intelligence programming is laid out in the rules that make it sound more appealing, and gives some structure to the concept making ti less of a "make stuff up" feeling and grounds them a bit more firmly in pusedo science.



Regardless, I'm looking forward to seeing more of this, great work so far!


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Green Sleeves
Items  (SpaceShips)   (Non-Magical)
Silveressa's comment on 2012-02-18 05:45 AM


This one deserves the full sub treatment, there's too much potential to cover in a mere 100 words when it comes to something so complex.



As a inspiration for a quick window dressing in a scifi setting it's good to go, but I would dearly love to see more of this, it's the start of something special.

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Bucky Batteries
Items  (Other)   (Non-Magical)
Silveressa's comment on 2012-03-02 12:26 PM


A few alternate wide spread uses for them:



-Gravity plating on starships: A nice emergency back up to keep gravity functioning at .3-.6 G's or so during a catastrophic system failure. While far from earth normal being able to move about normally allows crews to better effect repairs then attempting to maneuver in zero gravity.



Atmospheric terraforming equipment Perfect to run the gargantuan terraforming installations on uninhabitable worlds, as these batteries take  very little maintenance, and will operate the terrafomring equipment reliably for the 100+ years it takes to turn a plant habitable. (and keep it that way.)



Escape pods: While not generally the primary power supply, a bucky battery can provide sufficent power to a cryo capsule and maintain it's functionality for immense time spans, perfect to allow ample time for the pod to be rescued, or travel as slower then light speeds to an inhabitable planet. (Something that could take decades if not centuries depending on the location it is launched from and end velocity.)

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Bucky Batteries
Items  (Other)   (Non-Magical)
Silveressa's comment on 2012-03-02 12:31 PM


A nice short and simple sub with widespread implications and use in a scifi world. Creative characters/players can no doubt find plenty of way to use "bucky bats" to optomize their ship and/or equipment.



A intuitive Gm can find plenty of places they would come in handy to make spacefaring society run smoothly. 


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