This one deserves the full sub treatment, there's too much potential to cover in a mere 100 words when it comes to something so complex.
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As a inspiration for a quick window dressing in a scifi setting it's good to go, but I would dearly love to see more of this, it's the start of something special.
A few alternate wide spread uses for them:
-Gravity plating on starships: A nice emergency back up to keep gravity functioning at .3-.6 G's or so during a catastrophic system failure. While far from earth normal being able to move about normally allows crews to better effect repairs then attempting to maneuver in zero gravity.
Atmospheric terraforming equipment Perfect to run the gargantuan terraforming installations on uninhabitable worlds, as these batteries take very little maintenance, and will operate the terrafomring equipment reliably for the 100+ years it takes to turn a plant habitable. (and keep it that way.)
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Escape pods: While not generally the primary power supply, a bucky battery can provide sufficent power to a cryo capsule and maintain it's functionality for immense time spans, perfect to allow ample time for the pod to be rescued, or travel as slower then light speeds to an inhabitable planet. (Something that could take decades if not centuries depending on the location it is launched from and end velocity.)
A nice short and simple sub with widespread implications and use in a scifi world. Creative characters/players can no doubt find plenty of way to use "bucky bats" to optomize their ship and/or equipment.
A intuitive Gm can find plenty of places they would come in handy to make spacefaring society run smoothly.
Inthe vast gulf between stars, or in areas where the sun is nearly dead (brown dwarf style) solar energy may not prove sufficient compared to one of these batteries.
The other downside to Solar panels is they can prove somewhat fragile in an area with frequent asteroid showers, and would also be somewhat useless to power a terraforming tower if it is terraforming a world with an atmosphere too thick for sunlight to effectively penetrate.Go to Comment
Wow, very indepth and complete, I was expecting something shorter, but it just kept going, with mroe and more useful info to paint a complete picture of these parasites. (whcih is a good thing by the way.)
Very veristile and quite nasty, they make for a great take on "space zombie" and excellent example of non carbon based life forms that are truly alien in their outlook and goals.
The multiple evolutionary options are a nice touch, and they can be easily adapted to a fantasy setting with minimal effort.
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Excellent stuff, and sure to show up in my upcoming space campaign!
A low end god that is sure to be feared by all who become aware of his existence. An interesting enhancement a GM can easily drop into their fantasy game with minimal effort.
(I was going put some ideas here but will add them as ideas to the sub itself, very inspirations and unique!)
Word reaches a character one of their relatives (or a romantic interest) died in their sleep while having a horrible nightmare and now their soul resides within one of Tihewgoe creations.
Attempting to find and free the spirit is a matter of familial obligation, perhaps with the possiblity of resurrection of their loved one if the spirit can be recovered in time.
The Cult of Nightmares
While Tihewgoe doesn't actively seek followers, a group of mostly harmless cultists who have become aware of his existance have beugn to worship him anyway, some even enjoying the terror his nightmares inflict upon them. (similar to how people enjoy hearing ghost/horror stories around the campfire for the thrill of it.)
This cult of nightmare lovers is now the object of latest thrill within the city, a challenge to all those who feel themselves brave enough to endure the dark embrace of the mystically chained Foadjik the cult keep in thrall in their underground resting place.
Those who can subject themselves to their nightmares and not wake screaming or wet clothes are given the highest honor among their fellow brave hearts; and treated with the respect often reserved for veteran warriors. (Indeed a visit to the cult of nightmares is even rumored to be a rite of passage among some mercenary groups and knight orders.
More recently there have been rumors of the cult drugging members sick and close to death into a coma, then exposing them to the Foadjik until their passing, praying for Tihewgoe to extend his blessings and create yet another of his minions.
A fun addition to the "lifeforms" area of the citadel, and over all it gives enough info to be readly useable within a few moments of reading.
I second Pieh's ideas on how to further enhance the piece, and would also enjoy a bit more about ther culture and if they ever went to war against each other or arose as a unified consciousness. (What weapons psychic leeches would come up with could prove impressive.)
(On a small side note, leeches are generally hermaphrodites, it would have been interesting to see this concept used in the sub, but the way it is done works just as well.)
A in depth jungle village rife with adventure opportunities, I like the short physical description you give each personality within town, and how their own relations with each other are less then ideal making for more plot material for a Gm to work with.
In particular I like the setting neutral approach, making this sub work equally well in a fantasy setting (it's intended use I assume?) Or as a group of tribals living upon an unclaimed planet in a space faring sci-fi game, or low tech villagers in a post apocalyptic one.
Perhaps adding in a extra section with some specific plot hooks might be a way to further enhance this piece? (One of the PC's finding a romantic interest in this village and then grappling with the morals of their beliefs could make for a emotionally charged and interesting adventure, especially when the PC is unaware he is slated for the next Hunt.)
Memorable, and intriuging, I would of enjoyed a more in depth retelling of Tibers fight with The Hounds of Blood, it would be a memorable battle to be sure!
The addition of the origns of the cloth really helped bring the piece togther for me, and gave it a bit of "legendary" status. I can see a few adventures involvign a scholar/wizard attempting to uncover these origins for either intellectual, or more nefarious means.
I also noticed the hint at the origins of Blood Duelists, any chance of seeing this as a seperate sub?