Strolen\s Citadel content. 
The Darkest of Winters: Session #4
Articles  (Campaign)   (Gaming - In General)
Silveressa's comment on 2012-07-04 09:00 AM
On a side note Sessions 5+ are not yet available for public view.

4 New sessions will be released every day or so, so as to spread out the subs and not flood the citadel with a wall of Session synopsis.

Go to Comment
The Darkest of Winters: Intro and Prologue
Articles  (Campaign)   (Gaming - In General)
Silveressa's comment on 2012-07-04 06:00 PM
Anytime, it was hosted elsewhere, but I figured it'd be nice to have it here so Citadels members that haven't seen it can get a chance to enjoy the recaps, and I just like having all my stuff centralized for convenient reference. :)

Looking forward to seeing some of your own session recaps if/when you put them up. :) Go to Comment
Running a Zombie Apocalypse
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-07-04 06:02 PM
You should check out the Dead Reign rpg, many of the ideas you just listed are already featured in the setting, and it's got some great zombie artwork in it. Go to Comment
Running a Zombie Apocalypse
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-07-05 02:05 AM

No, it's a world setting published by Palladium Books, you can find a review of it Here.


Also you can find my campaign synopsis of a game I ran in the setting Here.

Go to Comment
Running a Zombie Apocalypse
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-07-05 07:29 AM

Aye infection can be an excellent motivator; even if it's simply the more generic illnesses rather then the threat of becoming a zombie.


(Seeking antibiotics to prevent an infected bite form turning into gangrene can prove every bit as motivating as an antidote to prevent zombification.)


Another good trick is to hit an NPC with the illness. While most players assume, (often correctly) no GM will kill their character with something as non climactic as sickness; they usually know all to well their beloved NPC wife/husband/brother/mother is not quite so vaccinated against tragic death.

Go to Comment
A Tap of Luck
Items  (Tools)   (Magical)
Silveressa's comment on 2012-07-04 07:55 PM
Unique and interesting, a great item to include in a treasure bag or add a dash of mystery to the session, Go to Comment
The Hammer – The Builder for Unique Clients
NPCs  (Minor)   (Domestic/ Craft)
Silveressa's comment on 2012-06-27 12:14 AM
This really struck me as neat, one of those unexpected "so that's how it all works" subs that fills a missing niche in the over all world mechanics of a supers game without requiring a lot of fantastical hand waving or pointedly ignoring how there can be so many secret bases across the world (often in remote areas) in supers games.

Very useful, and nice job on it being flexible enough to fit into sci-fi and cyberpunk settings with minimal modifications. (One could adapt this to fantasy as well easily enough, especially with how many evil; warlords have dungeons and great keeps in remote parts of the lands.) Go to Comment
Kevlar Thread
Items  (Tools)   (Non-Magical)
Silveressa's comment on 2012-06-17 04:02 PM
It could benefit from more content and being expanded on some more, but it's a great beginning.

Perhaps a sort of 30 sub of possible uses for Kevlar cord/wire?

Go to Comment
Kevlar Thread
Items  (Tools)   (Non-Magical)
Silveressa's comment on 2012-06-19 12:50 PM

7. Binding cord for jury rigging mufflers and other vehicle components expected to reach high temperatures that would melt conventional cord/rope.


8. Improvised insultating cord to wrap about a small container to help keep contents hot/cold and partially protected from extreme heat.

Go to Comment
How I Vote
Articles  (Rules and Advice)   (Citadel Help)
Silveressa's comment on 2012-06-17 01:31 AM
Actually it *is* useful in that now someone who wants to know why you voted high/low on a sub now has a nice reference sheet to get a rough idea of what might have given you cause to HOH their sub or what not, pretty handy really from a informative point of view.
.

Go to Comment
How I Vote
Articles  (Rules and Advice)   (Citadel Help)
Silveressa's comment on 2012-06-17 01:32 AM
Useful stuff, it's always helpful to get a glimpse into the inner workings of someones vote criteria and what they like to see/not see in a sub.

Be kinda neat to see more of these by various members. Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 03:41 AM

You're right, Betsy does need a slight downsize, which I'll take care of momentarily.


As for the questions about the tourists and the national guard, (both of which have answers) like the narrator says, a bottlo o' scotch and some honey word and ye may get the answer ye seek. ;)

Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 03:45 AM
Update: Reworked Betsy to make her less outstanding then the rest of the detail townsfolk. Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 03:56 AM

Not quite a bottle o' scotch but it'll do :P (update incoming!)


 


(Oh and you got some +5 comment votes coming your way when my votes refresh, love the flamingoes!) 

Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 04:01 AM

(I remember seeing a group of these things once take up residence on old Fethick's garage roof, seeing him trying to haul a law mower up there a few months later to keep the grass in check made for a good afternoons entertainment I can tell ye that much!)

Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 04:15 AM

Honey words a plenty, but no scotch? Ye sure know how ta tease a gal I tell ye!


But on ta yer questions, How do the blimpy tourists deal with Chasers?


Well if ye'd ever seen a tourist tear in ta something they thought was edible ye wouldn't be askin' that laddie!


A tourist seems ta be able ta eat just about anythin' they can fit in their fat mouths, be it a table spread o' Thanksgiving feast or the table itself, if they can get their jaws around it they can take a bite outta it.


Against Chasers they take the same approach, grab an chew; an once a pack o' chaser see four of these fatties gnaw the legs off one or two o' their brethren they look elsewhere for a late night meal.


 


 


Now yer second question, the National Guard, where are they?


Picture yourself for a moment as a the governor, or commander of a Guard Detachment, the integrity of the nation partially resting on your shoulders, and the threat of terrorist attacks by unknown forces or a natural disaster a reality you might need to deal with at any given moment.


Now picture receiving a phone call from some random civilian claiming their town is a gateway for otherworldly creatures and their dog house just got eaten by three fat women right before a bunch of beret wearin angry flamingo lawn ornaments saved them from a cave man attack.


Aye exactly, ye'd call'em a nutter and hang up, and likely ignore any future such claims from attention seeking delinquents after their four minutes of TV fame; orchestrating some big hoax that'll make you look like a grade A lummox for believing it.


 


Hope that answered yer questions laddie, keep 'em coming ye knowledge seekers, and I'll keep replying, as long as this bottle o' scotch holds out anyway.

Go to Comment
The Nexus
Locations  (City)   (Other)
Silveressa's comment on 2012-06-10 04:23 AM
lol Indeed, and a update tis yer reward ;) Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Silveressa's comment on 2012-06-10 03:21 AM
A fun and unique take on zombies, the kind of thing that lends itself extremely well to a one shot adventure of to wrap up a convention marathon.

I can see these things making an appearance in Doctor Who RPG or TORG adventures easily; they could be plugged into Rifts with a little work as well.

Fun Stuff! Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Silveressa's comment on 2012-06-10 03:29 AM
A very thought provoking sub, and has enough solid math to be easily understandable as well by most of us scientific/tech geek types.

The only down side I can see is trying to explain the nuances of this article to a non science gamer in a way that doesn't take most of an evening and can be readily remembered several sessions down the road. (I.E lay-mans terms)

Then again there's some things you just can't put into lay-mans terms any plainer then this article does, and for those of us with a desire to use non-euclidean structures in our games, the upside is we (and the majority of our players) likely already have the requisite intellect to comprehend and make good use of the article as written.

Thought provoking and a well deserved 5.0!

(I would have commented and rated sooner but the temporary vote refresh bug served to delay my efforts.) Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Silveressa's comment on 2012-06-10 03:32 AM
A fun class of mage, and an excellent NPC companion to toss in a party of spell slingers that won't over power the rest of the group.
Go to Comment
Total Comments:
759

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2